Fusion Evolution V2 (Submission Phase)

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My Fusions For This Round

DNA Donors: Yanmega + Deoxys-Speed
Offspring Name: Yanoxys-Speed
New Typing: Bug/Psychic
New Base Stats: 70/85/90/120/73/157 BST:600 (+20 Spe, +15 SpA, +2 HP, +2 Def, +1 SpD)
New Ability: Fastness(Pressure + Speed Boost)- Effects of Pressure + Speed Boost
Notable Moves: Protect, Psycho Boost, Bug Buzz, Thunderbolt, Air Slash, Shadow Ball, Giga Drain, Ice Beam, U-Turn, Knock Off, Tailwind (THE FASTNESS).
Role Identification: One of the fastest fusion pokemon thanks to it's 157 Base Speed and it's new ability. This fusion will be a potent special sweeper that has many coverage options for it to use. A focus sash will increase the length of it's life, while the life orb, choice specs, or choice scarf will increase it's offensive pressure.


DNA Donors: Volcanion + Empoleon
Offspring Name: Vopoleon
New Type: Steel/Fire
New Base Stats: 88/98/111/140/102/65 BST:604 (+6 HP, +7 Def, +7 SpD, +20 SpA)
New Ability: Steam Torrent (Water Absorb + Torrent)- Gains STAB boost on water type attacks, immune to water type attacks
Notable Moves: Steam Eruption, Fire Blast, Flash Cannon, Stealth Rock, Defog, Roar, Ice Beam.
Role Identification: Imagine Empoleon, with better Defense, HP, Special Defense, Special Attack, Speed, Typing, Ability, and even a better scald. Sends Chills down your spine, doesn't it.


Parents: Bouffalant + Tauros
Shared Egg Group: Field
Offspring Name: Bouffaros
New Type: Normal
New Base Stats: 95/115/105/50/92/92 BST:549 (+10 All)
New Ability: Bison's Rage (Intimidate + Reckless): Lowers opponents Attack on switch in. All attacks do 1.2X damage, but inflicts 1/3 of total damage as recoil (Extra recoil doesn't apply to moves that already have recoil, but the boost does)
Notable Moves: Head Charge, Superpower, Iron Head, Earthquake, Stone Edge, Megahorn, Pursuit.
Role Identification: Choice band Head Charge Everything!
 
I look through the post two spaces above mine, and see the Ability, "Bison's Rage".

M. Bison (from Street Fighter, if anybody plays Street Fighter anymore) quotes are going through my head now because of that.

"This place shall become your grave!"
 
Parents: Luxray + Arcanine
Shared egg group: Field
Offspring name: Luxnine
New type: Fire / Electric
New base stats: 100 / 130 / 94 / 112 / 94 / 97
New ability and desc: Intimidate
Notable moves: Close Combat, Crunch, Extreme Speed, Flare Blitz, Ice Fang, Morning Sun, Roar, Volt Switch, Wild Charge, Will-O-Wisp
Role identification: Luxnine's only niche over Arcanine is that it gets STAB on Wild Charge or alternatively momentum in the form of Volt Switch.

Parents: Pangoro + Hitmonchan
Shared egg group: Human-Like
Offspring name: Panchan
New type: Fighting / Dark
New base stats: 87 / 129 / 93 / 67 / 105 / 82
New ability and desc: Iron Fist
Notable moves: Bullet Punch, Drain Punch, Mach Punch, Knock Off, Parting Shot, Power-Up Punch, Rapid Spin, Swords Dance
Role identification: Panchan can choose between Swords Dance or Power-Up Punch for boosting, it has Bullet Punch to deal with otherwise annoying Fairy types, Mach Punch for priority or Drain Punch for recovery, and various utility moves too. Although it gets all three elemental punches you should never need them.

Parents: Swanna + Pidgeot
Shared egg group: Flying
Offspring name: Swageot
New type: Water / Flying
New base stats: 94 / 98 / 84 / 93 / 81 / 114
New ability and desc: Keen Eye
Notable moves: Defog, Heat Wave, Hurricane, Icy Wind, Roost, Scald
Role identification: Evolve into Mega Swageot

Parents: Swanna + Pidgeot
Shared egg group: [MEGA]
Offspring name: Mega Swageot
New type: Water / Flying
New base stats: 94 / 98 / 89 / 158 / 91 / 134
New ability and desc: No Guard
Notable moves: Defog, Heat Wave, Hurricane, Icy Wind, Roost, Scald
Role identification: Spam Hurricane or Heat Wave, Icy Wind or Scald according to preference.

Parents: Roserade + Blissey
Shared egg group: Fairy
Offspring name: Rosey
New type: Grass / Normal
New base stats: 172 / 55 / 52 / 115 / 135 / 87
New ability and desc: Natural Cure
Notable moves: Giga Drain, Protect, Sleep Powder, Soft-Boiled, Spikes, Stealth Rock, Thunder Wave, Toxic Spikes, Wish
Role identification: Hazard Setter. Rosey has the bulk to take a hit while sending its opponent to sleep, while Giga Drain is an option to stop Rosey from being complete Taunt bait, although obviously it doesn't recover that much HP.

Parents: Mamoswine + Wailord
Shared egg group: Field
Offspring name: Mamolord
New type: Water / Ground
New base stats: 155 / 125 / 77 / 95 / 67 / 85
New ability and desc: Oblivious
Notable moves: Aqua Ring, Earthquake, Ice Shard, Knock Off, Stealth Rock, Waterfall
Role identification: Oblivious ensures that it can set up rocks, while Ice Shard deals with those pesky Grass types that would otherwise wall it.

Parents: Lickilicky + Slowbro
Shared egg group: Monster
Offspring name: Lickibro
New type: Normal / Psychic
New base stats: 117 / 95 / 117 / 105 / 102 / 55
New ability and desc: Own Tempo
Notable moves: Body Slam, Calm Mind, Dragon Tail, Fire Blast, Heal Bell, Ice Beam, Knock Off, Psychic, Psyshock, Scald, Slack Off, Thunder Wave
Role identification: Evolve into Mega Lickibro

Parents: Lickilicky + Slowbro
Shared egg group: [MEGA]
Offspring name: Mega Lickibro
New type: Normal / Psychic
New base stats: 117 / 95 / 187 / 135 / 102 / 55
New ability and desc: Shell Armor
Notable moves: Calm Mind, Dragon Tail, Fire Blast, Heal Bell, Ice Beam, Knock Off, Psychic, Psyshock, Scald, Slack Off, Thunder Wave
Role identification: Already a physical wall, Calm Mind protects Mega Lickibro specially defensively as well as boosting its useful special attack. Its typing is more defensive than Slowbro, and Heal Bell also stops it from being Toxic stalled. You could even run Dragon Tail to stop any non-Fairies from trying to set up on you.
 
