Garrett
Banned deucer.
20 days ago I posted my take on a hyper offense centered around using G-Max Copperajah dual hazards + Toxic Spikes Eternatus that reached top 100 before DLC. With Crown Tundra out, I decided to make the necessary changes to make it viable in the current (albeit new and volatile) meta. I reached top 50 comfortably with it! I'm currently number 37
and I see no reason why I couldn't have kept going higher with it.
Here's a random game of me finding and beating at-time #2 on ladder: here.
Building Process:
I really wanted to use G-Copperajah so I could use double hazards (Stealth Rock + G-Max Steelsurge) with some synergistic mons alongside. I wanted a build that could both have chances to overwhelm the standard defensive cores while also provide serious offensive pressure against opposing offense. This is my prevailing attempt at such. I kept in mind my old weaknesses and opted for some very necessary changes to cover a lot more of its former problems. The new mons from Crown Tundra add some better synergy than last time.
The Team:
If anyone wants the immediate paste: here.
Copperajah-Gmax @ Focus Sash
Ability: Heavy Metal
EVs: 212 HP / 252 Atk / 44 Spe
Adamant Nature
- Stealth Rock
- Heavy Slam
- Earthquake
- Heat Crash
Once again, I've found this to be the kingpin of hazard setters, and one I've found to best the rest in conjunction with the rest of my mons. The speed investment is for Toxapex, and I like the rest into HP as it allows me after G-Max to live G-Max'ed Pyro Ball after extremely small chip all the time, letting me significantly damage with Max Quake. G-Max Steelsurge forces something like Excadrill to spin which I will gladly trade HP on Calyrex to prevent, and Heat Crash/Max Flare is for general coverage against primarily steel types. Focus Sash is just necessary insurance to prevent crazy crits on turn 1 that would otherwise stop me from getting up any hazards.
This now also serves as a fantastic Xerneas check! One of the niceties I've also learned is being able to Max Flare to reverse Rain of Scarf Kyogre.
Ditto @ Choice Scarf
Ability: Imposter
EVs: 252 HP / 4 Def / 252 SpD
Sassy Nature
IVs: 30 Atk / 0 Spe
- Transform
The mon that needs the least explanation: Ditto is an excellent staple on most offensive builds to immediately stop most overpowering sweepers. Minimum speed is nice on double downs so I have at worst a 50% chance to transform into another ditto if they also switch theirs in. Besides that, this mon is excellent for avenging kills by opposing Calyrex and Zacian and other mons that pose as serious threats to my team. I can't really see HO thriving in this tier without Ditto.
+2 Bememoth Blades and +2 Astral Barrages are ridiculous.
Eternatus @ Black Sludge
Ability: Pressure
EVs: 40 Def / 252 SpA / 216 Spe
Timid Nature
IVs: 0 Atk
- Dynamax Cannon
- Flamethrower
- Toxic Spikes
- Recover
The speed allows me to outspeed Jolly Marshadow and serve as a necessary check that can either Recover stall, set up Toxic Spikes, or just revenge back with Dynamax Cannon with a small amount of chip (which Rocks + Steelsurge do great for). This does live a hit from Adamant Zacian after Rocks and Flamethrower back does good damage back. This seems to be my counter for Ho-oh, pressure stalling Defogs using Toxic Spikes. and being a status absorber (assuming Sacred Fire burns me). It's also a decent backup check to Kyogre, which forces it to lock into Ice Beam or Dynamax to Max Hailstorm to go for knockouts.
Zacian-Crowned @ Rusted Sword
Ability: Intrepid Sword
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Behemoth Blade
- Close Combat
- Wild Charge
- Substitute
Behemoth Blade and Close Combat (which I have found better than Sacred Sword because no one is running Iron Defense anything anymore) are necessary in my opinion for general coverage. Wild Charge is again primarily for Ho-Oh and Corviknight but also for a VERY USEFUL situation where I need Zacian to kill itself to recoil damage so Ditto avoids reverse sweeping me. Clicking Wild Charge against Chansey/Blissey sometimes is a hidden blessing! Continuing this reason, I found Substitute better than Swords Dance: chipping myself while also having another measure that makes it that much harder for Ditto to try to transform on me. Combined with hazards, I've clicked sub on so many sacks and guaranteed so many more wins that way. With Toxic Spike support, it's a great tech. You can even sub on Kyogre that's choice locked into a very weak Water Spout--this has also made me win about two games.
Adamant Nature allows a guaranteed kill on opposing Zacian after Steelsurge, Jolly does not. I've also experimented with Quick Attack, but I enjoy Sub's utility more than the rare priority than I usually never use. The priority is tough to argue for in the advent of Calyrex-Shadow, however.
