Welcome to my 10th RMT! I've watched a bunch of Tournament games, and
the most recent Tour
Since watching these top OU players play, I feel like Reuniclus is a really good but
underrated Pokemon in USM OU, being very bulky and able to beat other CM users
such as Clefable or Magearna with Psyshock.
Teambuilding Details
Reuniclus was the mon I started out with, obviously.
I took the set out of the Smogon Dex, 44 Speed EVs outspeeding Toxapex,
and the rest dumped into Physical bulk. This is a really solid late-game cleaner or
mid-game sweeper (CM alongside other CM users).
The only problem for Reuniclus without Focus Blast is it's completely walled by
Dark types such as Tyranitar or Greninja. Therefore it was mandatory for me
to add several checks to Dark types and also being able to assist
Reuniclus for a sweep.
Medicham-Mega was my choice for a Fighting-type. I thought of Rocks
Terrakion, but I really don't appreciate how it loses to all the
Dark types in the mega (Gren [Water], Ttar [LowKick/EQ], Weavile [LowKick]).
Although Cham is also a Psychic type, its ability Pure Power makes it
a terrifying wallbreaker, assisting Reuniclus in sweeping, as well
as having almost no switch-ins. It also has a nice Fake Out, allowing
it to scout for EVs on stuff like Rotom or Lando-ts.
Clefable was my third Pokemon, being able to take Physical hits, and is my
Rocker on the team. Clefable is one of my favourite mons since ORAS, having good
defensive typing and bulk. On this team, Clefable's role is the main physical
Dark type check and physical wall. Besides from being my rocker, it also
serves as a wish passer. On one game, which I, unfortunately, didn't get
uploaded, Landorus and Heatran both got very low, and afterwards Clefable
restored their health with Wish. It made an original L turn into W, and
helped me immensely with the longevity of the team.
Heatran took the role of a Utility trapper. The team was very weak to
Toxapex and Steel-types, and Magnezone really didn't do anything but trap
Steel-types. Reuniclus cannot break through bulky steels such as Magnezone,
Celesteela and Skarmory, so Heatran fits this role very well.
Besides from being able to threaten Steel types, Heatran can also beat
Toxapex (since Clef cannot kill it, Cham risks being burned and
Reuniclus gets Hazed) with the combination of Magma Storm, Earth Power and Taunt.
Landorus took the role of Scarfer. It's currently one of my favourite
scarf users in the metagame, being able to surprise non-Scarfed Koko and Gren,
as well as fitting a role of a fast Defogger. Since I have rocks on Clef,
I just wanted a speed control and a method of hazard removal.
Ferrothorn is my Greninja/Koko check. Besides from being a check, Ferro can
also stack Spikes for Reuniclus and Cham to break teams, and provide slight recovery
for Heatran/Cham/Lando with Leech Seed. This is also one of my only counters
to Rain, which is why Power Whip is on here. Not really anything else to say
about this and Landot.
Shoutouts to these Pokemon
Celesteela was here before Heatran as a Lele check, but Heatran fits the role as well.
This mon has seen decreased viability since the released of Ultra SM, and it started off okay.
Later on, it became nothing but a burden, did nothing, and further increased my
weakness to Tapu Koko.
Tangrowth was the Gren/Koko check before Tangrowth. Tangrowth is solid as a special wall,
but it was terrible on the team and died too quickly for my liking. Ferrothorn, on the
other hand, provided more hazards for breaking, and had a better matchup against Rain.
In-depth Details
Reuniclus @ Leftovers
Ability: Magic Guard
EVs: 252 HP / 212 Def / 44 Spe
Bold Nature
IVs: 0 Atk
- Calm Mind
- Psyshock
- Shadow Ball
- Recover
Standard Reuniclus set from Smogon Dex. Magic Guard prevents Leech Seed/Toxic/Burn from
stopping my sweep, 252HP 212Def Bold for taking physical hits better, 44 Speed to
outpace Toxapex.
Calm Mind is mandatory for Reuniclus to set up, Psyshock to hit Chansey and as STAB,
Shadow Ball for other Psychic types and weakened Steel types and Recover for recovery.
Medicham-Mega @ Medichamite
Ability: Telepathy
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Zen Headbutt
- High Jump Kick
- Ice Punch
- Fake Out
Another standard set from Dex. Telepathy is the preferred ability, so Dittos don't
get Pure Power. Standard 252 EVs are used for max damage output and speed. A Jolly nature
is used as Pure Power already boosts Atk stat.
Zen Headbutt and HJK is used as STAB, Ice Punch for Landot, and Fake Out
for priority.
Clefable @ Leftovers
Ability: Magic Guard
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
IVs: 0 Atk
- Stealth Rock
- Moonblast
- Soft-Boiled
- Wish
Clefable has max Physical defense with a Bold nature to take physical hits
better. Leftovers provides a good passive recovery and Magic Guard prevents
status from infatuating Clefable. 0Atk prevents Foul Play from getting too much damage off Clef.
