Gallade [GP 2/2]

sandshrewz

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Taking over this from elDino who took over from Berserker Lord.

Gallade






QC Checks: 1/3 Chou Toshio, 2/3 Oglemi, 3/3 PKGaming
GP Checks: 1/2 sirndpt, 2/2 NixHex (SuperJOCKE)
• • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • •​
[Overview]

<p>Gallade is truly an awesome Pokemon, both in appearance and in its competitive value. STAB Fighting-type attacks Close Combat and Drain Punch provide it with excellent coverage and allow it to effectively annihilate a huge number of Pokemon. One of Gallade's best traits is its ability to utterly destroy Chansey, the specially defensive behemoth seen everywhere in today's metagame. Gallade also boasts an expansive movepool, which includes Swords Dance and Bulk Up for setup, and coverage moves such as Ice Punch, Shadow Sneak, Night Slash, and Stone Edge. To top it off, Gallade receives the Justified ability from the Dream World, allowing it to gain an Attack boost by switching into a Dark-type attack.</p>

<p>Although Gallade is ridiculously strong after setting up, its Defense is paper-thin, meaning that it can be easily revenge killed, especially after a stat drop from Close Combat. Gallade is also relatively slow; it spends so much time showing off its sleek blades, that it is easily outsped by Pokemon such as Flygon, Crobat, and Rotom-A, which can easily revenge kill it. Still, Gallade is a huge threat to watch out for.</p>

[SET]
name: Swords Dance
move 1: Swords Dance
move 2: Close Combat
move 3: Ice Punch / Stone Edge
move 4: Shadow Sneak / Night Slash
item: Life Orb
ability: Justified
nature: Adamant
evs: 68 HP / 252 Atk / 188 Spe

[SET COMMENTS]

<p>Reaching a maximum of 766 after a Swords Dance, Gallade's huge attacking power enables it to wreak havoc upon the UU tier. Its extremely powerful STAB Close Combat tears apart many teams—even standard Donphan is OHKed, and defensive variants may too fall after Stealth Rock damage. Ice Punch lets Gallade smash Flying-types into the ground while fast, frail Psychic- and Ghost-types such as Azelf and Mismagius are taken care of by Shadow Sneak.</p>

<p>Each of the moves listed above has a purpose: Stone Edge can be used over Ice Punch to do more damage to Moltres, and also hits Arcanine super effectively. However, all things considered, Ice Punch is the more reliable move. Night Slash can be used over Shadow Sneak to deal greater damage to bulky Psychic-types, such as Slowbro and Deoxys-D, which otherwise completely wall Gallade.</p>

[ADDITIONAL COMMENTS]

<p>Gallade's excellent movepool includes moves for almost any situation, and for any Pokemon. Zen Headbutt helps it beat Weezing, the bane of most Fighting-types, while it also offers a great flinch chance and may be of use in a clutch situation. Drain Punch allows Gallade to heal off any residual damage taken, and unlike Close Combat, doesn't saddle Gallade with defense drops. However, Drain Punch is illegal with Justified, so Gallade must run Steadfast instead. Other move options it can utilize include Leaf Blade, Psycho Cut, Fire Punch, and Headbutt, but the ones listed will usually suffice, unless your team desperately needs to surprise and eliminate specific threats.</p>

<p>The EVs listed are optimal, but they can be changed to meet your needs. The only reason one would choose to run max Speed is to tie with Adamant Heracross (basically Choice Band variants), but most tend to use a Choice Scarf. This is nonetheless a viable option, as the HP EVs do not provide Gallade with much significant bulk. Maximizing Speed and giving Gallade a Jolly nature also comes with the benefit of Speed tying with max Speed Mamoswine and the rare Altaria. Gallade's other ability, Steadfast, might come in handy against Pokemon that use flinching moves, such as Durant, but this gimmick loses its luster when one realizes Gallade doesn't survive Togekiss's Air Slash. Finally, Gallade can choose to run Leftovers over Life Orb for added recovery, but this isn't recommended considering Gallade's bulk—or lack thereof—and the offensive nature of this set.</p>

<p>Physical walls are the bane of this set, and almost every other Gallade set, too. Donphan and Milotic pose almost complete hard stops to Gallade. Their attacking moves hit Gallade hard through its paper-thin defenses, and Gallade can't do much in return even after a Swords Dance boost.</p>

[SET]
name: Choice
move 1: Close Combat
move 2: Ice Punch / Stone Edge
move 3: Zen Headbutt / Night Slash
move 4: Trick
item: Choice Scarf / Choice Band
ability: Justified
nature: Jolly / Adamant
evs: 4 HP / 252 Atk / 252 Spe

[SET COMMENTS]

