this team is by no means perfect, but i've been using it a lot recently and i really enjoy it - it keeps up my defensive personality but uses some mons that deserve more love (primarily bigmence and latias). no i didnt use this in st8 but i definitely wish i would have (i made the team the day after V_V)
Team at a Glance!
Team Building
i started this team with wanting to showcase defensive salamence, basically because it covers a lot of things that are really good to have covered. its mostly how i start most of my teams so i was happy i finally got around to building around him. but i knew i had to separate my mence from dnite so it made wish pretty mandatory - with wish, i knew i wanted a defensive team anyway but now i could work on a stall team that could fall back on mence to deal with big threats like breloom. because one of my favorite sets in dppt was the wishmence with toxic, i knew thats exactly the kind of mence i wanted, especially because i hate toxic spikes (no the actual move is really good!, but i really dislike the mons who lay it if you aren't using rain). i didn't know what the final move would be (although i had a really good idea!) so i waited.
from there, i had the obvious "you need sr and spikes". well this wasn't too hard to pick my stealth rocker....there is no pokemon in the meta right now than heatran at setting up stealth rock, and it has perfect typing with mence except for rock meaning i can get plenty of chances to stealth rock (typing doesn't mean much but it does when i need hazards!) and that led perfectly into my spiker - ferrothorn. not only does he resist rock, but he actually handles threats to the current team like surf/ice beam starmie.
going back to mence, the introduction of sr and spikes pretty much forced my hand to use dragon tail which was fine by me...mence has no business trying to use sweeping moves anyway when i was pretty set into just investing defense.
now i had a weakness to terrakion, ice punch lucario, sd ice fang gliscor, (among others!) - there was no better choice than bringing in starmie and jellicent, both provide valuable spin support (rapid spin and anti-spin) while pretty much countering the above threats. i really happy they both found a spot on my team (i love jellicent but i never really get a chance to use it because it doesnt fit often). both of these water-types also gave me a solid answer to defensive heatran who completely walled my team without a doubt..i now had 2 answers (starmie moreso than jellicent because of a stronger surf, natural cure, and higher speed).
i now had this team basically figured out but i had no idea what to use in the last slot..looking at my team though, sun teams and dragon teams were no good - so why not use my last slot to cover these weaknesses but also give me a way to beat other stall with trick. this is where scarf latias came in, another pokemon i really wanted to use eventually.
so ya dunno how interesting that was to you but now you know xD
DA TEAM
Heatran (M) @ Leftovers
Trait: Flash Fire
EVs: 248 HP / 100 SDef / 160 Spd
Calm Nature (+SDef, -Atk)
- Stealth Rock
- Protect
- Lava Plume
- Roar
like i said, this is da boss tran, an absolute monster when it comes to special defense and stealth rocking. because of his unique typing, he can come in on a ton of pokemon like ferrothorn, skarm, and jirachi .. all of these switch-ins are pretty obvious. i never want to sac heatran early unless i see sr helps and he'll be useless. however, thats only in extreme situations where i can see latias + starmie pretty much clean up with sr on the field.
i really wanted to use toxic, but roar gives me a reliable phazing move with salamence and its easy to predict when a spinner like tentacruel comes in, so being able to constantly force it out is big for me. if anything has been useless, its protect, but it helps stall out dual screens (heh this isnt that relevant now) but it also gives me a way to scout certain moves like vs choiced rotom-w, latios, haxorus, etc...
set is the one i try to promote the most, because scizor with speed is a huge threat to any team...not risking it. that speed also helps vs slower tran that are for some reason slower so i can roar them out.
Salamence (M) @ Leftovers
Trait: Intimidate
EVs: 216 HP / 252 Def / 4 SDef / 36 Spd
Impish Nature (+Def, -SAtk)
- Wish
- Toxic
- Dragon Tail
- Protect
here is champ of the team.. you can try and counter him but his bulk and dragon tail will just take you out :naughty:. wish toxic protect mence works just as well as similar sets (like even blissey) except im actually fast to outspeed jellicent and poison it. the set is to pretty much maximize his defensive bulk because of how useful intimidate it (one of the things that sets him apart from dnite)
the reason i like this set more than dnite is because its so much more of a team player. intimidate and wish are useful to anyone, yet dnite is more a stand alone "i can help clean up" .. i don't really like that, so mence is the better all around option here.
Ferrothorn (F) @ Leftovers
Trait: Iron Barbs
EVs: 252 HP / 104 Def / 152 SDef
Impish Nature (+Def, -SAtk)
- Spikes
- Leech Seed
- Power Whip
- Protect
well not much to explain here, but he covers a lot of threats like dragons, non hp fire latias, starmie, etc. i guess gyro ball is pretty good, but ferrothorn is still a reliable answer to jellicent especially when it's poisoned by mence first (the jelli has to make 2 50/50s to come out on top for a while but will still be in trouble). along with power whips ability to take out slow pokemon too, it just made more sense.
the female nature ensures that haxorus isn't a gay xD...not really much to say here.
