Tapu Koko @ Flyinium Z
Ability: Electric Surge
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Brave Bird
- Wild Charge
- U-turn
- Nature's Madness
Luxray @ Flame Orb
Ability: Guts
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Crunch
- Facade
- Superpower
- Volt Switch
Raichu-Alola @ Life Orb
Ability: Surge Surfer
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Psychic
- Focus Blast
- Thunderbolt
- Grass Knot
Zapdos @ leftovers
Ability: Pressure
EVs: 252 HP / 4 SpA / 252 SpD
Calm Nature
IVs: 0 Atk
- Defog
- Volt Switch
- Toxic
- Roost
Rotom-Wash @ Leftovers
Ability: Levitate
EVs: 252 HP / 252 Def / 4 SpA
Bold Nature
IVs: 0 Atk
- Hydro Pump
- Volt Switch
- Pain Split
- Will-O-Wisp
Manectric-Mega @ Manectite
Ability: Lightning Rod
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Thunderbolt
- Flamethrower
- Hidden Power [Ice]
- Volt Switch
Here is my electric mono that I have fine tuned for a couple of months now. I have gotten to 1475 with it and having a hard time moving :|
Tapu Koko is a Pokemon that pretty much has to be on any electric mono team. I have it as a physical attacker as electric types have very few and it allows me to beat problems like mega venu and Chansey with its flyinium and natures madness cripples many switch ins to it. U turn is obviously there for momentum.
Then I have luxray. He is there for another physical attacker. His ability and facade help and hinder him. With low speed it doesn't do all it can and should do. BUT don't let that turn you, it can make huge plays on many troublesome teams. It can 1v1 many slower threats that thundurus could and couldn't. It can beat cradily on grass, with facade mega venu isn't the best switch in either. It can help tremendously on rock monos where thundy couldn't. And can even be a safe switch in to many toxic, burn inducing Pokemon (besides ghost really and maybe dark) luxray has been a huge help to the team and helps make my team less prepared for.
Raichu is another must have Pokemon. Grass knot instead of surf allows it to destroy water almost completely under terrain and hurts most ground types. Psychic is a powerful stab when thunderbolt isn't an option and ficus blast ohkos many huge threats like scarf kyurem and many rock types. It allows me to hit ferrothorn if they predict psychic when mega venu is out.
Zapdos is my special defensive stall wall
Rotom is my defensive stall wall and support
And manectric is good against many steel types is fast and hits hard with its stab moves. Hidden power ice allows it to hit many ground types and dragon/flying types. I am thinking of switching him with magnazone
If I am honest I am trying to peak the ladder and break that 1475 peak and reach that 1500 top 500 my biggest problems are volcanona and mega venu but I just recently added flyium z instead of ele z so we shall see what it goes I just want advice on how to advance and make the team better as long as it is good advice that isn't get rid of tapu koko for emolga I will be happy for any and all suggestions
Ability: Electric Surge
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Brave Bird
- Wild Charge
- U-turn
- Nature's Madness
Luxray @ Flame Orb
Ability: Guts
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Crunch
- Facade
- Superpower
- Volt Switch
Raichu-Alola @ Life Orb
Ability: Surge Surfer
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Psychic
- Focus Blast
- Thunderbolt
- Grass Knot
Zapdos @ leftovers
Ability: Pressure
EVs: 252 HP / 4 SpA / 252 SpD
Calm Nature
IVs: 0 Atk
- Defog
- Volt Switch
- Toxic
- Roost
Rotom-Wash @ Leftovers
Ability: Levitate
EVs: 252 HP / 252 Def / 4 SpA
Bold Nature
IVs: 0 Atk
- Hydro Pump
- Volt Switch
- Pain Split
- Will-O-Wisp
Manectric-Mega @ Manectite
Ability: Lightning Rod
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Thunderbolt
- Flamethrower
- Hidden Power [Ice]
- Volt Switch
Here is my electric mono that I have fine tuned for a couple of months now. I have gotten to 1475 with it and having a hard time moving :|
Tapu Koko is a Pokemon that pretty much has to be on any electric mono team. I have it as a physical attacker as electric types have very few and it allows me to beat problems like mega venu and Chansey with its flyinium and natures madness cripples many switch ins to it. U turn is obviously there for momentum.
Then I have luxray. He is there for another physical attacker. His ability and facade help and hinder him. With low speed it doesn't do all it can and should do. BUT don't let that turn you, it can make huge plays on many troublesome teams. It can 1v1 many slower threats that thundurus could and couldn't. It can beat cradily on grass, with facade mega venu isn't the best switch in either. It can help tremendously on rock monos where thundy couldn't. And can even be a safe switch in to many toxic, burn inducing Pokemon (besides ghost really and maybe dark) luxray has been a huge help to the team and helps make my team less prepared for.
Raichu is another must have Pokemon. Grass knot instead of surf allows it to destroy water almost completely under terrain and hurts most ground types. Psychic is a powerful stab when thunderbolt isn't an option and ficus blast ohkos many huge threats like scarf kyurem and many rock types. It allows me to hit ferrothorn if they predict psychic when mega venu is out.
Zapdos is my special defensive stall wall
Rotom is my defensive stall wall and support
And manectric is good against many steel types is fast and hits hard with its stab moves. Hidden power ice allows it to hit many ground types and dragon/flying types. I am thinking of switching him with magnazone
If I am honest I am trying to peak the ladder and break that 1475 peak and reach that 1500 top 500 my biggest problems are volcanona and mega venu but I just recently added flyium z instead of ele z so we shall see what it goes I just want advice on how to advance and make the team better as long as it is good advice that isn't get rid of tapu koko for emolga I will be happy for any and all suggestions
Last edited: