Type: Water/Steel
Base Stats: 84/86/88/111/101/60 (530)
Abilities: Torrent | Competitive
Notable Moves:
-Hydro Pump
-Surf
-Flash Cannon
-Air Slash
-Grass Knot
-Stealth Rock
-Agility
-Ice Beam
-Knock Off
-Vacuum Wave
-Flip Turn
-Yawn
-Roost
-Tera Blast
Pros:
- Good offensive type and amazing defensive type
- Competitive makes it very threatening, since any mon trying to remove its Stealth Rock/hazards with Defog will have to give it a +2 SpAtk boost, as well as helping on its matchups against Intimidate users
- Access to Stealth Rocks, its also a very effective hazard setter since it deters the use of Defog cus it has Competitive, it also resists said Stealth Rocks
- Good utility moves in Yawn, Knock Off, recovery in Roost and pivoting with Flip Turn
- Its unique typing and ability lets it pair well with top meta mons like Rillaboom, Great Tusk, Dragapult, Iron Valiant, Samurott-Hisui, Enamorus, Landorus-T, Moltres and Zama-H
- Has many sets to choose from
- Water (Hydro Pump/Surf), Ice (Ice Beam) and Grass (Grass Knot) is an unresisted offensive combo
- 2+ Hydro Pump hits decently hard
- Lackluster defenses, especially its physical defense, which mitigates its plethora of resistances
- Low speed, which hurts it even more because of its low defenses
- If it doesnt invest in speed, it loses to arguably the best and one of the most used mons on OU, Great Tusk
- It doesnt have as much coverage as many special attackers in OU, nor as many utility tools as the many walls/stall mons in OU
Empoleon doesnt really wanna terastalize, since its great, unique type, is one of its main favorable points, but if it has to, it has good options
Grass:
Tera Grass changes its weakness to Ground and Electric into a resistance, and its Fighting weakness into a neutrality, it also gets a more consistant Grass type coverage move
Ground:
Tera Ground turns its Electric weakness into an inmunity, which makes it able to switch into Volt Switches, as well as its Ground and Fighting type weakness into a neutrality, it also gets a way to hit Steel types superefectively
Flying:
Changes its weakness to Fighting into a resistance, and its weakness to Ground into an inmunity, changing its matchup into Great Tusk, Landorus-T, and the many other OU ground types favorably, but keeps its Electric weakness and gets a Stealth Rock weakness as a downside
Sets:
Hazard Setter/Defensive Pivot
Empoleon @ Leftovers
Ability: Competitive
Tera Type: Flying / Ground / Grass
EVs: 252 HP / 4 Def / 252 SpA
Bold Nature
- Flip Turn / Roost / Yawn
- Roost / Knock Off / Flip Turn
- Stealth Rock
- Hydro Pump
Defensive
Empoleon @ Leftovers
Ability: Torrent
Tera Type: Flying / Ground / Grass
EVs: 252 HP / 252 Def / 4 SpD
Impish Nature / Careful Nature
- Knock Off
- Flip Turn
- Yawn / Stealth Rock
- Roost
Offensive
Empoleon @ Choice Scarf / Choice Specs
Ability: Competitive
Tera Type: Flying / Ground
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature / Modest Nature
- Flip Turn
- Grass Knot / Air Slash / Flash Cannon
- Ice Beam
- Hydro Pump / Surf
Life Orb
Empoleon @ Life Orb
Ability: Competitive
Tera Type: Flying / Ground / Grass
EVs: 252 HP / 4 Def / 252 SpA
Modest Nature
- Flip Turn
- Roost
- Ice Beam / Grass Knot / Flash Cannon
- Hydro Pump
Assault Vest
Empoleon @ Assault Vest
Ability: Competitive
Tera Type: Flying / Ground / Grass
EVs: 4 HP / 252 SpA / 252 SpDef
Modest Nature
- Flip Turn
- Grass Knot / Air Slash / Tera Blast / Flash Cannon
- Ice Beam
- Hydro Pump
Can also run max HP or Def instead of max SpDef
Im happy it got some buffs :)
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