Pet Mod Fusion Evolution Rarely Used | Closure

AquaticPanic

Intentional Femboy Penguin
is a Community Leaderis a Community Contributor
Community Leader
Alright, here's the juice!

dna.png


TOXISLASH-ALOLA
:swsh/toxicroak::swsh/sandslash-alola:

79 / 103 / 92 / 55 / 65 / 95
Toxin Rush - User's contact moves have a 30% Poison chance, 60% under Hail.


TENTATERRA
:swsh/tentacruel::swsh/torterra:

87 / 89 / 85 / 89 / 102 / 78
Liquid Armor - Effects of Liquid Ooze and Shell Armor.


MINIMIE-CORE
:ss/minior-green::ss/minior-blue::ss/minior-indigo::bw/starmie::ss/minior::ss/minior-orange::ss/minior-yellow:

80 / 90 / 75 / 105 / 75 / 120 [Core]
80 / 75 / 90 / 75 / 105 / 60 [Meteor]
Bombshell - Analytic effects. Transforms into Core form when moving last or if the opponent switches. Transforms into Meteor at the end of each turn.


TSARANT
:swsh/tsareena::swsh/durant:

65 / 115 / 115 / 50 / 75 / 100
Eusocial - This Pokemon and its allies are protected from opposing priority moves. This Pokemon's priority moves have 1.5x power.


GOLEVISH-ALOLA
:swsh/dracovish::swsh/golem-alola:

100 / 110 / 123 / 62 / 75 / 60
Terabyte - This Pokemon's Bite moves become Electric type.

Toxislash-Alola: 6
Golevish-Alola: 6

Minimie: 5
Tentaterra: 5
Tsarant: 5

Greedpuff: 4

Weezking-Galar: 3
Ludinite: 3
Scoliape: 3

Zapfarig-Galar: 2
Digalith: 2
Poipeops: 2
Decidrio: 2
Marshmite: 2
Specsimian: 2
Dragotuff: 2
Steelvile: 2
Mr. Luna: 2

Braverior: 1
Birdorus: 1
Solklang: 1
Skunkoetta: 1
Ariagross: 1
Hippocosta: 1
Duracar: 1
Claydozolt: 1
Mamotrio: 1
Yveblast: 1
Lycanant-Midnight: 1
Qwilslash-Alola: 1
Celoctilla: 1
Kyurrim: 1
Toxitres: 1
Skunzolt: 1
Mamogoon: 1
Moltjourner-Galar: 1
Scoliserker: 1
Mr.Luna: 1
Pyukeleki: 1
Tentamence: 1
Skargalge: 1



LCs

:croagunk::sandshrew-alola:
Croagshrew-Alola

49 / 68 / 65 / 35 / 37 / 65
Toxin Rush


:tentacool::turtwig:
Tentatwig

47 / 54 / 49 / 59 / 77 / 50
Liquid Armor


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But wait, there's more! Alongside the above winners, council has also decided to do the following Balance Adjustments:

togetops.png

82 / 110 / 93 / 52 / 76 / 90 ---> 65 / 120 / 85 / 55 / 75 / 100
Motor Drive ---> Motor Overdrive: If hit by an Electric move, +2 Speed; Electric Immunity.

Togetops has not been seen as relevant for a while. As an early submission, it simply fell to powercreep as the metagame advanced and introduced fusions with better stats. Its reshuffling greatly increases its offensive capabilities and turns it into a respectable choice as an offensive Water.



vishitomb.png

75 / 97 / 108 / 97 / 108 / 45 ---> 70 / 97 / 108 / 97 / 108 / 50
Downpour ---> Cold Pressor: Effects of Pressure and Slush Rush.

As a defensive mon, Vishitomb was going nowhere. Its bulk was not good enough for a mon whose only means of recovery is passive, and as a bulky Ghost, new rivals entered the scene later on as Dusking and Cofazor dropped. We realised that there wasn't really any worthwile way to improve its defensive roles, so instead we are shifting it to a Hail Abuser to pair with Tapu Pilo, slightly shifting its stats to help with its initially low Speed.


trapeino.png

Tiger Pit: This Pokemon prevents adjacent foes from choosing to switch unless they are airborne. This Pokemon has 0.8x accuracy against airborne foes. ---> Tiger Pit: This Pokemon prevents adjacent foes from choosing to switch unless they are airborne. This Pokémon has 0.8x accuracy against Pokémon who aren't trapped, but 1.5x Attack against Pokémon who are trapped.

In a nutshell, we are just making Trapeino more nuclear. While the intent behind Trapeino is great, its currently rather not very useful as it often fails to KO its opponent before being KOd itself. Its a very straightforward buff so there isn't much to say here.


litleesect.png

75 / 85 / 80 / 100 / 75 / 105 ---> 70 / 90 / 80 / 100 / 75 / 95
Grim Neigh ---> Proud Pounce: Upon KOing an opponent, gains +1 Atk and +1 Sp Atk

This buff is essentially attempting to encourage Shift Gear sets for Litleesect. Special had struggled a lot in the past and having the option to snowball much easier now really helps it. Its new ability also allows it to run mixed coverage to hit some specific targets; most notably stoped by bulky Fire and Water types.


hawlazzle.png

74 / 78 / 70 / 107 / 81 / 118 ---> 75 / 95 / 70 / 95 / 70 / 120
Toxic Play ---> Deadly Deft: Effects of Corrosion + Limber.

