I Make It Rain On Them Hoes B)
Sorry for the title if it is done before :P. So Im back again XD with a new Rmt. My old one is quiet so its time for a new one ^_^. So this time I am taking a stab at a rain team, as I have done sandstorm before and i have gotten bored of it. So it was time to make it rain B),*gets shot* This team has been fun to play with but it has had problems with sun sometimes, and politoed dies early so it can be a issue. I am open to any changes to make this team better :) so lets get onto it.
Teambuilding process
So theres no rain without politoed, I opted for the Choice specs version to hit hard.
Next starmie was added to be my spinner and to hit hard :3.
Skarmory was added to handle sand and fighting types. And its fire weakness is reduced in rain :).
Scarf Landorus was added to have a electric immunity, and to handle volcorano.
Chansey was added next to be my special wall and to form the infamous skarm-chansey combo
Scizor was finally added to handle Reuniclus, terrakion the cb version, and to keep a check on virizion.
Cb nite was added to help against sun teams and to just hit hard :3
Make it Rain (F) @ Choice Specs
Trait: Drizzle
EVs: 216 HP / 252 SAtk / 40 Spd
Modest Nature (+SAtk, -Atk)
- Focus Blast
- Hydro Pump
- Ice Beam
- Hidden Power [Grass]
Specstoad was chosen for its immense power, i have tried scarf but i have found it underwhelming. This guy brings the rain, thats its only purpose really, and the fact it just needs specs to dent stuff is bad -.-. But yeah the Evs are standard, and modest nature chosen for power. Hydro Pump is obligatory STAB, every other move is for coverage. Ice beam for dragons and grass, focus blast for steels and hp grass for gastrodon. I would love to have a bulkier spread because sometimes it just does not survive. Evs changed to give bulk.
Death Star @ Life orb
Trait: Natural Cure
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Hydro Pump
- Thunderbolt
- Recover
- Rapid Spin
Starmie hits hard, and is my spinner against those dam hazards. Starmie still hits hard under rain despite the loss of the life orb. The Evs are standard and timid is chosen for speed. Hydro Pump is STAB, and the other moves are for coverage, ice beam for revenging dragons and thunderbolt for things like gyarados. I am pretty happy with this as it does its role well. Recover was added to increase longevity, life orb for power.
Viper (M) @ Shed Shell
Trait: Sturdy
EVs: 252 HP / 216 Def / 40 SDef
Impish Nature (+Def, -SAtk)
- Spikes
- Whirlwind
- Roost
- Brave Bird
Skarmory is the first part of my defensive core, it handles my physical threats, Excadrill, Conkelldur, Scrafty to name a few. Skarmory is my rocker so no spikes unfortunately, whirlwind to get rid of set ups and to shuffle. Roost to heal and brave bird to make it so its not taunt bait and so it can fight back at least. The Evs i cannot remember where i saw them, but they maximize bulk and give skarm some special defense. Skarmory has done well for me in handling the physical pokes. The first time I have used this over gliscor :P. Shed shell is chosen to escape from magnezone. Spikes was added since chansey handles SR for me.
Dragonite (M) @ Choice Band
Trait: Multiscale
EVs: 4 HP / 252 Atk / 252 Spd
Adamant Nature (+Atk, -SAtk)
- Waterfall
- Outrage
- ExtremeSpeed
- Earthquake
CB Dragonite was added over landorus to help against sun teams and to some hard damage. Gyarados was tested here but it led to a huge electric weakness, and cbnite works excellent in rain. However I am contemplating a DD one. The Evs are standard, waterfall to act as a pseudo STAB, outrage to hit hard, EQ to hit steel pokes and ES for priority
Chansey (F) @ Eviolite
Trait: Natural Cure
EVs: 252 HP / 252 Def / 4 SDef
Bold Nature (+Def, -Atk)
- Stealth Rock
- Toxic
- Seismic Toss
- Softboiled
The second part of my defensive core,and my beast to handle special attacks. Eviolite makes it better than blissey but the lack of lefties does get annoying sometimes. The Evs maximize Physical bulk, and it still has decent special bulk with no investment. Wish is too heal, toxic to wear down pokes, seismic toss is to do some damage. Now protect is useful for scouting, but aromatherapy has it's merits as it cures status for my team. I am happy with this pokemon but I am willing to change it if need be. Stealth rock was added to allow skarmory to spike, and softboiled to heal itself.
Finish Him (F) @ Choice Band
Trait: Technician
EVs: 248 HP / 252 Atk / 8 SDef
Adamant Nature (+Atk, -SAtk)
- Pursuit
- Bullet Punch
- U-turn
- Superpower
Scizor is chosen to handle CB terrakion, mamoswine, and virizion. I have made it specially bulky to handle special threats, and to pursuit the lati's. The moves are standard, BP for priority, Pursuit to trap pokes, U-turn to scout, superpower to hit magnezone/heatran on the switch. I am looking for a more efficient Ev spread however because sometimes the power is underwhelming. Evs chosen to make it hit harder, and 8 evs in special defense to allow it to beat other Scizors that run 8 spe.
Conclusion
Well thanks for reading my RMT, and i hope you enjoyed it ^_^. I am willing to change a lot to make this team better, but mostly I am looking for a more bulky specs set for politoed and more a hard hitting scizor spread that still retains excellent special defense. Any future changes will be in bold
Well thanks for reading my RMT, and i hope you enjoyed it ^_^. I am willing to change a lot to make this team better, but mostly I am looking for a more bulky specs set for politoed and more a hard hitting scizor spread that still retains excellent special defense. Any future changes will be in bold
Last Glance