Hey, I am SilkScarfGroudon and in this post I'm showcasing a PU team.
So let's get right into it!
The Team
Movesets, IVs ands EVs
So let's get right into it!
The Team
Movesets, IVs ands EVs
Eelektross @ Assault Vest
Ability: Levitate
EVs: 252 HP / 4 Atk / 252 SpA
Quiet Nature
- Volt Switch
- Giga Drain
- Flamethrower
- Knock Off
Eelektross is the best PU pivot with assault vest and volt switch and good coverage (even if itself doens't need it that much). It can sursprise ground types trying to get in the field by switching into Volt Switch or use knock off in eviolite Pokemon before getting out of the scene with its volt switch to get in things like gurdurr or aggron
Claydol @ Leftovers
Ability: Levitate
EVs: 252 HP / 252 SpA / 4 SpD
Modest Nature
IVs: 0 Atk
- Earth Power
- Psychic
- Stealth Rock
- Rapid Spin
Claydol is the lead in the team and is here to set stealth rocks and spin the enemy's hazards away while threatening the opponent with Earth Power and Psychic. Claydol is very bulky and can tank even some grass or dark moves and use it's STABS to threaten the opponent immediately.
Gurdurr @ Eviolite
Ability: Iron Fist
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Bulk Up
- Drain Punch
- Knock Off
- Mach Punch
Gurdurr, one of the staples of the tier and with good reasons. Gurdurr is naturally bulky and can tank very well a lot of hits from other things, and it can't be killed by physical attacks after some bulk ups wich also makes its Mach Punches and Knock offs extremely destructive and its drain punch while being powerful alone, with bulk ups it's unstoppable.
Aggron @ Choice Band
Ability: Rock Head
EVs: 248 HP / 252 Atk / 8 SpD
Adamant Nature
- Head Smash
- Iron Head
- Earthquake
- Double-Edge
The big and bulky aggron is here to dish out damage like never seen before with a devastating Head Smash wich is boosted by STAB and destructive Doubles-Edges. Aggron normally has no problem switching in something like a locked kangaskhan (if not lock in a fighting move) and other things it resists. Yes, fighting and ground threatens it a lot, but it was able to survive a jump kick from dodrio before Head Smashing it away, so I think it isn't so big of a problem. Aggron is also a good bait for water moves to get Gastrodon in.
Gastrodon @ Leftovers
Ability: Storm Drain
EVs: 252 HP / 252 Def / 4 SpA
Bold Nature
IVs: 0 Atk
- Recover
- Earth Power
- Scald
- Toxic
The ever annoying Gastrodon here to... well... Annoy people, by spreading burns and toxics while switching in water moves and being even more annoying while using its own water moves and ground moves, a combination that only Grass types like will resist, but for this I have other things like Eelektross.
Wooper @ Eviolite
Ability: Unaware
EVs: 252 HP / 4 Atk / 252 Def
Impish Nature
- Recover
- Toxic
- Scald
- Earthquake
Ah yes... Wooper, the star of the team... Well, it isn't quagsire, but I think it's a good substitute for it because with eviolite eviolite it gains a nice 300+ def. Yes, all it's other stats are pretty much garbage, but the low overall power level from PU makes it fits in the tier quite nicely because it plays quagsires roll just as well as quagsire.
I hope you all liked the team, because I sure did and forgive me for any mispronounces, I'm not fluent in english yet.