Hawlazzle was originally made as a wallbreaker, with Corrosion to Toxic Steels and Mold Breaker to break past bulky Magic Bouncers. However, it has failed at its role and eventually dropped here to RU, where there are significantly less ways it can abuse Mold Breaker with. This rework gives it two important tools in physical sets being somewhat viable with Swords/Dragon Dance + real STAB in Brave Bird, and secondly, a much more meta-specific niche in being immune to Earth power, resisting Draining Kiss and nullifying Nuzzle, making it an anti-meta pick against metagame king Hatterune.


rotokyu-disguise.png

55 / 85 / 80 / 85 / 95 / 96 ---> 62 / 70 / 81 / 92 / 95 / 96

Another fairly straightforward buff, Rotokyu simply was falling behind a little bit so it gets a fairly small buff to itself.


dna.png

And with that, we move on to a discussion phase! Between the winners and the reworked mons, there is a lot to go over, so please be sure to let us know your takes on the latest metagame update. After that, we will begin Slate 15, which, as usual, will be a drop slate. More on that once Slate 15 starts.

After slate 15 ends, we will enter our final Submission Phase as slate 16. In other words, Slate 16 will be the final slate of Fusion Evolution Rarely Used. With a fairly functional metagame that is largely developed and has nearly 90 fusions to use, we feel its about time we wrap things up and start thinking of another Fusion Meta. I make no promisses about when NU will come, but if all goes well, shouldn't be too long after RU ends.

With all that said, discuss away!
 
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nobody dropped thoughts so i will

:toxicroak::sandslash-alola: mod privilege moment. mon is mid and the concept has been discussed to the bone before. not sure why it was so appealing now when it wasn't before (kidding. i know exactly why)

:tentacruel::torterra: love this guy. adds some nice diversity to our grounds and trolls hatt epic style. still way worse than hatt until we nerf it tho lmaooo

:minior::starmie: thanks all :)
clicks scald and does a million. essentially aegislash but cooler and less degen. run smash if you are insane

:tsareena::durant: not much to say here. it does what it was made to do. next

:golem::dracovish: awesome mon. everyone loves it, sprite is banging, concept is hilarious. hope to god it'll be good, and an electric/dragon that doesn't feed to hatt is a good sign.

don't see anything too outstanding on the balance changes. togetops makes me sad but i understand it, vishi is kinda ew considering our meta's take on weather but again i get it, trapeino is perfect (probably still niche tho lmaoooo), litlee is still :yawn:, rotokyu exists and hawlazzle is just... can y'all please just nerf hatt lmfao. mon runs rock slide anyway so your yee yee ass counter aint doin shit

this slate was better than the last few and i have high hopes for the next drop slate. hopefully we can end on a high note
 
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AquaticPanic

Intentional Femboy Penguin
is a Community Leaderis a Community Contributor
Community Leader
Slate 15 - MORE UU Drops!

In this Drop Slate, we will be dropping Pokémon from FEUU and FEOU into FERU.
Once again: Voting phase for these will be like Slate 5's votes. Rather than voting for 6 of them you wish to be dropped, each fusion will instead be voted for separately. Your voting options for them, regarding drops, are Yes, No, and Yes, but nerfed/reworked (Preferably stating what change you'd like to see).

With that out of the way, here are our candidates! You have 3 days to discuss these before Voting Phase starts.


Pigapullt
pigapult.png


89 / 116 / 65 / 95 / 65 / 118
Inthicktrator - This Pokemon's moves ignore substitutes, foe's Reflect/Light Screen/Safeguard/Mist/Aurora Veil, and foe's ability-based resistances.


Eternabat
eternabat.png


103 / 73 / 73 / 118 / 73 / 106
Concussion - While this Pokémon is active, opponent's items have no effect.


Goatitar + Mega
goatitar.png


121 / 122 / 93 / 96 / 103 / 69
Grassy Stream - On switch-in, this Pokemon sets Grassy Surge. This Pokemon's Defense is 1.5x under Sandstorm.


goatitar-mega.png


121 / 152 / 133 / 96 / 123 / 79
Sand Stream - Summons Sandstorm on switch in.


Dragontler
dragontler.png


85 / 125 / 80 / 95 / 85 / 100
Multi Antler - Upon switch-in or at full HP, damage taken from attacks is halved.


Snortine
snortine.png


130 / 80 / 70 / 90 / 130 / 51
Status Absorption - Effects of Immunity and Water Veil.


Altarizard
altarizard.png


80 / 81 / 84 / 100 / 105 / 101
Weather Power - If a weather is active, 1.5x Sp Atk, loses 1/8 HP per turn under weather.


Serpanadel
serpanadel.png


79 / 89 / 89 / 101 / 89 / 127
Contrary Boost - This Pokémon's stat changes are reversed if it attacks and KOs another Pokémon.


Swannamence
swannamence.png


85 / 111 / 81 / 98 / 81 / 119
Pecking Order - On switch-in, this Pokémon lowers adjecent opponent's Defense by one stage.


Monferpa-Unbound
monfernpa-unbound.png


75 / 130 / 58 / 125 / 95 / 99
Magic Fist - If this Pokémon has no item, its attacks have 1.2x power.


Toxalure
toxalure.png


75 / 59 / 121 / 109 / 126 / 57
Despicable - User's moves are critical hits against Burned or Poisoned opponents.


Flaant
flaant.png


76 / 124 / 109 / 76 / 59 / 109
Hustle -Physical moves have 1.5x damage but 0.8x Accuracy.


