Espeon [Singles]

with the approval of Cant Say, i'll try this one again. Credits to Fischgrat for helping me with my horrible english (even tho i'm a -little- better now)






[OVERVIEW]

When talking about Espeon, the thing that immediately comes to mind is its fantastic ability Magic Bounce, which bounces back status moves, particulary Taunt, Swagger, and most phazing moves. However, Magic Bounce is not the only reason to use Espeon, as it has a good Speed stat that enables it to outspeed common threats like Garchomp and Mega Kangaskhan and Speed tie with Gengar. Espeon also has a good offensive movepool with moves such as Stored Power, Dazzling Gleam, Shadow Ball, and Grass Knot, alongside a great Special Attack stat that aids in sweeps, and a handy defensive movepool, having access to Calm Mind, Yawn, dual screens, and a recovery move in its signature Morning Sun. With the combination of these tools, Espeon carves itself a niche in the Battle Spot Singles metagame as a Calm Mind sweeper, a fast dual screen user, or simply one of the best Baton Pass recipients in the game. What really keeps Espeon from being more than a niche Pokemon, though, is its lacking physical Defense and HP stats, leaving it vulnerable to many common physical attackers, such as Mega Salamence, Mega Mawile, and Talonflame, and Sucker Punch users due to its Psychic typing. Even on the special side, it is weak against common threats like Aegislash and Greninja that can easily take care of it. Because of its frailness, Espeon greatly suffers competition for a slot on the team from bulkier Calm Mind sweepers such as Mega Sableye, Suicune, and Raikou, and from dual screen users like Klefki, which has Prankster and a better defensive typing.

[SET]
name: Calm Mind Sweeper
move 1: Calm Mind
move 2: Stored Power / Psychic / Psyshock
move 3: Dazzling Gleam / Hidden Power Fighting
move 4: Morning Sun / Substitute
item: Leftovers / Kee Berry
ability: Magic Bounce
nature: Timid
evs: 164 HP / 92 Def / 252 Spe

[SET COMMENTS]
Moves
========

Calm Mind is Espeon's form of setup, reducing damage from special attacks and boosting its already great Special Attack. Stored Power capitalizes on the boosts Espeon gets, and it's the preferred option if using Espeon as a Baton Pass recipient. Psychic is an alternative for immediate power, since Stored Power needs two Calm Minds to be stronger than it, while Psyshock can be used to hit common Assault Vest users such as Conkeldurr. Dazzling Gleam covers Dark-types and has good coverage; however, Hidden Power Fighting can be used instead if targeting Steel-types is required while still hitting Dark-types, but it is weaker. Morning Sun gives Espeon recovery to ease setup, while Substitute guards it from status-inducing moves such as Scald and Discharge or from priority moves like Sucker Punch.

Set Details
========

Magic Bounce lets Espeon set up without fear of status or phazing. The EV spread allows for optimum Leftovers recovery, while maximum Speed aids sweeping with Calm Mind or set up a fast Substitute. The rest of the EVs are invested into Defense to patch up Espeon's average physical bulk, allowing it to survive attacks like Jolly Garchomp's Outrage. Keep in mind that running Hidden Power Fighting means that Espeon will fail to Speed tie with Gengar. In this case, if using a Timid nature, a 164 HP / 116 Def / 28 SpD / 200 Spe spread can be used in order to outspeed Jolly Garchomp and all base 100s while having good chances to survive Adamant Life Orb Talonflame's Brave Bird and Timid Gengar's Shadow Ball. 236 HP / 76 Def can be used in order to always survive a maximum Attack Adamant Life Orb Talonflame's Brave Bird, while 196 Speed EVs still let Espeon outspeed maximum Speed Garchomp and all base 100s. A Modest nature with a 236 HP / 76 Def / 4 SpA / 28 SpD / 164 Spe spread is an alternative to allow Espeon to outspeed maximum Speed Jolly Heracross and survive maximum Attack Adamant Life Orb Talonflame's Brave Bird and Timid Gengar's Shadow Ball while having a more offensive presence. On Baton Pass teams, Espeon could run very bulky EV spreads such as 252 HP / 252 Def with a Bold nature in order to mitigate its physical frailness. Leftovers and Morning Sun increase Espeon's longevity, but Kee Berry can be an option to increase its bulk and Stored Power's base damage.

Usage Tips
========

Due to Espeon's frailness, avoiding unnecessary damage is mandatory. Fainted teammates are a good way of bringing in Espeon. Capitalize on Magic Bounce by switching in on predicted status moves, entry hazards, or Pokemon that often rely on residual damage or support moves. A good idea is to use special attackers such as Cresselia and Rotom-A as setup fodders, since Espeon can take hits from them and heal back the HP it lost. Likewise, support Pokemon like Chansey and Whimsicott are setup bait thanks to Magic Bounce. Knowing when to set up is very important, since you don't want to start setting up too early and be forced out after taking a bit of damage. A good way to maximize Espeon's chances to sweep is to deal with potential threats in the early stages of the game and try to set up in the latter part of the match. Keep in mind that Espeon needs a couple of boosts to successfully attempt a sweep.

Team Options
========

Pokemon that can handle Steel-, Dark-, and Dragon-types such as Blaziken, Heatran, Mawile, and Sylveon are good partners for Espeon. Fighting-types such as Mega Lopunny and Conkeldurr help against Mega Kangaskhan and Steel-types. Blaziken in particular can also pass Speed boosts, further strengthening Stored Power while also allowing Espeon to outspeed the entire unboosted metagame and all common Choice Scarf users. Other Pokemon that can Baton Pass boosts to Espeon like Smeargle, Scolipede, and Drifblim make for good partners, as well as support Pokemon like Klefki, which sets up screens and can paralyze threats with Thunder Wave. Umbreon deserves a special mention, being able to pass evasion to Espeon and to switch in on Ghost- and Dark-type attacks, while threatening strong attackers with Foul Play. Rotom-W can handle Talonflame and Greninja, and it also provides Will-O-Wisp support against strong physical attackers. Powerful physical attackers like Garchomp and Mega Kangaskhan can weaken opposing teams to allow Espeon to sweep, especially removing Pokemon that Espeon has trouble with like Steel-types such as Aegislash or Mawile.

[SET]
name: Dual Screens
move 1: Psychic
move 2: Reflect
move 3: Light Screen
move 4: Yawn / Dazzling Gleam
item: Light Clay
ability: Magic Bounce
nature: Timid
evs: 236 HP / 76 Def / 196 Spe

[SET COMMENTS]
Moves
========

Psychic is the main STAB move, dealing decent chip damage to anything that doesn't resist it and hitting common threats like Breloom, Gengar, and Venusaur hard. Reflect and Light Screen make up the main role of this set, boosting Defense or Special Defense for all of the Pokemon on your side for eight turns. Yawn forces switches and stops opposing setup sweepers to further help Espeon's supporting role, and Dazzling Gleam offers good coverage as well as preventing Espeon from being completely walled by Dark-types.

Set Details
========

Thanks to Magic Bounce, Espeon can ignore Taunt, status moves, and annoying Swagger strategies. 236 HP EVs and 76 Defense EVs allow it to always survive maximum Attack Life Orb Adamant Talonflame's Brave Bird before setting up Reflect and have a great chance to survive Timid Gengar's Shadow Ball even if not covered by Light Screen. 196 Speed EVs with a Timid nature is used to outspeed positive-natured base 100 Speed Pokemon, such as Mega Kangaskhan, and maximum Speed Jolly Garchomp. Behind dual screens, Espeon becomes pretty bulky, being able to survive attacks like Adamant Conkeldurr's Knock Off, +1 Jolly Mega Salamence's Double-Edge, and even Adamant Mega Kangaskhan's Sucker Punch or Double-Edge (although the combination of Fake Out and Double Edge will still KO Espeon) while shielded by Reflect; maximum Special Attack Quiet Aegislash's Shadow Ball and maximum Special Attack Timid Life Orb Greninja's Dark Pulse if behind Light Screen. Light Clay is required to prolong the turns of Reflect and Light Screen.

Usage Tips
========

The main goal of this set is to put up dual screens and maximize Espeon's teammates' chances to sweep or set up. Bringing Espeon as your lead is in general the best idea, since it doesn't like to switch in and take hits. Try to set up one screen and then use Yawn to gain the momentum for a switch out or to spread chip damage on switch-ins. Setting up both screens will often lead Espeon to faint, but it could still be worth it, giving a free switch into your sweeper. Letting Espeon go down after setting up one or both screens is especially good on hyper offense teams, since Pokemon on these teams don't need many turns to set up. Yawn can be used to stop foes from setting up in front of Espeon, but keep in mind that using it in front of a Prankster + Substitute user such as Thundurus or Klefki could lead to a wasted turn.

Team Options
========

This Espeon set fits well on offensive teams and pairs well with setup sweepers. Dragon Dance Mega Salamance and Quiver Dance Volcarona are both good partners thanks to the dual screen support from Espeon as well as Magic Bounce that prevents entry hazards. Mega Kangaskhan is another good partner, being able to switch in on and check Ghost-types with Sucker Punch and Crunch while checking Steel-types with Earthquake. Azumarill gives Espeon a handy switch-in to Dark- and Bug-type attacks and appreciates the dual screen support that can allow it to easily set up Belly Drum. Blaziken is also a good choice for helping against Steel-types and Tyranitar. Mega Gyarados resists Ghost-type moves and can set up with Dragon Dance. Dragonite can be extremely bulky with the combination of Multiscale and the dual screens while setting up Dragon Dances. In general, strong, hard-hitting Pokemon will all appreciate dual screen support from Espeon. Other examples of good partners are Mega Heracross, Mega Mawile, Greninja, and Sylveon.