<p>Choice Scarf Gallade can act as a speedy revenge killer or a late game sweeper, while Choice Band Gallade can dent almost anything it faces with STAB Close Combat. Frailer Pokemon attempting to come in on a resisted Close Combat, such as Roserade, will be promptly 2HKOed, demonstrating just how powerful Gallade is with a Choice Band. The crux of this set, though, is arguably Trick, which allows Gallade to severely cripple an opposing wall, such as Slowbro, Dusclops, Deoxys-D, or Gligar. This grants Gallade a much easier time against the crippled wall, and also gives it the ability to switch moves. Ice Punch allows it to hit Flying-types expecting a resisted Close Combat; Zen Headbutt, on the other hand, is another strong STAB move with a neat flinch chance.</p>

[ADDITIONAL COMMENTS]

<p>Night Slash allows Gallade to destroy Psychic- and Ghost-types, such as Mew, Dusclops, and Mismagius, which may attempt to switch into a Close Combat and either set up or try to burn Gallade with Will-O-Wisp. Furthermore, the combination of Night Slash and Close Combat have excellent neutral coverage resisted by only a few Pokemon, such as Heracross. Stone Edge is a good alternative to Ice Punch, but sacrifices reliability for power. A Jolly nature can be used to let Gallade outspeed Adamant Heracross and Modest Nidoking. As Choice Scarf Gallade often lacks the power to destroy dedicated walls such as Slowbro, wallbreakers such as Nidoking are good teammates. Another strong physical attacker, such as Guts Heracross, is a good partner to Gallade. As they share common counters, they can work in tandem to weaken the opponent's physical walls, allowing one of them to easily sweep the devastated team. Bug- and Dark-type teammates can smash Psychic- and Ghost-types attempting to wall Gallade, while Grass-, Water-, and Ice-types can make short work of bulky Ground-types, such as Donphan, that trouble Choice Scarf Gallade.</p>

[SET]
name: Bulk Up
move 1: Bulk Up
move 2: Drain Punch
move 3: Ice Punch / Stone Edge
move 4: Night Slash / X-Scissor
item: Leftovers
ability: Steadfast
nature: Adamant
evs: 252 HP / 68 Atk / 188 Spe

[SET COMMENTS]

<p>Gallade already has a high base 115 Special Defense, which makes it difficult to take down with neutral special attacks. However, a reasonably strong physical attack can easily break through Gallade's pathetic base 65 Defense. Bulk Up boosts Gallade's low Defense to a level comparable to its Special Defense, and also powers up his already good Attack to astronomical heights. Drain Punch provides Gallade with a fairly reliable method of recovery, and more importantly, functions as a fantastic STAB move that does great amounts of damage after a Bulk Up. Drain Punch also provides Gallade with some longevity, especially after a few Bulk Ups, making it extremely hard to take down. Ice Punch gives Gallade handy super effective coverage against Ground- and Flying-types, while Night Slash slices apart Ghost- and Psychic-types that take little to no damage from Drain Punch.</p>

[ADDITIONAL COMMENTS]

<p>X-Scissor is more powerful than Night Slash, and is hence a better option to deal with Psychic-types; however, it leaves Gallade helpless against Ghost-types. Stone Edge is an alternative to Ice Punch, with higher Base Power but lower accuracy. The given EV spread allows Gallade to outpace neutral base 100 Speed Pokemons without Speed investment. HP EVs are maximized to provide the bulk that Gallade needs to take hits more comfortably. The leftover EVs are put into Attack and an Adamant nature is used to provide additional power, but the EVs can instead be placed in Special Defense to give Gallade an easier time setting up against special attackers. Gallade absolutely abhors status, especially burn and poison. A burn essentially shuts down Gallade and takes away any chance it might have at sweeping, while bad poison from Toxic will put Gallade on a timer, significantly decreasing the number of turns Gallade can be left on the field. Eviolite Dusclops is arguably the best counter to this set. It is immune to Gallade's STAB Drain Punch, takes pittance from even a boosted Night Slash, and can follow up with Will-O-Wisp. Slowbro and Deoxys-D are in the same boat, as their immense Defense lets them take Night Slashes comfortably.</p>

[Other Options]

<p>As previously mentioned, Gallade's tremendously wide movepool gives it many options to choose from. Leaf Blade lets Gallade pick off bulky Ground- and Water-types, but has poor coverage alongside its Fighting-type STAB. With access to all three elemental punches, Gallade can opt for a physical BoltBeam combination, but its other coverage moves provide stronger and better coverage. Earthquake hits Nidoking and Nidoqueen super effectively, but so do STAB Psycho Cut and Ice Punch. Gallade has nifty support options such as Taunt, Will-O-Wisp, Disable, Encore, and Hypnosis; alternatively, it can attempt to run a SubDisable or SubPunch set. With so many interesting options to choose from, there are many ways you can surprise your opponent and nab a few KOs. However, keep in mind that the standard sets are generally better, as they can deal with a wider array of threats. Lastly, Gallade can utilize Trick Room with some success as it isn't too fast to begin with</p>