Crustboar
crustboar.png


90 / 134 / 115 / 82 / 70 / 55
Plot Armor - This Pokemon's attacks with recoil or crash damage (besides Struggle) have 1.2x power. If this Pokemon would faint due to (non-struggle) recoil or crash damage, it will instead survive with 1 HP.


Keclyrex-Shadow
keclyrex-shadow.png


100 / 87 / 90 / 112 / 100 / 100
As One (Kecleon) - Effects of As One (Spectrier) and Color Change.


Frozerade
frozerade.png


75 / 85 / 77 / 112 / 97 / 110
Haunted Tech - Effects of Cursed Body and Technician.


Sirsola
sirsola.png


81 / 125 / 75 / 106 / 110 / 50
Anatidaephobia - Effects of Scrappy. Hitting a foe with Normal or Fighting move applies Perish Song to foe.


Magmovire
magmovire.png


85 / 119 / 77 / 120 / 100 / 99
Flame Drive - Effects of Flame Body and Motor Drive.

With an ability that punishes both U-Turn and Volt Switch, Magmovire easily grabs momentum in games. Mixed stats + movepool that can go either physical or special makes for an unique mon.


Manecpig
manecpig.png


85 / 70 / 72 / 107 / 95 / 102
Fruitful Force - If user is holding a berry, user's Sp Atk is 1.5x.

Manecpig was chosen due to our shortage of viable Psychic types, hoping to expand the psychic options in the metagame.


Herasir
herasir.png


82 / 135 / 97 / 57 / 92 / 95
Bravado - Effects of Moxie + Mold Breaker.

Herasir was picked as an attempt to diversify the Bug-Types in the metagame, offering a strong and viable Bug Type for the tier.


Dondon
dondon.png


104 / 121 / 124 / 69 / 71 / 53
Solid Sand - Effects of Sand Stream. If there is no active weather, user survives any hit with 1 HP and summons Sandstorm.

Dondon was slated to give the tier a bulky Ground that can function as a viable alternative to Hatt, expanding the tier's variety with our Grounds.


Giga Fini
gigafini.png


97 / 105 / 142 / 77 / 105 / 55
Sandmist Surge - Effects of Sand Stream and Misty Surge.

Giga Fini was picked as a strong option against one of the meta's top tier fusions, Torranadus. Besides that, it is a generally unique mon compared to everything else we have in the tier.



And that concludes it! Here's a template you can copy/paste to get the icons to discuss each of them:

Code:
[img]https://cdn.discordapp.com/attachments/830133987179102208/966232352021946368/pigapult.png[/img]
[img]https://cdn.discordapp.com/attachments/830133987179102208/966232352311345162/eternabat.png[/img]
[img]https://cdn.discordapp.com/attachments/830133987179102208/966232352529481768/goatitar.png[/img]
[img]https://cdn.discordapp.com/attachments/830133987179102208/966232352714018826/dragontler.png[/img]
[img]https://cdn.discordapp.com/attachments/830133987179102208/966232352961490996/snortine.png[/img]
[img]https://cdn.discordapp.com/attachments/830133987179102208/966232353175384064/altarizard.png[/img]
[img]https://cdn.discordapp.com/attachments/830133987179102208/966232353389281331/serpanadel.png[/img]
[img]https://cdn.discordapp.com/attachments/830133987179102208/966232353859076106/swannamence.png[/img]
[img]https://cdn.discordapp.com/attachments/830133987179102208/966232354051985468/monferpa-unbound.png[/img]
[img]https://cdn.discordapp.com/attachments/830133987179102208/966232354270113792/toxalure.png[/img]
[img]https://cdn.discordapp.com/attachments/830133987179102208/966232662543056956/flaant.png[/img]
[img]https://cdn.discordapp.com/attachments/830133987179102208/966232662756958228/crustboar.png[/img]
[img]https://cdn.discordapp.com/attachments/830133987179102208/966232662949920788/keclyrex-shadow.png[/img]
[img]https://cdn.discordapp.com/attachments/830133987179102208/966232663159623680/frozerade.png[/img]
[img]https://cdn.discordapp.com/attachments/830133987179102208/966232663369318410/sirsola.png[/img]
[img]https://cdn.discordapp.com/attachments/830133987179102208/966232663562268672/magmovire.png[/img]
[img]https://cdn.discordapp.com/attachments/830133987179102208/966232663771979846/manecpig.png[/img]
[img]https://cdn.discordapp.com/attachments/830133987179102208/966232664015265792/herasir.png[/img]
[img]https://cdn.discordapp.com/attachments/830133987179102208/966232664220790784/dondon.png[/img]
[img]https://cdn.discordapp.com/attachments/830133987179102208/966232664485019648/gigafini.png[/img]




As said before, discussion will last for 3 days, and may now begin!
 
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Tapler

Coral Bitch
is a Top Social Media Contributor
Only UU drops I’d be against are Monferpa and maaaybe Dragontler because they’re the strongest mons of the bunch in UU by quite a bit, and I’d hate to see them nerfed to fit better in RU.

As far as the OU drops go, they’re all interesting. Dondon might be too strong as a direct upgrade on normal Hippowdon, but we do already have one broken Ground, so how bad could another possibly be? Manecpig’s ability is also kinda wack on paper; I’m too lazy to calc rn but I’m curious to see what other people have to say about it. The other three are all cool in my book, even if Herasir is yet another generic physical fighter.
 

