MyNameIsVeryCreative
Banned deucer.
BEHOLD THE WRATH OF SUPER BACON
Overview
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name: All-Out-Attacker
move 1: Flare Blitz
move 2: Superpower
move 3: Wild Charge
move 4: Sucker Punch
ability: Blaze
item: Life Orb / Choice Band
nature: Jolly / Adamant
evs: 4 HP / 252 Atk / 252 Spe
Moves
========
Flare Blitz is the main move here, and the one you will be using the most, the other moves are simply for when flare blitz doesn't hit hard enough. Superpower is the fighting move of choice here and is chosen over hammer arm and the gimmicky arm thrust, and allows you to obliterate the rock types that resist flare blitz and bulky normal types such as Porygon2.
Wild charge is necessary for nailing opposing water types that would other wise be great checks to most fire types. Wild charge can also nail flying types on the switch, but most flying types are faster and can OHKO with their STAB, so it's ill advised to stay in against them anyway. Sucker punch is a necessity, and is essentially the only reason Emboar is even viable in UU. Sucker punch is the powerful priority move that makes up for it's low speed and can even revenge-kill dangerous threats, it even comes with the added bonus of covering it's psychic weakness.
Set Details
========
Your typical spread for a physical attacker, 252 Atk make Emboar hit hard as possible, while 252 Spe allow it to be as fast as possible. Life orb is the preferred option allowing you to switch moves, but if you want to hit harder and don't like life orb recoil, then choice band is another great option for Emboar. Jolly is chosen over adamant to be as fast as possible.
Usage Tips
========
A lot people don't have much experience with Emboar, and probably won't even know it has sucker punch in gen 6, so use surprise against them. Even with 110 / 65 / 65 defenses, his weakness to common types and reliance on recoil moves make it risky switching in and taking damage. Bring it in on a slow volturn or after a teammate faints, or unless you are absolutely certain they will go for a fire, bug, dark, etc, type move.
Team Options
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name: Assault vest
move 1: Flare Blitz
move 2: Superpower
move 3: Wild Charge
move 4: Sucker Punch
ability: Blaze
item: Assault Vest
nature: Jolly / Adamant
evs: 8 HP / 252 Atk / 248 SpD
Moves
========
Flare Blitz is the main move here, and the one you will be using the most, the other moves are simply for when flare blitz doesn't hit hard enough. Superpower is the fighting move of choice here and is chosen over hammer arm and the gimmicky arm thrust, and allows you to obliterate the rock types that resist flare blitz and bulky normal types such as Porygon2.
Wild charge is necessary for nailing opposing water types that would other wise be great checks to most fire types. Wild charge can also nail flying types on the switch, but most flying types are faster and can OHKO with their STAB, so it's ill advised to stay in against them anyway. Sucker punch is a necessity, and is essentially the only reason Emboar is even viable in UU. Sucker punch is the powerful priority move that makes up for it's low speed and can revenge-kill dangerous threats, it even comes with the added bonus of covering it's psychic weakness.
Set Details
========
Even though Emboar's moves are the same as the offensive set, the EV's lean more towards bulk rather than speed to maximize this set's defensive capabilities. 252 Atk is the standard, 8 Hp / 248 SpD allow Emboar to take special attacks as best as possible. Item is obviously assault vest. Adamant is preferred for AV set to maximize attack, but you may choose careful nature (+SpD/-SpA) should you prefer.
Usage Tips
========
Don't underestimate AV Emboar's special bulk, don't be afraid of switching in to special attackers, even timid specs Chandelure only 3HKO's with shadow ball (18% chance to 2HKO if modest), meanwhile Chandelure is cleanly OHKO'd by sucker punch after stealth rock. If sending Emboar in against a physical attacker, you know, the usual thing: Bring it in on a slow volturn or after a teammate faints, or unless you are absolutely certain they will go for a fire, bug, dark, etc, type move.
Team Options
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Other Options
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Checks & Counters
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Emboar is quite versatile, no single Pokemon can wall every set listed in this analysis, so knowing the set Emboar is using is your greatest advantage against it. For example, Rhyperior straight up walls physical sets, but is destroyed by grass knot from special sets. Honchcrow might seem like another counter, but Emboar resists sucker punch and can outspeed it's brave bird if choice scarf is equipped, also OHKO's with wild charge on the switch.
Overview
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- New move in sucker punch is wonderful, remedying it's lackluster speed and can take out psychic types such as Azelf with relative ease
- Surprisingly versatile, allowing Emboar to take on a variety of roles such as physical and mixed attackers, scarfers, making Emboar one of the more unpredictable fire-types in UU (take note Entei and Fletchinder).
