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Withdrawing my challenge. Also putting yoshi vs tman up for a subref because I don't have time to do anything BBP-related consistently atm, although until it gets a subref I will ref it when I can.
Battle Details:
Format: 3v3 Singles (Gym Leader brings 6) DQ: 72 hours Substitutions: 3 per Pokemon Switch: OK Abilities: All Items: On Mega Evolutions: 1 Z-Moves: 1 Recoveries / Chills: Infinite Arena: Peter's Purple Poison Public Pool for People and Pokemon - Challenge Mode Edition Turn Order: Gym Leader sends out Pokemon first.
Effects:
- Default weather is Amplified Artificial Acid Rain. AAAR is kinda like normal rain, but with a lot of added effects. All of the effects are: Boosts the BAP of Water moves by 3, Weakens the BAP of Psychic moves by 3, all Pokemon lose 1 HP per action unless they are Poison, Water, or Bug-type, activates rain abilities, and does not weaken the power of weather based healing moves or Solar Beam, can only be replaced by weather rocks.
- Normal Poison now deals 3 damage per action, Toxic poison Starts at 2 DPA. Being around so much poison helps strengthen the effects poison, causing more damage.
- When a Pokemon is Poisoned, the Gastro Acid effect is put on the Pokemon for 6 actions. Resets if a poisoned Pokemon is switched out and comes back in still poisoned. The pool helps amplify the effects of poison, causing Pokemon to lose some of their special power for a little while.
- Fissure fails when used. How are you able to cause a Fissure in a pool?
Battle Details:
Format: 3v3 Singles (Gym Leader brings 6) DQ: 72 hours Substitutions: 3 per Pokemon Switch: OK Abilities: All Items: On Mega Evolutions: 1 Z-Moves: 1 Recoveries / Chills: Infinite Arena: Peter's Purple Poison Public Pool for People and Pokemon - Challenge Mode Edition Turn Order: Gym Leader sends out Pokemon first.
Effects:
- Default weather is Amplified Artificial Acid Rain. AAAR is kinda like normal rain, but with a lot of added effects. All of the effects are-
Boosts the BAP of Water moves by 3
Weakens the BAP of Psychic moves by 3
All Pokemon lose 1 HP per action unless they are Poison, Water, or Bug-type
Activates rain abilities
Does not weaken the power of weather based healing moves or Solar Beam
Can only be replaced by weather rocks
- Normal Poison now deals 3 damage per action, Toxic poison Starts at 2 DPA. Being around so much poison helps strengthen the effects poison, causing more damage.
- When a Pokemon is Poisoned, the Gastro Acid effect is put on the Pokemon for 6 actions. Resets if a poisoned Pokemon is switched out and comes back in still poisoned. The pool helps amplify the effects of poison, causing Pokemon to lose some of their special power for a little while.
- Fissure fails when used. How are you able to cause a Fissure in a pool?
You mentored me in Battling 101 almost 3 years ago and finally we get to battle each other
This is only natural
Battle Details:
Format: 3v3 Singles (Gym Leader brings 6) DQ: 72 hours Substitutions: 3 per Pokemon Switch: OK Abilities: All Items: On Mega Evolutions: 1 Z-Moves: 1 Recoveries / Chills: Infinite Arena: Peter's Purple Poison Public Pool for People and Pokemon - Challenge Mode Edition Turn Order: Gym Leader sends out Pokemon first.
Effects:
- Default weather is Amplified Artificial Acid Rain. AAAR is kinda like normal rain, but with a lot of added effects. All of the effects are-
Boosts the BAP of Water moves by 3
Weakens the BAP of Psychic moves by 3
All Pokemon lose 1 HP per action unless they are Poison, Water, or Bug-type
Activates rain abilities
Does not weaken the power of weather based healing moves or Solar Beam
Can only be replaced by weather rocks
- Normal Poison now deals 3 damage per action, Toxic poison Starts at 2 DPA. Being around so much poison helps strengthen the effects poison, causing more damage.
- When a Pokemon is Poisoned, the Gastro Acid effect is put on the Pokemon for 6 actions. Resets if a poisoned Pokemon is switched out and comes back in still poisoned. The pool helps amplify the effects of poison, causing Pokemon to lose some of their special power for a little while.