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DNA Donors: Meloetta / Hoopa
Offspring name: Hoopetta
New type: Ghost / Normal
New base stats: 100 / 100 / 78 / 140 / 130 / 90 (+7 Atk, +11 Def, +1 SpA, +1 SpD, +10 Spe)
New ability and desc: Good Fairy (Serene Grace+ Magician) - If the Pokemon holds an item, its chance of activating secondary effects is doubled.
Notable moves: Shadow Ball, Hyperspace Hole, Relic Song, Hyper Voice, Thunderbolt, Psychic, Psyshock, Calm Mind, Trick Room, Signal Beam, Focus Blast, Close Combat
Role identification: Incredible typing with just one weakness (to Dark). It has a lot of possibilities and potential roles: from a setup sweeper to a supporter or a Scarfed sweeper (thanks to U-turn). And if you want to run Relic Song, you can go physical...



DNA Donors: Meloetta-P / Hoopa
Offspring name: Hoopetta-P
New type: Ghost / Fighting
New base stats: 100 / 140 / 90 / 100 / 78 / 130
New ability and desc: Good Fairy (Serene Grace+ Magician) - If the Pokemon holds an item, its chance of activating secondary effects is doubled.
Notable moves: Relic Song, Close Combat, Shadow Claw, U-Turn, Phantom Force, Drain Punch, Gunk Shot, Knock Off, Elemental Punches
Role identification: ...In this form. Good typing, incredible 140/100/130 attacking stats and just a few weaknesses (to Ghost, Flying, Fairy and Psychic).




Parents: Flygon / Volcarona
Shared egg group: Bug
Offspring name: Volcagon
New type: Fire/Ground
New base stats: 92/90/82/117/102/110
New ability and desc: Glassing (Levitate+Fire Body) - If the opponent uses a Ground-type move it becomes Burned; Ground immunity.
Notable moves: Quiver Dance, Flamethrower, Earth Power, Draco Meteor, U-turn, Boomburst, Dragon Pulse, Fire Blast, Roost
Role identification: A setup sweeper with only one weakness and a perfect partner for Toxisharp.



New type: Electric/Dark
Parents: Absol / Luxray
Shared egg group: Field
Offspring name: Ablux
New type: Electric/Dark
New base stats: 82/135/79/95/79/82
New ability and desc: Frightening (Intimidate+Pressure) - If the opponent uses the same move for 2 times on this Pokemon, its Attack and Special Attack stats are lowered by 1 (even if this pokemon faints or has lost the ability the second time it's hit).
Notable moves: Sucker Punch, Wild Charge, Play Rough, Ice Fang, Knock Off, Crunch, Swords Dance, Will-O-Wisp, Thunder Wave, Psycho Cut, Megahorn, Pursuit, Taunt, Fire Blast, Thunder, Blizzard, Flamethrower, Thunderbolt, Ice Beam, Perish Song, Superpower, Zen Headbutt
Role identification: The Electric/Dark Luxray we've always dreamt.


Parents:
Mega Absol / Luxray
Shared egg group: Field
Offspring name: Ablux
New type: Electric/Dark
New base stats: 82/155/79/135/79/122
New ability and desc: Magic Bounce
Notable moves: Sucker Punch, Wild Charge, Play Rough, Ice Fang, Knock Off, Crunch, Swords Dance, Will-O-Wisp, Thunder Wave, Psycho Cut, Mega Horn, Pursuit, Taunt, Fire Blast, Thunder, Blizzard, Flamethrower, Thunderbolt, Ice Beam, Perish Song, Superpower, Zen Headbutt, Calm Mind, Dark Pulse
Role identification: Can even go mixed now and has a very good ability.



Parents: Weezing / Spiritomb
Shared egg group: Amorphous
Offspring name: Weezitomb
New typing: Dark / Poison
New base stats: 67 / 101 / 124 / 98 / 109 / 57
New ability and desc: Levicorpus - (Levitate+Pressure) If the opponent uses a Ground-type move on this Pokemon, the PP of the move are halved; Ground immunity.
Notable moves: Will-O-Wisp, Destiny Bond, Hypnosis, Dream Eater, Nasty Plot, Sucker Punch, Foul Play, Pain Split, Icy Wind, Toxic Spikes, Stockpile, Memento, Pursuit, Confuse Ray, Curse, Calm Mind
Role identification: No-weaknesses-annoyer (guess I'm making too many Poison/Dark lol).
 
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canno

formerly The Reptile
+

Parents: Altaria + Swellow
Shared egg group: Flying
Offspring name: Swelaria
New type: Flying / Dragon
New base stats: 77 / 87 / 85 / 70 / 87 / 112 [BST 518]
New ability and desc: Paladin [Natural Cure + Guts] : Increases Attack by 1 stage when any major status ailment is cured while this Pokemon is active
Notable moves: Return, Dragon Claw, Outrage, Earthquake, Dragon Dance, Roost, Boomburst, Draco Meteor, Fire Blast, Flamethrower, U-Turn, Heal Bell, Roost, Dragon Pulse
Role identification: Swelaria is an interesting Pokemon - very gimmicky, but interesting either way. Paladin is an interesting ability, making Heal Bell a +1 alongside curing your status, and it does trigger when your opponent activates it. It also has a good 112 speed stat. However, it is fairly weak and is held back by its poor typing. Swelaria probably wouldn't be worth it if it weren't for the fact that it can Mega Evolve. It should be noted that Paladin could potentially work well with the Mega, as you keep the +1 after evolving.

+


Parents: Altaria + Swellow
Shared egg group: Mega
Offspring name: Mega Swelaria
New type: Flying / Fairy
New base stats: 77 / 127 (+40) / 105 (+20) / 110 (+40) / 87 / 112 [BST 618]
New ability and desc: Pixilate : Turns the bearer's Normal moves into Fairy moves and strengthens them to 1.3× their power.
Notable moves: Return, Earthquake, Dragon Dance, Roost, Boomburst, Fire Blast, Flamethrower, U-Turn, Heal Bell, Roost
Role identification: Mega Swelaria rtrades the bulk of its fairy parent for more speed and a bit more power. It also sheds away the useful Dragon-typing for the less useful Normal-typing. However, with access to Pixilate Boomburst and U-Turn alongside its amazing 112 Speed, Mega Swelaria is a very potent attacker from both fronts. It can either use the DD set to sweep teams or go the Boomburst route and just blast everything. Either way, Mega Swelaria is a threat.


+

Parents: Volcarona + Heracross
Shared egg group: Bug
Offspring name: Volcross
New type: Fire / Fighting
New base stats: 92 / 102 / 80 / 97 / 110 / 102 [BST 583]
New ability and desc: Blaze [Swarm + Flame Body] : Strengthens Fire moves to inflict 1.5× damage at 1/3 max HP or less.
Notable moves: Flare Blitz, Close Combat, Stone Edge, Earthquake, Knock Off, Wild Charge, Poison Jab, U-Turn, Flame Charge, Quiver Dance, Swords Dance, Bulk Up, Roost, Will-o-Wisp, Fire Blast, Bug Buzz, Focus Blast, Giga Drain, Hurricane
Role identification: A pretty nasty Pokemon on its own, Volcross is not a bug to mess with. It has good bulk, usable offensive stats, and the movepool to be very dangerous, even with a less than stellar ability. It has all kinds of set-up options in Quiver Dance, Swords Dance, Bulk Up, and even Flame Charge. The only thing really holding Volcross back is its kind of not excellent (although definitely not bad) speed and weak power. Of course, to toss more versatility onto Volcross, it can also Mega Evolve.