[Checks and Counters]

<p>Though Gallade has outstanding Special Defense, it is extremely frail physically. Furthermore, Gallade isn't very fast to begin with, so faster Pokemon can take advantage of Gallade's low Speed and miserable Defense to revenge kill it. Flygon, Heracross, and Aerodactyl all come to mind, but thanks to Gallade's excellent coverage, they have to be wary when switching in. Physical walls often have no trouble stopping Gallade; for instance, Donphan, Rhyperior, Eviolite Gligar, and other bulky Ground-types can handle Gallade with ease. However, Donphan and Rhyperior must watch out as +2 Close Combat OHKOes them, while Gligar's 4x weakness to Ice-type attacks may prove fatal. Bulky Psychic- and Ghost-types that can take a Night Slash are also excellent checks to Gallade; Slowbro, Deoxys-D, and Dusclops are great examples of these. Physical attackers that outspeed Gallade are great checks to it, as a reasonably strong physical attack will easily send Gallade home pronto. So long as Gallade hasn't had a Bulk Up under its belt, this is the way to go. Status will cripple Gallade and strip it off any chance to sweep.</p>
 
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[Overview]

<p>Gallade is truly an awesome looking Pokemon. The blades it possesses on its arms look incredibly strong, and of course, Gallade itself is tremendously powerful. Gallade is truly an awesome Pokemon, both in appearance and in fact. Possessing STAB Fighting-type STAB attacks in Close Combat and Drain Punch provide it with excellent coverage and allows Gallade it to effectively annihilate a huge number of Pokemon, as the coverage granted by those moves is excellent—almost as much so as Gallade's sleek looks. One of Gallade's best traits is its ability to Gallade can utterly destroy Chansey, which is a much-needed trait in today's metagame, as the specially defensive behemoth is seen everywhere in today's metagame. Gallade can also boasts an expansive movepool that stretches over a huge expanse; it includes moves such as , which includes Swords Dance and Bulk Up for setup, and also coverage moves such as Ice Punch, Shadow Sneak, Night Slash, and Stone Edge. To top it off, though, Gallade gets receives the Justified ability from the Dream World, allowing it to gain an Attack boost by . When switching into a Dark-type attack, Gallade can grab an Attack boost, which means after setting up, Gallade's Attack reaches levels that are just ridiculously high.</p>

<p>However, Although Gallade is ridiculously strong after setting- <remove, insert space>up, its defenses, like its body, are paper-thin. Unfortunately, this means that like most sweepers , meaning that it can be easily revenge killed, especially after a defense stat drop from Close Combat. Gallade is also relatively slow; it spends so much time showing off its sleek looking blades that it is easily outsped by Pokemon such as Flygon, Crobat, and Rotom-A, which can easily revenge kill it. Gallade's sleek looks and excellent style means its a Pokemon to look out for both aesthetically and competitively.</p>

[SET]
name: Swords Dance
move 1: Swords Dance
move 2: Close Combat
move 3: Ice Punch / Stone Edge
move 4: Shadow Sneak / Night Slash
item: Life Orb
ability: Justified
nature: Adamant
evs: 68 HP / 252 Atk / 188 Spe

[SET COMMENTS]

<p>Reaching a maximum of 766 after a Swords Dance, Gallade's huge attacking power after a Swords Dance allows enables it to wreak havoc upon the UU tier. Its extremely powerful STAB move in Close Combat allows Gallade to tears apart a huge number of Pokemon many teams<there are never any spaces around em-dasheseven standard Donphan is KOed 100% of the time, and defensive variants have a chance to fall to the same fate may too fall after Stealth Rock damage. Gallade's 766 Attack after a Swords Dance is truly monstrous, and it allows Gallade to Ice Punch lets Gallade smash Flying-types into the ground with Ice Punch, while fast, frail Pokemon Psychic- and Ghost-types such as Azelf and Mismagius are taken care of by Shadow Sneak.</p>

<p>Each of the moves listed in the set above are equally useful has a purpose: Stone Edge can be used over Ice Punch for a better hit on to do more damage to Moltres, while it and also hits Arcanine super effectively. However, all things considered, Ice Punch is a the more reliable move on the whole, and it is able to OHKO Flygon before a Swords Dance, meaning Gallade can easily eliminate it, before switching in later and setting back up. i really don't think anyone would switch flygon directly into gallade lol - it's called a revenge killer for a reason :/ Night Slash can be used over Shadow Sneak to deal out greater damage to bulky Psychic-types like such as Slowbro and Deoxys-D, which otherwise completely wall Gallade. how much damage does this do though? as both pack reliable recovery.. idrk</p>