Voden

formerly megaspoopy000
DD + Offensive Mold Breaker cant go wrong, and Flare Blitz + Dragon Darts + Stomping Tantrum is amazing coverage that obliterates Appletom, Avarupt, Eelektoad, Flychu, etc. looks like a good addition
an incredible NP sweeper that most of the meta can't revenge kill, even when scarfed, yk, because of Concussion.
can't see what this brings to the meta besides a fat bad type pokemon, it doesnt wall almost anything.
would also prefer if this stayed in UU
Special Wall that isn't obnoxious? me like
ig it can fit any weather team, but who is gonna use it outside of that? :/
HELL yeah
if it only had pivoting it would be one of the best mons in uu, but alas, it would work wonders in ru
no.
YES.
yeah but reduce the atk and give it coil
Can't Fucking Set Up: The Pokemon
This is dope, yeah
in the state of the meta rn, it doesn't even need a Spa reduction
cool offensive typing, idk what else it can do, but i dispise its prevo due to being tortured with it.
hell yeah
looks kinda busted
better heracross, really cool
dondon,,,, my beloved<3 i need this, it would need a few stat drops, bc yeah as someone said in the discord this is just better Hippowdon
look, i love this, i love everything about it, but it IS too bulky. It would need a general bulk reduction.
 

G-Luke

Sugar, Spice and One For All
is a Community Contributoris a CAP Contributoris a Forum Moderator Alumnus
I am honestly surprised we didn't drop Venusoar-Mega at this point.


I think this would be cool since we have been getting newer variants of speed control. Dragon Dance or utility pivot sets both serve a good function here.

Eternabat is quite powerful as a breaker, but 106 isn't an insane speed tier anymore. Funnily enough based on JolteMons interactions, Concussion does not trigger the swapping ability. I think at this point we have enough strong fairies to handle this.

Getting Grassy Terrain in this meta would be interesting. Goatitar has been a traditionally shitty Pokémon in its base meta so I think it could pull off some neat tricks here, but hard checks like Masq hold it in check. No tharts on Mega.

I'll pass on dropping this tbh. If you really want put it in RUBL. It does have hard checks but I am not interested in what it adds.

lol

Easy drop imo. The only argument is it can highly compete with Torrandus, which is a completely valid point to have.

Mon is pretty ass I think we can drop it.

Not interested in dropping this.

Nah this thing is nuts???

Cool defensive water, I still think Vish should have gotten more differentation than 5 HP points into Spe as I still doubt its enough to give it warranted use over this (I do not think its that good to warrant Hail imo)

Flaant sucks lol drop this shit. First Imoression goes hard though. (But with Grassy Terrain?)

No thoughts

Sure. Might be pretty strong.

Yeah we got enough Steels for this.

No thoughts.

Most definitely drop this what you mean mon is fire shame its stuck on that 99 speed tier either way mon is a lot of ways to screw shit up.

I dont care for anything else subbed.
 
pretty solid all-around. thinkin maybe drop its attack a bit since DD sets go pretty wild, but otherwise a solid addition.
pretty existent. struggling to justify its place on a team, especially in a tier with so many dragons, but it certainly won’t be an issue so it’s an easy drop.
first of 3 sand mons (why did you slate so many lmao). base is an easy drop, and while i’m somewhat hesitant on mega because of those stats, i’m fairly sure (someone confirm please) that it takes constant chip from sandstorm, making it a lot easier to handle. still really really fat though, so i’m not 100% on it.
cool mon. i can understand what tapler said on this one, but imo it’s probably fine in RU as-is. similar to pigapult in that DD sets go very hard, but the difference here is that its STAB combo is pretty lacking, meaning it’ll have to rely on nonSTAB moves to damage Steels and such, which makes it a lot easier to deal with. Also Masq exists. edit: holy shit SD+STAB espeed never mind go back
dumb mon, but stall is omega dead rn so i say let it in.
now that we have weather this seems like it could be very very strong, but a fairly mediocre speed tier and a weakness to the two most common priority moves in the tier mean it shouldn’t be too difficult for well-built teams to handle.
sick gimmick but it’s still a gimmick. typing is pretty bad but that speed is wild, maybe drop spatk a bit?
that speed is something else. mon looks epic, typing would be cooler if we didn’t just get minimie (don’t do it to my boi :( ), pretty sure it gets usable moves for both STABs so a stat nerf might be in order to make DD sets more manageable. Nerf base and drop mega to UU y/y
mon looks insanely strong?? who cares about its ability, just run band/scarf and use it as a koff absorber. very much no thank you
pex with real offensive stats and less optimized bulk is for sure a yes, even moreso now that we’ve changed vishi’s role.
lmao
i like. legitimizes TR more (since there are a lot of good TR mons down here) and maybe smash sets will finally be able to work (spoilers: they won’t). easy drop
stats and typing are really really solid but man, color change is awful lmao
yeah mon is fine as-is now
where wrap
sure, why not. probably a solid B tier
salac on this looks nasty, especially now that grumpig gets NP. gonna pass on this one. edit: BDSP moves aren’t here yet so NP is a no-go. still think the mon is gimmicky and do not like. drop mega tho? :o
seems like a generic goodmon. i’m down for it
bleh. not really feeling hippowdon 2.0
giga fin on deez nuts
legitimately tho might be a bit too bulky in sand. recommend a bulk nerf if possible and a type change if not.

why didn’t y’all use our sick epic OU drops list at all :( there were some cool mons on there
 
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AquaticPanic

Intentional Femboy Penguin
is a Community Leaderis a Community Contributor
Community Leader

Pigapult is a very interesting drop as its a Fire type that tells Appletom to fuck off. Aside from that niche interaction, its a very neat speedy mon with a fairly expansive movepool. Has strong STABs and means of setting up + passable Special Attack so it can chip certain checks with its wilder coverage moves.


