Fast Utility Landorus-T [QC 0/2]

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leng loi

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[SET CREDITS]
Written by: leng loi

[SET]
name: Fast Utility
move 1: Earth Power / Earthquake
move 2: Stealth Rock
move 3: Taunt
move 4: U-Turn
item: Rocky Helmet
tera type: Water / Steel / Grass
ability: Intimidate
nature: Jolly / Timid
evs: 248 HP / 32 Def / 232 Spe

SET COMMENTS]
Paragraph 1
- Landorus-T acts as an important glue on offense teams because of its immunities; ability to sponge and punish physical attacks with Intimidate and Rocky Helmet; and massive utility with Stealth Rock, Taunt, and U-Turn. Earth Power is preferred on this set to deal with Iron Defense Zamazenta but Earthquake can be chosen for a higher power option in other scenarios if the team handles Zamazenta well. Taunt is notable because it allows Landorus-T to prevent Stealth Rocks from a number of setters like Skarmory and Gliscor, and especially Glimmora who you anti-lead well with Earth Power to prevent Toxic Debris activation, as well as moves like Defog and Toxic from slower Flying Types which hope to use these moves for free on a Grount Type move. U-Turn is incredibly vital to the support Landorus-T gives offense teams because you can bring in heavy hitters safely after forcing out physical attackers or taunted passive pokemon that don't want to stay in on Landorus-T. The EV spread maximizes bulk while outspeeding Jolly Excadrill, max speed is also an option to get the jump on more opposing Landorus. The tera type of Landorus is very flexible depending on what physical threats your offense is weak to, but Landorus-T can't check everything, even with tera. Therefore, some of your best options are types that allow you to check pokemon threatened by Ground STAB or U-Turn but which normally beat Landorus-T, such as Ogerpon-Wellspring and Weavile. Water, Steel, and Grass are chosen to flip the script on those two especially. Water allows you to resist Water and Ice type attacks, but eliminates your ability to switch in on Grass-type physical attackers like Rillaboom. Steel, on the other hand, also provides an Ice resistance in addition to a Grass resist at the expense of checking Ground types like opposing Landorus. Grass is a more committal tera because, although it allows you to very effectively check Ogerpon-Wellspring, Grass is an overall worse defensive typing that the other two teras, notably being weak to U-Turn.

Landorus is most commonly found on Offense and Bulky Offense teams where it can be an effective switchin to physical attackers a limited number of times in a shorter game. Teammates that benefit from Landorus-T's ability to pivot into and out of strong physical attackers include slower strong hitters like Primarina and Raging bolt or specially defensive pivots which are forced out by these attackers, especially Great Tusk, Rillaboom, and Kingambit, . Landorus-T fits best on very offensive teams where it is the most defensive team slot. Otherwise, Gliscor provides more staying power and Great Tusk offers more utility at the expense of U-Turn, which is less important on bulkier teams which make progress through methods other than maintaining initiative, such as entry hazards. Therefore, most of Landorus-T's best teammates are offensive pokemon. Specifically, Landorus-T appreciates pokemon that can switch in on its Water weakness, such as Ogerpon-Wellspring and Dragon types like Dragapult, and pokemon that can switch in on its Ice weakness, including Steel types like Kingambit and Gholdengo, Fire types like Volcarona, and Water types like Primarina. Of these pokemon, most take advantage of Landorus-T's U-Turn quite well, either by being effective breakers in the case of Primarina and Ogerpon, appreciating free setup opportunities in the case of Volcarona and the Steel types, or maintaining momentum in the case of Dragapult. A special mention that doesn't fit these categories exactly but appreciates Landorus-T's synergy in accomplishing a similar role is the ubiquitous specially defensive pivot Slowking-G. These pokemon form an extremely effective backbone for more offensive teams that both can maintain initiative with pivoting moves and threaten disruption with Taunt or Future Sight and status respectively.


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Last edited:
add remove highlight comment

Tag me after implemented so I can give it another look, ty!