+

Parents: Volcarona + Heracross
Shared egg group: Mega
Offspring name: Mega Volcross
New type: Fire / Fighting
New base stats: 92 / 162 (+60) / 120 (+40) / 97 / 120 (+10) / 92 (-10) [BST 683]
New ability and desc: Skill Link : Extends two-to-five-hit moves and Triple Kick to their full length every time.
Notable moves: Flare Blitz, Close Combat, Rock Blast, Bullet Seed Earthquake, Knock Off, Wild Charge, Poison Jab, U-Turn, Flame Charge, Quiver Dance, Swords Dance, Bulk Up, Roost, Will-o-Wisp, Fire Blast, Bug Buzz, Focus Blast, Giga Drain, Hurricane
Role identification: Its Mega Form plays very differently from its base form. It trades a modest attack for a monstrous 162 attack,and it's new speed isn't completely terrible. It's bulk is also pretty good for something with 162 attack - 92/120/120 is somewhat better than the Mew-likes. Skill Link is a bit less useful here, but it does get Bullet Seed as a viable option now, which helps for Quag and other bulky Waters, hitting harder than Wild Charge would. Generally speaking, you probably won't be using this to Quiver Dance, as not only does it lose speed but it doesn't gain any SpA.


+

Parents: Lapras + Poliwrath
Shared egg group: Water 1
Offspring name: Laprath
New type: Water / Fighting
New base stats: 125 / 105 / 102 / 92 / 107 / 80 [BST 611]
New ability and desc: Water Absorb [Water Absorb x2] : Absorbs Water moves, healing for 1/4 max HP.
Notable moves: Waterfall, Circle Throw, Dragon Dance, Brick Break, Bulk Up, Earthquake, Avalanche, Poison Jab, Scald, Thunderbolt, Freeze-Dry, Ice Beam, Focus Blast, Surf
Role identification: A very bulky water with a decent typing, Laprath can do a lot of work for your team. You can go for a more bulky set-up mon with Dragon Dance or Bulk Up, or you can use its usable SpA and its very expansive movepool.
 
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G-Luke

Sugar, Spice and One For All
is a Community Contributoris a CAP Contributoris a Forum Moderator Alumnus
+

Parents:
Altaria + Swellow
Shared egg group: Flying
Offspring name: Swelaria
New type: Normal / Dragon
New base stats: 77 / 87 / 85 / 70 / 87 / 112 [BST 518]
New ability and desc: Paladin [Natural Cure + Guts] : Increases Attack by 1 stage when any major status ailment is cured while this Pokemon is active
Notable moves: Return, Dragon Claw, Outrage, Earthquake, Dragon Dance, Roost, Boomburst, Draco Meteor, Fire Blast, Flamethrower, U-Turn, Heal Bell, Roost, Dragon Pulse
Role identification: Swelaria is an interesting Pokemon - very gimmicky, but interesting either way. Paladin is an interesting ability, making Heal Bell a +1 alongside curing your status, and it does trigger when your opponent activates it. It also has a good 112 speed stat. However, it is fairly weak and is held back by its poor typing. Swelaria probably wouldn't be worth it if it weren't for the fact that it can Mega Evolve. It should be noted that Paladin could potentially work well with the Mega, as you keep the +1 after evolving.

+


Parents: Altaria + Swellow
Shared egg group: Mega
Offspring name: Mega Swelaria
New type: Normal / Fairy
New base stats: 77 / 127 (+40) / 105 (+20) / 110 (+40) / 87 / 112 [BST 618]
New ability and desc: Pixilate : Turns the bearer's Normal moves into Fairy moves and strengthens them to 1.3× their power.
Notable moves: Return, Earthquake, Dragon Dance, Roost, Boomburst, Fire Blast, Flamethrower, U-Turn, Heal Bell, Roost
Role identification: Mega Swelaria rtrades the bulk of its fairy parent for more speed and a bit more power. It also sheds away the useful Dragon-typing for the less useful Normal-typing. However, with access to Pixilate Boomburst and U-Turn alongside its amazing 112 Speed, Mega Swelaria is a very potent attacker from both fronts. It can either use the DD set to sweep teams or go the Boomburst route and just blast everything. Either way, Mega Swelaria is a threat.
may I ask Y normal/fairy? It has no Normal STAB thanks to pixilate and it loses a fighting resist, horrid in a meta where fighters r EVERYWHERE. Dragon/Fairy is 10000% better.
 
Here we go:
+

Parents: Gengar + Weezing
Shared egg group: Amorphous
Offspring name: Gening
New type: Poison
New base stats: 73/93/105/123/88/100 (+15 All)
New ability and desc: Levitate
Notable moves: Destiny Bond, Will-O-Wisp, Hex, Toxic, Hypnosis, Dream Eater, Nightmare, Sludge Bomb, Clear Smog, Haze, Taunt , Shadow Ball, Focus Blast, Hidden Power
Role identification: A Pokemon with great abilities like its parent, Gengar, as it can be used both defensively (with focus Stash or Black Sludge sets) or Offensively (with Life Orb or Choice Scarf sets). Not to mention its ability still being very useful even though it is not a new one :)
This fusion has the wrong stats. It should be 77/92/105/122/87/100.
 

canno

formerly The Reptile
may I ask Y normal/fairy? It has no Normal STAB thanks to pixilate and it loses a fighting resist, horrid in a meta where fighters r EVERYWHERE. Dragon/Fairy is 10000% better.
Because I want to try and balance it a bit and not 100% outclass Mega Altaria, so I gave it Normal / Fairy rather than Dragon / Fairy.
 

OM

It's a starstruck world
is a Community Contributor Alumnusis a Battle Simulator Moderator Alumnus
Here we go:
+

Parents: Gengar + Weezing
Shared egg group: Amorphous
Offspring name: Gening
New type: Poison
New base stats: 73/93/105/123/88/100 (+15 All)
New ability and desc: Levitate
Notable moves: Destiny Bond, Will-O-Wisp, Hex, Toxic, Hypnosis, Dream Eater, Nightmare, Sludge Bomb, Clear Smog, Haze, Taunt , Shadow Ball, Focus Blast, Hidden Power
Role identification: A Pokemon with great abilities like its parent, Gengar, as it can be used both defensively (with focus Stash or Black Sludge sets) or Offensively (with Life Orb or Choice Scarf sets). Not to mention its ability still being very useful even though it is not a new one :)
So, I've been told that you were banned from the last thread; just to let you know, I believe this carries over to this thread. Iirc, this means your fusions will be treated as ineligible, Sorry.

EDIT: Also going to put fusion links here just If it's needed.

 
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OM

It's a starstruck world
is a Community Contributor Alumnusis a Battle Simulator Moderator Alumnus
may I ask Y normal/fairy? It has no Normal STAB thanks to pixilate and it loses a fighting resist, horrid in a meta where fighters r EVERYWHERE. Dragon/Fairy is 10000% better.
A ghost immunity it great in a meta where people are submitting hoopa-C fusions everywhere.
And note the fact that they're actually good.
 