Ebat would be a solid mon. Not as unique as Pigapult for the meta but still offers a strong NP Breaker and is somewhat unique as a specially offensive Dragon with another option other than Draco Meteor for its STAB. Concussion feels a bit better here than UU since it feels the Assault Vest users can actually get beaten by Eternabat as opposed to the main AV mons in UU always beating it.


Grassy Terrain is an instantly appealing apparel for Goatitar, specially combined with its access to reliable recovery to set it multiple times in a match and the relative lack of competition with the one other mon with terrains being Swalurchin. It does have a pretty poor typing, but in turn has high bulk and good Attack to fire off terrain-boosted STABs, functioning more or less like a grass-type tank, something we don't really have aside from god forsaken Mega Swampflora of all mons lmao. As for the Mega, its a funny self-crippling stat stick but generally kind of uninteresting.


Nah I say pass on this one. Idt we need 125 Atk STAB Extreme Speed in the meta. Ability is cool but I prefer having the current version as a niche UU mon than nerf it to be in RU.


Snortine on deez nuts lmao.


While it might look like it'd be strong under weather, currently we only have Hail (With Sandstorm slated), which makes for a scenario where this thing loses nearly 1/5th max HP per turn to use the 1.5x Sp Atk so I think its fine. I feel Torranadus still is overall the better Fire/Flying imo thanks to Regen, Nasty Plot and Knock Off, but Altarizard is a more specialised offensive Fire/Flying in comparison thanks to wider coverage.


Cool offensive spiker, banging Speed Tier puts it at the second fastest Base Speed, tied with Pherogogna. That speed is terrifying combined with Glare, but otherwise idt the mon has much going for itself. Its ability prevents it from being a sweeper since you can't really set up, which is kind of an interesting balance point, but otherwise it relies on high BP stabs to get by.


Kind of wild tbh. We just got a Water/Flying that can function as a set-up sweeper so I don't really fancy a Water/Flying DD mon. Gets stopped hard by Eeluk. Generally just not that interesting to drop it.


Giant Monkey is too strong imo and we got a fair share of Fighting breakers already. Sad that the mon blows in UU but idt it has aplace in RU. Go to the BLs.


HELL YEAH. Toxalure in a meta where its bulk works is very interesting. Vishitomb moving to Hail Sweeper opens up a space for a defensive Water/Ghost, and Toxalure delivers. Scald + Hex wih an ability that works like Merciless but also works on Burns results in Toxalure not being passive at all even if it doesn't invest directly in Sp Atk. Being a defensive mon weak to knock does suck, but Toxalure is othwerwise a really cool defensive mon.


Epic buge.


BIG breaker. We don't really have a slow fire breaker so this is nice. Not much else to say.


Really weird mon. Very high stats for the meta and fairly extensive movepool held back by a detrimental ability. I can't really tell how good or bad it would be, but it feels interesting to at least let it drop and have a chance.


Urshifu (Forma de Flor) is a pretty funny mon. Frost Breath deals a ton of damage and Thunderbolt makes for nice coverage. Support movepool is pretty interesting too, with stuff like Trick, Spikes and Sleep Powder making it into a fairly unique mon.


Its an aight choice. Would be like what, our fourth slow Fighting mon? Its a fine choice on its own and I wouldn't mind it winning, very interesting ability and whatnot, but just saying that it'd add some competition to a niche that's already a little crowded. Still, though, the offensive type combo validates the mon as somewhat unique and being able to get perfect coverage with its dual STABs alone allows for some flexibility on what other 2 moves to run on its set. TLDR cool mon, worry it could compete with Bearyx/Harisect/Champlume.


I like it. Decently unpredictable, fun stats, very sad Speed Tier. All around a cool mon that probably wouldn't dominate the meta but would still bring something new in.


Kind of meh on this one tbh. You can basically just run a berry that can't be eaten to get a Choice Specs without the Choice, which I suppose is unique enough of a gimmick since it limits your item slot, and does its job decently. Not my favourite but I can live with it.


All things considered, we don't have a Fighting Snowball kind of mon. It looks like a fairly strong mon, with above-average bulk, good base ATK and Moxie, shaping up to be a decent Scarfer. Got some interesting moves in Spikes and SR too, can probably afford to run STABs + Knock + utility move of choice. Very solid mon.


I suppose we are due to another BIG ground boy. I do worry about its stats a bit but we can reduce them a little if it proves an issue. Its otherwise a fairly straightfoward but nevertheless strong sub, and I do think its one of the subs this slate with better meta impact.


Lastly, the big fini. Sandstorm and Misty Surge are both somewhat appealing concepts, and its overall looking like a decently fine mon, if a bit too fat. Most of its stat boosts went into bulk though so they can easily be removed if need be. Its a cool and unique mon for sure, I'd be down for it.
 
