It's been a while now since the banning of 'mence but there are still people a bit annoyed. My opinion? Who cares? Dragonite > Salamence. This RMT is built around a bulky DD Dragonite.
CHANGES IN BOLD
What kind of Dragonite based team doesn't have the cute orange beast in it. I chose the Bulky DD set with a Lum Berry
Magnezone is an amazing partner for Dragonite. Together they resist every type in the game and Magnezone traps those pesky steel types.
Despite the amazing core of 'zone and 'nite, Edge-Quakers were still a huge threat and I still lacked Stealth Rock. Swampert plugged many holes and filled the job as a sturdy wall/Phazer.
I needed a spinner, a TSer and hopefully someone who could through in a screen. The amazingly bulky Forretress sprung to mind.
I still needed someone to take care of bulky waters, especially Swampert. grass types are an obvious choice. Ive never tried it out so I gave Shaymin a chance.
Finally a scarfer and a somewhat stall breaker (Trick) I threw in a choice Scarf Rotom-H.
This team left me with some big hole to patch up and my lead wasnt doing anything. My team changed to:
I changed shaymin to the freaking awesome Spore-Punch Breloom and switched Forretress out for a lead Machamp. This was working OK, and I decided to test out another posters comments.
My final team was this with a Choice Band Azelf Anti-Lead. Works even better than Machamp!!
Azelf @ Choice Band
Ability: Levitate
EVs: 24 HP/232 Atk/252 Spd
Jolly nature (+Spd,-SpAtk)
- Explosion
- Ice Punch
- U-turn
- Zen Headbutt
Just imagine a lead Machamp powered Pokemon, where your opponent thinks your a SR lead. Sure, it doesnt have the whole confusion hax thing, but the moves are insanely powerful.
U-Turn is used all the time, switching to an appropriate counter, sometimes doing upwards of 50% to frailer leads.
Ice Punch is mainly for Roserade, but can clean out grass types later in the game as these cause big problems for old Swampy.
Zen Headbutt is a good STAB (I've been lucky with the accuracy so far)
Explosion, take a guess, kills stuff. To explain the power of CB Explosion, it OHKOs standard Heatran.
VS Other Leads. (taken straight from Faladran's post)
Azelf
Opposing Azelf leads are often of the Colbur Berry variant these days, which is very fortunate for you. Colbur Azelf leads only run 216 speed EVs, meaning you can OHKO with U-turn. In the event that you are actually matched up against a Focus Sash Azelf, simply U-turn out to Rotom to finish it off.
Machamp
Zen Headbutt will OHKO with the help of Choice Band, netting you an early advantage in the match.
Aerodactyl
U-Turn to Rotom to break its sash, then use Thunderbolt to outspeed and KO it. If it attempts to use Taunt on the first turn, you may even be able to take it down without it getting Stealth Rock up.
Metagross
Explosion has a good chance to OHKO. However, you can also just U-turn out to Swampert to threaten it and get Stealth Rock up yourself.
Swampert
Explosion will OHKO, taking it out before it sets up Stealth Rock.
Infernape
Zen Headbutt will 2HKO, taking into account the use of Focus Sash. However, Infernape leads carry Fake Out, so you could also switch to Rotom for the immunity to Normal-type attacks.
Heatran
A Choice Band Explosion is actually powerful enough to OHKO Heatran, often giving you an early surprise kill.
Jirachi
Switch to Swampert. Jirachi leads tend to use Choice Scarf and will usually go for the Iron Head 2HKO against Azelf, so Swampert will be able to take the attacks easily and set up Stealth Rock.
Roserade
Ice Punch twice for the 2HKO. Since Azelf typically carries Taunt, better Roserade players may not even attempt to use Sleep Powder.
Hippowdon
Explosion will OHKO, taking out a very useful member of typical stall teams.
Starmie
U-Turn does 97.7% - 115.3%, a good chance to OHKO. The speed tie is problematic, however, as Starmie may be able to outpace and beat you.