[SET]
name: Choice Attacker
move 1: Psychic / Psyshock
move 2: Dazzling Gleam
move 3: Grass Knot / Shadow Ball / Hidden Power Ice
move 4: Trick
item: Choice Scarf / Choice Specs
ability: Magic Bounce
nature: Timid
evs: 4 HP / 252 SpA / 252 Spe

[SET COMMENTS]
Moves
========

Psychic is Espeon's strongest STAB move. Psyshock can be used to hit special walls or Calm Mind users harder. Dazzling Gleam covers Dark-types and has good overall coverage. Grass Knot smashes common leads like Mamoswine and Hippowdon, and Shadow Ball can be used to hit most Steel-types and deal super effective damage to Aegislash and Gengar. Hidden Power Ice is an option to deal huge damage to 4x Ice-weak Dragons like Salamence and Garchomp, even having a chance to OHKO them, and OHKO non-bulky variants of Landorus. Trick is a great option for the fouth moveslot, allowing Espeon to lock Pokemon into a single move.

Set Details
========

The EV spread maximizes Espeon's Special Attack and provides enough Speed to outspeed the entire unboosted metagame, other Choice Scarf user, and even Blaziken at +1, if running a Choice Scarf. If running Choice Specs, the EV spread will allow Espeon to Speed tie with Gengar and outspeed common threats like Garchomp and Mega Kangaskhan. Magic Bounce guards Espeon from status that could otherwise stop it from sweeping, like paralysis and confusion from Swagger. A Modest nature could be used to obtain more firepower. If running Modest Espeon, 28 Speed EVs and a Choice Scarf are enough to outspeed base 130s such as Mega Gengar, so the remaining EVs could be invested to increase its bulk. Keep in mind that this could leave Espeon vulnerable to other Choice Scarf Pokemon or with poor Speed after using Trick.

Usage Tips
========

Espeon can be used as the lead to deal as much damage as it can or mess up foes with Trick, locking them into a supporting move or restricting their choice to a single move, crippling Pokemon like Cresselia and Porygon2, and giving momentum to the team. It can also be used as a late-game cleaner thanks to its high Speed, but keep in mind that Espeon is vulnerable to priority attackers like Talonflame or Kangaskhan.

Team Options
========

Pokemon that can handle Steel- and Dark-types, such as Fire-type Pokemon like Blaziken or Fighting-type Pokemon like Mega Lopunny, are good partners for Espeon. Mega Kangaskhan is another good partner, being able to switch in on and check Ghost-types with Sucker Punch and Crunch while also checking Steel-types with Earthquake. Fairy-types such as Azumarill and Mega Mawile give Espeon handy switch-ins to Dark- and Bug-type attacks. An answer to common priority users such as Talonflame and Mega Kangaskhan may facilitate Espeon's sweeping role. Rotom-W or Rotom-H, Zapdos, and Garchomp can all fulfill this role. Pokemon with the ability Justified such as Lucario or Terrakion can switch Dark-type attacks and gain a free Attack boosts if Espeon Tricks a foe into a Dark-type move while also being able to take Bug-type attacks.

[STRATEGY COMMENTS]
Other Options
========

Hidden Power Fire is an option to hit Ferrothorn as well as Scizor, while Hidden Power Ground could help the Choice set deal heavy damage to Heatran. Espeon can run Baton Pass as well, setting up fast Substitutes or Calm Minds and then passing them to a partner. White Herb is the mandatory item if you are using Smeargle as your Baton Pass user to offset all the negative boosts from Moody and Shell Smash. Bright Powder can be used to increase evasion even further if building a team around evasion-passing strategies.

Checks and Counters
===================

**Faster Pokemon**: Mega Gengar hits Espeon very hard with its STAB Shadow Ball, threatening both the Calm Mind and the dual screen set, while Mega Lopunny KOes those sets with the combination of Fake Out and Return. Choice Band Talonflame and Life Orb Greninja both have good chances to OHKO Espeon. Common Choice Scarf users such as Hydreigon, Garchomp, and Landorus-T could also threaten Espeon if it is not running a Choice Scarf itself.

**Bulky Setup Pokemon**: Volcarona can use Quiver Dance in front of either the dual screen set, ignoring Yawn if having a Lum Berry, and the Calm Mind set, becoming faster than Espeon and usually going out of control. Mega Salamance can take an attack from Espeon even after a Calm Mind boost and then Dragon Dance and Roost or attack.

**Priority Users**: Sucker Punch users such as Mega Kangaskhan, Bisharp, and Mega Mawile can OHKO the Calm Mind set and the Choice set and deal heavy damage to the dual screen set. Dragonite and Lucario both can pressure Espeon and deal good damage with Extreme Speed. Talonflame can OHKO the Choice set with a priority Brave Bird.

**Bulky Steel-types**: Aegislash can easily threaten all of Espeon’s sets, easily tanking Psychic-type moves, Dazzling Gleam, and even Shadow Ball or Hidden Power Fire after one or two Calm Mind boosts, KOing it back with the combination of Shadow Ball and Shadow Sneak. Mega Mawile laughs at Espeon's attacks, even if its running Hidden Power Fire, being able to use Sword Dance or just Knock Off in return. Scizor and Ferrothorn can both be very hard to deal with if Espeon doesn't run Hidden Power Fire.

**Dark-types**: Espeon usually needs a few Calm Mind boosts before being able to OHKO Dark-types with Dazzling Gleam. Tyranitar deserves a special mention, being able to easily threaten Espeon, surviving Dazzling Gleam or Hidden Power Fighting even if Espeon is at +2, and halving Morning Sun's healing power with the sand up.
 
Last edited:

bobochan

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[OVERVIEW]

First point of the overview should be more towards Espeon's overall role in the metagame. "The first sentence in the Overview should provide a concise, honest depiction of the Pokemon in the metagame."
An example would be: Espeon is one of the best Baton Pass recipients in the game, any sort of BP team in BSS would feature Espeon as its endgame sweeper. (Or something similar.)
Be more specific with Espeon's ability, something like: Magic Bounce sets Espeon apart from other CM sweepers such as Mega Latias and Suicune (but both has its pros and cons though).
When you talk about sweeping and outspeeding physical threats such as Garchomp and Mega Kangaskhan, do note that Espeon can only do so after acquiring some prior boosts. (Mega Kangaskhan comfortably OHKOs with STAB of choice along with a combination of Fake Out if behind screens.) So pretty much: Weak prior to setup.


[SET]
name: Calm Mind

Psyshock should be used instead of Psychic on this CM set. Reason being it allows you to win CM wars and its always beneficial against AV users such as Conkeldurr.
Substitute should NOT be slashed with Morning Sun. Morning Sun is mandatory recovery and is a standalone move. Slash Substitute with the coverage options so you either forgo coverage for safety and vice versa.


[SET COMMENTS]
Moves
========

Elaborate on CM further, its more than simply "form of setup". Boosts BP of Stored Power, reduced damaged from special attacks, etc.
You slashed Substitute on the set but you still need to talk about it here. Mention the benefits of running sub such as potentially avoiding a crit, guard against Scald burns, makes Espeon harder to get revenged, etc, at the cost of coverage.


Usage Tips
========

As a late game sweeper, Espeon should only be brought out in the later stages of the match.
Instead of Rotom forms, you can mention Porygon2 instead as Rotoms are likely to carry Trick (unless you're behind sub of course), so Porygon2 is the more appropriate defensive threat you can set up on, along with Cresselia.


Team Options
========

In terms of other Baton Pass users, also mention Umbreon. As a Dark-type, it has good synergy with Espeon, while being able to keep powerful physical attackers in check with Foul Play.

[SET]
name: Dual Screens

[SET COMMENTS]
Moves
========

This section is worded poorly and brief. Psychic "dealing decent chip damage" is a bad way of putting things. Just say it’s the main form of STAB and still allows Espeon to hit the things its suppose to hit such as Breloom, Gengar or Venu.
Dazzling Gleam "offers good coverage" as well as preventing Espeon being completely walled by Dark-types, important if you wish to OHKO Hydreigon, etc.


Set Details
========

The part with surviving Adamant max Attack Mega Kangaskhan's Double-Edge is not always the case, since priority Fake Out is still a thing. Remove it.

Usage Tips
========

This section can be expanded further. "Yawn can help to stop mons from setting up in front of Espeon." Elaborate a bit more rather than simply explaining what Yawn does (as that's for Moves section). Ask yourself: When should I use Yawn? When NOT to use Yawn? An example would be Prankster sub users in which case Yawn would be useless.

[SET]
name: Choice

This is debatable but Scarf almost gets twice more usage than Specs, and therefore should be slashed first. It's not hard to see why either. Modest Scarf allows you to outspeed the entire unboosted meta, and Timid allows you to outspeed other Scarf users or beat Mega Blaziken at +1.
With that said, (you don't actually have to slash this on the set) but HP Ice is worth a mention in moves, as it has a high chance to OHKO Landorus-T, and other 4x weak mons are still within OHKO range (albeit lower chance). With Specs equipped, it comfortably OHKOs all. (This is better than the minor mention in Other Options imo.)


Usage Tips
========

This section is too small and needs work. You have to be careful when using Trick also as defensive mons such as Cresselia and Porygon2 are both unlikely to stay in on Espeon since they won't be able to do much back.

Team Options
========

More options are needed here (don't be lazy). Lucario can potentially get a boost via Justified prior to Mega evolution if you manage to lock something into a Dark-move. Answers to fly spam is appreciated, Rotom forms, Chomp, Tyranitar, etc.