Stealth Rock is mandatory for any team, and Clef is my rocker on the team,
Moonblast is for Dragon and Dark types, which Clefable is used to check,
Soft-Boiled for recovery and Wish for recovery for teammates.
Heatran @ Firium Z
Ability: Flash Fire
EVs: 252 HP / 4 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Magma Storm
- Earth Power
- Taunt
- Toxic
Heatran has Firium Z to blow away SpDef Celesteela, Lando, Gliscor or any soft switch-ins to Heatran.
Flash Fire is the only ability Heatran learns and is very important for the defensive utility
of the team. Max Speed Investment with Timid nature and Max HP allows Heatran
to outspeed certain defensive Landos and take as most hits as possible. 0Atk EVs to prevent Foul Play.
Magma Storm traps "checks" such as Pex and Chansey, Earth Power to hit other Trans or Pex,
Taunt to stallbreak and Toxic to wear down potential set-up sweepers coming in (Zygarde).
Landorus-Therian @ Choice Scarf
Ability: Intimidate
EVs: 80 HP / 148 Atk / 84 Def / 196 Spe
Jolly Nature
- Earthquake
- U-turn
- Hidden Power [Ice]
- Defog
Landorus is my Scarfer on the team. This set is now so well-known it really just doesn't
need an explanation. HP and Def investment to avoid 2HKO from Leaf Blade from Kart after SR,
196Spe + Scarf to outspeed at most MegaZam (438), and the rest in Atk to apply offensive
presence. EQ for STAB, U-turn for momentum, HP Ice to hit other Landos and Defog for
hazard control.
Ferrothorn @ Leftovers
Ability: Iron Barbs
EVs: 252 HP / 48 Def / 208 SpD
Careful Nature
- Spikes
- Leech Seed
- Power Whip
- Protect
Ferrothorn is my Gren/Koko check for the team. Leftovers provides passive recovery, Iron Barbs
punished U-turn and any physical attack. The EVs prevent 2HKO from Dark Pulse from Specs AshGren,
rest dumped in Phys Def. Careful nature is used cuz I'm not running Gyro Ball.
Spikes for more hazard stacking, Leech Seed for another way of recovery, Power Whip to hit Water types,
and Protect to stall out certain threats or on a predicted HJK.
Reuniclus @ Leftovers
Ability: Magic Guard
EVs: 252 HP / 212 Def / 44 Spe
Bold Nature
IVs: 0 Atk
- Calm Mind
- Psyshock
- Shadow Ball
- Recover
Medicham-Mega @ Medichamite
Ability: Telepathy
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Zen Headbutt
- High Jump Kick
- Ice Punch
- Fake Out
Clefable @ Leftovers
Ability: Magic Guard
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
IVs: 0 Atk
- Stealth Rock
- Moonblast
- Soft-Boiled
- Wish
Heatran @ Firium Z
Ability: Flash Fire
EVs: 252 HP / 4 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Magma Storm
- Earth Power
- Taunt
- Toxic
Landorus-Therian @ Choice Scarf
Ability: Intimidate
EVs: 80 HP / 148 Atk / 84 Def / 196 Spe
Jolly Nature
- Earthquake
- U-turn
- Hidden Power [Ice]
- Defog
Ferrothorn @ Leftovers
Ability: Iron Barbs
EVs: 252 HP / 48 Def / 208 SpD
Careful Nature
- Spikes
- Leech Seed
- Power Whip
- Protect
Ability: Magic Guard
EVs: 252 HP / 212 Def / 44 Spe
Bold Nature
IVs: 0 Atk
- Calm Mind
- Psyshock
- Shadow Ball
- Recover
Medicham-Mega @ Medichamite
Ability: Telepathy
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Zen Headbutt
- High Jump Kick
- Ice Punch
- Fake Out
Clefable @ Leftovers
Ability: Magic Guard
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
IVs: 0 Atk
- Stealth Rock
- Moonblast
- Soft-Boiled
- Wish
Heatran @ Firium Z
Ability: Flash Fire
EVs: 252 HP / 4 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Magma Storm
- Earth Power
- Taunt
- Toxic
Landorus-Therian @ Choice Scarf
Ability: Intimidate
EVs: 80 HP / 148 Atk / 84 Def / 196 Spe
Jolly Nature
- Earthquake
- U-turn
- Hidden Power [Ice]
- Defog
Ferrothorn @ Leftovers
Ability: Iron Barbs
EVs: 252 HP / 48 Def / 208 SpD
Careful Nature
- Spikes
- Leech Seed
- Power Whip
- Protect
Replays:
http://replay.pokemonshowdown.com/gen7ou-754463144
http://replay.pokemonshowdown.com/gen7ou-754487435
Edit* Oops I put a wrong replay
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