snake
CAP Co-Leader
[OVERVIEW]
Fidgit is the face of Trick Room in CAP. With Persistent, Fidgit's Trick Room is extended by two turns, letting Trick Room attackers wreak havoc longer without being interrupted, which makes Trick Room one of the metagame's most effective team archetypes. Furthermore, with good defensive stats and a unique typing, Fidgit can set up Trick Room even twice per battle and act as a Tapu Koko and Mega Crucibelle check. Alternatively, Fidgit can utilize its good Speed tier and run a unique pivot set that can remove or set entry hazards and threaten common cores such as Heatran + Jumbao. However, Fidgit lacks reliable recovery, meaning it can be worn down quickly. Additionally, Fidgit's damage output is passable only if hitting super effectively, so it has to play rather aggressively to maintain momentum.
[SET]
name: Trick Room
move 1: Trick Room
move 2: Stealth Rock
move 3: Earth Power / Sludge Bomb
move 4: Rapid Spin / Sludge Bomb
item: Iapapa Berry
ability: Persistent
nature: Bold
evs: 252 HP / 48 Def / 208 SpD
[SET COMMENTS]
Moves
========
Earth Power is a Ground-type STAB attack that isn't weakened by Tapu Bulu's Grassy Terrain and chips down Heatran, Magearna, Mega Crucibelle, and Volkraken. Alternatively, Sludge Bomb deals heavy damage to Jumbao and Tapu Bulu, which can punch holes into Trick Room teams. Rapid Spin prevents the opponent from stacking hazards, allowing Fidgit's teammates more freedom to switch. Stealth Rock can be utilized by another teammate such as Mega Camerupt to improve the team's matchup against stall teams, as Fidgit can rarely set up Stealth Rock with the presence of Mega Sableye. In this case, Spikes can be run to stack with the teammate's Stealth Rock.
Set Details
========
Investing 208 Special Defense EVs allows Fidgit to survive many special attacks, including Life Orb Syclant's Ice Beam and Mega Latios's Psychic, as well as giving it a chance to survive Choice Scarf Volkraken's Hydro Pump. 48 Defense EVs and a Bold nature let Fidgit survive Choice Band Syclant's Icicle Crash, Choice Band Zygarde's Thousand Arrows, offensive Landorus-T's Earthquake, and Colossoil's Earthquake and give it a chance to survive Mega Medicham's Zen Headbutt. Fidgit can recover a large portion of its HP with its Iapapa Berry, allowing it to set Trick Room again later in the match.
Usage Tips
========
During Team Preview, scan the opposing team for Taunt users like Tapu Koko, Heatran, and Tomohawk and for powerful wallbreakers like Tapu Lele, Volkraken, Greninja, and Mega Alakazam. The opponent may try to use these Pokemon as anti-leads, so be wary of leading with Fidgit. When leading, Fidgit will want to use Trick Room while it's healthy, so set Trick Room first. If the opponent leads with Heatran or Tapu Koko against Fidgit, use Earth Power instead of Trick Room to punish these Taunt users. Fidgit's offensive move should be used only when it can wear down or KO a relevant threat; otherwise, it's better to use a utility move or switch out. Sometimes, Stealth Rock cannot be set up immediately during the first few turns of the battle. Instead, look for an opening mid-game for Fidgit to come back in and use it, as it's usually more important that Fidgit preserve its HP to set up Trick Room later in the match and to switch to an offensive teammate as soon as possible. If running Spikes, most of the time it is worth setting only one layer at a time. When Fidgit is low on health, it can be sacked to give an offensive teammate a free switch in.