[STRATEGY COMMENTS]
Other Options
=============

Other cool Baton Pass options include White Herb (10%), when passing to Espeon from Smeargle, this item helps you offset all the negative boosts acquired via Moody, so nice to note. Although extremely situational and luck dependent, Bright Powder (1.6%) can work if you manage to get evasion boosts from team mates (such as Umbreon).

Checks and Counters
===================

Heracross isn't exactly a common Scarf user, Garchomp and Hydreigon would be better mentions here.
Bisharp is uncommon, Weavile actually gets more usage.
When you mention Tyranitar, also note that sand cuts Morning Sun's recovery in half.


Comments
===================

You've come a long way friend. Make sure to go through everything I've laid out for you and fix up those sections that are lacking in detail. You need to step it up if you want the next check from other QC members.

1/3
 

cant say

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I have to say that Solerme and I worked on this in PM before posting here so it was kinda already QC 0.5/3 when posted.

I disagree with bobochan's suggestion of removing the Sub slash on Morning Sun for a coverage move. mono-Psychic is a freaking terrible type to try and sweep with, so I'd argue that the coverage option is more important than recovery (as evidenced by Dazzling Gleam consistently being the top used move on Espeon). Especially considering this set is commonly the recipient of Baton Pass, it usually has enough boosts to get up and maintain Subs easy enough and the Leftovers recovery keeps it going. I was contemplating separating the first set into a Kee Berry + Morning Sun set (with a simple max/max spread) and a Sub + Leftovers set (with the current spread). That could still be an option.

I also understand the reasoning for suggesting Psyshock on the Calm Mind set, but I don't think it should be slashed. A mention in the moves section is totally fine though.
 
Made changes here and there according to bobo's suggestions
I still need to improve the overview tho

I'm not sure about the Psyshock part, since you can win the CM wars also with Stored Power (even more tbf). I mentioned Psyshock as a way to deal damage to AV Conk or similar mons

edit: i had mentioned p2 in the set details of the CMsweeper, but then I saw that Foul Play and Discharge have a 25%+ usage, so i edited again without p2 since it could be risky to setup if he is carrying those attacks
 
Last edited:

Psynergy

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Let's take a look at this, you wanted to me to take a look at your initial draft and I never did so I'm going to go ahead and check here. Comments in bold, removed bits I'm not talking about so that this doesn't look so messy.

[OVERVIEW]

When you talk about how Magic Bounce prevents status and stuff, I'd add a quick note of how this also prevents you from being phased out by Whirlwind/Roar too.

[SET]

Name: Calm Mind Sweeper
move 1: Calm Mind
move 2: Stored Power / Psychic / Psyshock
move 3: Dazzling Gleam / Hidden Power [Fighting] Don't use brackets here, just say "Hidden Power Fighting"
move 4: Morning Sun / Substitute
item: Leftovers / Kee Berry
ability: Magic Bounce
nature: Timid
EVs: 164 HP / 92 Def / 252 Spe


[Set Comments]

Moves
========
  • Stored power capitalizes even more on the boosts Espeon gets, Psychic is an option for immediate power since Stored Power needs two Calm Mind to be stronger than Psychic, Psyshock could be used to hit harder pokemon that like to wear Assault Vest such as Conkeldurr Stored Power is also the preferred option if using Espeon as a Baton Pass recipient, I'd make note of that here.
  • Also add a point here about what Sub is for and why it's still useful despite Magic Bounce dealing with status for you.

Set Details
========
  • Running Hidden Power [fighting] means that you will miss the speed tie with Gengar. (Most of the spreads you mention don't run max Speed so I'd note that when you say this, losing the tie doesn't mean much if you're not running 252 Speed anyway) If using a Timid nature, a 164 HP / 116 Def / 28 SpD / 200 Spe can be used in order to outspeed Jolly Garchomp and all base 100's, while having good chances to survive Adamant LO Talonflame's Brave Bird (93%) and Timid Gengar's Shadow Ball (87%).



Usage Tips
========

  • Similarly to avoiding taking unnecessary damage, knowing when to set up is important so I'd mention that. You don't want to start setting up too early and be forced out early after taking a bit of damage because that can make it even harder to try setting up later.

[SET]

Name: Triple Shield Support
move 1: Psychic
move 2: Reflect
move 3: Light Screen
move 4: Yawn / Dazzling Gleam
item: Light Clay
ability: Magic Bounce
nature: Timid
evs: 236 HP / 76 Def / 196 Spe


[Set Comments]

Set Details
========

  • Due to his ability Espeon can ignore Taunt, status moves and annoying Swagger strategies. Just a note that you should avoid gendered pronouns in analyses, GP checks will usually fix that for you but it makes it easier on them if you fix that.
Usage Tips
========
  • Mention that on hyper-offensive builds, you usually don't need many turns to set up so letting Espeon go down after setting up a screen or two is fine, in order to get a sweeper in fast. Though otherwise try to preserve Espeon for later screens setup if you can do so without putting a teammate in danger.

Name: Choiced Attacker
move 1: Psychic / Psyshock
move 2: Dazzling Gleam / Hidden Power Fighting
move 3: Grass Knot / Shadow Ball / Hidden Power Ice
move 4: Trick
item: Choice Scarf / Choice Specs
ability: Magic Bounce
nature: Timid
EVs: 4 HP / 252 SpA / 252 Spe

[Set Comments]

Moves
========
  • Dazzling gleam covers dark types and has good coverage, hp fighting if targeting steel pokemon is preferred while still hitting dark, but is weaker. I'm no expert on Espeon but is HP Fighting really worth it on a choiced set? HP Ice at least has specific targets that it will KO easily but I feel HP Fighting's viability is best left to the CM variants where it will have more boosts to actually do big damage.
Set Details
========

  • The EV spread used in the set maximizes Espeon's Special Attack and provides enough Speed to outspeed the entire unboosted meta and to be faster than other choice scarf user and even Blaziken at +1, if running a Choice Scarf, or to speed tie with Gengar and outspeed common threats like Garchomp or Mega Kangaskhan if running a Choice Specs.
  • Magic Bounce guards Espeon from status that could otherwise stop him from sweeping, like from Thunder Wave or annoying Swagger strategies.
  • A Modest nature could be used to achieve more firing power. If running Modest Espeon, 28 speed EVs and a Choice Scarf are enough to outspeed base 130 like Mega-Gengar, so that the remaining EVs could be invested to increase his bulk. Keep in mind that this could leave you vulnerable to other scarfed mons or with a poor speed if using Trick.
  • Trick is a good way to stuck pokemon into a supporting move or restrict their choice to a single move, crippling mons that likes to heal up damage like Cresselia. This isn't really a set detail, I'd move this into Usage Tips since I'm assuming you might have meant to put this there.


Usage Tips
========
  • Espeon can be used as the lead to spread as much damage as he can or mess up opponents with Trick, crippling mons like Porygon2, Cresselia or Clefable and giving momentum to the team.
  • It can also be used as a lategame cleaner due to his high speed, but keep in mind that Espeon is vulnerable to priority attackers like Talonflame or Kangaskhan. Note that since Psychic is a trash offensive type, it becomes super important that you remove any possible Psychic resists before trying to clean with Espeon.
  • Note that being locked into HP Ice sucks, so be careful when using it, especially if it can give an opponent an easy setup opportunity the next turn.

[STRATEGY COMMENTS]
Other Options
========

  • Hidden Power Fire hits Ferrothorn as well as Scizor, Hidden Power Ice could help the choice set to deal heavy damage to dragons or to Landorus. If you've added HP Ice to the choiced set you can go ahead and remove it from here.
  • On baton pass teams Espeon can fill the role of the sweeper, a spread of 252 HP / 252 Def and a bold nature are preferred. This is better to mention in the Set Details of that set than in Other Options.



[CHECKS AND COUNTERS]
========

**Bulky set up Pokemon** Volcarona can Quiver Dance in front of either the dual screen set, ignoring Yawn if having a Lum Berry, and the calm mind set, becomming faster then Espeon and usually going out of control. Mega Salamance can take an Espeon attack even after a Calm Mind boost and then Dragon Dance and Roost or attack. I'd add Slowbro here too, can't even be Tricked a Scarf so it only need to be careful with Yawn.

I feel like there was more I should've said but most of it is grammar issues at this point, bobochan and cant say have helped a lot with the major stuff already so implement this stuff and you've got your 2nd check and can start writing.

2/3
 
Upgraded from bullet points to regular

Before fixing what QC will ask to fix i'd like to REALLY say thanks again to Cant Say, Fischgrat and Boehijt for helping me :)
 
Last edited:

Theorymon

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Honestly I don't really have anything to add besides what I said on Discord. My only really big sticking point is that the analysis feels like a bunch of bullet points stuck together, which I think will need to change before this goes onsite.

Content wise though, I think this is QC Approved 3/3
 
The formatting on this analysis is really messed up. Because I pity the GP team, I went ahead and fixed it. I recommend you copy and paste the below into the OP:

[OVERVIEW]

When talking about Espeon, the things that immediately come to mind are its fantastic ability Magic Bounce, which shields it and bounces back status moves, Taunt, Swagger and most phasing moves. But Magic Bounce is not the only reason to choose Espeon, in fact beside its ability, Espeon is supported by a good speed stat that enables to outspeed common threats like Garchomp or Mega Kangaskhan and to speed tie with Gengar; by a good offensive movepool with moves such as Stored Power, Dazzling Gleam, Shadow Ball or Grass Knot, alongside with a great Special Attack stat that aids in sweeps, and by a handy defensive movepool having the access to Calm Mind, Yawn, both Screens and a recovery in its signature Morning Sun. With the combination of these tools, Espeon carves itself a niche in the Battle Spot Singles metagame as a fast Dual Screener or a Magic Bounce Calm Mind sweeper. What really keeps Espeon from being more than a niche Pokemon is its lacking physical Defense and HP stat, leaving it vulnerable to many common physical attackers such as Mega Salamence, Mega Mawile or Talonflame, and also to Sucker Punch users due to its Psychic-type. Even on the special side it is weak against common threats like Aegislash or Greninja, that can easily take care of the purple eevolution. Because of its frailness Espeon greatly suffers from competition for a slot on the team from bulkier Calm Mind sweepers such as Mega Sableye, Suicune or Raikou and from Dual Screeners like Klefki, which has Prankster and a better defensive type. That being said, with the sum of its feats Espeon can still be a viable pick in the meta, since it doesn’t use up a Mega slot and it's blessed with one of the best abilities in the game, a good speed tier, great special attack, and a suitable movepool.