Ransei

Garde Mystik
is a Forum Moderatoris a Community Contributoris a Battle Simulator Moderatoris a Battle Simulator Admin Alumnusis a Community Leader Alumnus

Estimate tier: UU

Sprite made​

Parents:
Lucario and Absol
Shared egg group: Field
Offspring name: Lucasol
New type: Fighting/Dark
New base stats: 78/130/75/105/75/93 [BST: 556]
New ability and desc: Steadfast Luck (Steadfast + Super Luck) When this Fusion Evolution flinches, its speed and critical hit ratio are raised by 1 stage.
Notable moves: Aura Sphere, Close Combat, Flamethrower, Bullet Punch, Swords Dance, Bulk Up, Dragon Pulse, Drain Punch, Earthquake, Extreme Speed, Facade, Focus Blast, High Jump Kick, Ice Punch, Nasty Plot, Poison Jab, Flash Cannon, Psychic, Roar, Rock Slide, Shadow Ball, Shadow Claw, Stone Edge, Substitute, Thunder Punch, Zen Headbutt, Blizzard, Dark Pulse, Fire Blast, Calm Mind, Foul Play, Hex, Ice Beam, Knock Off, Megahorn, Perish Song, Play Rough, Night Slash, Psycho Cut, Pursuit, Sucker Punch, Superpower, Thunderbolt, Thunder Wave, Toxic, Will-o-Wisp, Wish, X-Scissor, Rest, Sleep Talk, Baton Pass, Protect.
Role identification: Lucasol is a Fusion Evolution who would show no mercy in battle bringing out surprisingly so many coverage moves like Shadow Ball and Blizzard as well as its normal STAB moves like Close Combat and Dark Pulse. This Fusion Evolution can be easily unpredictable especially if you run many different sets. Too bad it doesn't have that much bulk and that means that Lucasol won't be able to run status moves to stall out or support. It could but it would risk Lucasol him/herself. Other than that, Lucasol also gains a lot more better priority moves than either of the separate parts. Examples of these are good moves like Sucker Punch and Extreme Speed which can be supported by that 130 Attack base, its fairly decent 93 Speed base, and an Attack raising move like Swords Dance or Bulk Up.



Estimate tier: OU

Sprite made​

Parents:
Lucario and Absol (+ Absolite)
Shared egg group: Field
Offspring name: Lucasol-Mega
New type: Fighting/Dark
New base stats: 78/150/75/145/75/133 (20 Atk, 40 SpA, 40 Spe) [BST: 656]
New ability and desc: Magic Bounce: This Fusion Evolution blocks certain status moves and bounces them back to the user.
Notable moves: Aura Sphere, Close Combat, Flamethrower, Bullet Punch, Swords Dance, Bulk Up, Dragon Pulse, Drain Punch, Earthquake, Extreme Speed, Facade, Focus Blast, High Jump Kick, Ice Punch, Nasty Plot, Poison Jab, Flash Cannon, Psychic, Roar, Rock Slide, Shadow Ball, Shadow Claw, Stone Edge, Substitute, Thunder Punch, Zen Headbutt, Blizzard, Dark Pulse, Fire Blast, Calm Mind, Foul Play, Hex, Ice Beam, Knock Off, Megahorn, Perish Song, Play Rough, Night Slash, Psycho Cut, Pursuit, Sucker Punch, Superpower, Thunderbolt, Thunder Wave, Toxic, Will-o-Wisp, Wish, X-Scissor, Rest, Sleep Talk, Baton Pass, Protect.
Role identification: Just like Lucasol, Lucasol-Mega preforms in the trick of using coverage and STAB offense along with being part unpredictable. The biggest difference is the this Fusion Evolution's mega gains 100 BST and a better ability for it to support itself. This Pokemon now has the Attack to break down much more than it could before and the speed to outspeed even Greninja in the Uber tier or Other Metagames. Its defenses still aren't good though so be careful if you're going to use any set up moves and things like that.

Set example
----->

Lucasol @ Absolite
Ability: Steadfast Luck
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Close Combat
- Knock Off
- Extreme Speed

This would be a typical Lucasol set used due to the free option to use STAB and priority. (Not much information said on its moves, counters, viability, and strategies due to the fact that this Fusion Evolution wasn't actually tested yet; neither have any others...)

It uses Swords Dance to raise that attack to x2 or higher.
It uses Close Combat as a very power STAB move strong enough to KO most foes it meets in battle.
It uses Knock Off as a safety STAB move to knock off items from suspicious Pokemon or Fusion Evolutions and hit Ghost-types.
It uses Extreme Speed as a fast priority move to either finish off opponents or to make its last move before getting KOed by opponents.
 
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G-Luke

Sugar, Spice and One For All
is a Community Contributoris a CAP Contributoris a Forum Moderator Alumnus

Estimate tier: UU

Sprite made​
Parents: Lucario and Absol
Shared egg group: Field
Offspring name: Lucasol
New type: Fighting/Dark
New base stats: 78/130/75/105/75/93 [BST: 556]
New ability and desc: Steadfast Luck (Steadfast + Super Luck) When this Fusion Evolution flinches, its speed and critical hit ratio are raised by 1 stage.
Notable moves: Aura Sphere, Close Combat, Flamethrower, Bullet Punch, Swords Dance, Bulk Up, Dragon Pulse, Drain Punch, Earthquake, Extreme Speed, Facade, Focus Blast, High Jump Kick, Ice Punch, Nasty Plot, Poison Jab, Flash Cannon, Psychic, Roar, Rock Slide, Shadow Ball, Shadow Claw, Stone Edge, Substitute, Thunder Punch, Zen Headbutt, Blizzard, Dark Pulse, Fire Blast, Calm Mind, Foul Play, Hex, Ice Beam, Knock Off, Megahorn, Perish Song, Play Rough, Night Slash, Psycho Cut, Pursuit, Sucker Punch, Superpower, Thunderbolt, Thunder Wave, Toxic, Will-o-Wisp, Wish, X-Scissor, Rest, Sleep Talk, Baton Pass, Protect.
Role identification: Lucasol is a Fusion Evolution who would show no mercy in battle bringing out surprisingly so many coverage moves like Shadow Ball and Blizzard as well as its normal STAB moves like Close Combat and Dark Pulse. This Fusion Evolution can be easily unpredictable especially if you run many different sets. Too bad it doesn't have that much bulk and that means that Lucasol won't be able to run status moves to stall out or support. It could but it would risk Lucasol him/herself. Other than that, Lucasol also gains a lot more better priority moves than either of the separate parts. Examples of these are good moves like Sucker Punch and Extreme Speed which can be supported by that 130 Attack base, its fairly decent 93 Speed base, and an Attack raising move like Swords Dance or Bulk Up.