[ADDITIONAL COMMENTS]

<p>Gallade has literally tons of things it can do to vary this set. When I say tons, I really mean it. Its Gallade's excellent movepool includes moves for almost any situation, and for any Pokemon — it can beat virtually any Pokemon with the right move. Zen Headbutt is useful to helps it beat Weezing, which is the bane of most Fighting-types. Zen Headbutt It also offers a great flinch chance; it can save any team and may be of use in a last ditch clutch situation. Drain Punch can too be used, since it allows Gallade to heal off any residual damage taken. It also doesn't amend Gallade with any defense drops, which Close Combat, unfortunately, does , and unlike Close Combat, doesn't saddle Gallade with defense drops. However, Drain Punch is illegal with Justified, so Gallade must run Steadfast as its ability instead. Of course, there are Other move options like it can utilize include Leaf Blade, Psycho Cut, Fire Punch, and Headbutt that Gallade can use, but the ones listed will usually suffice, unless your team really desperately needs to deal with surprise and eliminate a specific threat. </p>

<p>The EVs listed are optimal, although but they can be changed to meet your needs. The only reason one would choose to run max Speed is to tie with Adamant Heracross (basically Choice Band variants), but most tend to use a Choice Scarf. You may, though, choose to do so, as the added bulk from the few HP EVs is really very little. This is nonetheless a viable option, as the HP EVs do not provide Gallade with much significant bulk. Maximizing Speed and giving Gallade a Jolly nature also comes with the benefit of Speed tying with max Speed Mamoswine, as well as and the rare Altaria, although it isn't really as important. Gallade's other ability, Steadfast, can be used to help out might come in handy against Pokemon that use flinching moves, like such as Durant, but this gimmick loses its luster when one realizes Gallade doesn't survive Togekiss's Air Slash. This is really very gimmicky though, as the few times Gallade may get flinched would be from a Togekiss Air Slash, which Gallade isn't surviving anyway. Finally, Gallade can choose to run Leftovers over Life Orb for the added recovery, although loses a lot of power; it's the same argument for virtually every single other offensive Pokemon but this isn't recommended considering Gallade's bulk—or lack thereof—and the offensive nature of this set.</p>

<p>Physical walls are the bane of this set, and almost every other Gallade set, too. Donphan and Milotic, especially after the latter is statused, are pose almost complete hard stops to Gallade. Their attacking moves hit Gallade hard through its paper-thin defenses, and Gallade can't do much in return, even after a Swords Dance boost to its offenses from Swords Dance.</p>

[SET]
name: Choice
move 1: Close Combat
move 2: Ice Punch / Stone Edge
move 3: Zen Headbutt / Night Slash
move 4: Trick
item: Choice Scarf / Choice Band
ability: Justified
nature: Jolly / Adamant
evs: 4 HP / 252 Atk / 252 Spe

[SET COMMENTS]

<p>With a Choice Scarf, Gallade can act as a speedy revenge killer, or be a late game sweeper by spamming STAB Close Combats. With a Choice Band in hand, however, while Choice Band Gallade can dent almost anything it faces with either its STAB Close Combat or a coverage move. Frailer Pokemon attempting to come in on a resisted Close Combat, such as Roserade, will be promptly 2HKOed, demonstrating just how powerful Gallade is with a Choice Band. The crux of this set, though, is arguably Trick, as with it, Gallade can which allows Gallade to severely cripple an opposing wall that Gallade never fails to attract, such as Slowbro, Dusclops, Deoxys-D, or Gligar. This allows Gallade to also bypass grants Gallade a much easier time against the crippled wall, and gain also gives it the ability to switch moves after switching item. The given EV spread maximizes Gallade's Attack and Speed. Ice Punch allows it to hit most Flying-types that are trying to switch in on Close Combat, super effectively expecting a resisted Close Combat; Zen Headbutt, on the other hand, is another strong STAB move, which has with a neat flinch chance.</p>

[ADDITIONAL COMMENTS]