Jellicent (M) @ Leftovers
Trait: Water Absorb
EVs: 252 HP / 156 Def / 100 Spd
Calm Nature (+SDef, -Atk)
- Will-O-Wisp
- Taunt
- Recover
- Scald
ah, i hate this thing :). as jibaku can attest to, ive been constantly beaten solely by this thing in early b/w when im not prepared for it (although im not using the wicked cursed body set). the reason i really like water absorb here though is that it helps protect vs tentacruel so he cant burn me with scald, preventing the burn. i might be overpreparing for scizor with 100 speed, but i don't really see why you wouldnt.
jellicent is my most reliable answer to stall-teams because of his speed and taunt...he also is part of the 2 man bulky water duo (its funny but i am running a f/w/g trio with a second water and 2 dragons xD).
Starmie @ Leftovers
Trait: Natural Cure
EVs: 240 HP / 16 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Recover
- Rapid Spin
- Surf
- Ice Beam
my spinner! normally, youd see starmie using offensive sets and max special attack... i dont really need it. the bulk allows me to handle heatran (who is a big threat to this team) a lot better because surf recover would handle it more reliably. i find with starmie, im just using my stab on super-effective attacks.
the extra bulk has been useful in surviving pursuits from things like ttar and krookadile when i stay in, and then i can hit back with surf (more on ttar later). you may wonder why i didnt go for tbolt considering i already do handle dragons very well...well gyarados, jellicent, and tentacruel just aren't that big of threats to me, not when dragons literally dominate the meta...all it takes is a well played mixmence or scizor + dragons to really hurt this team so im not having any of it. ice beam also gives me coverage vs life orb hp fire latios who could be a really annoyance to this team. also hits breloom x)
Latias (F) @ Choice Scarf
Trait: Levitate
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Trick
- Draco Meteor
- Surf
- Psyshock
probably one of the best sets ive used...usually i try and suggest to people using scarf latios but im thinking this might be better...the extra bulk and surprise gives you a huge edge when you can easily revenge things like +1 haxorus and the people just think you are out of options. with latias, i handle sun a lot better because venusaur is walled and then hit hard by psyshock.
draco meteor is for stab and its hugely important when scarfed because it makes sure i ko pretty much anything fast or something that sets up. this plugs up most holes in the team.
so what are the major concerns???
right now, mixed ttar and even cb ttar are the biggest problems because i have 3 pursuit weaks...however, all of them are so important. i could go tentacruel over starmie but it puts me in a larger hole against other threats (that speed helps!)
i hope i didnt miss any, but if so, i would love some suggestions on fixing them
Team at a Glance!
Team Building
i started this team with wanting to showcase defensive salamence, basically because it covers a lot of things that are really good to have covered. its mostly how i start most of my teams so i was happy i finally got around to building around him. but i knew i had to separate my mence from dnite so it made wish pretty mandatory - with wish, i knew i wanted a defensive team anyway but now i could work on a stall team that could fall back on mence to deal with big threats like breloom. because one of my favorite sets in dppt was the wishmence with toxic, i knew thats exactly the kind of mence i wanted, especially because i hate toxic spikes (no the actual move is really good!, but i really dislike the mons who lay it if you aren't using rain). i didn't know what the final move would be (although i had a really good idea!) so i waited.
from there, i had the obvious "you need sr and spikes". well this wasn't too hard to pick my stealth rocker....there is no pokemon in the meta right now than heatran at setting up stealth rock, and it has perfect typing with mence except for rock meaning i can get plenty of chances to stealth rock (typing doesn't mean much but it does when i need hazards!) and that led perfectly into my spiker - ferrothorn. not only does he resist rock, but he actually handles threats to the current team like surf/ice beam starmie.
going back to mence, the introduction of sr and spikes pretty much forced my hand to use dragon tail which was fine by me...mence has no business trying to use sweeping moves anyway when i was pretty set into just investing defense.
now i had a weakness to terrakion, ice punch lucario, sd ice fang gliscor, (among others!) - there was no better choice than bringing in starmie and jellicent, both provide valuable spin support (rapid spin and anti-spin) while pretty much countering the above threats. i really happy they both found a spot on my team (i love jellicent but i never really get a chance to use it because it doesnt fit often). both of these water-types also gave me a solid answer to defensive heatran who completely walled my team without a doubt..i now had 2 answers (starmie moreso than jellicent because of a stronger surf, natural cure, and higher speed).
i now had this team basically figured out but i had no idea what to use in the last slot..looking at my team though, sun teams and dragon teams were no good - so why not use my last slot to cover these weaknesses but also give me a way to beat other stall with trick. this is where scarf latias came in, another pokemon i really wanted to use eventually.
so ya dunno how interesting that was to you but now you know xD
DA TEAM
Heatran (M) @ Leftovers
Trait: Flash Fire
EVs: 248 HP / 100 SDef / 160 Spd
Calm Nature (+SDef, -Atk)
- Stealth Rock
- Protect
- Lava Plume
- Roar
like i said, this is da boss tran, an absolute monster when it comes to special defense and stealth rocking. because of his unique typing, he can come in on a ton of pokemon like ferrothorn, skarm, and jirachi .. all of these switch-ins are pretty obvious. i never want to sac heatran early unless i see sr helps and he'll be useless. however, thats only in extreme situations where i can see latias + starmie pretty much clean up with sr on the field.
i really wanted to use toxic, but roar gives me a reliable phazing move with salamence and its easy to predict when a spinner like tentacruel comes in, so being able to constantly force it out is big for me. if anything has been useless, its protect, but it helps stall out dual screens (heh this isnt that relevant now) but it also gives me a way to scout certain moves like vs choiced rotom-w, latios, haxorus, etc...
set is the one i try to promote the most, because scizor with speed is a huge threat to any team...not risking it. that speed also helps vs slower tran that are for some reason slower so i can roar them out.
Salamence (M) @ Leftovers
Trait: Intimidate
EVs: 216 HP / 252 Def / 4 SDef / 36 Spd
Impish Nature (+Def, -SAtk)
- Wish
- Toxic
- Dragon Tail
- Protect
here is champ of the team.. you can try and counter him but his bulk and dragon tail will just take you out :naughty:. wish toxic protect mence works just as well as similar sets (like even blissey) except im actually fast to outspeed jellicent and poison it. the set is to pretty much maximize his defensive bulk because of how useful intimidate it (one of the things that sets him apart from dnite)
the reason i like this set more than dnite is because its so much more of a team player. intimidate and wish are useful to anyone, yet dnite is more a stand alone "i can help clean up" .. i don't really like that, so mence is the better all around option here.
Ferrothorn (F) @ Leftovers
Trait: Iron Barbs
EVs: 252 HP / 104 Def / 152 SDef
Impish Nature (+Def, -SAtk)
- Spikes
- Leech Seed
- Power Whip
- Protect
well not much to explain here, but he covers a lot of threats like dragons, non hp fire latias, starmie, etc. i guess gyro ball is pretty good, but ferrothorn is still a reliable answer to jellicent especially when it's poisoned by mence first (the jelli has to make 2 50/50s to come out on top for a while but will still be in trouble). along with power whips ability to take out slow pokemon too, it just made more sense.
the female nature ensures that haxorus isn't a gay xD...not really much to say here.
Jellicent (M) @ Leftovers
Trait: Water Absorb
EVs: 252 HP / 156 Def / 100 Spd
Calm Nature (+SDef, -Atk)
- Will-O-Wisp
- Taunt
- Recover
- Scald
ah, i hate this thing :). as jibaku can attest to, ive been constantly beaten solely by this thing in early b/w when im not prepared for it (although im not using the wicked cursed body set). the reason i really like water absorb here though is that it helps protect vs tentacruel so he cant burn me with scald, preventing the burn. i might be overpreparing for scizor with 100 speed, but i don't really see why you wouldnt.
jellicent is my most reliable answer to stall-teams because of his speed and taunt...he also is part of the 2 man bulky water duo (its funny but i am running a f/w/g trio with a second water and 2 dragons xD).
Starmie @ Leftovers
Trait: Natural Cure
EVs: 240 HP / 16 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Recover
- Rapid Spin
- Surf
- Ice Beam
my spinner! normally, youd see starmie using offensive sets and max special attack... i dont really need it. the bulk allows me to handle heatran (who is a big threat to this team) a lot better because surf recover would handle it more reliably. i find with starmie, im just using my stab on super-effective attacks.
the extra bulk has been useful in surviving pursuits from things like ttar and krookadile when i stay in, and then i can hit back with surf (more on ttar later). you may wonder why i didnt go for tbolt considering i already do handle dragons very well...well gyarados, jellicent, and tentacruel just aren't that big of threats to me, not when dragons literally dominate the meta...all it takes is a well played mixmence or scizor + dragons to really hurt this team so im not having any of it. ice beam also gives me coverage vs life orb hp fire latios who could be a really annoyance to this team. also hits breloom x)
Latias (F) @ Choice Scarf
Trait: Levitate
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Trick
- Draco Meteor
- Surf
- Psyshock
probably one of the best sets ive used...usually i try and suggest to people using scarf latios but im thinking this might be better...the extra bulk and surprise gives you a huge edge when you can easily revenge things like +1 haxorus and the people just think you are out of options. with latias, i handle sun a lot better because venusaur is walled and then hit hard by psyshock.
draco meteor is for stab and its hugely important when scarfed because it makes sure i ko pretty much anything fast or something that sets up. this plugs up most holes in the team.
so what are the major concerns???
right now, mixed ttar and even cb ttar are the biggest problems because i have 3 pursuit weaks...however, all of them are so important. i could go tentacruel over starmie but it puts me in a larger hole against other threats (that speed helps!)
i hope i didnt miss any, but if so, i would love some suggestions on fixing them