Team Options
========
This set should be used exclusively on Trick Room teams. The best secondary Trick Room setter that pairs with Fidgit is Slowking, due to its ability to take on Volkraken, wide coverage, and access to Future Sight. However, additional Trick Room setters like Snaelstrom, Magearna, Cyclohm, Uxie, and Cresselia are also usable. Standard Trick Room attackers appreciate Fidgit's extended Trick Room. Some common cores include Mega Camerupt paired with Pursuit Escavalier and Mega Mawile paired with Tapu Bulu, but other attackers like Alolan Marowak, Hoopa-U, Crawdaunt by themselves are viable. Notably, two bulky Grass-types are extremely useful for Trick Room teams because of their key resistances. Swords Dance Tapu Bulu with Rockium Z or Life Orb provides offensive presence as well as Grassy Terrain, which is very useful for Trick Room teams because it weakens Earthquake and provides passive recovery. Drought Jumbao provides sun support for Mega Mawile's Fire Fang and Mega Camerupt's Fire Blast and improves Trick Room's match up with rain teams. Jumbao also has access to Healing Wish and supplies powerful special moves that can break more physically defensive walls. Both can be run for their combined utility, but usually one is sufficient for checking Ground-types and Ash-Greninja.
[SET]
name: Offensive Pivot
move 1: Earth Power
move 2: Sludge Bomb
move 3: U-turn
move 4: Rapid Spin / Spikes / Stealth Rock
item: Iapapa Berry / Black Sludge
ability: Frisk / Vital Spirit
nature: Timid
evs: 4 HP / 252 SpA / 252 Spe
[SET COMMENTS]
Moves
========
Despite Fidgit's low Special Attack, Earth Power and Sludge Bomb can OHKO Pokemon like Heatran, Jumbao, Tapu Lele, Tapu Koko, Smokomodo, and Mega Crucibelle. In its last moveslot, Fidgit should choose the appropriate entry hazard control move for its team. Since Fidgit has access to the rare Rapid Spin and Spikes, they should be considered before Stealth Rock. Hidden Power Ice can be run to 2HKO Landorus-T and Zygarde, but Fidgit misses out on its other utility.
Set Details
========
Iapapa Berry gives Fidgit burst recovery, allowing it to recover more than Black Sludge typically would over a match. However, Black Sludge guarantees that Mega Crucibelle's Head Smash is a 3HKO and heals off Jumbao's Moonblast more reliably. Frisk is the ability of choice, allowing Fidgit to determine which set Magearna, Necturna, or Landorus-T is running by revealing its item upon switching in. However, Vital Spirit is an option to ensure Fidgit can switch into Tangrowth without fearing Sleep Powder.
Usage Tips
========
Fidgit should switch into Jumbao and force it out, which buys Fidgit a free turn to set or remove entry hazards. If Fidgit does not need to do so, U-turn should be used to gain momentum. It is best only to use Fidgit's STAB moves only when the opponent is weak to them unless fishing for a Sludge Bomb poison chance, so most of the time Fidgit is better off using its utility moves. Although Fidgit is worn down quickly, it can switch into Heatran, Magearna, Tapu Koko, Magnezone, and Mega Crucibelle if needed.
Team Options
========
Fidgit fits on offensive teams that appreciate a switch-in to non-Ice Beam Magearna, Jumbao, Mega Crucibelle, and Tapu Koko and can also exert entry hazard control. Wallbreakers like Choice Specs Volkraken, Mega Pinsir, and Icium Z Kyurem-B all enjoy Fidgit chipping down the aforementioned switch-ins and appreciate the Spikes or Rapid Spin support that Fidgit provides. Mega Pinsir and Volcarona appreciate Fidgit's Rapid Spin support and safe switch-ins with U-turn. Stealth Rock setters like Mega Crucibelle, Landorus-T, and Tomohawk can form powerful hazard stacking cores to wear down the opposing team even faster. Hyper offense teams appreciate Fidgit's hazard control and ability to check Tapu Koko, which can break holes in such a team, so Greninja and Choice Band Syclant are good partners.
[STRATEGY COMMENTS]
Other Options
=============
Persistent + Tailwind can be run for Tailwind teams, as Persistent grants two extra turns to Tailwind, but these teams lack good secondary setters. If Trick Room Fidgit is not paired with Tapu Bulu and does not run Sludge Bomb, Earthquake is generally a better move to run, as it wears down Mega Crucibelle, Volkraken, and Magearna faster than Earth Power. Mental Herb can be run on the Trick Room set to circumvent Taunt counterleads, but Iapapa Berry's recovery is generally more useful.
