cyanize
Mantra Good I Casted So Many Spells U Idiot
[OVERVIEW]
Between its powerful Refrigerate-boosted STAB attacks and various coverage moves, Mega Glalie is a very difficult Pokemon to switch into in the RU tier. It acts as an excellent Spikes setter, as it forces many switches, that give it the opportunity to set Spikes layers up, and it threatens all of the common hazard controllers in the tier by virtue of its coverage and STAB attacks. Mega Glalie also sports an above average base 100 Speed, allowing it to outpace and threaten a large number of threats in the metagame, including Roserade, Honchkrow, and Kommo-o, and threaten them with its STAB attacks. Glalie also has access to the valuable STAB Ice Shard, which allows it to pick off a number of threats in the tier, such as Dragon Dance Flygon and Chlorophyll Venusaur, that are hard to revenge. However, a terrible defensive typing and only average bulk leave Mega Glalie unable to switch in on much and forced out by a number of faster offensive threats, and a weakness to Stealth Rock combined with a main STAB move that causes recoil makes it so that Glalie's time on the field is often short. Finally, Glalie's coverage moves leave a bit to be desired, as they often fail to net 2HKOs on their targets, causing Glalie to be forced out and potentially take more hazard damage.
[SET]
name: Wallbreaker
move 1: Double-Edge
move 2: Ice Shard
move 3: Earthquake
move 4: Spikes / Explosion
item: Glalitite
ability: Inner Focus
nature: Jolly
evs: 252 Atk / 4 SpA / 252 Spe
[SET COMMENTS]
Moves
========
Double-Edge is Mega Glalie's strongest STAB attack due to Refrigerate, and thanks to its power combined with Ice's fantastic offensive coverage, it is capable of 2HKOing a large portion of the tier. Ice Shard allows Glalie to hit faster threats and pick off weakened opponents, and is one of the most reliable ways to offensively check notable threats to offensive teams such as Flygon, Choice Specs Swellow, and Chlorophyll Venusaur. Earthquake allows Glalie to do more damage to Ice-resistant Pokemon such as Registeel and Doublade. Super Fang can be used instead to allow Glalie to shave off half of the HP of switch-ins such as Bronzong, Registeel, and Rotom-H, allowing a teammate or Glalie itself to break through them with more ease later on. The last slot is mostly team-dependent. Spikes lets Glalie support its team by dealing chip damage to grounded foes, wearing down the opposing team more quickly. Glalie uses its powerful Ice-type STAB moves to threaten foes out to safely set Spikes up, and it also threatens hazard clearers, making sure its Spikes stay on the field. Explosion can be used as a last-ditch effort to deal huge damage to a foe once Glalie has done what it needs to do. The move can take out Pokemon that would usually wall it—for example, Double-Edge + Explosion 2HKOes Porygon2, Cresselia, and Escavalier, which would comfortably take a Double-Edge by itself.
Set Details
========
Glalitite is used to Mega Evolve Glalie. Full Attack and Speed investment maximizes Glalie's physical attacking prowess. A Jolly nature is used so as to keep Glalie's above average Speed tier intact, outpacing threats such as Roserade, Heracross, and Bruxish. An Adamant nature could be used to boost Glalie's power, though it has the significant drawback of causing Glalie to be outsped by anything faster than base 86 Speed with a positive nature, including the previously mentioned Roserade and Bruxish. If using a special attack such as Hidden Power Fire or Freeze-Dry, a Naive nature is recommended, as it preserves Glalie's Speed tier while not compromising the damage output of its coverage move. Glalie's choice of legal abilities prior to Mega Evolution isn't particularly relevant, as it should be Mega Evolving as soon as possible. However, Inner Focus is preferred, as it could come in handy should Glalie need to bypass the effects of a weak Fake Out.
