Yonko7
Guns make you stupid. Duct tape makes you smart.
Hi everyone. I am relatively new to NU, and now with the round ending, and with Shadow Tag Gothitelle released, I feel that this team is not in tip-top shape. Also, right now I am in a battle rut, and can't seem to make a decent team.
This was my first serious NU team. I was browsing the NU analyses and saw that Braviary needed an update. To possibly test a LO set, or SubRoost set. I tried the SubRoost and it didn't work well with my team, or I didn't use it well; however, the Life Orb set worked wonders for me, and even better than the CB set. I wanted the core to be Duosion and Gurdurr paired with Braviary.
I peaked at 15th on the PS! ladder under the alt McAfee'swag. And now the ladder is a bit messed up.
****
Cradily @ Leftovers
Trait: Storm Drain
EVs: 252 HP / 252 Def / 4 SDef
Bold Nature
- Stealth Rock
- Giga Drain
- Recover
- Toxic
I am really surprised that Cradily isn't used more often, this prehistoric thing is awesome. Cradily was the last member on the team, and I tried everything from Golem to Seismitoad, and Cradily has worked very well, covering my Water-type weakness. On that note, a few players even tried using Water-type attacks, which proved fruitful since with Storm Drain Water-type attacks just raise its Special Attack. Cradily is a bulky tank on both sides, it can even take an Ice Beam from an unboosted Gorebyss! The EVs ensure that Cradily can take hits as well as possible. Stealth Rock is a necessity, as it damages many Pokemon for just switching in. Giga Drain is way better than Energy Ball, sure the damage output is lower, but Cradily is no offensive powerhouse, and the health replenished from Giga Drain is nice. Recover allows Cradily to take hits all day, as long as it avoids a Toxic. Cradily also has Toxic since Giga Drain is useless sometimes against certain Pokemon. I forwent Hidden Power Fire and Rock since Grass-types are handled well with Braviary and Emboar, and Flying-types Pokemon aren't too much trouble.
Duosion @ Eviolite
Trait: Magic Guard
EVs: 252 HP / 252 Def / 4 SDef
Bold Nature
- Calm Mind
- Psychic
- Hidden Power [Fighting]
- Recover
Ahh Duosion, usually left behind in favor of Gardevoir and Musharna. Duosion is one part of my core, which is a balanced offensive core. With Magic Guard, I can come in on Toxic usually thrown at Cradily, and it won't do anything courtesy of Magic Guard. Calm Mind helps Duosion become a real powerhouse, and hit things hit when it really gets going. I used Psychic and Hidden Power Fighting as my coverage, since opposing Psychic-types aren't much of a problem if I play with Skuntank right. Recover helps Duosion make up for lack of recovery, and lets me come in on powerful Fighting-type attacks.
Gurdurr @ Eviolite
Trait: Guts
EVs: 252 HP / 4 Atk / 252 Def
Adamant Nature
- Bulk Up
- Drain Punch
- Mach Punch
- Payback
I can't believe how underused Gurdurr is! Especially since he can take on most physical attacks, and health some health back with Drain Punch. Also, I used a more defensive spread, to be able to take on physical attackers better. Gurdurr also gives me valuable priority with Mach Punch, and also forms my "double priority" core with Skuntank. Bulk Up means that the longer Gurdurr stays out the harder it will be to beat him, unless the opponent targets his weaker Special Defense. Drain Punch is STAB, and heals Gurdurr back to health. Mach Punch is needed priortiy to take Linoone, Cinccino, or any rampant sweeper thats been weakened. I wanted Payback to be able to hit Ghost-types on the switch, and also by my large fear of Haunter.