- Fissure fails when used. How are you able to cause a Fissure in a pool?
I can't not be there to see my man get destroyed pull off a win!
Also Granny Pie you mentioned Normal in your post but the queue has Challenge, which one is it? Queue:
Unaccepted:
[Dragon] ooraloo vs JJayyFeather (Challenge)
[Poison] Granny Pie vs Yoshiblaze (Normal?) [Ref: TMan87]
Battle Details:
Format: 3v3 Singles (Gym Leader brings 4) DQ: 72 hours Substitutions: 3 per Pokemon Switch: OK Abilities: All Items: On Mega Evolutions: 1 Z-Moves: 1 Recoveries / Chills: Infinite Arena: Peter's Purple Poison Public Pool for People and Pokemon Turn Order: Gym Leader sends out Pokemon first.
Effects:
- Default weather is Artificial Acid Rain. AAR acts like normal rain, but Psychic-type moves are weakened instead of Fire-type moves. It cannot be replaced without weather rocks. The AAR is safe for humans and Pokemon, but it does slightly effect the brain power of Pokemon. Don't worry though, it will only weaken their attacking moves that use their brains, so you don't have to sue us.
- Toxic Poison now starts at 2 damage per action. Being around so much poison helps strengthen the effects poison, causing more damage.
- Fissure fails when used. How are you able to cause a Fissure in a pool?
It's been awhile since I challenged you're old Gym and very narrowly didn't come out on top. Now that I have my own Gym, what took you so long? Battle Details:
Format: 3v3 Singles (Gym Leader brings 6) DQ: 72 hours Substitutions: 3 per Pokemon Switch: OK Abilities: All Items: On Mega Evolutions: 1 Z-Moves: 1 Recoveries / Chills: Infinite Arena: Peter's Purple Poison Public Pool for People and Pokemon - Challenge Mode Edition Turn Order: Gym Leader sends out Pokemon first.
Effects:
- Default weather is Amplified Artificial Acid Rain. AAAR is kinda like normal rain, but with a lot of added effects. All of the effects are-
Boosts the BAP of Water moves by 3
Weakens the BAP of Psychic moves by 3
All Pokemon lose 1 HP per action unless they are Poison, Water, or Bug-type
Activates rain abilities
Does not weaken the power of weather based healing moves or Solar Beam
Can only be replaced by weather rocks
- Normal Poison now deals 3 damage per action, Toxic poison Starts at 2 DPA. Being around so much poison helps strengthen the effects poison, causing more damage.
- When a Pokemon is Poisoned, the Gastro Acid effect is put on the Pokemon for 6 actions. Resets if a poisoned Pokemon is switched out and comes back in still poisoned. The pool helps amplify the effects of poison, causing Pokemon to lose some of their special power for a little while.
- Fissure fails when used. How are you able to cause a Fissure in a pool?
If you want to get your hands on this badge, be prepared for a lifetime of icy chill!
Format: 4v4 Doubles (2 APR) DQ: 48 hours (Strict) Abilities: 1 Substitutions: 3 per Pokemon Mega Evolutions: 0 Z-Moves: 1 Recoveries: 1 per Pokemon Chills: Infinite Switch: OK Items: Rental Turn order: Challenger sends first Arena: Four Island Skating Rink: Agape
The best part of challenging the Ice Gym is that every challenger gets front-row seats to the Four Island Figure Skating Exhibition. The line to get inside the skating rink is so long that it stretches out the door all the way to the harbor. Hundreds of loyal fans have waited for hours, hoping to get tickets to see the well-renowned show, but you smugly walk past them, flashing the VIP Access badge that the Gym League had sent you at the door and ignoring the dirty looks being directed at you.
It's a little unfair, but you can understand why they'd be so upset; tickets for the Four Island Figure Skating Exhibition are normally extremely hard to get. Though the exhibition expressly forbids re-selling their tickets, there are rumors that Mr. Stone paid over a thousand dollars to buy a ticket under the table. Many would consider that a fair price for having the opportunity to see the legendary performance.
The frosty rink is packed to the brim with excited fans, and it takes you a while to get to your seat. You take a seat just in time for the lights of the arena to dim down. A spotlight shines at the edge of the rink, as a young woman wearing a sky-blue kimono and wooden sandals fitted with the blades of ice skates glides onto the ice.