- Powerful STAB combination allow it to check a bunch of Pokemon in UU
- Neutrality to rocks is a niche it has over other fire types
- One of the few fire types that can cover it's water weakness thanks to wild charge
- Powerful STAB options
- Isn't weak to pursuit, actually it resists it, so being choiced isn't so dangerous when compared to Chandelure and Victini
- Lack of his hidden ability, reckless, really sucks as his main moves are recoil moves, however his high HP stat somewhat makes up for it
- Speaking of which, his main moves have nasty side effects, which limits it's staying power
- Slow
- Sucker punch is unreliable
- 110 / 65 / 65 defenses. While not terrible he is still quite easily taken down by powerful attackers
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name: All-Out-Attacker
move 1: Flare Blitz
move 2: Superpower
move 3: Wild Charge
move 4: Sucker Punch
ability: Blaze
item: Life Orb / Choice Band
nature: Jolly / Adamant
evs: 4 HP / 252 Atk / 252 Spe
Moves
========
Flare Blitz is the main move here, and the one you will be using the most, the other moves are simply for when flare blitz doesn't hit hard enough. Superpower is the fighting move of choice here and is chosen over hammer arm and the gimmicky arm thrust, and allows you to obliterate the rock types that resist flare blitz and bulky normal types such as Porygon2.
Wild charge is necessary for nailing opposing water types that would other wise be great checks to most fire types. Wild charge can also nail flying types on the switch, but most flying types are faster and can OHKO with their STAB, so it's ill advised to stay in against them anyway. Sucker punch is a necessity, and is essentially the only reason Emboar is even viable in UU. Sucker punch is the powerful priority move that makes up for it's low speed and can even revenge-kill dangerous threats, it even comes with the added bonus of covering it's psychic weakness.
Set Details
========
Your typical spread for a physical attacker, 252 Atk make Emboar hit hard as possible, while 252 Spe allow it to be as fast as possible. Life orb is the preferred option allowing you to switch moves, but if you want to hit harder and don't like life orb recoil, then choice band is another great option for Emboar. Jolly is chosen over adamant to be as fast as possible.
Usage Tips
========
A lot people don't have much experience with Emboar, and probably won't even know it has sucker punch in gen 6, so use surprise against them. Even with 110 / 65 / 65 defenses, his weakness to common types and reliance on recoil moves make it risky switching in and taking damage. Bring it in on a slow volturn or after a teammate faints, or unless you are absolutely certain they will go for a fire, bug, dark, etc, type move.
Team Options
========
- Galvantula
- Slowbro
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name: Assault vest
move 1: Flare Blitz
move 2: Superpower
move 3: Wild Charge
move 4: Sucker Punch
ability: Blaze
item: Assault Vest
nature: Jolly / Adamant
evs: 8 HP / 252 Atk / 248 SpD
Moves
========
Flare Blitz is the main move here, and the one you will be using the most, the other moves are simply for when flare blitz doesn't hit hard enough. Superpower is the fighting move of choice here and is chosen over hammer arm and the gimmicky arm thrust, and allows you to obliterate the rock types that resist flare blitz and bulky normal types such as Porygon2.
Wild charge is necessary for nailing opposing water types that would other wise be great checks to most fire types. Wild charge can also nail flying types on the switch, but most flying types are faster and can OHKO with their STAB, so it's ill advised to stay in against them anyway. Sucker punch is a necessity, and is essentially the only reason Emboar is even viable in UU. Sucker punch is the powerful priority move that makes up for it's low speed and can revenge-kill dangerous threats, it even comes with the added bonus of covering it's psychic weakness.
Set Details
========
Even though Emboar's moves are the same as the offensive set, the EV's lean more towards bulk rather than speed to maximize this set's defensive capabilities. 252 Atk is the standard, 8 Hp / 248 SpD allow Emboar to take special attacks as best as possible. Item is obviously assault vest. Adamant is preferred for AV set to maximize attack, but you may choose careful nature (+SpD/-SpA) should you prefer.
Usage Tips
========
Don't underestimate AV Emboar's special bulk, don't be afraid of switching in to special attackers, even timid specs Chandelure only 3HKO's with shadow ball (18% chance to 2HKO if modest), meanwhile Chandelure is cleanly OHKO'd by sucker punch after stealth rock. If sending Emboar in against a physical attacker, you know, the usual thing: Bring it in on a slow volturn or after a teammate faints, or unless you are absolutely certain they will go for a fire, bug, dark, etc, type move.
Team Options
========
- Galvantula
- Slowbro
Other Options
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- Head Smash
- Scarf
- Mixed Set
Checks & Counters
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Emboar is quite versatile, no single Pokemon can wall every set listed in this analysis, so knowing the set Emboar is using is your greatest advantage against it. For example, Rhyperior straight up walls physical sets, but is destroyed by grass knot from special sets. Honchcrow might seem like another counter, but Emboar resists sucker punch and can outspeed it's brave bird if choice scarf is equipped, also OHKO's with wild charge on the switch.
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