Braviary @ Life Orb
Trait: Defiant
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Brave Bird
- Superpower
- U-turn
- Roost
Braviary one crazy bird, able to dish pain out like no other. I personally believe that this set is better than the Choice Band set, because it doesn't need as much support since it can heal itself with Roost. The EVs lets Braviary come into SR 4 times. With Life Orb Braviary has a needed power to 2KO some defensive threats; however, Braviary did get weakened a bit to quickly with LO, Brave Bird recoil, and SR around, but Roost has the surprise factor and healed it well. Superpower lets Braviary smash the stupid Normal-types and maim the Rock-types from walling me. Finally, I chose U-Turn rather than Return because I always liked scouting what the opponent would do once Braviary was one.
Skuntank @ Black Sludge
Trait: Aftermath
EVs: 252 Atk / 220 SpD / 36 Spe
Adamant Nature
- Pursuit
- Sucker Punch
- Taunt
- Crunch
I love this skunk right here. Skuntank is an awesome bulk trapper. My fear of SubDisable Haunter fueled choosing Skuntank, because of a checkmate position. With Pursuit, Sucker Punch, and Crunch Skuntank proved to be an excellent teammate especially with Gurdurr luring Ghost-types out. I like Taunt to cripple defensive Pokemon, and then force them to attack and take a Sucker Punch, or flee and take a Pursuit. Black Sludge is a good item for those stupid Trickers who think they're really smart. Aftermath is retribution to anyone who KOs Skuntank.
Emboar @ Choice Scarf
Trait: Blaze
EVs: 252 Atk / 4 Def / 252 Spd
Jolly Nature
- Flare Blitz
- Superpower
- Wild Charge
- Head Smash
I love Emboar, except that its way too slow! I'm surprised that I don't see more Choice Scarfed Emboar, although it is not too fast, even with Choice Scarf, but its fast enough. The Choice Band set lacks the Speed for my liking, and LO set is also too slow. Flare Blitz is a STAB that hurts anything not resist to it, and surprises many people who think their Pokemon is faster. Superpower is secondary STAB that I rarely use, but every now and then I hit a Normal-type Pokemon. Wild Charge is a coverage move that lets me hit Water-type Pokemon. Head Smash lets me hit Flying-and Fire-type Pokemon.
***
The biggest problem I had are fast Water-type with Ice Beam, such as ShellSmash Gorebyss.
I have other problems as well, such as Spike Stacking teams, but I can usually take advantage of the free turns while they are setting Spikes up.
This was my first serious NU team. I was browsing the NU analyses and saw that Braviary needed an update. To possibly test a LO set, or SubRoost set. I tried the SubRoost and it didn't work well with my team, or I didn't use it well; however, the Life Orb set worked wonders for me, and even better than the CB set. I wanted the core to be Duosion and Gurdurr paired with Braviary.
I peaked at 15th on the PS! ladder under the alt McAfee'swag. And now the ladder is a bit messed up.
****
Cradily @ Leftovers
Trait: Storm Drain
EVs: 252 HP / 252 Def / 4 SDef
Bold Nature
- Stealth Rock
- Giga Drain
- Recover
- Toxic
I am really surprised that Cradily isn't used more often, this prehistoric thing is awesome. Cradily was the last member on the team, and I tried everything from Golem to Seismitoad, and Cradily has worked very well, covering my Water-type weakness. On that note, a few players even tried using Water-type attacks, which proved fruitful since with Storm Drain Water-type attacks just raise its Special Attack. Cradily is a bulky tank on both sides, it can even take an Ice Beam from an unboosted Gorebyss! The EVs ensure that Cradily can take hits as well as possible. Stealth Rock is a necessity, as it damages many Pokemon for just switching in. Giga Drain is way better than Energy Ball, sure the damage output is lower, but Cradily is no offensive powerhouse, and the health replenished from Giga Drain is nice. Recover allows Cradily to take hits all day, as long as it avoids a Toxic. Cradily also has Toxic since Giga Drain is useless sometimes against certain Pokemon. I forwent Hidden Power Fire and Rock since Grass-types are handled well with Braviary and Emboar, and Flying-types Pokemon aren't too much trouble.