The music begins to play, a boy soprano singing a soft, nostalgic melody that soothes the hearts of even the roughest of the spectators. Though you cannot understand the lyrics, the song evokes a feeling of protective, unconditional love. The woman skates in a playful, almost childlike manner, gracefully twirling over the ice in a carefree manner that seems almost effortless. She jumps into the air, both arms raised over her head, and lands as softly as a feather, as the audience roars with applause. As the song comes to a close, she bends her body back and goes into a spin, gradually slowing down and finally stopping with her arms raised to the heavens.
Suddenly, a spotlight shines directly at you. "Now, let's welcome our next act," the skater shouts cheerily, withdrawing a Pokeball from her kimono. "Come on down. Let's see our challenger try his hand at earning the Aurora Badge."
As you make your way down to the rink, you notice that the extreme cold of the skating rink will make it difficult to summon a weather other than hail, and the large size of the rink will cause an attack that's wide enough to hit multiple Pokemon to be weaker than usual. In addition, the leader's graceful skating encourages your Pokemon to be more agile; they'll move too quickly for a Drain Punch to connect for long enough to drain health, and the height of the leader's jumps inspires your Pokemon to focus their Earthquake attacks and make them erupt just as high.
The song that played during the leader's performance starts to play again. The leader's expression softens. The nostalgic melody reminds her of her own experiences as a new starting Trainer. "I remember I used to have a lot of trouble saving up money for items. If there's an item that you don't have, I'd be happy to lend you one from the Gym's storerooms." She's being merciful now, but you'd better hurry up and finish the battle quickly before she changes her mind.
Effects
- Players can use any purchasable item, even if they do not own it.
- Weathers, except for Hail, cannot be used without a weather stone.
- Drain Punch costs 6 less EN and has no additional effects.
- Earthquake can also be used as a single target move that ignores Hovering.
- Final damage of spread moves is divided by 1.5, replacing the normal spread move BAP penalty.
Codifications:
- All resources are available.
- Nature Power calls Blizzard.
- Secret Power has a chance to freeze the target.
- Camouflage turns the user into an Ice type.
Format: 4v4 Doubles (2 APR) DQ: 72 hours Abilities: 1 Substitutions: 3 per Pokemon Mega Evolutions: 0 Z-Moves: 1 Recoveries: 1 per Pokemon Chills: Infinite Switch: OK Items: All Turn order: Challenger orders first Arena: Four Island Skating Rink: Eros
The best part of challenging the Ice Gym is that every challenger gets front-row seats to the Four Island Figure Skating Exhibition. The line to get inside the skating rink is so long that it stretches out the door all the way to the harbor. Hundreds of loyal fans have waited for hours, hoping to get tickets to see the well-renowned show, but you smugly walk past them, flashing the VIP Access badge that the Gym League had sent you at the door and ignoring the dirty looks being directed at you.
It's a little unfair, but you can understand why they'd be so upset; tickets for the Four Island Figure Skating Exhibition are normally extremely hard to get. Though the exhibition expressly forbids re-selling their tickets, there are rumors that Mr. Stone paid over a thousand dollars to buy a ticket under the table. Many would consider that a fair price for having the opportunity to see the legendary performance.
The frosty rink is packed to the brim with excited fans, and it takes you a while to get to your seat. You take a seat just in time for the lights of the arena to dim down. A spotlight shines at the edge of the rink, as a young woman wearing a sky-blue kimono and wooden sandals fitted with the blades of ice skates glides onto the ice.
The music begins to play, violins, accordions, and guitars blending together to create an invigorating melody that excites you and keeps you at the edge of your seat. Even in the icy cold of the ice skating rink, the song evokes a feeling of fiery passion. The woman skates in an alluring, almost flirtatious manner, drawing you in with seductive steps gliding effortlessly over the ice. She jumps into the air, both arms raised over her head, and lands as softly as a feather, as the audience roars with applause. As the song comes to a close, she raises her arms and goes into a spin, before rapidly coming to a stop, ending the program in a captivating pose.
Suddenly, a spotlight shines directly at you. "Now, let's welcome our next act," the skater shouts cheerily, withdrawing a Pokeball from her kimono. "Come on down. Let's see our challenger try his hand at earning the Aurora Badge."