<p>Night Slash allows Gallade to bypass destroy Psychic- and Ghost-types, such as Mew, Dusclops, and Mismagius, attempting which may attempt to switch into a Close Combat and either set up or try to burn Gallade with Will-O-Wisp. Furthermore, Night Slash gives Gallade good neutral coverage alongside Close Combat, the combination of Night Slash and Close Combat have excellent neutral coverage resisted by only a few Pokemon, such as Heracross. Stone Edge is a good alternative to Ice Punch in order to hit Flying-types not 4x weak to Ice harder , but sacrifices reliability for power. It also gives Gallade a way to deal with the rare Bug-types without. A Jolly nature can be used to let Gallade outspeed Adamant Heracross and Modest Nidoking, with and without Choice Scarf. As Choice Scarf Gallade often does not have lacks the power to destroy some dedicated walls such as Dusclops, wallbreakers such as Nidoking are good teammates to aid in the removal of these walls attempting to stop Gallade on its tracks i'm verrrrry sure nidoking doesn't break dusclops, lol. Another strong physical attacker, such as Guts Heracross, is a good partner to Gallade. As they share the common counters and can severely , they can work in tandem to weaken the opponent's physical walls, allowing one of them to easily sweep the devastated team. Bug- and Dark-type teammates can smash Psychic- and Ghost-types attempting to wall Gallade, while Grass-, Water-, and Ice-types can make short work of bulky Ground-types that troubles Choice Scarf Gallade. give examples</p>

[SET]
name: Bulk Up
move 1: Bulk Up
move 2: Drain Punch
move 3: Ice Punch / Stone Edge
move 4: Night Slash / X-Scissor
item: Leftovers
ability: Steadfast
nature: Adamant
evs: 252 HP / 68 Atk / 188 Spe

[SET COMMENTS]

<p>Gallade already has a high base 115 Special Defense, which makes it difficult to take it down with neutral special attacks. However, a reasonably strong physical attack can easily exploit break through Gallade's pathetic base 65 Defense. Bulk Up boosts Gallade's low Defense to decent comparable levels with a level comparable to its Special Defense, and also powers up his already good Attack to astronomical heights. Drain Punch provides Gallade with a fairly reliable method of recovery, and still more importantly, functions as a fantastic STAB move that does great amounts of damage after a Bulk Up. Furthermore, BW provided Drain Punch with a power boost, making it a decently powerful attack to use even without a Bulk Up. Imagine how hard it would be to take down a Gallade after a few Bulk Up boosts. Neither special attacks will hurt Gallade badly, nor will physical attacks even dent it. That's not all, Gallade can utilize Drain Punch to leech HP from the opponent and gain a new lease of life should its HP fall low. Ice Punch gives Gallade good coverage, hitting handy super effective coverage against Ground- and Flying-types super effectively. On the other hand, while Night Slash slices apart Ghost- and Psychic-types that will take pitiful damage from Drain Punch.</p>

[ADDITIONAL COMMENTS]

<p>X-Scissor, which is more powerful than Night Slash, can be used and is hence a better option to deal with Psychic-types even better; however, it leaves Gallade helpless against Ghost-types. Stone Edge is an alternative to Ice Punch as it has a , with higher Base Power but has lesser lower accuracy. The given EV spread allows Gallade to outpace Celebi with 4 Speed EVs. firstly, celebi is now OU; secondly, this is the very definition of speed creep - if you don't know how to fix this, contact a qc member HP EVs are maximized to provide the bulk that Gallade needs to take hits more comfortably. The leftover EVs are put into Attack and an Adamant nature is used to provide additional power; however, it can , but the EVs can instead be placed in Special Defense to let give Gallade have an easier time setting up on against special attackers. Adamant nature is preferred to provide Gallade all the power it can get. Gallade absolutely abhors status, especially burn and poison. A burn essentially shuts down Gallade and takes away any chance Gallade it might have at sweeping, while bad poison will put Gallade on a timer, significantly decreasing the amount number of turns Gallade can be left on-field on the field, especially if it's poison from Toxic. Eviolite Dusclops is arguably the best counter to this set. It is immune to Gallade's STAB Drain Punch, and takes pittance from even a boosted Night Slash, even if Gallade is at +1; Dusclops , and can follow up with Will-O-Wisp. Slowbro and Deoxys-D are on in the same boat, as their immense Defense lets them take Night Slashes comfortably, unless Gallade has boosted to incredibly high levels.</p>

[Other Options]

<p>As previously mentioned, Gallade's tremendously wide movepool gives it many options to choose from. Leaf Blade lets Gallade pick off bulky Ground- and Water-types but has poor coverage alongside its Fighting-type STAB move. With access to all three elemental punches, Gallade can opt for a physical BoltBeam combination, but its other coverage moves provide a rather good (if not better) stronger and better coverage. Earthquake is an interesting option to consider to hits Nidoking and Nidoqueen super effectively if Gallade does not carry a Psychic-type STAB move or Ice Punch , but so do STAB Psycho Cut and Ice Punch. Gallade even has nifty support options such as Taunt, Will-O-Wisp, Disable, Encore, and Hypnosis; alternatively, it can attempt to run a SubDisable or SubPunch set. With so many interesting options to choose from, there are many ways you can surprise the your opponent with a non-standard move and nab a few KOs or place the opponent in an awkward poisition. However, keep in mind that the standard sets are better generally better, as they can deal with a wider array of threats. Lastly, Gallade can utilize Trick Room with some success as it isn't too fast to begin with; this lets Gallade avoid being revenge killed ... no it doesn't.

