Overview:
After playing this tier for around a year and wondering where my favorite Quiver Dancer was, I made a team. It's been doing pretty well on the mid ladder (~1500), but I've been getting smacked around by some threats, and was looking for some help on the forums! Feel free to try the team out!
Volcarona @ Buginium Z
Ability: Flame Body
EVs: 248 HP / 124 Def / 136 Spe
Timid Nature
IVs: 0 Atk
- Quiver Dance
- Bug Buzz
- Flamethrower
- Roost
In a meta where lots of special walls are created to resist the power of Ash-Greninja, Roost QD Volcarona is really strong. You can switch in on Tangrowth, Bulu, and Ferro basically for free if rocks are off the field and get a free QD or attack. Roost gives you longevity and allows you to switch in on Tangrowth and Ferro even with rocks up. After 1 QD, you outspeed Mega Alakazam, and pretty much every other non-scarfer in the meta game. At +2, Savage Spin Out has a 37.5% chance to kill AV Ttar without rocks. Flame body is nice insurance against physical sweepers, and the burn can completely shut down a sweep. Really strong set, can frequently solo teams at lower ELO. Just watch out for status.
Medicham-Mega @ Medichamite
Ability: Pure Power
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- High Jump Kick
- Psycho Cut
- Fake Out
- Ice Punch
This spot was initially Mega-Mawile, but I realized that I had a pretty big Heatran weakness, so I switched it Mega-Medicham. M-Medi allows you to have one of the strongest wall breakers in the tier. High Jump Kick is incredibly strong, and hits Heatran and Ttar for SE damage while destroying most things that take it neutrally. I run Psycho Cut so that I have a STAB move that doesn't miss, and it doesn't make contact so there's no chance for getting hit by Static from Zapdos. It still kills defensive Amoonguss, has a 94% chance to kill spdef pex after rocks, and a 62.5% chance to kill defensive Mega-Venusaur after rocks. The higher crit rate is also nice. I ran Jolly because this team actually has a pretty significant weakness to other Mega-Medicham, and being able to outspeed Adamant variants or risking a speed tie at worst is one of the ways that I deal with this weakness.
Kartana @ Choice Scarf
Ability: Beast Boost
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Leaf Blade
- Knock Off
- Sacred Sword
- Defog
Kartana is the 3rd member of the team. Scarf-Kartana is one of the fastest scarfers in the OU tier. Set is pretty standard, Leaf Blade for STAB, Knock Off to cripple switch ins, Sacred Sword for the nice coverage. Running defog to support Volcarona and keep rocks off the field. Provides a secondary cleaner for the team as well, out-speeding pretty much everything in the tier. Since most of the switch ins to Kartana are bulky Grasses and Steels, Volcarona gets free switch ins. Kartana also baits out a lot of Hidden Power Fires, which bulky Volcarona can easily switch into.
Tornadus-Therian @ Rocky Helmet
Ability: Regenerator
EVs: 252 HP / 4 SpA / 252 Spe
Timid Nature
- U-turn
- Hurricane
- Taunt
- Defog
Tornadus-T, a Pokemon that I'm sure would be Uber if Hurricane never missed. This unkillable beast provides additional defog support to Volcarona. U-Turn allows momentum gain, Hurricane for STAB, Taunt to prevent hazards and status from being thrown off. I was running Knock Off over U-turn, but I found myself frequently stuck losing momentum against offensive teams. Knock Off made my match up versus stall better, but Volcarona and Medicham have tended to be good enough. Rocky Helmet lets me get that nice chip on mons trying to get some momentum on me. Torn forms a strong core with Kartana, and gives me additional speed control.
Gastrodon @ Leftovers
Ability: Storm Drain
EVs: 248 HP / 8 Def / 252 SpD
Sassy Nature
- Scald
- Earthquake
- Recover
- Toxic
Gastrodon gives me a really strong Special Wall. Gastro lets me stop volt switches, Tornadus-T, and hard-counters Electric types that aren't running HP Grass. Gastro can easily switch in on these threats and heal back up with Recover. It can also throw off Toxic to hit opponents with status or fish for a burn with Scald. Gastro baits in a lot of the same stuff as Kartana in terms of Grass type answers and can hit them with a Toxic to help Kartana in the future, and can allow Volcarona to come in on the 4x resisted Grass type attack.
Ferrothorn @ Leftovers
Ability: Iron Barbs
EVs: 252 HP / 4 Atk / 252 Def
Impish Nature
- Leech Seed
- Stealth Rock
- Power Whip
- Knock Off
Ferrothorn lets me set up Hazards, while having a primary switch in against Greninja, Koko, and other things. Ferro also gives me a way to deal with Lando-T, and opponents can't be completely unpunished if they bring in Zygarde. I really needed hazards on the team, and Ferrothorn seemed like a pretty reasonable option. Ferro also lets me absorb Toxic from the other team.
This team has a few really bad problems to deal with. Hawlucha after an SD OHKOs the whole team with acrobatics and HJK. Mega-Mawile after an SD destroys this team as well. Only Ferrothorn can take a hit at +2, and can't really do very much back. Mega Pinsir also destroys this team, but Gastrodon can take a neutral hit and Toxic it in return. Zapdos is difficult for this team to break, but it can be done with a combination of rocks and Volcarona or Ice Punch.
Gastrodon @ Leftovers
Ability: Storm Drain
EVs: 248 HP / 8 Def / 252 SpD
Sassy Nature
- Scald
- Earthquake
- Recover
- Toxic
Ferrothorn @ Leftovers
Ability: Iron Barbs
EVs: 252 HP / 4 Atk / 252 Def
Impish Nature
- Leech Seed
- Stealth Rock
- Power Whip
- Knock Off
Medicham-Mega @ Medichamite
Ability: Pure Power
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- High Jump Kick
- Psycho Cut
- Fake Out
- Ice Punch
Volcarona @ Buginium Z
Ability: Flame Body
EVs: 248 HP / 124 Def / 136 Spe
Timid Nature
IVs: 0 Atk
- Quiver Dance
- Bug Buzz
- Flamethrower
- Roost
Kartana @ Choice Scarf
Ability: Beast Boost
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Leaf Blade
- Knock Off
- Sacred Sword
- Defog
Tornadus-Therian @ Rocky Helmet
Ability: Regenerator
EVs: 252 HP / 4 SpA / 252 Spe
Timid Nature
- U-turn
- Hurricane
- Taunt
- Defog
Ability: Storm Drain
EVs: 248 HP / 8 Def / 252 SpD
Sassy Nature
- Scald
- Earthquake
- Recover
- Toxic
Ferrothorn @ Leftovers
Ability: Iron Barbs
EVs: 252 HP / 4 Atk / 252 Def
Impish Nature
- Leech Seed
- Stealth Rock
- Power Whip
- Knock Off
Medicham-Mega @ Medichamite
Ability: Pure Power
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- High Jump Kick
- Psycho Cut
- Fake Out
- Ice Punch
Volcarona @ Buginium Z
Ability: Flame Body
EVs: 248 HP / 124 Def / 136 Spe
Timid Nature
IVs: 0 Atk
- Quiver Dance
- Bug Buzz
- Flamethrower
- Roost
Kartana @ Choice Scarf
Ability: Beast Boost
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Leaf Blade
- Knock Off
- Sacred Sword
- Defog
Tornadus-Therian @ Rocky Helmet
Ability: Regenerator
EVs: 252 HP / 4 SpA / 252 Spe
Timid Nature
- U-turn
- Hurricane
- Taunt
- Defog
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