[SET CREDITS]
Written by: leng loi

[SET]
name: Fast Utility
move 1: Earthquake / Earth Power
move 2: Stealth Rock
move 3: Taunt
move 4: U-Turn
item: Rocky Helmet
tera type: Grass / Steel Water / Steel (Talked about this and decided to go with Water / Steel while keeping Grass as only a mention. Please do let us know if you have any further comments about this)
ability: Intimidate
nature: Jolly / Timid
evs: 248 HP / 32 Def / 232 Spe

SET COMMENTS]
Paragraph 1
-
Landorus-T acts as an important glue on offense teams because of its immunities; ability to sponge and punish physical attacks with Intimidate and Rocky Helmet; and massive utility with Stealth Rock, Taunt, and U-Turn. (Add an explanation for when to use Earthquake and when to use Earth Power) Taunt is notable because it allows Landorus-T to prevent Rocks Stealth Rock from a number of setters, (mention examples) especially Glimmora who you anti-lead well with Earth Power to prevent Toxic Debris activation, as well as moves like Defog and Toxic from slower Flying Type switch-ins. (Add examples. Explain why you mention Flying-types in particular) U-Turn is incredibly vital to the support Landorus-T gives offense teams because you can bring in heavy hitters safely after forcing out physical attackers or taunted passive pokemon that don't want to stay in on Landorus-T. The EV spread maximizes bulk while outspeeding Jolly Excadrill, max speed is also an option to get the jump on more opposing Landorus and Volcarona with Taunt. (Mentioning this leaves the door open for Volcarona to run Speed to cripple max Speed Landorus-T, easier to remove this mention than deal with the "what if...") The tera type of Landorus is very flexible depending on what physical threats your offense is weak to, but Landorus-T can't check everything, even with tera. Therefore, some of your best options are types that allow you to check pokemon threatened by Ground STAB or U-Turn but which normally beat Landorus-T, such as Ogerpon-Wellspring and Weavile. Grass and Steel are chosen to flip the script on those two especially, but they offer important resistances, namely Water and Fairy respectively, while maintaining a good defensive type for Landorus to continue to do its job as a pivot. (Add in an explanation for Tera Water, then Tera Steel, and finally Tera Grass, trying to make it so the order of explanation matches with the order of the slashes. Make emphasis on what makes each type unique, as for example Tera Steel also resists Triple Axel just like Tera Water, but unlike it, it doesnt leave you vulnerable to Grass-type moves from Meowscarada and Rillaboom for example)

(Just very quickly mention the teams in which Landorus-T is often used)
Teammates that benefit from Landorus-T's ability to pivot into and out of strong physical attackers include slower strong hitters like Primarina and Raging bolt or specially defensive pivots, namely Slowking-G, which are forced out by the aforementioned attackers, (You havent mentioned any) especially ground types (Explain why Ground-types in particular). Landorus-T fits best on very offensive teams where it is the most defensive team slot. Otherwise, Gliscor and others provide more staying power. (Its unclear what you mean when you say Others. Do you mean Ground-types? Physical walls? Expand on this) Therefore, most of Landorus-T's best teammates are offensive pokemon, with the exception of Slowking-G (No need to mention this) which can fill a similar role of covering special threats for an otherwise offensive team. Specifically, Landorus-T appreciates pokemon that can switch in on its Water weakness, such as Ogerpon-Wellspring and Dragon types like Dragapult, and pokemon that can switch in on its Ice weakness, including Steel types like Kingambit and Gholdengo, Fire types like Volcarona, and Water types like Primarina. (Do any of these Pokemon appreciate Landorus-T in particular? Expand on it if so)

[SET CREDITS]

Written by:
SET COMMENTS]
Paragraph 1
- the role that the Pokemon plays;
- coverage moves that affect its role, there's no need to explain simple STAB moves unless they're slashed;
- a description of the EV spread in one sentence or less; don't focus on "default" things like maximum Attack investment, do give reasoning behind the benchmarks chosen;
- an explanation of Tera types used and why they're beneficial.

Paragraph 2
- a brief example of teammates that benefit from the analysed Pokemon's presence;

- a brief example of foes that the analysed Pokemon is vulnerable to + teammates to help cover them.

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add remove highlight comment

Feel free to update to QC 1/2 after updated

[SET CREDITS]
Written by: leng loi

[SET]
name: Fast Utility
move 1: Earth Power / Earthquake
move 2: Stealth Rock
move 3: Taunt
move 4: U-Turn
item: Rocky Helmet
tera type: Water / Steel / Grass (Just keeping it as a mention instead of a third slash is fine)
ability: Intimidate
nature: Jolly / Timid
evs: 248 HP / 32 Def / 232 Spe