[SET]
name: Calm Mind Sweeper
move 1: Calm Mind
move 2: Stored Power / Psychic / Psyshock
move 3: Dazzling Gleam / Hidden Power Fighting
move 4: Morning Sun / Substitute
item: Leftovers / Kee Berry
ability: Magic Bounce
nature: Timid
evs: 164 HP / 92 Def / 252 Spe

[SET COMMENTS]
Moves
========

Calm Mind is Espeon's form of setup, reducing damage from special attacks and boosting his already great special attack. Stored power capitalizes even more on the boosts Espeon gets and it's the preferred option if using Espeon as a baton pass recipient, Psychic is an option for immediate power since Stored Power needs two Calm Mind to be stronger than Psychic, while Psyshock could be used to hit common Assault Vest users such as Conkeldurr. Dazzling gleam covers dark types and has good coverage, Hidden Power Fighting could be used if targeting steel Pokemon is preferred while still hitting dark, but is weaker. Morning Sun allows recovery to ease set up, Substitute guards Espeon from status induced by moves such as Scald and Discharge or from priority moves like Sucker Punch.

Set Details
========

Magic Bounce lets Espeon set up without fear of status or phasing. The EVs spread allows for optimum Leftovers recovery, with maximum speed to aid sweeping, Calm Mind or to set up a fast Substitute. The rest of the EVs are invested into Defense to patch up Espeon's average physical bulk. EVs are enough to survives attacks like Jolly Garchomp's Outrage. Keep in mind that Running Hidden Power Fighting means that you will miss the speed tie with Gengar. In this case, if using a Timid nature, a 164 HP / 116 Def / 28 SpD / 200 Spe can be used in order to outspeed Jolly Garchomp and all base 100's, while having good chances to survive Adamant LO Talonflame's Brave Bird (93%) and Timid Gengar's Shadow Ball (87%). 236 HP / 76 Def can be used in order to survive every time a max attack Adamant LO Talonflame's Brave Bird, while 196 spe EVs still let Espeon to outspeed max speed Garchomp and all base 100's. A Modest nature with a 236 HP / 76 Def / 4 SpA / 28 SpD / 164 Spe spread is an alternative to outspeed max speed Jolly Heracross, surviving max attack Adamant LO Talonflame's Brave Bird and Timid Gengar's Shadow Ball while having more offensive presence. On full baton pass teams Espeon could run very bulky EVs spreads such as 252 HP / 252 Def with a Bold nature in order to mitigate his physical frailness. Leftovers and Morning sun increase longevity, but Kee berry can be an option to increase bulk and Stored Power's base damage

Usage Tips
========

Due to Espeon's frailness, avoiding unnecessary damage is mandatory. Fainted teammates are a good way of bringing in Espeon. Capitalize on Magic Bounce by switching in on predicted status moves, hazards or Pokemon that often rely on residual damage/support moves. A good idea is to use special attackers such as Cresselia or Rotom-A to setup on since Espeon can take hits from them and heal back damage. Likewise support Pokemon like Chansey and Whimsicott are setup bait thanks to Magic Bounce. Knowing when to set up is very important, since you don't want to start setting up too early and be forced out after taking a bit of damage. A good way to maximize Espeon's chances to sweep is to deal with potential threats in the early stages of the game and try to set up in the latter part of the match. Keep in mind that Espeon needs a couple of boosts to successfully attempt a sweep.

Team Options
========

Pokemon that can handle Steel-, Dark- and Dragon-types such as Blaziken, Heatran, Mawile and Sylveon are good partners for Espeon. Fighting-types such as Mega Lopunny and Conkeldurr help against Mega Kangaskhan and Steel-types. Blaziken in particular can also pass speed boosts, further strengthening stored power while also allowing Espeon to outspeed the entire unboosted metagame and all common Choice Scarf users. Other Pokemon that can baton pass boosts to Espeon like Smeargle, Scolipede and Drifblim make good partners, as well as support Pokemon like Klefki which sets up screens and can Thunder Wave threats. Umbreon deserves a special mention, being able to pass evasion to Espeon and to switch in on ghost and dark attacks, while threatening strong attackers with Foul Play. Rotom-W can handle Talonflame and Greninja, also provides Will-O-Wisp support against strong physical attackers. Strong physical attackers like Garchomp and Mega Kangaskhan can weaken opposing teams to allow Espeon to sweep, especially removing Pokemon that Espeon has trouble with like steel types such as Aegislash or Mawile.

[SET]
name: Triple Shield Support
move 1: Psychic
move 2: Reflect
move 3: Light Screen
move 4: Yawn / Dazzling Gleam
item: Light Clay
ability: Magic Bounce
nature: Timid
evs: 236 HP / 76 Def / 196 Spe

[SET COMMENTS]
Moves
========

Psychic is the main STAB, dealing decent chip damage to anything that doesn't resist it and hitting hard common threats like Breloom, Gengar and Venusaur. Reflect and Light screen make up the main role of this set, boosting Defense or special Defense respectively for all of the Pokemon on your side for 8 turns. Yawn forces switches and stops opposing setup to further help Espeon's supporting role, Dazzling Gleam offers good coverage as well as preventing Espeon being completely walled by Dark-types.

Set Details
========

Due to Magic Bounce Espeon can ignore Taunt, status moves and annoying Swagger strategies. 236 HP and 76 Defense EVs allows him to survive max attack LO Adamant Talonflame's Brave Bird 100% of the time before setting up Reflect, and have just a 6,3% chance to faint to Timid Gengar's Shadow Ball if not covered by Light Screen. 196 Speed with a Timid nature is used to outspeed positive nature base 100 Speed Pokemon such as Mega Kangaskhan, and to outspeed max speed Jolly Garchomp. Behind the screens Espeon becomes pretty bulky, being able to survive attacks like Adamant Conkeldurr's Knock off , +1 Jolly Mega Salamence Double-Edge and even Adamant Mega Kangaskhan's Sucker Punch or Double-Edge (even tho the combination of Fake Out + Double Edge will still KO Espeon), while shielded by Reflect; max SpA Quiet Aegislash's Shadow Ball and max SpA Timid max SpA Life Orb Greninja's Dark Pulse, if behind Light screen. Light Clay is required to prolong the turns of Reflect and Light Screen.

Usage Tips
========

The main goal of this set is to put up screens and maximize teammate's chances to sweep or set up. Bringing Espeon as your Lead is in general the best idea, since it doesn't like to switch in and take hits. Try to set up one screen and then Yawn to gain the momentum for a switch out, or just to spread chip damage on switch ins. Setting up both screens will often lead Espeon to faint, but could still be worth, giving a free switch in to your sweeper. Letting Espeon go down after setting up one, or both screens is especially good on hyper-offensive teams, since they don't need many turns to set up. Yawn can be used to stop foes from setting up in front of Espeon, but keep in mind that using it in front of a Prankster-Substitute user such as Thundurus or Klefki could lead to waste your turn.

Team Options
========

This set of Espeon fits well on offensive teams and pairs well with setup sweepers. Dragon Dance Mega Salamance or Quiver Dance Volcarona are both good partners, also thanks to Magic bounce that prevents entry hazards. Mega Kangaskhan is another good partner, being able to switch in on Espeon's ghost weakness, while checking Steel-types with Earthquake or Ghost-types with Sucker Punch and Crunch. Azumarill gives Espeon a handy switch into Dark and Bug attacks, and appreciate the dual screen support too, so that he can easily set up Belly Drum. Blaziken is also a good choice helping against Steel-types and Tyranitar. Mega Gyarados resist Ghost type moves and can set up with Dragon Dance. Dragonite can be extremely bulky with the combination of Multiscale plus the screens, while setting up Dragon Dances. In general strong, hard hitting, Pokemon will all appreciate to be behind the two veils. Other good samples are Mega Heracross, Mega Mawile, Greninja or Sylveon.

[SET]
name: Choiced Attacker
move 1: Psychic / Psyshock
move 2: Dazzling Gleam
move 3: Grass Knot / Shadow Ball / Hidden Power Ice
move 4: Trick
item: Choice Scarf / Choice Specs
ability: Magic Bounce
nature: Timid
evs: 4 HP / 252 SpA / 252 Spe

[SET COMMENTS]
Moves
========

Psychic is Espeon's strongest STAB. Psyshock can be used to hit harder special walls or Calm Mind users. Dazzling gleam covers dark types and has good coverage. Grass Knot hits hard common lead such as Mamoswine or Hippowdon, Shadow Ball can be used to hit most steel-types and deal super effective damage to Aegislash and Gengar, Hidden Power Ice is an option to deal huge damage to x4 weak dragons like Salamence, Garchomp, even having a chance to OHKO them, and to OHKO non bulky variant of Landorus. Trick is a great option for the 4th move slot, allowing Espeon to trap Pokemon into a single move.