Checks and Counters
===================
**Taunt**: Because Fidgit is very reliant on utility moves, Taunt users like Heatran, Tornadus-T, Tomohawk, and Tapu Koko annoy it. It is especially annoying for Trick Room Fidgit due to the move's negative priority. However, Fidgit can threaten Heatran and Tapu Koko with Earth Power, and the niche Mental Herb set can bypass Taunt once entirely.
**Psychic-types**: Fidgit struggles against faster Psychic-types, as it has very limited counterplay to them. Choice Scarf Tapu Lele, Mega Latios, and Mega Alakazam usually force Fidgit out, though bulky Trick Room Fidgit can survive Mega Latios's Psychic. However, offensive pivot Fidgit can use U-turn or Sludge Bomb against Hoopa-U, Mega Medicham, and Choice Specs Tapu Lele.
**Strong Wallbreakers**: Strong wallbreakers that can OHKO bulky Trick Room Fidgit place massive pressure on Fidgit to set up Trick Room effectively, as its teammates don't appreciate taking their attacks either. Some examples include Ash-Greninja, Choice Specs Volkraken, and Kyurem-B.
**Ground-types**: Ground-types like Colossoil, Landorus-T, Gliscor, and Zygarde hit Fidgit super effectively with their STAB moves. Colossoil can use Rebound to bounce Fidgit's entry hazards back, and given Trick Room attackers' general weakness to Ground-types moves, Fidgit worsens this weakness by giving them a mostly safe switch in.
**Other Faster Pokemon**: Pokemon like Greninja, Syclant, and Choice Scarf Volkraken can outspeed Fidgit and hit hard with their STAB moves. Krilowatt and Mega Pinsir can Speed tie with Fidgit and threaten it with Ice Beam and Earthquake, respectively.
**Bulky Pokemon**: Fidgit's low offensive presence leaves it unable to break past bulky Pokemon like Chansey or Ferrothorn. However, they are easy for Fidgit to use U-turn against and do not appreciate a stray Taunt.
[CREDITS]
- Written by: [[snake_rattler, 227784]]
- Quality checked by: [[cbrevan, 196588], [Mx, 298148], [Jordy, 395754]]
- Grammar checked by: [[The Dutch Plumberjack, 232216], [fleurdyleurse, 195877]]
Fidgit is the face of Trick Room in CAP. With Persistent, Fidgit's Trick Room is extended by two turns, letting Trick Room attackers wreak havoc longer without being interrupted, which makes Trick Room one of the metagame's most effective team archetypes. Furthermore, with good defensive stats and a unique typing, Fidgit can set up Trick Room even twice per battle and act as a Tapu Koko and Mega Crucibelle check. Alternatively, Fidgit can utilize its good Speed tier and run a unique pivot set that can remove or set entry hazards and threaten common cores such as Heatran + Jumbao. However, Fidgit lacks reliable recovery, meaning it can be worn down quickly. Additionally, Fidgit's damage output is passable only if hitting super effectively, so it has to play rather aggressively to maintain momentum.
[SET]
name: Trick Room
move 1: Trick Room
move 2: Stealth Rock
move 3: Earth Power / Sludge Bomb
move 4: Rapid Spin / Sludge Bomb
item: Iapapa Berry
ability: Persistent
nature: Bold
evs: 252 HP / 48 Def / 208 SpD
[SET COMMENTS]
Moves
========
Earth Power is a Ground-type STAB attack that isn't weakened by Tapu Bulu's Grassy Terrain and chips down Heatran, Magearna, Mega Crucibelle, and Volkraken. Alternatively, Sludge Bomb deals heavy damage to Jumbao and Tapu Bulu, which can punch holes into Trick Room teams. Rapid Spin prevents the opponent from stacking hazards, allowing Fidgit's teammates more freedom to switch. Stealth Rock can be utilized by another teammate such as Mega Camerupt to improve the team's matchup against stall teams, as Fidgit can rarely set up Stealth Rock with the presence of Mega Sableye. In this case, Spikes can be run to stack with the teammate's Stealth Rock.