As you make your way down to the rink, you notice that the extreme cold of the skating rink will make it difficult to summon a weather other than hail, and the large size of the rink will cause an attack that's wide enough to hit multiple Pokemon to be weaker than usual. In addition, the leader's graceful skating encourages your Pokemon to be more agile; they'll move too quickly for a Drain Punch to connect for long enough to drain health, and the height of the leader's jumps inspires your Pokemon to focus their Earthquake attacks and make them erupt just as high.
The song that played during the leader's performance starts to play again. The leader smirks playfully, the uplifting melody getting her excited for the upcoming battle. "I hope you're ready to fight! I won't go on easy on you." Your Pokemon are equally eager. The music inspires them to step outside their comfort zone and use moves that they usually wouldn't be able to, and it also makes them more alert, so they'll hold on to their held items more closely.
Effects
- Weathers, except for Hail, cannot be used without a weather stone.
- Drain Punch costs 6 less EN and has no additional effects.
- Earthquake can also be used as a single target move that ignores Hovering.
- Final damage of spread moves is divided by 1.5, replacing the normal spread move BAP penalty.
- All Pokemon have access to their form-exclusive moves, even if they cannot normally learn them.
- Damaging moves that affect the opponent's items have no additional effect.
Codifications:
- All resources are available.
- Nature Power calls Blizzard.
- Secret Power has a chance to freeze the target.
- Camouflage turns the user into an Ice type.
If you want to get your hands on this badge, be prepared for a lifetime of icy chill!
Format: 4v4 Doubles (2 APR) DQ: 48 hours (Strict) Abilities: 1 Substitutions: 3 per Pokemon Mega Evolutions: 0 Z-Moves: 1 Recoveries: 1 per Pokemon Chills: Infinite Switch: OK Items: Rental Turn order: Challenger sends first Arena: Four Island Skating Rink: Agape
The best part of challenging the Ice Gym is that every challenger gets front-row seats to the Four Island Figure Skating Exhibition. The line to get inside the skating rink is so long that it stretches out the door all the way to the harbor. Hundreds of loyal fans have waited for hours, hoping to get tickets to see the well-renowned show, but you smugly walk past them, flashing the VIP Access badge that the Gym League had sent you at the door and ignoring the dirty looks being directed at you.
It's a little unfair, but you can understand why they'd be so upset; tickets for the Four Island Figure Skating Exhibition are normally extremely hard to get. Though the exhibition expressly forbids re-selling their tickets, there are rumors that Mr. Stone paid over a thousand dollars to buy a ticket under the table. Many would consider that a fair price for having the opportunity to see the legendary performance.
The frosty rink is packed to the brim with excited fans, and it takes you a while to get to your seat. You take a seat just in time for the lights of the arena to dim down. A spotlight shines at the edge of the rink, as a young woman wearing a sky-blue kimono and wooden sandals fitted with the blades of ice skates glides onto the ice.
The music begins to play, a boy soprano singing a soft, nostalgic melody that soothes the hearts of even the roughest of the spectators. Though you cannot understand the lyrics, the song evokes a feeling of protective, unconditional love. The woman skates in a playful, almost childlike manner, gracefully twirling over the ice in a carefree manner that seems almost effortless. She jumps into the air, both arms raised over her head, and lands as softly as a feather, as the audience roars with applause. As the song comes to a close, she bends her body back and goes into a spin, gradually slowing down and finally stopping with her arms raised to the heavens.
Suddenly, a spotlight shines directly at you. "Now, let's welcome our next act," the skater shouts cheerily, withdrawing a Pokeball from her kimono. "Come on down. Let's see our challenger try his hand at earning the Aurora Badge."
As you make your way down to the rink, you notice that the extreme cold of the skating rink will make it difficult to summon a weather other than hail, and the large size of the rink will cause an attack that's wide enough to hit multiple Pokemon to be weaker than usual. In addition, the leader's graceful skating encourages your Pokemon to be more agile; they'll move too quickly for a Drain Punch to connect for long enough to drain health, and the height of the leader's jumps inspires your Pokemon to focus their Earthquake attacks and make them erupt just as high.