Set Details
========

The EV spread used in the set maximizes Espeon's Special Attack and provides enough Speed to outspeed the entire unboosted meta and to be faster than other choice scarf user and even Blaziken at +1, if running a Choice Scarf, or to speed tie with Gengar and outspeed common threats like Garchomp or Mega Kangaskhan if running a Choice Specs. Magic Bounce guards Espeon from status that could otherwise stop him from sweeping, like from Thunder Wave or annoying Swagger strategies. A Modest nature could be used to achieve more firing power. If running Modest Espeon, 28 speed EVs and a Choice Scarf are enough to outspeed base 130 like Mega Gengar, so that the remaining EVs could be invested to increase his bulk. Keep in mind that this could leave you vulnerable to other scarfed Pokemon or with a poor speed if using Trick.

Usage Tips
========

Espeon can be used as the lead to spread as much damage as it can or mess up opponents with Trick, locking Pokemon into a supporting move or restricting their choice to a single move, crippling Pokemon like Cresselia or Porygon2, and giving momentum to the team. It can also be used as a late-game cleaner due to his high speed, but keep in mind that Espeon is vulnerable to priority attackers like Talonflame or Kangaskhan.

Team Options
========

Pokemon that can handle Steel-types and Dark-types such as Fire-type Pokemon like Blaziken or Fighting-type Pokemon like Mega Lopunny, are good partners for Espeon. Mega Kangaskhan is another good partner, being able to switch in on Espeon's ghost weakness, while checking Steel-types with Earthquake or Ghost-types with Sucker Punch and Crunch. Fairy-types such as Azumarill or Mega Mawile gives Espeon handy switches into Dark and Bug attacks. An answer to common priority users such as Talonflame and Kangaskhan may facilitate Espeon's sweeping role. Rotom-W or Heat, Zapdos and Garchomp can all fulfill this role. Pokemon with the ability Justified such as Lucario or Terrakion can switch on bug and dark attacks, while gaining free boosts if Espeon tricks an opponents into a dark move.

[STRATEGY COMMENTS]
Other Options
========

Hidden Power Fire is an option to hit Ferrothorn as well as Scizor, while Hidden Power Ground could help the choice set to deal heavy damage to Heatran. Espeon can run Baton Pass as well, setting up fast Substitutes or Calm Minds and then passing them to a partner. White Herb is the mandatory item if you are using Smeargle as your baton passer, to offset all the negative boosts from Moody and Shell Smash. Bright Powder can be used to increase Evasion even further if building a team around Evasion-passing strategies.

Checks and Counters
===================

**Faster Pokemon**: Choice Band Talonflame and Life Orb Greninja can easily beat Espeon’s sets. Mega Lopunny outspeeds and KO the Calm Mind set and the Dual Screen set with the combination of Fake out and Return; the same goes for Mega Gengar. Common choice scarf users such as Hydreigon, Garchomp and Landorus-T could also threaten Espeon if is not running a Choice Scarf himself.

**Bulky Setup Pokemon**: Volcarona can Quiver Dance in front of either the Dual Screen set, ignoring Yawn if having a Lum Berry, and the Calm Mind set, becoming faster then Espeon and usually going out of control. Mega Salamance can take an Espeon attack even after a Calm Mind boost and then Dragon Dance and Roost or attack.

**Priority Users**: Sucker Punch users such as Mega Kangaskhan, Bisharp or Mega Mawile can OHKO the Calm Mind set, the choice set and do heavy damage to the Dual Screen set. Dragonite and Lucario both can pressure Espeon and deal good damage with Extreme Speed. Talonflame can OHKO the Choiced set with a priority Brave Bird.

**Bulky Steel-types**: Aegislash can easily threaten all of Espeon’s set, easily tanking Psychic moves, Dazzling Gleam, and even Shadow Ball or Hidden Power Fire after one or two Calm Mind boosts, KOing him back with the combination of Shadow Ball plus Shadow Sneak. Mega Mawile laughs at Espeon's attacks, even if running HP Fire, being able to sword dance or just Knock Off in return. Scizor and Ferrothorn can both be very hard to deal with if you don't run Hidden Power Fire.

**Dark-types**: Espeon usually needs a few Calm Mind boost before being able to score OHKO with Dazzling Gleam on Dark-types. Tyranitar deserves a special mention being able to easily threaten Espeon, surviving either Dazzling Gleam and Hidden Power Fighting even if Espeon is at +2 SpA, and halving Morning Sun's healing power with the sand up.
 
Last edited:

Hulavuta

keeps the varmints on the run
is a Site Content Manager Alumnusis a Community Leader Alumnusis a Community Contributor Alumnusis a Contributor Alumnus
Solerme make sure to change the tag to GP when it's ready (set it to copyediting and take the QC checks out of the title). I did it for you this time!
 

Rare Poison

if im butter then ur a hot knife
is a Tiering Contributor Alumnus
GP 1/2

add/change; remove; (comment); (AC) = add comma; (RC) = remove comma
[OVERVIEW]

When talking about Espeon, the things thing that immediately come comes to mind are is its fantastic ability Magic Bounce, which shields it and bounces back status moves, Taunt, Swagger, (AC) and most phasing phazing moves. But However, Magic Bounce is not the only reason to choose Espeon, in fact beside its ability, Espeon is supported by as it has a good Speed stat that enables it to outspeed common threats like Garchomp or and Mega Kangaskhan and to Speed tie with Gengar; (remove semicolon) . (period) by a Espeon also has a good offensive movepool with moves such as Stored Power, Dazzling Gleam, Shadow Ball, (AC) or and Grass Knot, alongside with a great Special Attack stat that aids in sweeps, and by a handy defensive movepool, (AC) having the access to Calm Mind, Yawn, both Screens duals screens, (AC) and a recovery move in its signature Morning Sun. With the combination of these tools, Espeon carves itself a niche in the Battle Spot Singles metagame as a fast Dual Screener dual screens user or a Magic Bounce Calm Mind sweeper. What really keeps Espeon from being more than a niche Pokemon, (AC) though, (AC) is its lacking physical Defense and HP stat stats, leaving it vulnerable to many common physical attackers, (AC) such as Mega Salamence, Mega Mawile, (AC) or and Talonflame, and also to Sucker Punch users due to its Psychic-type. Even on the special side, (AC) it is weak against common threats like Aegislash or and Greninja, (RC) that can easily take care of the purple eevolution it. Because of its frailness, (AC) Espeon greatly suffers from competition for a slot on the team from bulkier Calm Mind sweepers such as Mega Sableye, Suicune, (AC) or and Raikou and from Dual Screeners dual screen users like Klefki, which has Prankster and a better defensive type typing. That being said, with the sum of its feats its many useful qualities, (AC) (feel free to substitute something else that works here) Espeon can still be a viable pick in the meta metagame, since it doesn't use up a Mega slot and it's blessed with one of the best abilities in the game, a good Speed tier, great Special Attack, and a suitable movepool.

[SET]
name: Calm Mind Sweeper
move 1: Calm Mind
move 2: Stored Power / Psychic / Psyshock
move 3: Dazzling Gleam / Hidden Power Fighting
move 4: Morning Sun / Substitute
item: Leftovers / Kee Berry
ability: Magic Bounce
nature: Timid
evs: 164 HP / 92 Def / 252 Spe

[SET COMMENTS]
Moves
========

Calm Mind is Espeon's form of setup, reducing damage from special attacks and boosting his its already great Special Attack. Stored Power capitalizes even more on the boosts Espeon gets, (AC) and it's the preferred option if using Espeon as a Baton Pass recipient, (RC) . (period) Psychic is an option for immediate power, (AC) since Stored Power needs two Calm Minds to be stronger than Psychic, while Psyshock could be used to hit common Assault Vest users such as Conkeldurr. Dazzling Gleam covers dark types Dark-types and has good coverage, (RC) . (period) However, Hidden Power Fighting could be instead used if targeting steel Pokemon Steel-types is preferred while still hitting dark Dark-types, but it is weaker. Morning Sun allows gives Espeon recovery to ease set up setup, while Substitute guards Espeon from status induced by status-inducing moves such as Scald and Discharge or from priority moves like Sucker Punch.

Set Details
========

Magic Bounce lets Espeon set up without fear of status or phasing phazing. The EVs EV spread allows for optimum Leftovers recovery, (RC) with and maximum Speed to aid sweeping, (RC) with (I think?? make sure I didn't mess up content here) Calm Mind or to set up a fast Substitute. The rest of the EVs are invested into Defense to patch up Espeon's average physical bulk. (remove period) , (AC) EVs are enough to allowing it to survives survive attacks like Jolly Garchomp's Outrage. Keep in mind that Running running Hidden Power Fighting means that you Espeon will miss the fail to Speed tie with Gengar. In this case, if using a Timid nature, a 164 HP / 116 Def / 28 SpD / 200 Spe spread can be used in order to outspeed Jolly Garchomp and all base 100's 100s, (RC) while having good chances to survive Adamant LO Life Orb Talonflame's Brave Bird (93%) and Timid Gengar's Shadow Ball (87%). 236 HP / 76 Def can be used in order to always survive every time a max maximum Attack Adamant LO Life Orb Talonflame's Brave Bird, while 196 spe Speed EVs still let Espeon to outspeed max maximum Speed Garchomp and all base 100's 100s. A Modest nature with a 236 HP / 76 Def / 4 SpA / 28 SpD / 164 Spe spread is an alternative to allow Espeon to outspeed max speed maximum Speed Jolly Heracross, (RC) surviving and survive max attack Adamant LO maximum Attack Adamant Life Orb Talonflame's Brave Bird and Timid Gengar's Shadow Ball while having a more offensive presence. On full baton pass teams Baton Pass teams, (AC) Espeon could run very bulky EVs EV spreads such as 252 HP / 252 Def with a Bold nature in order to mitigate his its physical frailness. Leftovers and Morning sun Sun increase longevity, but Kee berry Berry can be an option to increase bulk and Stored Power's base damage. (period)

Usage Tips
========

Due to Espeon's frailness, avoiding unnecessary damage is mandatory. Fainted teammates are a good way of bringing in Espeon. Capitalize on Magic Bounce by switching in on predicted status moves, entry hazards, (AC) or Pokemon that often rely on residual damage/support moves residual damage or support moves. A good idea is to use special attackers such as Cresselia or and Rotom-A to setup set up on, (AC) since Espeon can take hits from them and heal back damage HP lost. Likewise, (AC) support Pokemon like Chansey and Whimsicott are setup bait thanks to Magic Bounce. Knowing when to set up is very important, since you don't want to start setting up too early and be forced out after taking a bit of damage. A good way to maximize Espeon's chances to sweep is to deal with potential threats in the early stages of the game and try to set up in the latter part of the match. Keep in mind that Espeon needs a couple of boosts to successfully attempt a sweep.