Dragonite
Ice Punch right away, hitting hard with a 4x super-effective attack boosted by Choice Band.
Gliscor
Same as Dragonite.
Tyranitar
Explosion will deal heavy damage, but U-turning to Swampert is probably the best course of action. Swampert walls Tyranitar handily, and lead Tyranitar rarely carries Pursuit; therefore, you can hit it hard with a super-effective move.
Skarmory
Skarmory leads typically switch out in fear of Taunt or Fire Blast, meaning you can use U-turn to maintain offensive momentum and scout their switch-in. This is even better if they switch to a Tyranitar, as it will take heavy damage from a Choice Band U-turn.
Forretress
Same as Skarmory.
Dragonite (M) @ Lum Berry
Ability: Inner Focus
EVs: 252 HP/52 Atk/204 Spd
Adamant nature (+Atk,-SpAtk)
- Dragon Dance
- Earthquake
- Outrage
- Flamethrower
Oh the love for this Pokémon. It's a true beast. I mean, Its like a Salamence that can survive a single hit =0. That does sound broken...
Anyways, on to the analysis. When combined with Light Screen, a single Ice Beam isn't a big deal. Physical ice attacks are extremely uncommon so I don't worry much at all. This set sets up on many Pokemon. Blissey can TWave once as you DD and then proceed to get destroyed by +1 Outrage. Earthquake gives beautiful neutral coverage. Flamethrower will 2HKO Physically defensive Skarmory and 3HKO Specially defensive sets while getting the KO on CB Scizor (which can't OHKO Dragonite with Bullet Punch)
Magnezone @ Leftovers
Ability: Magnet Pull
EVs: 40 Atk/216 Spd/252 SpAtk
Naive nature (+Spd,-SpDef)
- Explosion
- Hidden Power (Grass)
- Substitute
- Thunderbolt
Magnezone! An extremely standard set takes care of most of your basic steel problems. HP Grass gives a second Swampert killing attack and just generally kicks ass. TBolt is for powerful STAB, Substitute is to set up on things such an CB Scizor BP. Explosion just, kill stuff.
Swampert (F) @ Leftovers
Ability: Torrent
EVs: 240 HP/216 Def/52 SpDef
Relaxed nature (+Def,-Spd)
- Earthquake
- Ice Beam
- Roar
- Stealth Rock
Swampert brings back memories. Mudkip was my first real Pokémon (blue didn't save) and I certainly haven't considered looking back. So easy to set up SR on the switch and then safely go to whatever else. Roar gives me a hope against set up sweepers. EQ really scares fire types that kill my lead and Ice beam compliments it nicely, catching Pokemon such as Flygon.
Rotom-h @ Choice Scarf
Ability: Levitate
EVs: 4 HP/252 Spd/252 SpAtk
Timid nature (+Spd,-Atk)
- Overheat
- Shadow Ball
- Thunderbolt
- Trick
This is a really reliable Pokemon. Checks water types and provides a secondary steel killer. Shadow Ball and Thunderbolt are great STAB and Trick ruins almost any blind switch.Scizor will come in ready to pursuit and just eat a few TBolts or get destroyed by an overheat.
Breloom (M) @ Toxic Orb
Ability: Poison Heal
EVs: 12 HP/252 Atk/244 Spd
Adamant nature (+Atk,-SpAtk)
- Focus Punch
- Seed Bomb
- Spore
- Substitute
A very standard Spore-Sub-Punch set that just wrecks stuff. Breloom is my MVP by a long way. If it killing sleeping foes isnt enough, it gives Dragonite time to set up multiple DDs (+2 is GG if they dont have priority)
Spore is the crux of this set, sleeping stuff which supports the entire team.
Substitute provides easy Focus Punching and is easy to set up on sleeping pokemon
Focus Punch hits like a truck, and it is easy to Sub after you sleep something.
Seed Bomb provides secondary STAB.
This team is now doing pretty well, winning about 70% of matches (keep in mind my low CRE) but i still have some problems. Breloom is probably by biggest problem but my entire team is invulable. If someone can find something to do (IDK what) it would be helpful but thanks to those raters who have picked this team up out of the dirt.