Yveltal @ Life Orb
Ability: Dark Aura
EVs: 252 Atk / 16 SpA / 240 Spe
Hasty Nature
- Sucker Punch
- Knock Off
- Oblivion Wing
- Taunt
"Your old team gets 6-0'd by Excadrill." This is a step in the right direction as to how I tackle Excadrill and to some degree Groudon (still I need to be careful of offensive Rock Slide/Stone Edge, but offensive I don't think is a very good set when it's not Primal Form). Sucker Punch is essential priority to stopping Water Spout cheese. The EV spread is designed to outspeed Lunala currently (which, frankly, doesn't exist anymore because Calyrex-Shadow is too dangerous as an opposing matchup), but I think you can go a little lower to 318 just to outspeed Kyurem-B and other base 95s. The attack spread could be modified to be more in Special Attack, but I've found so much value in maximum power Sucker Punch and Knock Off. It's a matter of preference and shifts in the meta, I suppose.
Taunt is a beautiful move as another Defog barrier and other general things you'd might expect.
Calyrex-Shadow @ Life Orb
Ability: As One (Spectrier)
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Astral Barrage
- Psyshock
- Leaf Storm
- Taunt
I really, really like this set. This mon is so broken it's not even funny: faster than Zacian and basically is just as strong with its signature move being of higher base power.
You don't need coverage more than Astral Barrage and something to hit Blissey/Chansey. Against Yveltal, Astral Barrage hits at 90 BP, Draining Kiss is at 100 BP. That difference is not worth risking ever on a prediction to Yveltal. Instead, I just built my team to be really strong againsy Yveltal being Zacian/Eternatus/my own Yveltal. Taunt is BEAUTIFUL against Chansey/Blissey, shutting it down completely. Leaf Storm is just for Kyogre and Tyranitar, the latter of which I faced exactly once. This might not be the best moveslot; I considered all of the following:
Encore/Will-O-Wisp/Disable/Giga Drain/Draining Kiss/Grassy Terrain.
Feel free to suggest something, I'm all ears.
Threats:
1.) Ho-Oh - This big boy forces me to play a certain way in preventing Defog, and lives Wild Charge from Zacian at full with a normal defensive spread
2.) Kyogre - Scarf Water Spout saddens the world if my Yveltal somehow is overpressured, but this isn't too common
3.) Webs/Trick Room/General Speed Control - Zacian and Calyrex-Shadow thrive based on their speed stat, so it's a harder game as soon as they don't have max speed
4.) Ground Types - Groudon is a weird situation between it's probably not offensive but if it is it could be dangerous, Excadrill always raises the question of "what do I let it take chip on"
Thank you for reading! Maybe one day I'll get a sample team.
and I see no reason why I couldn't have kept going higher with it.
Here's a random game of me finding and beating at-time #2 on ladder: here.
Building Process:
I really wanted to use G-Copperajah so I could use double hazards (Stealth Rock + G-Max Steelsurge) with some synergistic mons alongside. I wanted a build that could both have chances to overwhelm the standard defensive cores while also provide serious offensive pressure against opposing offense. This is my prevailing attempt at such. I kept in mind my old weaknesses and opted for some very necessary changes to cover a lot more of its former problems. The new mons from Crown Tundra add some better synergy than last time.
The Team:
If anyone wants the immediate paste: here.
Copperajah-Gmax @ Focus Sash
Ability: Heavy Metal
EVs: 212 HP / 252 Atk / 44 Spe
Adamant Nature
- Stealth Rock
- Heavy Slam
- Earthquake
- Heat Crash
Once again, I've found this to be the kingpin of hazard setters, and one I've found to best the rest in conjunction with the rest of my mons. The speed investment is for Toxapex, and I like the rest into HP as it allows me after G-Max to live G-Max'ed Pyro Ball after extremely small chip all the time, letting me significantly damage with Max Quake. G-Max Steelsurge forces something like Excadrill to spin which I will gladly trade HP on Calyrex to prevent, and Heat Crash/Max Flare is for general coverage against primarily steel types. Focus Sash is just necessary insurance to prevent crazy crits on turn 1 that would otherwise stop me from getting up any hazards.
This now also serves as a fantastic Xerneas check! One of the niceties I've also learned is being able to Max Flare to reverse Rain of Scarf Kyogre.
Ditto @ Choice Scarf
Ability: Imposter
EVs: 252 HP / 4 Def / 252 SpD
Sassy Nature
IVs: 30 Atk / 0 Spe
- Transform
The mon that needs the least explanation: Ditto is an excellent staple on most offensive builds to immediately stop most overpowering sweepers. Minimum speed is nice on double downs so I have at worst a 50% chance to transform into another ditto if they also switch theirs in. Besides that, this mon is excellent for avenging kills by opposing Calyrex and Zacian and other mons that pose as serious threats to my team. I can't really see HO thriving in this tier without Ditto.