Team Options
========

Pokemon that can handle Steel-, Dark-, (AC) and Dragon-types such as Blaziken, Heatran, Mawile, (AC) and Sylveon are good partners for Espeon. Fighting-types such as Mega Lopunny and Conkeldurr help against Mega Kangaskhan and Steel-types. Blaziken in particular can also pass Speed boosts, further strengthening stored power Stored Power while also allowing Espeon to outspeed the entire unboosted metagame and all common Choice Scarf users. Other Pokemon that can baton pass Baton Pass boosts to Espeon like Smeargle, Scolipede, (AC) and Drifblim make good partners, (RC) as well as support Pokemon like Klefki, (AC) which sets up dual screens and can Thunder Wave threats. Umbreon deserves a special mention, being able to pass evasion boosts to Espeon and to switch in on ghost and dark Ghost- and Dark-type attacks, (RC) while threatening strong physical attackers with Foul Play. Rotom-W can handle Talonflame and Greninja, (RC) and also provides Will-O-Wisp support against strong physical attackers. Strong physical attackers like Garchomp and Mega Kangaskhan can weaken opposing teams to allow Espeon to sweep, especially removing Pokemon that Espeon has trouble with like steel types Steel-types such as Aegislash or and Mawile.

[SET]
name: Triple Shield Support Dual Screens
move 1: Psychic
move 2: Reflect
move 3: Light Screen
move 4: Yawn / Dazzling Gleam
item: Light Clay
ability: Magic Bounce
nature: Timid
evs: 236 HP / 76 Def / 196 Spe

[SET COMMENTS]
Moves
========

Psychic is the main STAB move, dealing decent chip damage to anything that doesn't resist it and hitting hard common threats hard like Breloom, Gengar, (AC) and Venusaur. Reflect and Light screen Screen make up the main role of this set, boosting Defense or Special Defense respectively for all of the Pokemon on your side for 8 turns. Yawn forces switches and stops opposing setup to further help Espeon's supporting role, and Dazzling Gleam offers good coverage as well as preventing Espeon from being completely walled by Dark-types.

Set Details
========

Due to Magic Bounce, (AC) Espeon can ignore Taunt, status moves, (AC) and annoying Swagger strategies. 236 HP EVs and 76 Defense EVs allows him allow it to always survive max attack LO maximum Attack Life Orb Adamant Talonflame's Brave Bird 100% of the time before setting up Reflect, (RC) and have just a 6,3% chance to faint to a great chance to survive Timid Gengar's Shadow Ball even if not covered by Light Screen. 196 Speed EVs with a Timid nature is used to outspeed positive nature positive-natured base 100 Speed Pokemon, (AC) such as Mega Kangaskhan, and to outspeed max speed maximum Speed Jolly Garchomp. Behind the dual screens, (AC) Espeon becomes pretty bulky, being able to survive attacks like Adamant Conkeldurr's Knock off , Off, +1 Jolly Mega Salamence's Double-Edge, (AC) and even Adamant Mega Kangaskhan's Sucker Punch or Double-Edge (even tho although the combination of Fake Out + and Double Edge will still KO Espeon), (RC) while shielded by Reflect; Espeon can also survive max SpA maximum Special Attack Quiet Aegislash's Shadow Ball and max SpA maximum Special Attack Timid max SpA Life Orb Greninja's Dark Pulse, (RC) if behind Light screen Screen. Light Clay is required to prolong the turns of Reflect and Light Screen.

Usage Tips
========

The main goal of this set is to put up dual screens and maximize teammate's teammates' chances to sweep or set up. Bringing Espeon as your Lead lead is in general the best idea, since it doesn't like to switch in and take hits. Try to set up one screen and then Yawn to gain the momentum for a switch out, (RC) or just to spread chip damage on switch ins switch-ins. Setting up both screens will often lead Espeon to faint, but it could still be worth it, giving a free switch in to into your sweeper. Letting Espeon go down after setting up one, (RC) or both screens is especially good on hyper-offensive hyper offensive teams, since they Pokemon on them (I think?) don't need many turns to set up. Yawn can be used to stop foes from setting up in front of Espeon, but keep in mind that using it in front of a Prankster-Substitute Prankster + Substitute user such as Thundurus or Klefki could lead to waste your a wasted turn.

Team Options
========

This Espeon set of Espeon fits well on offensive teams and pairs well with setup sweepers. Dragon Dance Mega Salamance or and Quiver Dance Volcarona are both good partners, also thanks to dual screen support from Espeon as well as Magic bounce Bounce that prevents entry hazards. Mega Kangaskhan is another good partner, being able to switch in on and check Espeon's ghost weakness Ghost-types with Sucker Punch and Crunch, (RC) while checking Steel-types with Earthquake or Ghost-types with Sucker Punch and Crunch. Azumarill gives Espeon a handy switch into switch-in to Dark and Bug Dark- and Bug-type attacks, (RC) and appreciate appreciates the dual screen support too, so that he can which allows it to easily set up Belly Drum. Blaziken is also a good choice for helping against Steel-types and Tyranitar. Mega Gyarados resist resists Ghost type Ghost-type moves and can set up with Dragon Dance. Dragonite can be extremely bulky with the combination of Multiscale plus and the dual screens, (RC) while setting up Dragon Dances. In general, (AC) strong, hard hitting, hard-hitting Pokemon will all appreciate to be behind the two veils dual screen support from Espeon. Other good samples examples of good partners are Mega Heracross, Mega Mawile, Greninja, (AC) or and Sylveon.

[SET]
name: Choiced Choice Attacker
move 1: Psychic / Psyshock
move 2: Dazzling Gleam
move 3: Grass Knot / Shadow Ball / Hidden Power Ice
move 4: Trick
item: Choice Scarf / Choice Specs
ability: Magic Bounce
nature: Timid
evs: 4 HP / 252 SpA / 252 Spe

[SET COMMENTS]
Moves
========

Psychic is Espeon's strongest STAB move. Psyshock can be used to hit harder special walls or Calm Mind users harder. Dazzling gleam Gleam covers dark types Dark-types and has good coverage. Grass Knot hits hard common lead such as smashes common leads like Mamoswine or and Hippowdon, and Shadow Ball can be used to hit most steel-types Steel-types and deal super effective damage to Aegislash and Gengar, (RC) . (period) Hidden Power Ice is an option to deal huge damage to x4 weak dragons 4x Ice-weak Dragons like Salamence, (RC) and Garchomp, even having a chance to OHKO them, and to OHKO non bulky variant non-bulky variants of Landorus. Trick is a great option for the 4th fourth move slot moveslot, allowing Espeon to trap Pokemon into a single move.

Set Details
========

The EV spread used in the set maximizes Espeon's Special Attack and provides enough Speed to outspeed the entire unboosted meta metagame, (AC) and to be faster than other choice scarf user Choice Scarf users, (AC) and even Blaziken at +1, if running a Choice Scarf, (RC) . (period) If running Choice Specs, the EV spread will allow Espeon or to Speed tie with Gengar and outspeed common threats like Garchomp or and Mega Kangaskhan if running a Choice Specs. Magic Bounce guards Espeon from status that could otherwise stop him it from sweeping, like from Thunder Wave or annoying Swagger strategies paralysis and confusion from Swagger. A Modest nature could be used to achieve obtain more firing power firepower. If running Modest Espeon, 28 Speed EVs and a Choice Scarf are enough to outspeed base 130 130s like such as Mega Gengar, so that the remaining EVs could be invested to increase his its bulk. Keep in mind that this could leave you Espeon vulnerable to other scarfed Choice Scarf Pokemon or with a poor Speed if using after using Trick.

Usage Tips
========

Espeon can be used as the lead to spread deal as much damage as it can or mess up opponents with Trick, locking Pokemon into a supporting move or restricting their choice to a single move, crippling Pokemon like Cresselia or and Porygon2, and giving momentum to the team. It can also be used as a late-game cleaner due to his its high Speed, but keep in mind that Espeon is vulnerable to priority attackers like Talonflame or Kangaskhan.

Team Options
========

Pokemon that can handle Steel-types Steel- and Dark-types, (AC) such as Fire-type Pokemon like Blaziken or Fighting-type Pokemon like Mega Lopunny, are good partners for Espeon. Mega Kangaskhan is another good partner, being able to switch in on and check Ghost-types with Sucker Punch and Crunch Espeon's ghost weakness, while checking Steel-types with Earthquake or Ghost-types with Sucker Punch and Crunch. Fairy-types such as Azumarill or and Mega Mawile gives give Espeon handy switches into switch-ins to Dark and Bug Dark- and Bug-type attacks. An answer to common priority users such as Talonflame and Kangaskhan may facilitate Espeon's sweeping role. Rotom-W or Heat Rotom-H, Zapdos, (AC) and Garchomp can all fulfill this role. Pokemon with the ability Justified such as Lucario or Terrakion can switch on into bug and dark Bug- and Dark-type attacks, while gaining and gains free boosts if Espeon tricks Tricks an opponents a foe into a dark Dark-type move.