: Singlet Pig is back in style again and this time my dumb fusion is actually deemed as "good". Honestly let it down into RU so it doesn't suffer in UU anymore.
: It's solid pick. Another mon where I think it should be dropped down so it doesn't just flounder in UU.
: A grassy surge setter is a welcome addition to any meta. I for one welcome our new grassy goat kaiju with open arms.
: Go back to UU you horned freak.
: It should be dropped into a coma where it never wakes up.
: Drop betazard down at this point. I have a feeling this will not be the last time altarizard is in a drop slate.
: Drop the bee snake.
: Swanna makes this mon so boring I lack an opinion on whether or not it should be dropped.
: Who suggested this to be dropped? They're wrong.
: Toxasnore over here was introduced early on in UU and like a baby riding a bike, it fell off hard. RU might actually allow it to not suck butt as much, which is a welcome improvement especially among the toxasnore stans.
: The meme mon is back at it again ready to go hard and fast, with a typing of pure ass. Can't wait to see it end up in FENUBL
: A slow mon with two quad weaknesses to common types. I would drop it on pity alone.
: I guess you can say this is the dark horse for the drops. I have a feeling I just sent it to the glue factory for that joke alone.
: Well I wouldn't mind another ice type around here by any means. I consider it a welcome addition to RU.
: I'd prefer it if this got removed from the mod tbh. No Thoughts.
: It's the mascot that everyone kind of forgot about. Fuck it why not let it in. Have some fun mascot shenanigans in RU.
: L + Cringe Berry Ability + Maidenless + You Fell Off + Ratio
: Fun fact we only have five bug types in the entire mod. Sure it's a bit generic but it's a solid bug type and given the five other bug types in the meta right now, I think this would be a strong sixth.
: I hate sand. Its course, and rough, and irritating. And it gets everywhere.
: I hate sand and mist. Its course, and rough, and irritating. And it gets everywhere.
 
-Seems like a good addition to ru. Can run nifty dd set and specs set and has to coverage and stats to pull of both effectively. Rotofable kind of hard walls fully physical sets unless its pigapult ability is actually supposed to ignore levitate (i assume not) and hatterune with its bulk can probably take an attack or two and hit it back supereffectively. It would have the 7th highest base speed tier if it were to drop so that's a plus. Overall, I think would be a good drop.
-Your standard nasty plot sweeper and special wall breaker. It makes up for the lack of a stronger flying STAB with a plethora of coverage options to hit draco meteor resist and immunities. I can see this dropping as it has consistent answers in none other than hatterune and other special walls.
-Gives the feru another bulky grass and a terrain setter. It also has consistent recovery in milk drink as stated by others. Being 4x weak to u-turn kinda sucks as well as some other weaknesses but its above average bulk helps mitigate that. For the mega, I agree with the other post here; It doesnt really add much to the tier and is just a sand setting grass type with unnecessarily massive stats. Goatitar will probably drop Mega doesnt seem necessary to drop but im undecided on that.
-Probably will not drop. Very strong priority stab in espeed and the coverage to hit resists. espeed being stab and priority means after setting up a dragon dance the opponents can even revenge kill it and its speed tier isnt bad either. Not to mention its 125 base atk.
-Fat passive water type. Will probably drop and i see it being a decent addition to the tier we are kind of lacking in the bulk waters department.
-Weather mon. I think it should drop it has no niche in uu as its megas take its spotlight. Can probably work as a dedicated weather mon otherwise, torranadus-t outclasses it mostly.
-Balanced by its ability and has a great speed tier. I see no probably with this dropping
-Considering we just got a water/flying mon with broken move shell smash idk how to feel about this pokemon dropping i'll have to think it over some more
-Definitely way to strong to drop into ru. Its stab's + the large amount of coverage moves its gets to hit its resists seem like a nightmare to handle.
-Another bulky water type but this one is not as passive as snortine. I can see it carving out a niche in ru with merciless and status spreading + hex and scald. I can see this mon dropping its something the tier needs at the moment.
-Definitely dropping , Though i dont see it doing much in ru either but it definitely would be an improvement from uu where its pretty much bottom of the barrel. I think everything this does Hypnakart does better. i guess grav apple and first impression could be nice to differentiate it from kart.
-Head smash and flare blitz go brr. typing is pretty meh but it hits super hard and super slow. I can see this dropping.
-A definite drop. Special wallbreaking sets with astral barrage seems good on paper. Losing stab on moves due to color change mechanics sucks but it would be nice to get another offensive ghost.
-Could see it being a good spikes setter taking advantage of forcing out the various grass types it comes in on.
-Great offensive typing and a slow wallbreaker. Unresisted stab is always nice and applying perish song with one of those stabs is also nice when paired with hazards.
-Another offensive electric type that punish two pivoting moves in u-turn and volt switch as stated above. It also has great coverage which allows for some versatility in its sets. Overall, pretty good Pokémon and potential drop.
-Free specs with berry is cool i guess and an offensive psychic type is always nice. It doesn't have bad coverage options either with moves like focus blast and flamethrower.
-The literal definition of "if heracross was on roids" but seriously a good bug type addition to the tier.
-Your standard bulky ground and can probably drop with some stat adjustments. Personally, I don't think its stats are too much but might just be me and my lack of experience.
-Finally, I like this pokemon a lot. Status immunity and doesnt mind knock that much. Has a good status movepool as well as great bulk. I would like to see this drop with stat adjustments or nerfs.
 

zxgzxg

scrabble
is a Forum Moderator
yes (nerf attack a tiny bit)
yes (nerf bulk a tiny bit imo)
ok
ig priospam is kinda boring but i wouldnt mind it with a little less atk.
yall might say this is a boring ass special wall but im using curse so its pretty cool. ok
charizard. ok
serpeblim better, but ok
we have manditop. no
we have manditop. no
ok
ok
smell smash smtime. ok
ok lol
i dont like more hazard wars but ok
ok
actually pcool. ok
looks like weird xurkirat. no
boring. no
lmaoo the minisprite is all donphan, but the mon is just hippo. boring. no
i love gigalith in pu. i love tapu fini in ou. yayyy (reduce bulk tho). ok

momento de power creep
 

AquaticPanic

Intentional Femboy Penguin
is a Community Leaderis a Community Contributor
Community Leader
Let's get onto voting! Use the same icon box provided in this post to vote for each mon with either Yes, No or Yes with rework (State the rework within parenthesis)