Thanks for bothering to read this and get back to me with some helpful replies.
Waffles
CHANGES IN BOLD
---TEAM BUILDING PROCESS---
What kind of Dragonite based team doesn't have the cute orange beast in it. I chose the Bulky DD set with a Lum Berry
Magnezone is an amazing partner for Dragonite. Together they resist every type in the game and Magnezone traps those pesky steel types.
Despite the amazing core of 'zone and 'nite, Edge-Quakers were still a huge threat and I still lacked Stealth Rock. Swampert plugged many holes and filled the job as a sturdy wall/Phazer.
I needed a spinner, a TSer and hopefully someone who could through in a screen. The amazingly bulky Forretress sprung to mind.
I still needed someone to take care of bulky waters, especially Swampert. grass types are an obvious choice. Ive never tried it out so I gave Shaymin a chance.
Finally a scarfer and a somewhat stall breaker (Trick) I threw in a choice Scarf Rotom-H.
This team left me with some big hole to patch up and my lead wasnt doing anything. My team changed to:
I changed shaymin to the freaking awesome Spore-Punch Breloom and switched Forretress out for a lead Machamp. This was working OK, and I decided to test out another posters comments.
My final team was this with a Choice Band Azelf Anti-Lead. Works even better than Machamp!!
---THE TEAM IN DETAIL---
Azelf @ Choice Band
Ability: Levitate
EVs: 24 HP/232 Atk/252 Spd
Jolly nature (+Spd,-SpAtk)
- Explosion
- Ice Punch
- U-turn
- Zen Headbutt
Just imagine a lead Machamp powered Pokemon, where your opponent thinks your a SR lead. Sure, it doesnt have the whole confusion hax thing, but the moves are insanely powerful.
U-Turn is used all the time, switching to an appropriate counter, sometimes doing upwards of 50% to frailer leads.
Ice Punch is mainly for Roserade, but can clean out grass types later in the game as these cause big problems for old Swampy.
Zen Headbutt is a good STAB (I've been lucky with the accuracy so far)
Explosion, take a guess, kills stuff. To explain the power of CB Explosion, it OHKOs standard Heatran.
VS Other Leads. (taken straight from Faladran's post)
Opposing Azelf leads are often of the Colbur Berry variant these days, which is very fortunate for you. Colbur Azelf leads only run 216 speed EVs, meaning you can OHKO with U-turn. In the event that you are actually matched up against a Focus Sash Azelf, simply U-turn out to Rotom to finish it off.
Zen Headbutt will OHKO with the help of Choice Band, netting you an early advantage in the match.
U-Turn to Rotom to break its sash, then use Thunderbolt to outspeed and KO it. If it attempts to use Taunt on the first turn, you may even be able to take it down without it getting Stealth Rock up.
Explosion has a good chance to OHKO. However, you can also just U-turn out to Swampert to threaten it and get Stealth Rock up yourself.
Explosion will OHKO, taking it out before it sets up Stealth Rock.
Zen Headbutt will 2HKO, taking into account the use of Focus Sash. However, Infernape leads carry Fake Out, so you could also switch to Rotom for the immunity to Normal-type attacks.
A Choice Band Explosion is actually powerful enough to OHKO Heatran, often giving you an early surprise kill.
Switch to Swampert. Jirachi leads tend to use Choice Scarf and will usually go for the Iron Head 2HKO against Azelf, so Swampert will be able to take the attacks easily and set up Stealth Rock.
Ice Punch twice for the 2HKO. Since Azelf typically carries Taunt, better Roserade players may not even attempt to use Sleep Powder.
Explosion will OHKO, taking out a very useful member of typical stall teams.
U-Turn does 97.7% - 115.3%, a good chance to OHKO. The speed tie is problematic, however, as Starmie may be able to outpace and beat you.
Ice Punch right away, hitting hard with a 4x super-effective attack boosted by Choice Band.
Same as Dragonite.