Usage Tips
========
Mega Glalie's main merit lies in its incredibly powerful primary STAB move, Double-Edge, so that should often be the move it uses first. Use Glalie's coverage to pressure Pokemon that resist Double-Edge to create holes in the opposition for its teammates to exploit. Set up Spikes on predicted switches to foes Glalie can't deal significant damage to in order to help wear down the opposing team, and use the threat of its STAB attacks to deter hazard clearers. As Glalie has a poor defensive typing and only average bulk, it should usually be paired with U-turn or Volt Switch users to get it on the field. Make sure to keep entry hazards off the field, as they, in combination with Double-Edge recoil, can cause Glalie to be worn down very quickly.
Team Options
========
Primary teammates for Glalie are those that use its wallbreaking power and the support it can provide with Spikes to clean the opposing team after it has been weakened, such as Sharpedo, Salazzle, and Choice Scarf Heracross. Good teammates for Glalie also include those that appreciate Spikes support to help them break walls themselves, like Swellow, Choice Specs Kommo-o, and Choice Band Escavalier. As Glalie is often unable to heavily threaten Fire-types, partners that can switch into or dispatch Pokemon of this type such as Rhyperior, Flygon, and Feraligatr are advised. Similarly, partners such as Rotom-H, Moltres, and Doublade are appreciated, as Glalie is often forced to switch out versus Steel-types that they can beat. Due to Glalie's Ice typing, it is susceptible to entry hazards, especially since it takes recoil damage from its primary STAB move. Therefore, having teammates that provide hazard control such as Mantine, Donphan, and Gligar is essential, though it is worth noting that Defog does not synergize well with Spikes. Again because of its Ice typing, Glalie is unable to switch into much and relies on Volt Switch and U-turn support from teammates like Rotom-H and Gligar to get on the field.
[STRATEGY COMMENTS]
Other Options
=============
Return can be used over Double-Edge to mitigate recoil, but the drop in power is very noticeable. Facade can be used to make Glalie less susceptible to Burn, but is much too weak as a primary STAB attack and isn't worth using over coverage or utility moves. Freeze-Dry 2HKOes Slowbro and Mantine and guarantees an OHKO on Quagsire, Seismitoad, and Kingdra; however, most targets of Freeze-Dry are either already 2HKOed by Double-Edge, such as the aforementioned Mantine and Seismitoad, are not 2HKOed by Freeze-Dry regardless such as Milotic, or can easily overpower Glalie in spite of Freeze-Dry's use such as Calm Mind Slowbro and Feraligatr. Taunt is an option in the last slot to deny recovery from switch-ins or make Pokemon such as Registeel setup bait for a teammate. Hidden Power Fire can be used over Earthquake or Super Fang to aim at other Steel-types such as Escavalier and Durant while maintaining consistent damage on Doublade, though this makes Glalie weaker versus more specially bulky targets and bulky Fire-types. Dark Pulse and Crunch hit Doublade and Bronzong respectively for more damage than Glalie's other options, but generally aren't worth the moveslot because they still often miss the 2HKO and reduce Glalie's effectiveness versus other Ice-resistant Pokemon.
Checks and Counters
===================
**Bulky Ice-resistant Pokemon**: As Glalie often only uses Earthquake as coverage, bulky Pokemon that resist Ice and can stomach an Earthquake such as bulky Fire-types, Doublade, and Thick Fat Snorlax switch into Glalie with ease. Rotom-H is particularly notable, as it completely walls Glalie without Super Fang and threatens to either burn it or OHKO it with Overheat. Even the main targets of Glalie's coverage are often able to dodge 2HKOes, allowing them to retaliate back or force Glalie to switch out. However, it is worth noting that Glalie's switch-ins often have no recovery and therefore are prone to being worn down over time.
**Faster Offensive Threats**: Given Glalie's poor defensive typing and only average defenses, many threats that outpace it and don't fear Ice Shard such as Salazzle, Durant, and Choice Scarf Heracross threaten to KO it.
**Residual Damage**: Glalie's weakness to Stealth Rock, susceptibility to Spikes, and recoil-causing primary STAB attack all cause it to be worn down very quickly.