The song that played during the leader's performance starts to play again. The leader's expression softens. The nostalgic melody reminds her of her own experiences as a new starting Trainer. "I remember I used to have a lot of trouble saving up money for items. If there's an item that you don't have, I'd be happy to lend you one from the Gym's storerooms." She's being merciful now, but you'd better hurry up and finish the battle quickly before she changes her mind.
Effects
- Players can use any purchasable item, even if they do not own it.
- Weathers, except for Hail, cannot be used without a weather stone.
- Drain Punch costs 6 less EN and has no additional effects.
- Earthquake can also be used as a single target move that ignores Hovering.
- Final damage of spread moves is divided by 1.5, replacing the normal spread move BAP penalty.
Codifications:
- All resources are available.
- Nature Power calls Blizzard.
- Secret Power has a chance to freeze the target.
- Camouflage turns the user into an Ice type.
Format: 4v4 Doubles (2 APR) DQ: 72 hours Abilities: 1 Substitutions: 3 per Pokemon Mega Evolutions: 0 Z-Moves: 1 Recoveries: 1 per Pokemon Chills: Infinite Switch: OK Items: All Turn order: Challenger orders first Arena: Four Island Skating Rink: Eros
The best part of challenging the Ice Gym is that every challenger gets front-row seats to the Four Island Figure Skating Exhibition. The line to get inside the skating rink is so long that it stretches out the door all the way to the harbor. Hundreds of loyal fans have waited for hours, hoping to get tickets to see the well-renowned show, but you smugly walk past them, flashing the VIP Access badge that the Gym League had sent you at the door and ignoring the dirty looks being directed at you.
It's a little unfair, but you can understand why they'd be so upset; tickets for the Four Island Figure Skating Exhibition are normally extremely hard to get. Though the exhibition expressly forbids re-selling their tickets, there are rumors that Mr. Stone paid over a thousand dollars to buy a ticket under the table. Many would consider that a fair price for having the opportunity to see the legendary performance.
The frosty rink is packed to the brim with excited fans, and it takes you a while to get to your seat. You take a seat just in time for the lights of the arena to dim down. A spotlight shines at the edge of the rink, as a young woman wearing a sky-blue kimono and wooden sandals fitted with the blades of ice skates glides onto the ice.
The music begins to play, violins, accordions, and guitars blending together to create an invigorating melody that excites you and keeps you at the edge of your seat. Even in the icy cold of the ice skating rink, the song evokes a feeling of fiery passion. The woman skates in an alluring, almost flirtatious manner, drawing you in with seductive steps gliding effortlessly over the ice. She jumps into the air, both arms raised over her head, and lands as softly as a feather, as the audience roars with applause. As the song comes to a close, she raises her arms and goes into a spin, before rapidly coming to a stop, ending the program in a captivating pose.
Suddenly, a spotlight shines directly at you. "Now, let's welcome our next act," the skater shouts cheerily, withdrawing a Pokeball from her kimono. "Come on down. Let's see our challenger try his hand at earning the Aurora Badge."
As you make your way down to the rink, you notice that the extreme cold of the skating rink will make it difficult to summon a weather other than hail, and the large size of the rink will cause an attack that's wide enough to hit multiple Pokemon to be weaker than usual. In addition, the leader's graceful skating encourages your Pokemon to be more agile; they'll move too quickly for a Drain Punch to connect for long enough to drain health, and the height of the leader's jumps inspires your Pokemon to focus their Earthquake attacks and make them erupt just as high.
The song that played during the leader's performance starts to play again. The leader smirks playfully, the uplifting melody getting her excited for the upcoming battle. "I hope you're ready to fight! I won't go on easy on you." Your Pokemon are equally eager. The music inspires them to step outside their comfort zone and use moves that they usually wouldn't be able to, and it also makes them more alert, so they'll hold on to their held items more closely.
Effects
- Weathers, except for Hail, cannot be used without a weather stone.
- Drain Punch costs 6 less EN and has no additional effects.
- Earthquake can also be used as a single target move that ignores Hovering.
- Final damage of spread moves is divided by 1.5, replacing the normal spread move BAP penalty.
- All Pokemon have access to their form-exclusive moves, even if they cannot normally learn them.
- Damaging moves that affect the opponent's items have no additional effect.
Codifications:
- All resources are available.
- Nature Power calls Blizzard.
- Secret Power has a chance to freeze the target.
- Camouflage turns the user into an Ice type.