[STRATEGY COMMENTS]
Other Options
========

Hidden Power Fire is an option to hit Ferrothorn as well as Scizor, while Hidden Power Ground could help the Choice set to deal heavy damage to Heatran. Espeon can run Baton Pass as well, setting up fast Substitutes or Calm Minds and then passing them to a partner. White Herb is the mandatory item if you are using Smeargle as your baton passer Baton Pass user, (RC) to offset all the negative boosts from Moody and Shell Smash. Bright Powder can be used to increase Evasion evasion even further if building a team around evasion-passing strategies.

Checks and Counters
===================

**Faster Pokemon**: Choice Band Talonflame and Life Orb Greninja can easily beat Espeon's sets. Mega Lopunny outspeeds and KOes the Calm Mind set and the Dual Screen dual screens set with the combination of Fake out Out and Return; the same goes for Mega Gengar. Common choice scarf Choice Scarf users such as Hydreigon, Garchomp, (AC) and Landorus-T could also threaten Espeon if it is not running a Choice Scarf himself itself.

**Bulky Setup Pokemon**: Volcarona can Quiver Dance in front of either the Dual Screen dual screens set, ignoring Yawn if having a Lum Berry, and the Calm Mind set, becoming faster then than Espeon and usually going out of control. Mega Salamance can take an attack from Espeon attack even after a Calm Mind boost and then Dragon Dance and Roost or attack.

**Priority Users**: Sucker Punch users such as Mega Kangaskhan, Bisharp, (AC) or and Mega Mawile can OHKO the Calm Mind set, (RC) and the Choice set and do deal heavy damage to the Dual Screen dual screens set. Dragonite and Lucario both can pressure Espeon and deal good damage with Extreme Speed. Talonflame can OHKO the Choiced Choice set with a priority Brave Bird.

**Bulky Steel-types**: Aegislash can easily threaten all of Espeon's sets, easily tanking Psychic-type moves, Dazzling Gleam, and even Shadow Ball or Hidden Power Fire after one or two Calm Mind boosts, KOing him it back with the combination of Shadow Ball plus and Shadow Sneak. Mega Mawile laughs at Espeon's attacks, even if its running HP Hidden Power Fire, being able to sword dance Swords Dance or just Knock Off in return. Scizor and Ferrothorn can both be very hard to deal with if you don't Espeon doesn't run Hidden Power Fire.

**Dark-types**: Espeon usually needs a few Calm Mind boost boosts before being able to score OHKO Dark-types with Dazzling Gleam on Dark-types. Tyranitar deserves a special mention, (AC) being able to easily threaten Espeon, surviving either Dazzling Gleam and or Hidden Power Fighting even if Espeon is at +2 SpA, and halving Morning Sun's healing power with the sand up.


please implement this check by doing this: click "Reply" -> remove oranges -> address and remove greens -> remove purple formatting (use button on top left corner) -> copy/paste into the OP; I swear this will make this things easier

also, for a non-native English speaker, I think you did pretty well :D

The formatting on this analysis is really messed up. Because I pity the GP team, I went ahead and fixed it. I recommend you copy and paste the below into the OP:
do you think us PITIFUL????? (just kidding, I really appreciate you doing that)
 
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Done, i apologize for redundant errors, won't happen in the next analysis :)

I edited a little bit the overview, since i wanted to add something on the baton pass recipient thing, outside of this i changed everything for the 1/2.

Thanks again, looking foward for the other GP :)
 
add remove comments
[OVERVIEW]

When talking about Espeon, the thing that immediately comes to mind is its fantastic ability Magic Bounce, which bounces back status moves, particularly Taunt, Swagger, and most phazing moves. However, Magic Bounce is not the only reason to choose use Espeon, as it has a good Speed stat that enables it to outspeed common threats like Garchomp and Mega Kangaskhan and Speed tie with Gengar. Espeon also has a good offensive movepool with moves such as Stored Power, Dazzling Gleam, Shadow Ball, and Grass Knot, alongside a great Special Attack stat that aids in sweeps, and a handy defensive movepool, having access to Calm Mind, Yawn, dual screens, and a recovery move in its signature (Comment: espeon is not the only pokemon that can use this ) Morning Sun. With the combination of these tools, Espeon carves itself a niche in the Battle Spot Singles metagame as a Calm Mind sweeper, a fast dual screen user user, or simply one of the best Baton Pass recipients in the game. What really keeps Espeon from being more than a niche Pokemon, though, is its lacking physical Defense and HP stats, leaving it vulnerable to many common physical attackers, such as Mega Salamence, Mega Mawile, and Talonflame, and Sucker Punch users due to its Psychic-type. Psychic typing. Even on the special side, it is weak against common threats like Aegislash and Greninja that can easily take care of it. Because of its frailness, Espeon greatly suffers from competition for a slot on the team from bulkier Calm Mind sweepers such as Mega Sableye, Suicune, and Raikou Raikou, and from dual screen users like Klefki, which has Prankster and a better defensive typing. That being said, Espeon's good qualities still make it a viable pick in the metagame.

[SET]
name: Calm Mind Sweeper
move 1: Calm Mind
move 2: Stored Power / Psychic / Psyshock
move 3: Dazzling Gleam / Hidden Power Fighting
move 4: Morning Sun / Substitute
item: Leftovers / Kee Berry
ability: Magic Bounce
nature: Timid
evs: 164 HP / 92 Def / 252 Spe

[SET COMMENTS]
Moves
========

Calm Mind is Espeon's form of setup, reducing damage from special attacks and boosting its already great Special Attack. Stored Power capitalizes on the boosts Espeon gets, and it's the preferred option if using Espeon as a Baton Pass recipient. Psychic is an option alternative for immediate power, since Stored Power needs two Calm Minds to be stronger than Psychic, it, while Psyshock could can be used to hit common Assault Vest users such as Conkeldurr. Dazzling Gleam covers Dark-types and has good coverage. coverage; However, however, Hidden Power Fighting could can be instead used instead if targeting Steel-types is required while still hitting Dark-types, but it is weaker. Morning Sun gives Espeon recovery to ease setup, while Substitute guards Espeon it from status-inducing moves such as Scald and Discharge or from priority moves like Sucker Punch.

Set Details
========

Magic Bounce lets Espeon set up without fear of status or phazing. The EV spread allows for optimum Leftovers recovery and recovery, while maximum Speed to aid aids sweeping with Calm Mind or to set up a fast Substitute. The rest of the EVs are invested into Defense to patch up Espeon's average physical bulk, allowing it to survive attacks like Jolly Garchomp's Outrage. Keep in mind that running Hidden Power Fighting means that Espeon will fail to Speed tie with Gengar. In this case, if using a Timid nature, a 164 HP / 116 Def / 28 SpD / 200 Spe spread can be used in order to outspeed Jolly Garchomp and all base 100s while having good chances to survive Adamant Life Orb Talonflame's Brave Bird and Timid Gengar's Shadow Ball. 236 HP / 76 Def can be used in order to always survive a maximum Attack Adamant Life Orb Talonflame's Brave Bird, while 196 Speed EVs still let Espeon outspeed maximum Speed Garchomp and all base 100s. A Modest nature with a 236 HP / 76 Def / 4 SpA / 28 SpD / 164 Spe spread is an alternative to allow Espeon to outspeed maximum Speed Jolly Heracross and survive maximum Attack Adamant Life Orb Talonflame's Brave Bird and Timid Gengar's Shadow Ball while having a more offensive presence. On Baton Pass teams, Espeon could run very bulky EV spreads such as 252 HP / 252 Def with a Bold nature in order to mitigate its physical frailness. Leftovers and Morning Sun increase Espeon's longevity, but Kee Berry can be an option to increase its bulk and Stored Power's base damage.

Usage Tips
========

Due to Espeon's frailness, avoiding unnecessary damage is mandatory. Fainted teammates are a good way of bringing in Espeon. Capitalize on Magic Bounce by switching in on predicted status moves, entry hazards, or Pokemon that often rely on residual damage or support moves. A good idea is to use special attackers such as Cresselia and Rotom-A as setup fodders, to set up on, since Espeon can take hits from them and heal back the HP it lost. Likewise, support Pokemon like Chansey and Whimsicott are setup bait thanks to Magic Bounce. Knowing when to set up is very important, since you don't want to start setting up too early and be forced out after taking a bit of damage. A good way to maximize Espeon's chances to sweep is to deal with potential threats in the early stages of the game and try to set up in the latter part of the match. Keep in mind that Espeon needs a couple of boosts to successfully attempt a sweep.

Team Options
========

Pokemon that can handle Steel-, Dark-, and Dragon-types such as Blaziken, Heatran, Mawile, and Sylveon are good partners for Espeon. Fighting-types such as Mega Lopunny and Conkeldurr help against Mega Kangaskhan and Steel-types. Blaziken in particular can also pass Speed boosts, further strengthening Stored Power while also allowing Espeon to outspeed the entire unboosted metagame and all common Choice Scarf users. Other Pokemon that can Baton Pass boosts to Espeon like Smeargle, Scolipede Scolipede, and Drifblim make for good partners, as well as support Pokemon like Klefki Klefki, which sets up screens and can paralyze threats with Thunder Wave Wave. threats. Umbreon deserves a special mention, being able to pass evasion to Espeon and to switch in on ghost Ghost- and dark Dark-type attacks, while threatening strong attackers with Foul Play. Rotom-W can handle Talonflame and Greninja, and it also provides Will-O-Wisp support against strong physical attackers. Strong Powerful physical attackers like Garchomp and Mega Kangaskhan can weaken opposing teams to allow Espeon to sweep, especially removing Pokemon that Espeon has trouble with like steel types Steel-types such as Aegislash or Mawile.