Explosion will deal heavy damage, but U-turning to Swampert is probably the best course of action. Swampert walls Tyranitar handily, and lead Tyranitar rarely carries Pursuit; therefore, you can hit it hard with a super-effective move.
Skarmory leads typically switch out in fear of Taunt or Fire Blast, meaning you can use U-turn to maintain offensive momentum and scout their switch-in. This is even better if they switch to a Tyranitar, as it will take heavy damage from a Choice Band U-turn.
Same as Skarmory.
Dragonite (M) @ Lum Berry
Ability: Inner Focus
EVs: 252 HP/52 Atk/204 Spd
Adamant nature (+Atk,-SpAtk)
- Dragon Dance
- Earthquake
- Outrage
- Flamethrower
Oh the love for this Pokémon. It's a true beast. I mean, Its like a Salamence that can survive a single hit =0. That does sound broken...
Anyways, on to the analysis. When combined with Light Screen, a single Ice Beam isn't a big deal. Physical ice attacks are extremely uncommon so I don't worry much at all. This set sets up on many Pokemon. Blissey can TWave once as you DD and then proceed to get destroyed by +1 Outrage. Earthquake gives beautiful neutral coverage. Flamethrower will 2HKO Physically defensive Skarmory and 3HKO Specially defensive sets while getting the KO on CB Scizor (which can't OHKO Dragonite with Bullet Punch)
Magnezone @ Leftovers
Ability: Magnet Pull
EVs: 40 Atk/216 Spd/252 SpAtk
Naive nature (+Spd,-SpDef)
- Explosion
- Hidden Power (Grass)
- Substitute
- Thunderbolt
Magnezone! An extremely standard set takes care of most of your basic steel problems. HP Grass gives a second Swampert killing attack and just generally kicks ass. TBolt is for powerful STAB, Substitute is to set up on things such an CB Scizor BP. Explosion just, kill stuff.
Swampert (F) @ Leftovers
Ability: Torrent
EVs: 240 HP/216 Def/52 SpDef
Relaxed nature (+Def,-Spd)
- Earthquake
- Ice Beam
- Roar
- Stealth Rock
Swampert brings back memories. Mudkip was my first real Pokémon (blue didn't save) and I certainly haven't considered looking back. So easy to set up SR on the switch and then safely go to whatever else. Roar gives me a hope against set up sweepers. EQ really scares fire types that kill my lead and Ice beam compliments it nicely, catching Pokemon such as Flygon.
Rotom-h @ Choice Scarf
Ability: Levitate
EVs: 4 HP/252 Spd/252 SpAtk
Timid nature (+Spd,-Atk)
- Overheat
- Shadow Ball
- Thunderbolt
- Trick
This is a really reliable Pokemon. Checks water types and provides a secondary steel killer. Shadow Ball and Thunderbolt are great STAB and Trick ruins almost any blind switch.Scizor will come in ready to pursuit and just eat a few TBolts or get destroyed by an overheat.
Breloom (M) @ Toxic Orb
Ability: Poison Heal
EVs: 12 HP/252 Atk/244 Spd
Adamant nature (+Atk,-SpAtk)
- Focus Punch
- Seed Bomb
- Spore
- Substitute
A very standard Spore-Sub-Punch set that just wrecks stuff. Breloom is my MVP by a long way. If it killing sleeping foes isnt enough, it gives Dragonite time to set up multiple DDs (+2 is GG if they dont have priority)
Spore is the crux of this set, sleeping stuff which supports the entire team.
Substitute provides easy Focus Punching and is easy to set up on sleeping pokemon
Focus Punch hits like a truck, and it is easy to Sub after you sleep something.
Seed Bomb provides secondary STAB.
This team is now doing pretty well, winning about 70% of matches (keep in mind my low CRE) but i still have some problems. Breloom is probably by biggest problem but my entire team is invulable. If someone can find something to do (IDK what) it would be helpful but thanks to those raters who have picked this team up out of the dirt.
Thanks for bothering to read this and get back to me with some helpful replies.
Waffles