Set Details
========
Investing 208 Special Defense EVs allows Fidgit to survive many special attacks, including Life Orb Syclant's Ice Beam and Mega Latios's Psychic, as well as giving it a chance to survive Choice Scarf Volkraken's Hydro Pump. 48 Defense EVs and a Bold nature let Fidgit survive Choice Band Syclant's Icicle Crash, Choice Band Zygarde's Thousand Arrows, offensive Landorus-T's Earthquake, and Colossoil's Earthquake and give it a chance to survive Mega Medicham's Zen Headbutt. Fidgit can recover a large portion of its HP with its Iapapa Berry, allowing it to set Trick Room again later in the match.
Usage Tips
========
During Team Preview, scan the opposing team for Taunt users like Tapu Koko, Heatran, and Tomohawk and for powerful wallbreakers like Tapu Lele, Volkraken, Greninja, and Mega Alakazam. The opponent may try to use these Pokemon as anti-leads, so be wary of leading with Fidgit. When leading, Fidgit will want to use Trick Room while it's healthy, so set Trick Room first. If the opponent leads with Heatran or Tapu Koko against Fidgit, use Earth Power instead of Trick Room to punish these Taunt users. Fidgit's offensive move should be used only when it can wear down or KO a relevant threat; otherwise, it's better to use a utility move or switch out. Sometimes, Stealth Rock cannot be set up immediately during the first few turns of the battle. Instead, look for an opening mid-game for Fidgit to come back in and use it, as it's usually more important that Fidgit preserve its HP to set up Trick Room later in the match and to switch to an offensive teammate as soon as possible. If running Spikes, most of the time it is worth setting only one layer at a time. When Fidgit is low on health, it can be sacked to give an offensive teammate a free switch in.
Team Options
========
This set should be used exclusively on Trick Room teams. The best secondary Trick Room setter that pairs with Fidgit is Slowking, due to its ability to take on Volkraken, wide coverage, and access to Future Sight. However, additional Trick Room setters like Snaelstrom, Magearna, Cyclohm, Uxie, and Cresselia are also usable. Standard Trick Room attackers appreciate Fidgit's extended Trick Room. Some common cores include Mega Camerupt paired with Pursuit Escavalier and Mega Mawile paired with Tapu Bulu, but other attackers like Alolan Marowak, Hoopa-U, Crawdaunt by themselves are viable. Notably, two bulky Grass-types are extremely useful for Trick Room teams because of their key resistances. Swords Dance Tapu Bulu with Rockium Z or Life Orb provides offensive presence as well as Grassy Terrain, which is very useful for Trick Room teams because it weakens Earthquake and provides passive recovery. Drought Jumbao provides sun support for Mega Mawile's Fire Fang and Mega Camerupt's Fire Blast and improves Trick Room's match up with rain teams. Jumbao also has access to Healing Wish and supplies powerful special moves that can break more physically defensive walls. Both can be run for their combined utility, but usually one is sufficient for checking Ground-types and Ash-Greninja.
[SET]
name: Offensive Pivot
move 1: Earth Power
move 2: Sludge Bomb
move 3: U-turn
move 4: Rapid Spin / Spikes / Stealth Rock
item: Iapapa Berry / Black Sludge
ability: Frisk / Vital Spirit
nature: Timid
evs: 4 HP / 252 SpA / 252 Spe
[SET COMMENTS]
Moves
========
Despite Fidgit's low Special Attack, Earth Power and Sludge Bomb can OHKO Pokemon like Heatran, Jumbao, Tapu Lele, Tapu Koko, Smokomodo, and Mega Crucibelle. In its last moveslot, Fidgit should choose the appropriate entry hazard control move for its team. Since Fidgit has access to the rare Rapid Spin and Spikes, they should be considered before Stealth Rock. Hidden Power Ice can be run to 2HKO Landorus-T and Zygarde, but Fidgit misses out on its other utility.
Set Details
========
Iapapa Berry gives Fidgit burst recovery, allowing it to recover more than Black Sludge typically would over a match. However, Black Sludge guarantees that Mega Crucibelle's Head Smash is a 3HKO and heals off Jumbao's Moonblast more reliably. Frisk is the ability of choice, allowing Fidgit to determine which set Magearna, Necturna, or Landorus-T is running by revealing its item upon switching in. However, Vital Spirit is an option to ensure Fidgit can switch into Tangrowth without fearing Sleep Powder.