[SET]
name: Dual Screens
move 1: Psychic
move 2: Reflect
move 3: Light Screen
move 4: Yawn / Dazzling Gleam
item: Light Clay
ability: Magic Bounce
nature: Timid
evs: 236 HP / 76 Def / 196 Spe

[SET COMMENTS]
Moves
========

Psychic is the main STAB move, dealing decent chip damage to anything that doesn't resist it and hitting common threats hard like Breloom, Gengar, and Venusaur. Venusaur hard. Reflect and Light Screen make up the main role of this set, boosting Defense or Special Defense for all of the Pokemon on your side for 8 eight turns. Yawn forces switches and stops opposing setup sweepers to further help Espeon's supporting role, and Dazzling Gleam offers good coverage as well as preventing Espeon from being completely walled by Dark-types.

Set Details
========

Due Thanks to Magic Bounce, Espeon can ignore Taunt, status moves, and annoying Swagger strategies. 236 HP EVs and 76 Defense EVs allow it to always survive maximum Attack Life Orb Adamant Talonflame's Brave Bird before setting up Reflect and have a great chance to survive Timid Gengar's Shadow Ball even if not covered by Light Screen. 196 Speed EVs with a Timid nature is used to outspeed positive-natured base 100 Speed Pokemon, such as Mega Kangaskhan, and maximum Speed Jolly Garchomp. Behind the dual screens, Espeon becomes pretty bulky, being able to survive attacks like Adamant Conkeldurr's Knock Off, +1 Jolly Mega Salamence's Double-Edge, and even Adamant Mega Kangaskhan's Sucker Punch or Double-Edge (although the combination of Fake Out and Double Edge will still KO Espeon) while shielded by Reflect; maximum Special Attack Quiet Aegislash's Shadow Ball and maximum Special Attack Timid Life Orb Greninja's Dark Pulse if behind Light Screen. Light Clay is required to prolong the turns of Reflect and Light Screen.

Usage Tips
========

The main goal of this set is to put up dual screens and maximize Espeon's teammates' chances to sweep or set up. Bringing Espeon as your lead is in general the best idea, since it doesn't like to switch in and take hits. Try to set up one screen and then use Yawn to gain the momentum for a switch out or to spread chip damage on switch-ins. Setting up both screens will often lead Espeon to faint, but it could still be worth it, giving a free switch into your sweeper. Letting Espeon go down after setting up one or both screens is especially good on hyper offensive offense teams, since Pokemon on them these teams don't need many turns to set up. Yawn can be used to stop foes from setting up in front of Espeon, but keep in mind that using it in front of a Prankster + Substitute user such as Thundurus or Klefki could lead to a wasted turn.

Team Options
========

This Espeon set fits well on offensive teams and pairs well with setup sweepers. Dragon Dance Mega Salamance and Quiver Dance Volcarona are both good partners also thanks to the dual screen support from Espeon as well as Magic Bounce that prevents entry hazards. Mega Kangaskhan is another good partner, being able to switch in on and check Ghost-types with Sucker Punch and Crunch while checking Steel-types with Earthquake. Azumarill gives Espeon a handy switch-in to Dark- and Bug-type attacks and appreciates the dual screen support which that can allows allow it to easily set up Belly Drum. Blaziken is also a good choice for helping against Steel-types and Tyranitar. Mega Gyarados resists Ghost-type moves and can set up with Dragon Dance. Dragonite can be extremely bulky with the combination of Multiscale and the dual screens while setting up Dragon Dances. In general, strong, hard-hitting Pokemon will all appreciate dual screen support from Espeon. Other examples of good partners are Mega Heracross, Mega Mawile, Greninja, and Sylveon.

[SET]
name: Choice Attacker
move 1: Psychic / Psyshock
move 2: Dazzling Gleam
move 3: Grass Knot / Shadow Ball / Hidden Power Ice
move 4: Trick
item: Choice Scarf / Choice Specs
ability: Magic Bounce
nature: Timid
evs: 4 HP / 252 SpA / 252 Spe

[SET COMMENTS]
Moves
========

Psychic is Espeon's strongest STAB move. Psyshock can be used to hit special walls or Calm Mind users harder. Dazzling Gleam covers Dark-types and has good overall coverage. Grass Knot smashes common leads like Mamoswine and Hippowdon, and Shadow Ball can be used to hit most Steel-types and deal super effective damage to Aegislash and Gengar. Hidden Power Ice is an option to deal huge damage to 4x Ice-weak Dragons like Salamence and Garchomp, even having a chance to OHKO them, and OHKO non-bulky variants of Landorus. Trick is a great option for the fouth moveslot, allowing Espeon to trap lock Pokemon into a single move.

Set Details
========

The EV spread maximizes Espeon's Special Attack and provides enough Speed to outspeed the entire unboosted metagame, other Choice Scarf user, and even Blaziken at +1, if running a Choice Scarf. If running Choice Specs, the EV spread will allow Espeon to Speed tie with Gengar and outspeed common threats like Garchomp and Mega Kangaskhan. Magic Bounce guards Espeon from status that could otherwise stop it from sweeping, like paralysis and confusion from Swagger. A Modest nature could be used to obtain more firepower. If running Modest Espeon, 28 Speed EVs and a Choice Scarf are enough to outspeed base 130s such as Mega Gengar, so the remaining EVs could be invested to increase its bulk. Keep in mind that this could leave Espeon vulnerable to other Choice Scarf Pokemon or with poor Speed after using Trick.

Usage Tips
========

Espeon can be used as the lead to deal as much damage as it can or mess up opponents foes with Trick, locking Pokemon them into a supporting move or restricting their choice to a single move, crippling Pokemon like Cresselia and Porygon2, and giving momentum to the team. It can also be used as a late-game cleaner due thanks to its high Speed, but keep in mind that Espeon is vulnerable to priority attackers like Talonflame or Kangaskhan.

Team Options
========

Pokemon that can handle Steel- and Dark-types, such as Fire-type Pokemon like Blaziken or Fighting-type Pokemon like Mega Lopunny, are good partners for Espeon. Mega Kangaskhan is another good partner, being able to switch in on and check Ghost-types with Sucker Punch and Crunch, Crunch while also checking Steel-types with Earthquake. Fairy-types such as Azumarill and Mega Mawile give Espeon handy switch-ins to Dark- and Bug-type attacks. An answer to common priority users such as Talonflame and Mega Kangaskhan may facilitate Espeon's sweeping role. Rotom-W or Rotom-H, Zapdos, and Garchomp can all fulfill this role. Pokemon with the ability Justified such as Lucario or Terrakion can switch into Bug- and Dark-type attacks, attacks and gains gain a free Attack boosts if Espeon Tricks a foe into a Dark-type move. move while also being able to take Bug-type attacks.

[STRATEGY COMMENTS]
Other Options
========

Hidden Power Fire is an option to hit Ferrothorn as well as Scizor, while Hidden Power Ground could help the Choice set deal heavy damage to Heatran. Espeon can run Baton Pass as well, setting up fast Substitutes or Calm Minds and then passing them to a partner. White Herb is the mandatory item if you are using Smeargle as your Baton Pass user to offset all the negative boosts from Moody and Shell Smash. Bright Powder can be used to increase evasion even further if building a team around evasion-passing strategies.

Checks and Counters
===================

**Faster Pokemon**: Choice Band Talonflame and Life Orb Greninja can easily beat Espeon’s sets. Mega Lopunny outspeeds and KOes the Calm Mind set and the dual screen set with the combination of Fake Out and Return; the same goes for Mega Gengar. (Comment: i doubt mega gengar uses fake out+return, so please state how does gengar do the same ) Common Choice Scarf users such as Hydreigon, Garchomp, and Landorus-T could also threaten Espeon if it is not running a Choice Scarf itself.

**Bulky Setup Pokemon**: Volcarona can use Quiver Dance in front of either the dual screen set, ignoring Yawn if having a Lum Berry, and the Calm Mind set, becoming faster than Espeon and usually going out of control. Mega Salamance can take an attack from Espeon even after a Calm Mind boost and then Dragon Dance and Roost or attack.

**Priority Users**: Sucker Punch users such as Mega Kangaskhan, Bisharp, and Mega Mawile can OHKO the Calm Mind set and the Choice set and deal heavy damage to the dual screen set. Dragonite and Lucario both can pressure Espeon and deal good damage with Extreme Speed. Talonflame can OHKO the Choice set with a priority Brave Bird.

**Bulky Steel-types**: Aegislash can easily threaten all of Espeon’s sets, easily tanking Psychic-type moves, Dazzling Gleam, and even Shadow Ball or Hidden Power Fire after one or two Calm Mind boosts, KOing it back with the combination of Shadow Ball and Shadow Sneak. Mega Mawile laughs at Espeon's attacks, even if its running Hidden Power Fire, being able to use Sword Dance or just Knock Off in return. Scizor and Ferrothorn can both be very hard to deal with if Espeon doesn't run Hidden Power Fire.

**Dark-types**: Espeon usually needs a few Calm Mind boosts before being able to OHKO Dark-types with Dazzling Gleam. Tyranitar deserves a special mention, being able to easily threaten Espeon, surviving Dazzling Gleam or Hidden Power Fighting even if Espeon is at +2, and halving Morning Sun's healing power with the sand up.

2/2
 
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Hulavuta

keeps the varmints on the run
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This is now uploaded. Good work Solerme, it is an improvement over the first one for sure. Your English is getting better:v4:
 

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