Duosion @ Eviolite
Trait: Magic Guard
EVs: 252 HP / 252 Def / 4 SDef
Bold Nature
- Calm Mind
- Psychic
- Hidden Power [Fighting]
- Recover
Ahh Duosion, usually left behind in favor of Gardevoir and Musharna. Duosion is one part of my core, which is a balanced offensive core. With Magic Guard, I can come in on Toxic usually thrown at Cradily, and it won't do anything courtesy of Magic Guard. Calm Mind helps Duosion become a real powerhouse, and hit things hit when it really gets going. I used Psychic and Hidden Power Fighting as my coverage, since opposing Psychic-types aren't much of a problem if I play with Skuntank right. Recover helps Duosion make up for lack of recovery, and lets me come in on powerful Fighting-type attacks.
Gurdurr @ Eviolite
Trait: Guts
EVs: 252 HP / 4 Atk / 252 Def
Adamant Nature
- Bulk Up
- Drain Punch
- Mach Punch
- Payback
I can't believe how underused Gurdurr is! Especially since he can take on most physical attacks, and health some health back with Drain Punch. Also, I used a more defensive spread, to be able to take on physical attackers better. Gurdurr also gives me valuable priority with Mach Punch, and also forms my "double priority" core with Skuntank. Bulk Up means that the longer Gurdurr stays out the harder it will be to beat him, unless the opponent targets his weaker Special Defense. Drain Punch is STAB, and heals Gurdurr back to health. Mach Punch is needed priortiy to take Linoone, Cinccino, or any rampant sweeper thats been weakened. I wanted Payback to be able to hit Ghost-types on the switch, and also by my large fear of Haunter.
Braviary @ Life Orb
Trait: Defiant
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Brave Bird
- Superpower
- U-turn
- Roost
Braviary one crazy bird, able to dish pain out like no other. I personally believe that this set is better than the Choice Band set, because it doesn't need as much support since it can heal itself with Roost. The EVs lets Braviary come into SR 4 times. With Life Orb Braviary has a needed power to 2KO some defensive threats; however, Braviary did get weakened a bit to quickly with LO, Brave Bird recoil, and SR around, but Roost has the surprise factor and healed it well. Superpower lets Braviary smash the stupid Normal-types and maim the Rock-types from walling me. Finally, I chose U-Turn rather than Return because I always liked scouting what the opponent would do once Braviary was one.
Skuntank @ Black Sludge
Trait: Aftermath
EVs: 252 Atk / 220 SpD / 36 Spe
Adamant Nature
- Pursuit
- Sucker Punch
- Taunt
- Crunch
I love this skunk right here. Skuntank is an awesome bulk trapper. My fear of SubDisable Haunter fueled choosing Skuntank, because of a checkmate position. With Pursuit, Sucker Punch, and Crunch Skuntank proved to be an excellent teammate especially with Gurdurr luring Ghost-types out. I like Taunt to cripple defensive Pokemon, and then force them to attack and take a Sucker Punch, or flee and take a Pursuit. Black Sludge is a good item for those stupid Trickers who think they're really smart. Aftermath is retribution to anyone who KOs Skuntank.
Emboar @ Choice Scarf
Trait: Blaze
EVs: 252 Atk / 4 Def / 252 Spd
Jolly Nature
- Flare Blitz
- Superpower
- Wild Charge
- Head Smash
I love Emboar, except that its way too slow! I'm surprised that I don't see more Choice Scarfed Emboar, although it is not too fast, even with Choice Scarf, but its fast enough. The Choice Band set lacks the Speed for my liking, and LO set is also too slow. Flare Blitz is a STAB that hurts anything not resist to it, and surprises many people who think their Pokemon is faster. Superpower is secondary STAB that I rarely use, but every now and then I hit a Normal-type Pokemon. Wild Charge is a coverage move that lets me hit Water-type Pokemon. Head Smash lets me hit Flying-and Fire-type Pokemon.
***
The biggest problem I had are fast Water-type with Ice Beam, such as ShellSmash Gorebyss.
I have other problems as well, such as Spike Stacking teams, but I can usually take advantage of the free turns while they are setting Spikes up.