Voting will last for 48 hours
 

Voden

formerly megaspoopy000
Yes
Yes
Yes
No
Yes, with rework. (more atk for better curse sets/less passivity)
Yes
Yes
No
No
Yes
Yes
Yes, with rework. (make ability have sturdy effects so it can actually set up sometimes)
Yes
Yes
Yes
Yes
No
Yes
Yes, with rework. (less Physical Bulk)
Yes, with rework. (less overall bulk)
 

Tapler

Coral Bitch
is a Top Social Media Contributor
- Yes
- Yes
- Yes
- No
- Yes
- Yes
- Yes
- Yes with rework (nerf offenses a bit)
- No
- Yes
- Yes
- Yes
- Yes
- Yes
- Yes
- Yes
- Yes
- Yes
- Yes with rework (reduce bulk, maybe rework ability if needed)
- Yes with rework (reduce bulk)
 
Yes with rework (nerf attack a bit)
Yes
Yes; no to mega
No
Yes (edit: would like a rework to potentially make it less passive)
Yes
Yes
No
No
Yes
Yes
Yes
Yes
Yes
Yes
Yes
No
No
No
Yes with rework (lower bulk)
 
Last edited:

anaconja

long day at job
is a Community Contributoris a Tiering Contributor
yes with rework (lower atk)
yes
yes (no mega)
no
yes with rework (overhaul)
yes
yes
no
no
yes with rework (lower hp)
yes
yes with rework (lower atk)
yes
yes
yes
yes
yes
no
no
yes with rework (lower bulk)
 
Yes
Yes
Yes
Nope
Yes
Yes
Yes
no
no
Yes
Yes
Yes
Yes
Yes
Yes
Yes
Yes
Yes
Yes with rework (less physical bulk)
Yes with rework (less overall bulk)
 

G-Luke

Sugar, Spice and One For All
is a Community Contributoris a CAP Contributoris a Forum Moderator Alumnus
Yes
Yes
Yes (Yes to Mega)
No
Yes
Yes
Yes
No
No
Yes (w/ HP drop)
Yes
Yes
Yes
Yes
No
Yes
Yes
No
No
Yes (w/ Defense reduction)
 

AquaticPanic

Intentional Femboy Penguin
is a Community Leaderis a Community Contributor
Community Leader
Results are in! The following Pokémon have been dropped into the metagame:


Pigapult
Eternabat
Goatitar
goatitar-mega.png
Mega Goatitar
Altarizard
Serpanadel
Toxalure
Flaant
Crustboar
Keclyrex-shadow
Frozerade
Sirsola
Magmovire
Manecpig*
Herasire**


*Mega Legal in UU, but will be illegal for the duration of the Pet Mods Premiere League
**Megas Illegal in UU

Aditionally, the following two have had readjustments:

Giga Fini has a nerf to its HP, with its new statline being 77 / 105 / 142 / 77 / 105 / 55

Snortine... its a mess. A base statline that is very hard to rework since it will always have mediocre offensive capabilities, unhelpful abilities that don't let us have much wiggle room for interesting fused abilities and type options that don't really bring much to the table. So we had to rework it entirely, resulting in the following:



125 / 95 / 75 / 75 / 125 / 50
Fast Metabolism (Gluttony + Swift Swim) - Doubles speed at half HP.

Its new role essentially functions as a Belly Drum mon. Its a wild rework from what it originally was, but on god this mon is a headache to fix


And with that, we may move on to Fusion Evolution's final slate! You have until Friday to submit. Have fun!
 

anaconja

long day at job
is a Community Contributoris a Tiering Contributor
:swsh/probopass::swsh/darkrai:
rock/dark sand abuser and stallbreaker
DNA Donors: Probopass / Darkrai
Fusion Name: Darkpass
New Types:

Base Stats: 65 / 75 / 120 / 105 / 120 / 85 [BST: 570] (+0 HP / +3 Atk / +3 Def / +0 SpA / +0 SpD / +3 Spe)
New Ability: Weathering = (Sand Force + Bad Dreams)
Ability Description: Causes adjacent foes in Sandstorm to lose 1/8 of their max HP at the end of each turn.
Notable Moves:
Knock Off
Power Gem, Dark Pulse, Earth Power, Focus Blast, Thunderbolt, Volt Switch, Ice Beam
Nasty Plot, Stealth Rock, Taunt, Will-o-Wisp
Intended Role: Sand Abuser, Special Wallbreaker, Stallbreaker, Hazard Setter (Stealth Rock)
Role Justification: abuses sand by causing mons to take a lot of damage from sand. can use plot sets and/or taunt sets.