Between its powerful Refrigerate-boosted STAB attacks and various coverage moves, Mega Glalie is a very difficult Pokemon to switch into in the RU tier. It acts as an excellent Spikes setter, as it forces many switches, that give it the opportunity to set Spikes layers up, and it threatens all of the common hazard controllers in the tier by virtue of its coverage and STAB attacks. Mega Glalie also sports an above average base 100 Speed, allowing it to outpace and threaten a large number of threats in the metagame, including Roserade, Honchkrow, and Kommo-o, and threaten them with its STAB attacks. Glalie also has access to the valuable STAB Ice Shard, which allows it to pick off a number of threats in the tier, such as Dragon Dance Flygon and Chlorophyll Venusaur, that are hard to revenge. However, a terrible defensive typing and only average bulk leave Mega Glalie unable to switch in on much and forced out by a number of faster offensive threats, and a weakness to Stealth Rock combined with a main STAB move that causes recoil makes it so that Glalie's time on the field is often short. Finally, Glalie's coverage moves leave a bit to be desired, as they often fail to net 2HKOs on their targets, causing Glalie to be forced out and potentially take more hazard damage.
[SET]
name: Wallbreaker
move 1: Double-Edge
move 2: Ice Shard
move 3: Earthquake
move 4: Spikes / Explosion
item: Glalitite
ability: Inner Focus
nature: Jolly
evs: 252 Atk / 4 SpA / 252 Spe
[SET COMMENTS]
Moves
========
Double-Edge is Mega Glalie's strongest STAB attack due to Refrigerate, and thanks to its power combined with Ice's fantastic offensive coverage, it is capable of 2HKOing a large portion of the tier. Ice Shard allows Glalie to hit faster threats and pick off weakened opponents, and is one of the most reliable ways to offensively check notable threats to offensive teams such as Flygon, Choice Specs Swellow, and Chlorophyll Venusaur. Earthquake allows Glalie to do more damage to Ice-resistant Pokemon such as Registeel and Doublade. Super Fang can be used instead to allow Glalie to shave off half of the HP of switch-ins such as Bronzong, Registeel, and Rotom-H, allowing a teammate or Glalie itself to break through them with more ease later on. The last slot is mostly team-dependent. Spikes lets Glalie support its team by dealing chip damage to grounded foes, wearing down the opposing team more quickly. Glalie uses its powerful Ice-type STAB moves to threaten foes out to safely set Spikes up, and it also threatens hazard clearers, making sure its Spikes stay on the field. Explosion can be used as a last-ditch effort to deal huge damage to a foe once Glalie has done what it needs to do. The move can take out Pokemon that would usually wall it—for example, Double-Edge + Explosion 2HKOes Porygon2, Cresselia, and Escavalier, which would comfortably take a Double-Edge by itself.
Set Details
========
Glalitite is used to Mega Evolve Glalie. Full Attack and Speed investment maximizes Glalie's physical attacking prowess. A Jolly nature is used so as to keep Glalie's above average Speed tier intact, outpacing threats such as Roserade, Heracross, and Bruxish. An Adamant nature could be used to boost Glalie's power, though it has the significant drawback of causing Glalie to be outsped by anything faster than base 86 Speed with a positive nature, including the previously mentioned Roserade and Bruxish. If using a special attack such as Hidden Power Fire or Freeze-Dry, a Naive nature is recommended, as it preserves Glalie's Speed tier while not compromising the damage output of its coverage move. Glalie's choice of legal abilities prior to Mega Evolution isn't particularly relevant, as it should be Mega Evolving as soon as possible. However, Inner Focus is preferred, as it could come in handy should Glalie need to bypass the effects of a weak Fake Out.