Usage Tips
========
Fidgit should switch into Jumbao and force it out, which buys Fidgit a free turn to set or remove entry hazards. If Fidgit does not need to do so, U-turn should be used to gain momentum. It is best only to use Fidgit's STAB moves only when the opponent is weak to them unless fishing for a Sludge Bomb poison chance, so most of the time Fidgit is better off using its utility moves. Although Fidgit is worn down quickly, it can switch into Heatran, Magearna, Tapu Koko, Magnezone, and Mega Crucibelle if needed.
Team Options
========
Fidgit fits on offensive teams that appreciate a switch-in to non-Ice Beam Magearna, Jumbao, Mega Crucibelle, and Tapu Koko and can also exert entry hazard control. Wallbreakers like Choice Specs Volkraken, Mega Pinsir, and Icium Z Kyurem-B all enjoy Fidgit chipping down the aforementioned switch-ins and appreciate the Spikes or Rapid Spin support that Fidgit provides. Mega Pinsir and Volcarona appreciate Fidgit's Rapid Spin support and safe switch-ins with U-turn. Stealth Rock setters like Mega Crucibelle, Landorus-T, and Tomohawk can form powerful hazard stacking cores to wear down the opposing team even faster. Hyper offense teams appreciate Fidgit's hazard control and ability to check Tapu Koko, which can break holes in such a team, so Greninja and Choice Band Syclant are good partners.
[STRATEGY COMMENTS]
Other Options
=============
Persistent + Tailwind can be run for Tailwind teams, as Persistent grants two extra turns to Tailwind, but these teams lack good secondary setters. If Trick Room Fidgit is not paired with Tapu Bulu and does not run Sludge Bomb, Earthquake is generally a better move to run, as it wears down Mega Crucibelle, Volkraken, and Magearna faster than Earth Power. Mental Herb can be run on the Trick Room set to circumvent Taunt counterleads, but Iapapa Berry's recovery is generally more useful.
Checks and Counters
===================
**Taunt**: Because Fidgit is very reliant on utility moves, Taunt users like Heatran, Tornadus-T, Tomohawk, and Tapu Koko annoy it. It is especially annoying for Trick Room Fidgit due to the move's negative priority. However, Fidgit can threaten Heatran and Tapu Koko with Earth Power, and the niche Mental Herb set can bypass Taunt once entirely.
**Psychic-types**: Fidgit struggles against faster Psychic-types, as it has very limited counterplay to them. Choice Scarf Tapu Lele, Mega Latios, and Mega Alakazam usually force Fidgit out, though bulky Trick Room Fidgit can survive Mega Latios's Psychic. However, offensive pivot Fidgit can use U-turn or Sludge Bomb against Hoopa-U, Mega Medicham, and Choice Specs Tapu Lele.
**Strong Wallbreakers**: Strong wallbreakers that can OHKO bulky Trick Room Fidgit place massive pressure on Fidgit to set up Trick Room effectively, as its teammates don't appreciate taking their attacks either. Some examples include Ash-Greninja, Choice Specs Volkraken, and Kyurem-B.
**Ground-types**: Ground-types like Colossoil, Landorus-T, Gliscor, and Zygarde hit Fidgit super effectively with their STAB moves. Colossoil can use Rebound to bounce Fidgit's entry hazards back, and given Trick Room attackers' general weakness to Ground-types moves, Fidgit worsens this weakness by giving them a mostly safe switch in.
**Other Faster Pokemon**: Pokemon like Greninja, Syclant, and Choice Scarf Volkraken can outspeed Fidgit and hit hard with their STAB moves. Krilowatt and Mega Pinsir can Speed tie with Fidgit and threaten it with Ice Beam and Earthquake, respectively.
**Bulky Pokemon**: Fidgit's low offensive presence leaves it unable to break past bulky Pokemon like Chansey or Ferrothorn. However, they are easy for Fidgit to use U-turn against and do not appreciate a stray Taunt.
[CREDITS]
- Written by: [[snake_rattler, 227784]]
- Quality checked by: [[cbrevan, 196588], [Mx, 298148], [Jordy, 395754]]
- Grammar checked by: [[The Dutch Plumberjack, 232216], [fleurdyleurse, 195877]]
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