SET COMMENTS]
Paragraph 1
- Landorus-T acts as an important glue on offense teams because of its immunities; ability to sponge and punish physical attacks with Intimidate and Rocky Helmet; and massive utility with Stealth Rock, Taunt, and U-Turn. Earth Power is preferred on this set to deal with Iron Defense Zamazenta but Earthquake can be chosen for a higher power option in other scenarios if the team handles Zamazenta well. Taunt is notable because it allows Landorus-T to prevent Stealth Rocks from a number of setters like Skarmory and Gliscor, and especially Glimmora who you anti-lead well with Earth Power to prevent Toxic Debris activation, as well as moves like Defog and Toxic from slower Flying Types which hope to use these moves for free on a Grount Type move. (The only OU Flying with Toxic is Gliscor which you already mentioned. Maybe mention Defog Corviknight straight up instead. Would it be worth to mention either recovery moves like Clefable's Softboiled, or set up moves like Skarmory's Iron Defense? Up to you) U-Turn is incredibly vital to the support Landorus-T gives offense teams because you can bring in heavy hitters safely after forcing out physical attackers or taunted passive pokemon that don't want to stay in on Landorus-T. (Would be great if you could mention examples of Pokemon that Landorus-T usually pivots against, but I get it can be tricky to do) The EV spread maximizes bulk while outspeeding Jolly Excadrill, max speed is also an option to get the jump on more opposing Landorus. The tera type of Landorus is very flexible depending on what physical threats your offense is weak to, but Landorus-T can't check everything, even with tera. Therefore, some of your best options are types that allow you to check pokemon threatened by Ground STAB or U-Turn but which normally beat Landorus-T, such as Ogerpon-Wellspring and Weavile. Water, Steel, and Grass are chosen to flip the script on those two especially. Water allows you to resist Water and Ice type attacks, (mention examples) but eliminates your ability to switch in on Grass-type physical attackers like Rillaboom. Steel, on the other hand, also provides an Ice resistance in addition to a Grass resist (also mention examples) at the expense of checking Ground types like opposing Landorus-T. Grass is a more committal tera because, although it allows you to very effectively check Ogerpon-Wellspring, (mention why) Grass is an overall worse defensive typing that the other two teras, notably being weak to U-Turn.

Landorus is most commonly found on Offense and Bulky Offense teams where it can be an effective switchin to physical attackers a limited number of times in a shorter game. Teammates that benefit from Landorus-T's ability to pivot into and out of strong physical attackers include slower strong hitters like Primarina and Raging bolt or specially defensive pivots which are forced out by these attackers, especially Great Tusk, Rillaboom, and Kingambit, . Landorus-T fits best on very offensive teams where it is the most defensive team slot. Otherwise, Gliscor provides more staying power and Great Tusk offers more utility at the expense of U-Turn, which is less important on bulkier teams which make progress through methods other than maintaining initiative, such as entry hazards. Therefore, most of Landorus-T's best teammates are offensive pokemon. (You could try to work this in with the initial sentence, since you are repeating ideas) Specifically, Landorus-T appreciates pokemon that can switch in on its Water weakness, such as Ogerpon-Wellspring and Dragon types like Dragapult, and pokemon that can switch in on its Ice weakness, including Steel types like Kingambit and Gholdengo, Fire types like Volcarona, and Water types like Primarina. Of these pokemon, most take advantage of Landorus-T's U-Turn quite well, either by being effective breakers in the case of Primarina and Ogerpon, appreciating free setup opportunities in the case of Volcarona and the Steel types, or maintaining momentum in the case of Dragapult. (This isnt particularly clear to readers. It could help to specify how these Pokemon do well into Pokemon trying to switch in on Landorus-T's U-turn, like Primarina and Ogerpon-W doing well against Gliscor, or Volcarona and Dragapult against Skarmory) A special mention that doesn't fit these categories exactly but appreciates Landorus-T's synergy in accomplishing a similar role is the ubiquitous specially defensive pivot Slowking-G. Galarian Slowking. These pokemon form an extremely effective backbone for more offensive teams that both can maintain initiative with pivoting moves and threaten disruption with Taunt or Future Sight and status respectively. (Think you could go into further detail here. Is there more synergy such as Landorus-T checking particular Pokemon that are troublesome for Slowking? What about Slowking checking Pokemon that Landorus-T cant handle? If thats the case, mention it)

Please note that in all this paragraph you arent actually mentioning Pokemon that Landorus-T has trouble against, rather just the typings themselves. Try to work in specific mentions like Walking Wake, Ogerpon-W, Kyurem, or even Zamazenta and Alomomola if you are running Earthquake instead of Earth Power.



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