Estimate tier: OU

Sprite made​
Parents: Lucario and Absol (+ Lucasolite)
Shared egg group: Field
Offspring name: Lucasol-Mega
New type: Fighting/Dark
New base stats: 78/158/83/138/75/124 *(28 Atk, 9 - 1 Def, 33 SpA, 31 Spe) [BST: 656]
New ability and desc: Adaptability Bounce (Magic Bounce + Adaptability) This Fusion Evolution blocks certain status moves and bounces them back to the user and then for every time certain status moves bounce back to the user, its same-type attack bonus (STAB) is 2 instead of 1.5. STAB resets back to 1.5x boost the next turn after certain status moves aren't used against this Fusion Evolution anymore.
Notable moves: Aura Sphere, Close Combat, Flamethrower, Bullet Punch, Swords Dance, Bulk Up, Dragon Pulse, Drain Punch, Earthquake, Extreme Speed, Facade, Focus Blast, High Jump Kick, Ice Punch, Nasty Plot, Poison Jab, Flash Cannon, Psychic, Roar, Rock Slide, Shadow Ball, Shadow Claw, Stone Edge, Substitute, Thunder Punch, Zen Headbutt, Blizzard, Dark Pulse, Fire Blast, Calm Mind, Foul Play, Hex, Ice Beam, Knock Off, Megahorn, Perish Song, Play Rough, Night Slash, Psycho Cut, Pursuit, Sucker Punch, Superpower, Thunderbolt, Thunder Wave, Toxic, Will-o-Wisp, Wish, X-Scissor, Rest, Sleep Talk, Baton Pass, Protect.
Role identification: Just like Lucasol, Lucasol-Mega preforms in the trick of using coverage and STAB offense along with being part unpredictable. The biggest difference is the this Fusion Evolution's mega gains 100 BST and a better ability for it to support itself. This Pokemon now has the Attack to break down much more than it could before and the speed to outspeed even Greninja in the Uber tier or Other Metagames. Its defenses still aren't good though so be careful if you're going to use any set up moves and things like that.

Set example
----->

Lucasol @ Lucasolite
Ability: Steadfast Luck
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Close Combat
- Knock Off
- Extreme Speed

This would be a typical Lucasol set used due to the free option to use STAB and priority. (Not much information said on its moves, counters, viability, and strategies due to the fact that this Fusion Evolution wasn't actually tested yet; neither have any others...)

It uses Swords Dance to raise that attack to x2 or higher.
It uses Close Combat as a very power STAB move strong enough to KO most foes it meets in battle.
It uses Knock Off as a safety STAB move to knock off items from suspicious Pokemon or Fusion Evolutions and hit Ghost-types.
It uses Extreme Speed as a fast priority move to either finish off opponents or to make its last move before getting KOed by opponents.


*I averaged both Absol-Mega's and Lucario-Mega's boosts from their original form and subtracted Defense by 1 to make it total 100.
Luvin the sprite. But thats not whow the mega works. It should simplywork like Mix n Mega, boosting the fusion just like the parent, while it gaining the same ability (in this case Magic Bounce). And fusions dont hav custom megas. Just there parents ones. And Lucarionite is banned. So theres that. Your Fusion looks eligible thou. Just fix the mega stuff.
 

Ransei

Garde Mystik
is a Forum Moderatoris a Community Contributoris a Battle Simulator Moderatoris a Battle Simulator Admin Alumnusis a Community Leader Alumnus
Luvin the sprite. But thats not whow the mega works. It should simplywork like Mix n Mega, boosting the fusion just like the parent, while it gaining the same ability (in this case Magic Bounce). And fusions dont hav custom megas. Just there parents ones. And Lucarionite is banned. So theres that. Your Fusion looks eligible thou. Just fix the mega stuff.
Oh, Alright then. In that case, I changed the megastone to just Absolite instead of Lucasolite and changed the boosts and ability.
 

Parents:
Deoxys-A and Lopunny
Shared egg group: [DNA]
Offspring name: Loxys
New type: Psychic/Normal
New base stats: 57/132/62/125/68/135 (Atk+4, Def+10, SpA+8, SpD+10, Spe +8) [BST 579]
New ability and desc: Endearing Pressure [Pressure+Cute Charm]: This Pokémon uses 2 PP per move. In exchange, attacks have a 30% chance to infatuate the opponent.
Notable moves: Return, Psychic, Zen Headbutt, High Jump Kick, Hyper Voice, Baton Pass, Elemental Punches, Psycho Boost, Encore, Fake Out
Role identification: Much like vanilla Deoxys-A, it can't take a hit to save its life, but has brilliant offenses and speed.



Parents: [MEGA]
Shared egg group: [MEGA]
Offspring name: Mega Loxys
New type: Psychic/Fighting
New base stats: 57/192/72/125/68/165 [BST 679]
New ability and desc: Scrappy.
Notable moves: See above
Role identification: Well shit. This thing is strong. Sure it's got its switchins, but it can easily BP away from them with that blazing 165 Speed. Not too sure if this thing's actually legal or not.

Will add more.
 
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SpartanMalice

Y'all jokers must be crazy
I look through the post two spaces above mine, and see the Ability, "Bison's Rage".

M. Bison (from Street Fighter, if anybody plays Street Fighter anymore) quotes are going through my head now because of that.

"This place shall become your grave!"
I do!

Just look at my avi mate. This year will be a renaissance for fighters, dw!

I'll add some of my own fusions soon, though it seems I have a lot to compete with.
 
Not too sure if this thing's actually legal or not.
The only rule I can see is this "In a regular fusion, any two Pokemon that can be of different gender and have a shared egg group are selected to be fused, but in a DNA fusion two Pokemon, with at least one being genderless or in the Undiscovered Egg Group and neither with a BST of 670 or more are fused, regardless of gender or egg group."
Since Deo-A has a BST of 600, this should be legal.
 
DNA Donors: Moltres / Gengar
Offspring name: Moltar
New type: Fire / Poison
New base stats: 80 / 90 / 80 / 145 / 80 / 104 (+5 HP, +8 Atk, +5 Def, +18 SpA, +4 Spe)
New ability and desc: Levitation Pressure (If this Pokemon is hit by a Ground-type move, that move loses all PP.)
Notable moves: Fire Blast, Sludge Wave, Hurricane, Destiny Bond, Endure, Shadow Ball, Focus Blast, Taunt
Role identification: A meh typing, but made up for by an incredible attacking stat and Levitation Pressure discouraging the abuse of its most glaring weakness. It still doesn't care for Rock-, Water-, or Psychic-types, but its sheer powder gives it a lot for it.

DNA Donors: Thundurus-Therian / Gengar
Offspring name: Thundar-Therian
New type: Electric / Poison
New base stats: 69 / 85 / 65 / 157 / 77 / 125 (+20 SpA, +20 Spe)
New ability and desc: Voltflight (If this Pokemon uses an Electric-type move, Ground-type moves will heal it instead of hurting it for the rest of the action.)
Notable moves: Thunderbolt, Icy Wind, Sludge Wave, Shadow Ball, Focus Blast, Destiny Bond, Taunt, Discharge, Volt Switch
Role identification: Another meh typing, but Voltflight is an excellent ability as it basically allows mindgames with the opponent if they want to attack it with a Ground-type move. Also, a wonderful attacking stat.

too bad these can't use Gengarite :c

DNA Donors: Meloetta-Aria / Rotom-Fan(hooray not useless)
Offspring name: Meltom-Low
New type: Electric / Psychic
New base stats: 90 / 71 / 100 / 130 / 120 / 100 (+5 HP, +8 Def, +14 SpA, +3 SpD, +12 Spe)
New ability and desc: Levigrace (Ground-type moves do not hurt this Pokemon, and if it would be hit by a Ground-type move, its next secondary effect is guaranteed to activate.)
Notable moves: Relic Song, Psychic, Thunderbolt, Discharge, Psyshock, Volt Switch, Pain Split, Will-O-Wisp, Thunder Wave
Role identification: A bulky, medium-speed attacker with an interesting ability in Levigrace, especially if it pulls off a switch-in on the attack followed up with Relic Song for guaranteed sleep and damage...

DNA Donors: Meloetta-Pirouette / Rotom-Fan(hooray not useless)
Offspring name: Meltom-High
New type: Electric / Fighting
New base stats: 90 / 116 / 100 / 91 / 100 / 112 (+5 HP, +20 Atk, +2 Def, +8 SpD, +5 Spe)
New ability and desc: Levigrace (Ground-type moves do not hurt this Pokemon, and if it would be hit by a Ground-type move, its next secondary effect is guaranteed to activate.)
Notable moves: Close Combat, Return, Drain Punch, Frustration, Volt Switch, Pain Split, Knock Off, Will-O-Wisp
Role identification: ...to change forms, trading special bulk and a bit of attacking stat in exchange for a boost to Speed and higher-powered moves due to swapping offense.
 

OM

It's a starstruck world
is a Community Contributor Alumnusis a Battle Simulator Moderator Alumnus
DNA Donors: Meloetta-Aria / Rotom-Fan(hooray not useless)
Offspring name: Meltom-Low
New type: Electric / Psychic
New base stats: 90 / 71 / 100 / 130 / 120 / 100 (+5 HP, +8 Def, +14 SpA, +3 SpD, +12 Spe)
New ability and desc: Levigrace (Ground-type moves do not hurt this Pokemon, and if it would be hit by a Ground-type move, its next secondary effect is guaranteed to activate.)
Notable moves: Relic Song, Psychic, Thunderbolt, Discharge, Psyshock, Volt Switch, Pain Split, Will-O-Wisp, Thunder Wave
Role identification: A bulky, medium-speed attacker with an interesting ability in Levigrace, especially if it pulls off a switch-in on the attack followed up with Relic Song for guaranteed sleep and damage...

DNA Donors: Meloetta-Pirouette / Rotom-Fan(hooray not useless)
Offspring name: Meltom-High
New type: Electric / Fighting
New base stats: 90 / 116 / 100 / 91 / 100 / 112 (+5 HP, +20 Atk, +2 Def, +8 SpD, +5 Spe)
New ability and desc: Levigrace (Ground-type moves do not hurt this Pokemon, and if it would be hit by a Ground-type move, its next secondary effect is guaranteed to activate.)
Notable moves: Close Combat, Return, Drain Punch, Frustration, Volt Switch, Pain Split, Knock Off, Will-O-Wisp
Role identification: ...to change forms, trading special bulk and a bit of attacking stat in exchange for a boost to Speed and higher-powered moves due to swapping offense.
Yeah, that's not how Meloetta forms work. It goes A/B/C/D/E/F ---> A/D/C/B/F/E
EDIT: The Stats for the forme change from Angry1: 90/130/100/71/100/120
I'd think that having a form change guide would be beneficial :/
EDITTWO: It's Been Implemented by Rhydreigon
 
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I'll add others as I make them but most of all I want this first one to exist so that Tropius can finally stop being such a f+++ing disappointment in every possible way.
Edit: I would actually prefer the others be in if anything since they offer things that nothing else can do (Umbord can't be statused or taunted and Trevloom either heals more than any wall pokemon could for free or spreads status easier than any other pokemon out there)

Ferrius
Parents: Tropius + Ferrothorn
Shared Egg Group: Grass
Name: Ferrius
New Type: Grass/Steel
New Base Stats: 96/91/117/73/111/45 (533 BST)
New Ability: (Solar Power + Iron Barbs) Solar Spikes - In the sun each physical attack landed by this pokemon will deal an extra 1/8 of the target's health, Outside of sun functions like Iron Barbs

Notable Moves: Power Whip, Leaf Blade, Iron Head, Synthesis/Roost, Leech Seed, Bullet Seed, Stealth Rock, Spikes, Knock Off, Gyro Ball, Whirlwind/Roar, Earthquake, Fly, Poison Jab, Rest + Sleep Talk, Dragon Dance, Swords Dance, Rock Polish, Outrage, Tailwind, Thunder Wave, Toxic, Explosion

Role Identification: In the sun (with a bit of luck) this monster can OHKO or 2HKO every single pokemon in existence with Bullet Seed or Pin Missile even at -6 Attack, though it's a bit gimmicky. You don't really need to run it in sun for it to hit hard though since it has access to Dragon Dance, though it will take a couple uses to get that Speed anywhere. If you run it defensively just think of a somewhat tankier Ferrothorn with recovery and phasing moves. This thing is ridiculously versatile and a very useful thing to have on your team no matter how you run it really. (Also for clarification, the ability does not damage attackers in the sun, it only adds damage to your own attacks)


Umbord
Parents: Wailord + Umbreon
Shared Egg group: Field
Name: Umbord
New Type: Water/Dark
New Base Stats: 142/87/87/85/97/72 (570 BST)
New Ability: (Oblivious/Water Veil + Synchronize) Apathy - Whenever this pokemon is afflicted by a status or move restricting affect, it is removed from Umbord and applied to the opposing pokemon. If the opposing pokemon cannot be inflicted with the status/restriction it is simply removed from Umbord.

Notable Moves: Splash, Hydro Pump, Waterfall, Surf, Ice Beam, Sucker Punch, Dark Pulse, Foul Play, Earthquake, Scald, Toxic, Rest, Curse, Wish, Moonlight, Taunt, Nightmare, Aqua Ring(?), Heal Bell, Soak

Role Identification: Umbord is the only (usually) untauntable and 100% unstatusable support pokemon in existence thanks to its ability Apathy. Apathy also makes it capable of inflicting two statuses with one set while still leaving room for Heal Bell and Wish + Protect. Not only that but it can put an opposing pokemon to sleep without worrying about typing or accuracy at all, though it is a bit more situational than simply spamming Spore. Also if holding a Flame Orb and using Soak, Umbord is the only pokemon capable of burning a Fire type.


How Apathy works:
Rest will restore Umbord to full health and instead put the opposing pokemon to sleep but cannot be used if the other player already has a sleeping pokemon (unless the sleeping pokemon is out when it is used) or if Umbord is at full health. This is because Apathy does not prevent a status from being inflicted, it removes them and then applies them to the opposing pokemon.
Tri-Attack/Thunderbolt/Ice Beam/Water Pulse/etc. causing a status will result in Apathy giving it to the attacker or just removing it from Umbord if the attacker cannot have the status.
Choice Items don't apply their move restrictions to Umbord. Originally I thought about it applying the restrictions to opposing pokemon but the more I thought about it the more it 6-0'd stall, and that aint exactly ok.
Flame/Toxic Orb will be a free Toxic/Will-o-wisp that activates at the end of every turn.
Taunt applies its effect to the opposing pokemon instead of Umbord.
Torment works the same as taunt.
Cute Charm/Attract will make the opposing pokemon infatuated instead. Serves em right for running that shit.
Yawn will put an opposing pokemon to sleep if it activates on Umbord. I can't see this ever causing problems with the sleep clause so forget about that.
Synchronize will give the status to Umbord... Who will immediately get rid of it again thanks to Apathy.
Apathy does not affect stat reducing moves.
Apathy does not affect Leech Seed.
Apathy cannot give a status to a pokemon that also has Apathy, resulting in the effect just being removed from Umbord.
Mold Breaker will allow Umbord to be Taunted/Tormented but not statused.