:swsh/infernape::swsh/scolipede:
fire/bug physical wallbreaker and offensive pivot (resub)
DNA Donors: Infernape / Scolipede
Fusion Name: Scoliape
New Types:

Base Stats: 75 / 110 / 80 / 80 / 80 / 110 [BST: 535] (+7 HP / +8 Atk / +0 Def / +1 SpA / +10 SpD / +0 Spe)
New Ability: Fire Ants = (Blaze + Swarm)
Ability Description: Effects of both abilities.
Notable Moves:
Flare Blitz, Megahorn, U-Turn, Earthquake, Poison Jab
Swords Dance, Stealth Rock, Will-o-Wisp, Slack Off
Intended Role: Physical Wallbreaker, Offensive Pivot, Hazard Setter (Stealth Rock)
Role Justification: fast and powerful mon with high bp stabs backed by sd and good coverage. very situational ability but if it procs thats a hard ass hitting blitz/horn


:swsh/rillaboom::swsh/drampa:
grass/normal mixed wallbreaker (slate 9 throwback)
DNA Donors: Rillaboom / Drampa
Fusion Name: Rilladram
New Types:

Base Stats: 94 / 92 / 88 / 97 / 83 / 71 [BST: 525] (+5 HP / +0 Atk / +1 Def / +0 SpA / +3 SpD / +11 Spe)
New Ability: idk = (Grassy Surge + Berserk)
Ability Description: Effects of both abilities.
Notable Moves:
Grassy Glide, Knock Off, High Horsepower, Superpower, U-Turn
Giga Drain, Boomburst, Thunderbolt, Ice Beam, Fire Blast, Focus Blast
Swords Dance, Roost, Glare
Intended Role: Grassy Terrain Setter, Mixed Wallbreaker, Physical Wallbreaker, Special Wallbreaker, Offensive Pivot
Role Justification: huge movepool man. v wide coverage options and access to roost to shore up its already decent bulk. grass/normal is not exactly a great offensive typing though and its offenses are quite middling with bad speed to boot


:swsh/tangrowth::swsh/weavile:
grass/dark regen sd user (slate 8 throwback)
DNA Donors: Tangrowth / Weavile
Fusion Name: Tangvile
New Types:

Base Stats: 85 / 115 / 95 / 80 / 70 / 100 [BST: 545] (+0 HP / +5 Atk / +0 Def / +3 SpA / +3 SpD / +13 Spe)
New Ability: Equalize = (Regenerator + Pressure)
Ability Description: Effects of both abilities.
Notable Moves:
Power Whip, Knock Off, Earthquake, Poison Jab, Triple Axel
Swords Dance, Sleep Powder
Intended Role: Physical Wallbreaker, Stallbreaker
Role Justification: sd mon that can set up multiple times thanks to regen. held back by low bulk and middling speed


:swsh/excadrill::swsh/accelgor:
bug/steel offensive utility (slate 6 throwback)
DNA Donors: Excadrill / Accelgor
Fusion Name: Acceldrill
New Types:

Base Stats: 105 / 105 / 50 / 75 / 75 / 120 [BST: 530] (+10 HP / +3 Atk / +0 Def / +0 SpA / +13 SpD / +4 Spe)
New Ability: Hold Breaker = (Mold Breaker + Sticky Hold)
Ability Description: This Pokemon's moves and their effects ignore the abilities of other Pokemon. This Pokemon's ability cannot be removed due to another Pokemon's ability.
Notable Moves:
Iron Head, U-Turn, Leech Life, Earthquake, Knock Off, Rock Slide, Rapid Spin
Final Gambit
Stealth Rock, Spikes, Swords Dance, Recover, Toxic Spikes
Intended Role: Offensive Pivot, Hazard Setter (Stealth Rock, Spikes), Hazard Control (Rapid Spin), Suicide Lead, Physical Wallbreaker
Role Justification: unpillageable ability is pretty good role to have i think. has iron head for hatterune as well as a lot of utility in koff/hazards/spin. decent atk with very high speed is great for a offensive pivot/utility mon and could open up the possibility of wallbreaking. has awful defense and kind of mediocre special defense though (especially when uninvested).


:swsh/zygarde::swsh/sableye:
dragon/dark defensive pivot (slate 2 throwback)
DNA Donors: Zygarde / Sableye
Fusion Name: Sablegarde
New Types:

Base Stats: 80 / 90 / 100 / 90 / 90 / 75 [BST: 525] (+1 HP / +3 Atk / +2 Def / +17 SpA / +10 SpD / +3 Spe)
New Ability: Sluggish Aura = (Aura Break + Stall)
Ability Description: Effects of both abilities.
Notable Moves:
Knock Off, Dragon Tail
Core Enforcer
Recover, Will-o-Wisp, Glare, Haze
Intended Role: Mixed Wall, Status Spreader
Role Justification: decent defensive stats and a great support movepool make this a pretty cool wall. stall + core enforcer ensures you always suppress abilities which is also cool. held back by a v weird defensive typing and lack of useful ability otherwise

:swsh/zygarde::swsh/sableye-mega:
DNA Donors: Zygarde / Sableye-Mega
Fusion Name: Sablegarde-Mega
New Types:

Base Stats: 80 / 100 / 150 / 110 / 140 / 45 [BST: 625]
New Ability: Magic Bounce
Notable Moves:
Knock Off, Dragon Tail
Core Enforcer
Recover, Will-o-Wisp, Glare, Haze
Intended Role: Mixed Wall, Status Spreader
Role Justification: this is most likely banned
 
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Type:

Stat Distribution: 48/48/48/48/48/50 (+7 HP, +1 Atk, +7 Def, +7 SpA, +2 SpD, +16 Spe) BST: 290
Ability: Impostor Vision (Imposter + Keen Eye): Effects of both abilities.
Relevant Moves:
- Super Fang, Knock Off, U-Turn
-
- Toxic, Trick
Intended Role: Choice Scarf, Revenge Killer
Role Justification: ditto but with 2 more speed and some moves for rare scenarios
 
Last edited:

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