[Checks and Counters]

<p>Though Gallade has outstanding Special Defense, it is extremely frail on the physical aspect physically. Furthermore, Gallade isn't very fast to begin with. Almost any , so faster Pokemon take can take advantage of Gallade's low Speed and miserable Defense to revenge kill it. Flygon, Heracross, and Aerodactyl all come to mind, though but thanks to Gallade's excellent coverage, they have to be wary when switching in, as they might be dealt with a super effective move thanks to Gallade's good coverage. Physical walls often have no trouble stopping Gallade; for instance, Donphan, Rhyperior, Eviolite Gligar, and other bulky Ground-types can handle Gallade with ease. However, Donphan and Rhyperior must watch out for a as +2 Close Combat, which will OHKO them OHKOes them . Gligar has to be wary of Ice Punch but it can use Roost to prevent its 4x weakness to Ice from being exploited it's slower than gallade >.> , while Gligar's 4x weakness to Ice-type attacks may prove fatal. Those 3 aforementioned walls are 2HKOed by the respective moves from Choice Band Gallade. Bulky Psychic- and Ghost-types that can take a Night Slash are also excellent checks to Gallade; Slowbro, Deoxys-D, and Dusclops are great examples of these. All in all, a Physical attackers that outspeeds Gallade are great checks to it, as a reasonably strong physical attack will easily send Gallade home pronto send Gallade packing. So long as Gallade hasn't had a Bulk Up under it's belt, this is the way to go. Otherwise, Status too will cripple Gallade and strip it off any chance to sweep.</p>
GP Approved (1/2)

 

JockeMS

formerly SuperJOCKE
is a Site Content Manager Alumnusis a Top Social Media Contributor Alumnusis a Forum Moderator Alumnusis a Top Contributor Alumnusis a Top Smogon Media Contributor Alumnus
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Taking over this from elDino who took over from Berserker Lord.​











QC Checks: 1/3 Chou Toshio, 2/3 Oglemi, 3/3 PKGaming
GP Checks: 1/2 sirndpt
• • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • •​
[Overview]

<p>Gallade is truly an awesome Pokemon, both in appearance and in fact, STAB Fighting-type attacks Close Combat and Drain Punch provide it with excellent coverage and allow it to effectively annihilate a huge number of Pokemon.(I recommend you rephrase this, it's hard to read and understand for some) One of Gallade's best traits is its ability to utterly destroy Chansey, the specially defensive behemoth seen everywhere in today's metagame. Gallade also boasts an expansive movepool, which includes Swords Dance and Bulk Up for setup, and coverage moves such as Ice Punch, Shadow Sneak, Night Slash, and Stone Edge. To top it off, Gallade receives the Justified ability from the Dream World, allowing it to gain an Attack boost by switching into a Dark-type attack.</p>

<p>Although Gallade is ridiculously strong after setting up, its defenses are paper-thin, meaning that it can be easily revenge killed, especially after a stat drop from Close Combat. Gallade is also relatively slow; it spends so much time showing off its sleek blades,[add comma] that it is easily outsped by Pokemon such as Flygon, Crobat, and Rotom-A, which can easily revenge kill it. Still, Gallade is a huge threat to look watch out for.</p>

[SET]
name: Swords Dance
move 1: Swords Dance
move 2: Close Combat
move 3: Ice Punch / Stone Edge
move 4: Shadow Sneak / Night Slash
item: Life Orb
ability: Justified
nature: Adamant
evs: 68 HP / 252 Atk / 188 Spe

[SET COMMENTS]

<p>Reaching a maximum of 766 after a Swords Dance, Gallade's huge attacking power enables it to wreak havoc upon the UU tier. Its extremely powerful STAB Close Combat tears apart many teams—even standard Donphan is KOed 100% of the time, and defensive variants may too fall after Stealth Rock damage. Ice Punch lets Gallade smash Flying-types into the ground while fast, frail Psychic- and Ghost-types such as Azelf and Mismagius are taken care of by Shadow Sneak.</p>