Trevloom
Parents: Trevenant + Breloom
Shared Egg Group: Grass
Name: Trevloom
New Type: Ghost/Fighting
New Base Stats: 82/130/88/72/81/73 (526 BST)
New Ability: Bounceback - Whenever this pokemon is inflicted with a status, cure it and restore 25% of its Health
New Ability Alternative: Deadly Trick - On switch in, this pokemon inflicts any opposing pokemon that have items with a random (Paralysis/Poison/Sleep) status

Notable Moves: Wood Hammer, Horn Leech, Drain Punch, Mach Punch, X-Scissor, Earthquake, Superpower, Poison Jab, Shadow Claw, Rock Slide, Thunder Punch, Leech Seed, Spore, Stun Spore, Will-O-Wisp, Toxic, Substitute, Destiny Bond, Rest, Bulk Up, Curse

Role Identification: A Bulky attacker with a unique (and very good) offensive typing along with an extremely good support movepool and great coverage. I wasn't sure which ability would be a better idea for it to have since both are pretty cool and quite useful so I'll leave that to other people to decide. Bounceback gives it a full heal with no downsides in Rest or a Poison Heal thats twice as strong as well as keeping Burns from messing with that amazing 130 base attack stat. Deadly Trick however lets it become more of an offensive status spreader. With moves like Spore and Leech Seed you can easily force your opponent to switch out. If the status you inflict forces a switch you could even get great use out of Phantom Force, possibly forcing another switch or avoiding an attack thanks to Trevloom's low speed stat while hitting back extremely hard. Also speed creeps Umbord by one point and has SE STAB against it.


Some set ideas

Ferrius @ Leftovers
Ability: Solar Spikes
EVs: 252 HP/128 Def/128 SpD
Relaxed Nature
IVs: 0 Spe
- Power Whip
- Gyro Ball
- Leech Seed
- Roost

It's just like the standard Ferrothorn OU set but with Roost instead of rocks.

Ferrius @ Life Orb
Ability: Solar Spikes
EVs: 252 Atk/4 Def/252 Spe
Adamant/Jolly Nature
- Power Whip
- Earthquake
- Knock Off/Iron Head/Poison Jab/Explosion
- Dragon Dance

This set is surprisingly powerful but often requires 2 boosts to really get out of hand.

Umbord @ Flame Orb
Ability: Apathy
EVs: 4 HP/252 Def/252 SpD
Impish/Bold Nature
- Waterfall/Foul Play/Earthquake/Scald/Ice Beam
- Rest/Protect
- Heal Bell
- Wish

An excellent utility set that spreads status along with having great general support moves.

Umbord @ Assault Vest
Ability: Apathy
EVs: 252 HP/252 Def/4 Spe
Bold Nature
- Scald/Foul Play/Ice Beam/Dark Pulse
- Rest
- Heal Bell
- Wish/Ice Beam/Dark Pulse/Foul Play

An extremely tanky set that abuses Apathy negating move restrictions to get much higher SpDef than usual at the cost of leftovers.

Umbord @ Flame Orb
Ability: Apathy
EVs: 252 HP/252 Def/4 Spe
Bold Nature
- Heal Bell/Dark Pulse/Foul Play/Synchronoise (dat heat)
- Soak
- Protect
- Wish

Ever wanted to Burn a Fire Type? This set lets you do exactly that. Soak removes opposing STAB and ensures a Burn in the same turn. If your team doesn't need status removal too much then you could easily take an attack over Heal Bell. Synchronoise is mostly a joke but Soak does enable it to hit anything and gets rid of any opposing Umbord's immunity to it, so it could be better than it sounds.

Trevloom @ Toxic Orb
Ability: Bounceback
EVs: 252 HP/48 Def/208 SpD
Impish Nature
- Drain Punch
- Earthquake
- Leech Seed
- Will-O-Wisp

You pretty much just sit there getting a nice 35%-50% or so of your health back each turn while wearing opposing pokemon down with status and strong attacks.

Trevloom @ Leftovers
Ability: Deadly Trick
EVs: 252 Atk/48 Def/208 SpD
Adamant/Brave Nature
IVs: 0 Spe (If Brave)
- Phantom Force/Earthquake/Rock Slide/Thunder Punch
- Drain Punch
- Leech Seed
- Will-O-Wisp/Spore/Stun Spore/Toxic

This would do well as a lead though it doesn't have to be one. Choose your second attack depending on what you want to hit and then pick which status helps your team the most to inflict and you're good to go.
 
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T.I.A.

formerly Ticktock

Parents: Mamoswine / Espeon
Shared Egg Group: Field
Offspring Name: E-Swine
New Typing: Ground / Psychic
New Stats: 97 / 107 / 80 / 100 / 87 / 105 [BST: 576]
New Ability and Desc: Status Breaker (Oblivious + Synchronize): The wielder of this ability is immune to status.
Notable Moves: Earth Power, Earthquake, Zen Headbutt, Psychic, Psyshock, Stealth Rock, Ice Beam, Icy Wind, Ice Shard, Stone Edge, Freeze-Dry, Icicle Crash, Knock Off, Superpower, Calm Mind, Shadow Ball, Dazzling Gleam, Morning Sun
Role Description: With a bad typing, subpar attacking stats, and lacking defense, you may think it may not have a chance of surviving. But, it's ability makes it resistant to all status, including burns which greatly diminish it's viability. Not to mention it's speed is decent, meaning it can outspeed certain Fusions and Choice Scarf Pokemon. It's coverage is interesting, coming in with anti-Flying coverage with Ice and Freeze-Dry for Water coverage. It can set Rocks, but it'll mostly be an offensive Pokemon.


DNA Donors: Thundurus / Aurorus
Offspring Name: Aurodurus
New Typing: Electric / Ice
New Stats: 114 / 105 / 71 / 130 / 86 / 84 (+13 HP, +9 Attack, +18 Special Attack) [BST: 590]
New Ability and Desc: Ice Skates (Refrigerate + Prankster): All the user's Ice type moves have +1 priority and any Normal type move will become Ice type. No priority boost will be given to them, though.
Notable Moves: Freeze-Dry, Ice Beam, Thunderbolt, Hyper Voice, Nature Power, Rock Polish, Nasty Plot, Earth Power, Stealth Rock, Psychic, Sludge Wave, Return, Wild Charge, Superpower, Knock Off, Focus Blast, Bulk Up, Thunder Punch, Earthquake, Rock Slide, Thunder Wave
Role Description: A Pokemon that has STAB BoltBeam, with priority Ice-type moves! No way! To speak the truth, it's actually a pretty versatile Pokemon, able to hit a couple of key major roles. It'll mostly run Nasty Plot or Rock Polish due to it's middling Speed tier, It can also run mixed or even Physical, though it'll be kinda weak due to the lower Attack stat and mediocre Defense stat, though Bulk Up will help it. It also has the legendary BoltBeam combo and the typing to give both STAB while, on the bad side, giving it weaknesses to Fire, Ground, and Stealth Rock, and it also gains good coverage in Freeze-Dry.