Usage Tips
========
Mega Glalie's main merit lies in its incredibly powerful primary STAB move, Double-Edge, so that should often be the move it uses first. Use Glalie's coverage to pressure Pokemon that resist Double-Edge to create holes in the opposition for its teammates to exploit. Set up Spikes on predicted switches to foes Glalie can't deal significant damage to in order to help wear down the opposing team, and use the threat of its STAB attacks to deter hazard clearers. As Glalie has a poor defensive typing and only average bulk, it should usually be paired with U-turn or Volt Switch users to get it on the field. Make sure to keep entry hazards off the field, as they, in combination with Double-Edge recoil, can cause Glalie to be worn down very quickly.
Team Options
========
Primary teammates for Glalie are those that use its wallbreaking power and the support it can provide with Spikes to clean the opposing team after it has been weakened, such as Sharpedo, Salazzle, and Choice Scarf Heracross. Good teammates for Glalie also include those that appreciate Spikes support to help them break walls themselves, like Swellow, Choice Specs Kommo-o, and Choice Band Escavalier. As Glalie is often unable to heavily threaten Fire-types, partners that can switch into or dispatch Pokemon of this type such as Rhyperior, Flygon, and Feraligatr are advised. Similarly, partners such as Rotom-H, Moltres, and Doublade are appreciated, as Glalie is often forced to switch out versus Steel-types that they can beat. Due to Glalie's Ice typing, it is susceptible to entry hazards, especially since it takes recoil damage from its primary STAB move. Therefore, having teammates that provide hazard control such as Mantine, Donphan, and Gligar is essential, though it is worth noting that Defog does not synergize well with Spikes. Again because of its Ice typing, Glalie is unable to switch into much and relies on Volt Switch and U-turn support from teammates like Rotom-H and Gligar to get on the field.
[STRATEGY COMMENTS]
Other Options
=============
Return can be used over Double-Edge to mitigate recoil, but the drop in power is very noticeable. Facade can be used to make Glalie less susceptible to Burn, but is much too weak as a primary STAB attack and isn't worth using over coverage or utility moves. Freeze-Dry 2HKOes Slowbro and Mantine and guarantees an OHKO on Quagsire, Seismitoad, and Kingdra; however, most targets of Freeze-Dry are either already 2HKOed by Double-Edge, such as the aforementioned Mantine and Seismitoad, are not 2HKOed by Freeze-Dry regardless such as Milotic, or can easily overpower Glalie in spite of Freeze-Dry's use such as Calm Mind Slowbro and Feraligatr. Taunt is an option in the last slot to deny recovery from switch-ins or make Pokemon such as Registeel setup bait for a teammate. Hidden Power Fire can be used over Earthquake or Super Fang to aim at other Steel-types such as Escavalier and Durant while maintaining consistent damage on Doublade, though this makes Glalie weaker versus more specially bulky targets and bulky Fire-types. Dark Pulse and Crunch hit Doublade and Bronzong respectively for more damage than Glalie's other options, but generally aren't worth the moveslot because they still often miss the 2HKO and reduce Glalie's effectiveness versus other Ice-resistant Pokemon.
Checks and Counters
===================
**Bulky Ice-resistant Pokemon**: As Glalie often only uses Earthquake as coverage, bulky Pokemon that resist Ice and can stomach an Earthquake such as bulky Fire-types, Doublade, and Thick Fat Snorlax switch into Glalie with ease. Rotom-H is particularly notable, as it completely walls Glalie without Super Fang and threatens to either burn it or OHKO it with Overheat. Even the main targets of Glalie's coverage are often able to dodge 2HKOes, allowing them to retaliate back or force Glalie to switch out. However, it is worth noting that Glalie's switch-ins often have no recovery and therefore are prone to being worn down over time.
**Faster Offensive Threats**: Given Glalie's poor defensive typing and only average defenses, many threats that outpace it and don't fear Ice Shard such as Salazzle, Durant, and Choice Scarf Heracross threaten to KO it.
**Residual Damage**: Glalie's weakness to Stealth Rock, susceptibility to Spikes, and recoil-causing primary STAB attack all cause it to be worn down very quickly.
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