Earth Power has really wide distribution, has good power, accuracy and chance of special defense drops. I wonder if a Tera Stellar Palkia could just overpower Blastoise with a little support and spamming Earth Power.
Assuming Blastoise doesn't have Dragon Pulse sure. But I'm pretty sure you lose the damage race if it does.Earth Power has really wide distribution, has good power, accuracy and chance of special defense drops. I wonder if a Tera Stellar Palkia could just overpower Blastoise with a little support and spamming Earth Power.
I forgot that Poison attacks don't work on Steel types.Acid Spray is Poison, Blastoise is Tera Steel, it's not gonna work here.
Shell Smash is on 75% HP, not time. From my experience it happens right after the shield breaks.Double status reset is annoying, though predictable that he drops a Shell Smash + Status Reset at the same time.
yeahOk, yeah, Vaporeon steamrolls this guy. It especially helps if you get rid of his shield on the same turn he removes your ability because it will prevent him from attacking next turn with a potential Hydro Pump. In fact, I don't think Vaporeon needs any healing at all. So you can replace Shell Bell with something to increase damage further. Or better yet, Passho Berry.
??? What? I was referring to the build I posted with Tera Fire Weather Ball.yeah
Vaporeon @ Mystic Water
Ability: Water Absorb
Tera Type: Water
EVs: 4 HP / 252 SpA / 252 SpD
Modest Nature
IVs: 0 Atk
- Surf
- Calm Mind
- Wish
- who cares
Click Calm Mind and win. It's pretty much that easy. I didn't even bother getting to +6 honestly. You could also go with Shell Bell and two support moves in the last slots for pubs - might as well, right? Haze is kind of nice for said pubs in case any allies might struggle with the boosted attacks.
Don't be like me and use Mud Slap though. That doesn't help you avoid Aura Spheres.
You really don't even need to be Tera Fire Weather Ball. Surf does enough damage, and Blastoise is even kind enough to set up rain for you later in the fight. Save your Tera Shards for something else and go catch the wild Tera Vaporeon at Casseroya Lake.??? What? I was referring to the build I posted with Tera Fire Weather Ball.
Actually, in my 2nd battle against Blastoise I was holding a Passho Berry and by the time Vaporeon got to yellow health Blastoise only had like probably less than a quarter of his health left. Helped by the fact his ai just doesn't realize Vaporeon has Water Absorb. Also, Tera fire Weather Ball deals more damage. If you ask me, it's worth using up a turn to put the sun up.You really don't even need to be Tera Fire Weather Ball. Surf does enough damage, and Blastoise is even kind enough to set up rain for you later in the fight. Save your Tera Shards for something else and go catch the wild Tera Vaporeon at Casseroya Lake.
Healing does end up being kind of important though, whether you use Weather Ball or Surf, so Shell Bell or Wish is still a smart idea.
I tried this set out because it was a bit surprising that you could just spam water and win. I like that it's fairly mindless and easy to obtain in-game. I never had to click Wish since Blastoise didn't do enough damage to me and gave me free Hydro Pump heals.yeah
Vaporeon @ Mystic Water
Ability: Water Absorb
Tera Type: Water
EVs: 4 HP / 252 SpA / 252 SpD
Modest Nature
IVs: 0 Atk
- Surf
- Calm Mind
- Wish
- who cares
Click Calm Mind and win. It's pretty much that easy. I didn't even bother getting to +6 honestly. You could also go with Shell Bell and two support moves in the last slots for pubs - might as well, right? Haze is kind of nice for said pubs in case any allies might struggle with the boosted attacks.
Don't be like me and use Mud Slap though. That doesn't help you avoid Aura Spheres.