DNA Donors: Deoxys-Speed / Scizor
Offspring Name: Scioxys
New Typing: Bug / Psychic
New Stats: 60 / 127 / 115 / 80 / 105 / 122 (+15 Attack, +20 Defense, +5 Special Attack) [BST: 609]
New Ability and Desc: Shaky Infestation (Pressure + Swarm): All Bug-type moves are increased by 1.5x, but lose twice the normal PP every turn.
Notable Moves: Psycho Boost, Zen Headbutt, X-Scissor, Extreme Speed, U-Turn, Iron Head, Bullet Punch, Roost, Defog, Superpower, Fire Punch, Thunder Punch, Ice Punch, Drain Punch, Stealth Rock, Low Kick, Taunt, Spikes, Poison Jab
Role Description: Well, it's sorta confusing. It has enough offensive preference to be a sweeper, but has enough bulk to set hazards. In other news, it has a Mega Evolution...



DNA Donors: Deoxys-Speed / Mega Scizor
Offspring Name: Mega Scioxys
New Typing: Bug / Psychic
New Stats: 60 / 147 / 155 / 90 / 125 / 132 (+15 Attack, +20 Defense, +5 Special Attack) [BST: 709]
New Ability and Desc: Technician: All moves that are 60 or below base power are increased by 1.5x.
Notable Moves: Psycho Boost, Zen Headbutt, Bug Bite, Extreme Speed, U-Turn, Iron Head, Bullet Punch, Roost, Defog, Superpower, Fire Punch, Thunder Punch, Ice Punch, Drain Punch, Stealth Rock, Low Kick, Taunt, Spikes, Poison Jab, Rock Tomb, Thunderbolt, Ice Beam, Focus Blast, Swords Dance, Bug Buzz, Vacuum Wave
Role Description: Man, this thing is fast. On top of that, it's extremely bulky, at an exceptionable 60 HP. It does have weaknesses to Fire, which is unfortunate because with all the Fire / Dragon types all over the place, and to Stealth Rock, which is already all over the place. It, on the other hand, can strike very hard with an STAB Psycho Boost. It can also run more of an mixed kind, thanks to the new 90 Special Attack and wide special movepool.


DNA Donors: Hoopa-Confied / Pangoro
Offspring Name: Panopa
New Typing: Ghost / Fighting
New Stats: 87 / 137 / 69 / 129 / 100 / 64 (+20 Attack, +20 Special Attack) [BST: 586]
New Ability and Desc: Magic Fist (Magician + Iron Fist): All fist related moves are under the effects of Knock Off (i.e. knocks off the foe's item and gains 1.5x the normal power when it knocks off the item). All previous effects will be overwritten.
Notable Moves: Shadow Claw, Sky Uppercut, Hammer Arm, Drain Punch, Fire Punch, Thunder Punch, Ice Punch, Gunk Shot, Earthquake, X-Scissor, Zen Headbutt, Swords Dance, Nasty Plot, Knock Off, Shadow Ball, Focus Blast, Thunderbolt, Grass Knot, Hyperspace Hole, Psyshock, Sludge Bomb
Role Description: Panopa is a very effective pokemon on both sides of the attacking spectrum, boosting both Nasty Plot and Swords Dance, as well as very strong coverage moves as well as even more powerful and unresisted STABs due to it's ability, Magic Fist, changing every fist move into a Knock Off, making it have amazing power. It's special coverage, while not as good, is still very good, with moves like Thunderbolt.


DNA Donors: Keldeo / Pidgeot
Offspring Name: Keldeot
New Typing: Fighting / Flying
New Stats: 87 / 76 / 92 / 119 / 78 / 114 (+10 Defense, +20 Special Attack, +10 Speed) [BST: 566]
New Ability and Desc: Justice Sniper (Keen Eye + Justified): If the user is struck with a Dark-type move, it's accuracy will be raised by 1.
Notable Moves: Secret Sword, Focus Blast, Hurricane, Air Slash, Scald, Icy Wind, Heat Wave, Roost, Defog, U-Turn, Calm Mind, Hydro Pump
Role Description: I think it can be a regular Pokemon with an semi-No Guard, but it's for the mega.



DNA Donors:
Keldeo / Mega Pidgeot
Offspring Name: Mega Keldeot
New Typing: Fighting / Flying
New Stats: 87 / 76 / 97 / 184 / 88 / 134 (+10 Defense, +20 Special Attack, +10 Speed) [BST: 666]
New Ability and Desc: No Guard: All moves used by the user will always hit the target and vice versa
Notable Moves: Secret Sword, Focus Blast, Hurricane, Air Slash, Scald, Icy Wind, Heat Wave, Roost, Defog, U-Turn, Calm Mind, Hydro Pump
Role Description: God, it's the devil! Anyway, it's quite the beast it's BST shows. At an astounding 184 Special Attack, backed up by an great 134 Speed, amazing typing in the form of Fighting / Flying, and strong, non-missing STABs. It's coverage is a bit sparce, with Heat Wave, Hydro Pump, and Icy Wind, but it's enough to eliminate many physically defensive foes. It even has Secret Sword to break through physical walls. All in all, a very amazing Pokemon.


Parents: Gothitelle / Lopunny
Shared Egg Group: Human-Like
Offspring Name: Gothipunny
New Typing: Psychic / Normal
New Stats: 77 / 75 / 99 / 84 / 113 / 95 [BST: 543]
New Ability and Desc: Beauty Strike (Cute Charm + Compeditive): If the opponent is the opposite gender of it, the user's Special Attack is raised by 2.
Notable Moves: Calm Mind, Psyshock, Psychic, Hyper Voice, Thunderbolt, Ice Beam, Focus Blast, Shadow Ball, Trick, Signal Beam, Thunder Wave, Healing Wish
Role Description: It might be a bulky special attacker, but it will become insanely different by the mega.


Parents: Gothitelle / Mega Lopunny
Shared Egg Group: MEGA
Offspring Name: Mega
Gothipunny
New Typing: Psychic / Fighting
New Stats: 77 / 135 / 109 / 84 / 113 / 125 [BST: 643]
New Ability and Desc: Scrappy: The user is now able to hit Ghost types with Normal and Fighting type moves.
Notable Moves: Zen Headbutt, High Jump Kick, Rock Slide, Fake Out, Fire Punch, Thunder Punch, Ice Punch, Iron Tail, Power Up Punch, Healing Wish, Thunder Wave
Role Description: While being slightly slower and weaker than Mega Lopunny, it's typing has now been improved for more options to hit. It can now also properly fight off Mega Venusaur, thoguh it might struggle with Cofagreelix. It's also bulkier than Mega Lopunny, which is interesting, considering it does not have Bulk Up. Scrappy is still useful, as well as the good coverage which was added by Rock Slide, allowing it to actually hit Flying-types slightly better. But, in other words, it's mostly slightly inferior to any other Mega Lopunny fusion or Mega Lopunny itself, but it does have potential.
 
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