+2 Bememoth Blades and +2 Astral Barrages are ridiculous.
Eternatus @ Black Sludge
Ability: Pressure
EVs: 40 Def / 252 SpA / 216 Spe
Timid Nature
IVs: 0 Atk
- Dynamax Cannon
- Flamethrower
- Toxic Spikes
- Recover
The speed allows me to outspeed Jolly Marshadow and serve as a necessary check that can either Recover stall, set up Toxic Spikes, or just revenge back with Dynamax Cannon with a small amount of chip (which Rocks + Steelsurge do great for). This does live a hit from Adamant Zacian after Rocks and Flamethrower back does good damage back. This seems to be my counter for Ho-oh, pressure stalling Defogs using Toxic Spikes. and being a status absorber (assuming Sacred Fire burns me). It's also a decent backup check to Kyogre, which forces it to lock into Ice Beam or Dynamax to Max Hailstorm to go for knockouts.
Zacian-Crowned @ Rusted Sword
Ability: Intrepid Sword
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Behemoth Blade
- Close Combat
- Wild Charge
- Substitute
Behemoth Blade and Close Combat (which I have found better than Sacred Sword because no one is running Iron Defense anything anymore) are necessary in my opinion for general coverage. Wild Charge is again primarily for Ho-Oh and Corviknight but also for a VERY USEFUL situation where I need Zacian to kill itself to recoil damage so Ditto avoids reverse sweeping me. Clicking Wild Charge against Chansey/Blissey sometimes is a hidden blessing! Continuing this reason, I found Substitute better than Swords Dance: chipping myself while also having another measure that makes it that much harder for Ditto to try to transform on me. Combined with hazards, I've clicked sub on so many sacks and guaranteed so many more wins that way. With Toxic Spike support, it's a great tech. You can even sub on Kyogre that's choice locked into a very weak Water Spout--this has also made me win about two games.
Adamant Nature allows a guaranteed kill on opposing Zacian after Steelsurge, Jolly does not. I've also experimented with Quick Attack, but I enjoy Sub's utility more than the rare priority than I usually never use. The priority is tough to argue for in the advent of Calyrex-Shadow, however.
Yveltal @ Life Orb
Ability: Dark Aura
EVs: 252 Atk / 16 SpA / 240 Spe
Hasty Nature
- Sucker Punch
- Knock Off
- Oblivion Wing
- Taunt
"Your old team gets 6-0'd by Excadrill." This is a step in the right direction as to how I tackle Excadrill and to some degree Groudon (still I need to be careful of offensive Rock Slide/Stone Edge, but offensive I don't think is a very good set when it's not Primal Form). Sucker Punch is essential priority to stopping Water Spout cheese. The EV spread is designed to outspeed Lunala currently (which, frankly, doesn't exist anymore because Calyrex-Shadow is too dangerous as an opposing matchup), but I think you can go a little lower to 318 just to outspeed Kyurem-B and other base 95s. The attack spread could be modified to be more in Special Attack, but I've found so much value in maximum power Sucker Punch and Knock Off. It's a matter of preference and shifts in the meta, I suppose.
Taunt is a beautiful move as another Defog barrier and other general things you'd might expect.
Calyrex-Shadow @ Life Orb
Ability: As One (Spectrier)
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Astral Barrage
- Psyshock
- Leaf Storm
- Taunt
I really, really like this set. This mon is so broken it's not even funny: faster than Zacian and basically is just as strong with its signature move being of higher base power.
You don't need coverage more than Astral Barrage and something to hit Blissey/Chansey. Against Yveltal, Astral Barrage hits at 90 BP, Draining Kiss is at 100 BP. That difference is not worth risking ever on a prediction to Yveltal. Instead, I just built my team to be really strong againsy Yveltal being Zacian/Eternatus/my own Yveltal. Taunt is BEAUTIFUL against Chansey/Blissey, shutting it down completely. Leaf Storm is just for Kyogre and Tyranitar, the latter of which I faced exactly once. This might not be the best moveslot; I considered all of the following:
Encore/Will-O-Wisp/Disable/Giga Drain/Draining Kiss/Grassy Terrain.
Feel free to suggest something, I'm all ears.
Threats:
1.) Ho-Oh - This big boy forces me to play a certain way in preventing Defog, and lives Wild Charge from Zacian at full with a normal defensive spread
2.) Kyogre - Scarf Water Spout saddens the world if my Yveltal somehow is overpressured, but this isn't too common
3.) Webs/Trick Room/General Speed Control - Zacian and Calyrex-Shadow thrive based on their speed stat, so it's a harder game as soon as they don't have max speed
4.) Ground Types - Groudon is a weird situation between it's probably not offensive but if it is it could be dangerous, Excadrill always raises the question of "what do I let it take chip on"
Thank you for reading! Maybe one day I'll get a sample team.