<p>Each of the moves listed above has a purpose: Stone Edge can be used over Ice Punch to do more damage to Moltres, and also hits Arcanine super effectively. However, all things considered, Ice Punch is the more reliable move. Night Slash can be used over Shadow Sneak to deal greater damage to bulky Psychic-types,[add comma] such as Slowbro and Deoxys-D, which otherwise completely wall Gallade.</p>

[ADDITIONAL COMMENTS]

<p>Gallade's excellent movepool includes moves for almost any situation, and for any Pokemon[remove space]. Zen Headbutt helps it beat Weezing, the bane of most Fighting-types.[remove period],[add comma] while it It also offers a great flinch chance and may be of use in a clutch situation. Drain Punch allows Gallade to heal off any residual damage taken, and unlike Close Combat, doesn't saddle Gallade with defense drops. However, Drain Punch is illegal with Justified, so Gallade must run Steadfast as its ability instead. Other move options it can utilize include Leaf Blade, Psycho Cut, Fire Punch, and Headbutt, but the ones listed will usually suffice, unless your team desperately needs to surprise and eliminate a specific threats. </p>

<p>The EVs listed are optimal, but they can be changed to meet your needs. The only reason one would choose to run max Speed is to tie with Adamant Heracross (basically Choice Band variants), but most tend to use a Choice Scarf. This is nonetheless a viable option, as the HP EVs do not provide Gallade with much significant bulk. Maximizing Speed and giving Gallade a Jolly nature also comes with the benefit of Speed tying with max Speed Mamoswine and the rare Altaria. Gallade's other ability, Steadfast, might come in handy against Pokemon that use flinching moves, such as Durant, but this gimmick loses its luster when one realizes Gallade doesn't survive Togekiss's Air Slash. Finally, Gallade can choose to run Leftovers over Life Orb for added recovery, but this isn't recommended considering Gallade's bulk—or lack thereof—and the offensive nature of this set.</p>

<p>Physical walls are the bane of this set, and almost every other Gallade set, too. Donphan and Milotic pose almost complete hard stops to Gallade. Their attacking moves hit Gallade hard through its paper-thin defenses, and Gallade can't do much in return even after a Swords Dance boost.</p>

[SET]
name: Choice
move 1: Close Combat
move 2: Ice Punch / Stone Edge
move 3: Zen Headbutt / Night Slash
move 4: Trick
item: Choice Scarf / Choice Band
ability: Justified
nature: Jolly / Adamant
evs: 4 HP / 252 Atk / 252 Spe

[SET COMMENTS]

<p>Choice Scarf Gallade can act as a speedy revenge killer or a late game sweeper,[add comma] while Choice Band Gallade can dent almost anything it faces with STAB Close Combat. Frailer Pokemon attempting to come in on a resisted Close Combat, such as Roserade, will be promptly 2HKOed, demonstrating just how powerful Gallade is with a Choice Band. The crux of this set, though, is arguably Trick, which allows Gallade to severely cripple an opposing wall[remove space], such as Slowbro, Dusclops, Deoxys-D, or Gligar. This grants Gallade a much easier time against the crippled wall, and also gives it the ability to switch moves. The given EV spread maximizes Gallade's Attack and Speed.(redundant) Ice Punch allows it to hit Flying-types expecting a resisted Close Combat; Zen Headbutt, on the other hand, is another strong STAB move with a neat flinch chance.</p>

[ADDITIONAL COMMENTS]

<p>Night Slash allows Gallade to destroy Psychic- and Ghost-types, such as Mew, Dusclops, and Mismagius, which may attempt to switch into a Close Combat and either set up or try to burn Gallade with Will-O-Wisp. Furthermore, the combination of Night Slash and Close Combat have excellent neutral coverage resisted by only a few Pokemon, such as Heracross. Stone Edge is a good alternative to Ice Punch, but sacrifices reliability for power. A Jolly nature can be used to let Gallade outspeed Adamant Heracross and Modest Nidoking. As Choice Scarf Gallade often lacks the power to destroy dedicated walls such as Slowbro, wallbreakers such as Nidoking are good teammates. Another strong physical attacker, such as Guts Heracross, is a good partner to Gallade. As they share common counters, they can work in tandem to weaken the opponent's physical walls, allowing one of them to easily sweep the devastated team. Bug- and Dark-type teammates can smash Psychic- and Ghost-types attempting to wall Gallade, while Grass-, Water-, and Ice-types can make short work of bulky Ground-types, such as Donphan, that trouble Choice Scarf Gallade.</p>

[SET]
name: Bulk Up
move 1: Bulk Up
move 2: Drain Punch
move 3: Ice Punch / Stone Edge
move 4: Night Slash / X-Scissor
item: Leftovers
ability: Steadfast
nature: Adamant
evs: 252 HP / 68 Atk / 188 Spe

