Hey Guys,
I want to share some of the main ideas behind my teams.
For better understanding i try to keep it as short and simple as possible
Best regards
L3mN
The Guardian (Arceus-Ground) @ Earth Plate
Ability: Multitype
EVs: 32 HP / 4 Atk / 252 SpA / 220 Spe
Mild Nature
- Judgment
- Ice Beam
- Defog
- Extreme Speed
Angry Bird (Ho-Oh) @ Choice Band
Ability: Regenerator
EVs: 248 HP / 252 Atk / 8 Spe
Adamant Nature
- Brave Bird
- Sacred Fire
- Earthquake
- Toxic
CPT. USELESS (Yveltal) @ Flyinium Z
Ability: Dark Aura
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Sky Attack
- Foul Play
- Knock Off
- Sucker Punch
Spookey Clown (Mimikyu) @ Focus Sash
Ability: Disguise
Level: 1
IVs: 0 Atk
- Trick Room
- Taunt
- Infestation
- Destiny Bond
Face Palm (Probopass) @ Berry Juice
Ability: Sturdy
Level: 2
IVs: 3 HP / 0 Atk
- Pain Split
- Toxic
- Volt Switch
- Stealth Rock
Take it Easy :-) (Lunala) @ Lum Berry
Ability: Shadow Shield
EVs: 52 HP / 252 SpA / 4 SpD / 200 Spe
Modest Nature
IVs: 0 Atk
- Moongeist Beam
- Ice Beam
- Defog
- Rest
1) The opening:
If you prepare yourself for common openings, you always feel happy, if you see a sucide lead on your opponents team. :-)
2) The Art of gaining Momentum
The concept of momentum is pretty easy. It is like rock paper scissors.
But there are near indefinite combinations of pokemon and attacks your opponent could have.
I like to show how to prepare for some of the most common.
2.1) Pokemon Types
Using certain pokemon types can help to give you more counterplays to common moves. I recommend having atleast 1 pokemon of the following types,:
I want to share some of the main ideas behind my teams.
For better understanding i try to keep it as short and simple as possible
Best regards
L3mN
The Guardian (Arceus-Ground) @ Earth Plate
Ability: Multitype
EVs: 32 HP / 4 Atk / 252 SpA / 220 Spe
Mild Nature
- Judgment
- Ice Beam
- Defog
- Extreme Speed
Angry Bird (Ho-Oh) @ Choice Band
Ability: Regenerator
EVs: 248 HP / 252 Atk / 8 Spe
Adamant Nature
- Brave Bird
- Sacred Fire
- Earthquake
- Toxic
CPT. USELESS (Yveltal) @ Flyinium Z
Ability: Dark Aura
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Sky Attack
- Foul Play
- Knock Off
- Sucker Punch
Spookey Clown (Mimikyu) @ Focus Sash
Ability: Disguise
Level: 1
IVs: 0 Atk
- Trick Room
- Taunt
- Infestation
- Destiny Bond
Face Palm (Probopass) @ Berry Juice
Ability: Sturdy
Level: 2
IVs: 3 HP / 0 Atk
- Pain Split
- Toxic
- Volt Switch
- Stealth Rock
Take it Easy :-) (Lunala) @ Lum Berry
Ability: Shadow Shield
EVs: 52 HP / 252 SpA / 4 SpD / 200 Spe
Modest Nature
IVs: 0 Atk
- Moongeist Beam
- Ice Beam
- Defog
- Rest
1) The opening:
If you prepare yourself for common openings, you always feel happy, if you see a sucide lead on your opponents team. :-)
Easy ways to counter | Smeargle | Deoxys-S |
Pokemon | Arceus, Lunala, Sableeye | Arceus, Sableeye, Giratina |
Moves | Safeguard, Magic Coat, Extremespeed + Defog, | Magic Coat, Extremespeed/Sneak + Defog, |
Items | Lum Berry | Mental Herb |
2) The Art of gaining Momentum
The concept of momentum is pretty easy. It is like rock paper scissors.
Move | Counterplay |
Attack | Defensive Pokemon with Recover/Rest/Regenerator/Oblivion-Wing |
Status Move | Pokemon Type, Lum Berry, Magic Coat |
Set up | Focus Sash Users, Screens, Will-o-wisp, Ditto |
But there are near indefinite combinations of pokemon and attacks your opponent could have.
I like to show how to prepare for some of the most common.
2.1) Pokemon Types
Using certain pokemon types can help to give you more counterplays to common moves. I recommend having atleast 1 pokemon of the following types,:
Type | Threat |
Steel/Poison for Toxic, Ground for Twave | Status Move |
Flying Type | Earthquake / P-Blades |