i just would like to point out that vs the top level players, contrary is very mediocre. Things like sturdy shedinja, imposter bliss and prankster spore find their way onto good teams, giving contrary pokes hell.
Also, Magic coat is possibly the best move in the tier, as it utterly destroys teams abusing hazards and phazing, and the increase in usage of magic coat is (imo) the main factor for the recent shift from a stall oriented meta to bulky offense.
When you're building a team for hackmons, you want to remember several things:
1. When choosing the poke, all that matters is the base stats and the type, since anything can run the same item, moves, ability. This being said, it means that giratina is the most common bulky poke, and slaking is the most common attacker (slaking > regigigas because of greater physical bulk, and physical attacks are much more common than special in hackmons)
2. All teams need at least 1 imposter blissey, and at least 1 magic bouncer. Without these two things you will either be at the mercy of stat up sweepers or stall respectively.
3. On most every poke, Lum berry is the preferred item, as spore and toxic spikes are very common.
Now onto some common sets for the list:
Sturdinja:
Shedinja@lum berry
Ability: Sturdy
- Endeavor
- Magic coat/Taunt
- Extremespeed/Shadow sneak/Ice Shard
- Most anything can go in this spot, i have seen a secondary priority move to pair with espeed, whirlwind, taunt, and several other support moves.
Prioriphazer
Giratina/Lugia@lum berry/leftovers
Ability: Prankster
- Spore
- Whirlwind
- Copycat
- Stealth rock/dragon tail/gastro acid/Magic Coat
Finally, i have a set i have been using to great success that has not yet become a standard to suggest:
Giratina@Leftovers
Ability: Magic Bounce
- Rest
- Sleep talk
- Coil
- Dragon Tail
This set NEEDS hazard support, and appreciates somethign that can set up on and/or eliminate opposing scarf blissey. But this thing is nearly impossible to kill, essentially the only thing that can muscle through it as it sets up is huge power slaking crunch. Rest/talk allows you to defeat opposing mold breaker spore, as well as dealing with toxic spikes, making it preferred over Recover + a filler.