[SET COMMENTS]

<p>Gallade already has a high base 115 Special Defense, which makes it difficult to take down with neutral special attacks. However, a reasonably strong physical attack can easily break through Gallade's pathetic base 65 Defense. Bulk Up boosts Gallade's low Defense to a level comparable to its Special Defense, and also powers up his already good Attack to astronomical heights. Drain Punch provides Gallade with a fairly reliable method of recovery, and more importantly, functions as a fantastic STAB move that does great amounts of damage after a Bulk Up. Drain Punch also provides Gallade with some longevity, especially when it is extremely hard to take down after a few Bulk Ups,[add comma] making it extremely hard to take down. Ice Punch gives Gallade handy super effective coverage against Ground- and Flying-types, while Night Slash slices apart Ghost- and Psychic-types that take pitiful little to none damage from Drain Punch.</p>

[ADDITIONAL COMMENTS]

<p>X-Scissor is more powerful than Night Slash, and is hence a better option to deal with Psychic-types; however, it leaves Gallade helpless against Ghost-types. Stone Edge is an alternative to Ice Punch[remove space], with higher Base Power but lower accuracy. The given EV spread allows Gallade to outpace neutral base 100 Speed Pokemon without Speed investment 4 Speed EVs. HP EVs are maximized to provide the bulk that Gallade needs to take hits more comfortably. The leftover EVs are put into Attack and an Adamant nature is used to provide additional power, but the EVs can instead be placed in Special Defense to give Gallade an easier time setting up against special attackers. Gallade absolutely abhors status, especially burn and poison. A burn essentially shuts down Gallade and takes away any chance it might have at sweeping, while bad poison from Toxic will put Gallade on a timer, significantly decreasing the number of turns Gallade can be left on the field. Eviolite Dusclops is arguably the best counter to this set. It is immune to Gallade's STAB Drain Punch, takes pittance from even a boosted Night Slash, and can follow up with Will-O-Wisp. Slowbro and Deoxys-D are in the same boat, as their immense Defense lets them take Night Slashes comfortably.</p>

[Other Options]

<p>As previously mentioned, Gallade's tremendously wide movepool gives it many options to choose from. Leaf Blade lets Gallade pick off bulky Ground- and Water-types,[add comma] but has poor coverage alongside its Fighting-type STAB. With access to all three elemental punches, Gallade can opt for a physical BoltBeam combination, but its other coverage moves provide stronger and better coverage. Earthquake hits Nidoking and Nidoqueen super effectively, but so do STAB Psycho Cut and Ice Punch. Gallade has nifty support options such as Taunt, Will-O-Wisp, Disable, Encore, and Hypnosis; alternatively, it can attempt to run a SubDisable or SubPunch set. With so many interesting options to choose from, there are many ways you can surprise your opponent and nab a few KOs. However, keep in mind that the standard sets are generally better, as they can deal with a wider array of threats. Lastly, Gallade can utilize Trick Room with some success as it isn't too fast to begin with</p>

[Checks and Counters]

<p>Though Gallade has outstanding Special Defense, it is extremely frail physically. Furthermore, Gallade isn't very fast to begin with, so faster Pokemon can take advantage of Gallade's low Speed and miserable Defense to revenge kill it. Flygon, Heracross, and Aerodactyl all come to mind, but thanks to Gallade's excellent coverage, they have to be wary when switching in. Physical walls often have no trouble stopping Gallade; for instance, Donphan, Rhyperior, Eviolite Gligar, and other bulky Ground-types can handle Gallade with ease. However, Donphan and Rhyperior must watch out as +2 Close Combat OHKOes them, while Gligar's 4x weakness to Ice-type attacks may prove fatal. Bulky Psychic- and Ghost-types that can take a Night Slash are also excellent checks to Gallade; Slowbro, Deoxys-D, and Dusclops are great examples of these. Physical attackers that outspeed Gallade are great checks to it, as a reasonably strong physical attack will easily send Gallade home pronto. So long as Gallade hasn't had a Bulk Up under its belt, this is the way to go. Status too will cripple Gallade and strip it off any chance to sweep.</p>


-Don't forget to tweak what we talked about on IRC as well. Contact me or an official member to check your changes when you've done them. ;)
 

Nix_Hex

Uangaana kasuttortunga!
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Adding some fixes on top of SuperJOCKE's excellent check.
omit
needs to surprise and eliminate a specific threats.
change
Ice Punch gives Gallade handy super effective coverage against Ground- and Flying-types, while Night Slash slices apart Ghost- and Psychic-types that take pitiful little to no damage from Drain Punch.
otherwise...

[GP 2/2]

Damn, Sandshrew went to bed :( Good job regardless.
 

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