Intro
I originally had in mind a team using Infernape when I first came here, but then noticed that team just couldn't find a use for him at all, which resulted in my first OU team. After some thought and testing in Pokemon Lab, I think I made a solid team. It's not actually centered around Ape, but it's just a more offensive team compared to my more balanced team, while also trying some things my other team just couldn't do without up-setting its structure.
Construction
I wanted a good lead who can get up Stealth Rock, and take down other leads. Fake Out certainly helps as I can break Focus Sashes, while still carry my own.
I also wanted to try out an F/W/G core, and carry a solid Water type who can make use of Stealth Rock and set up. Sub DD Kingdra fit that well, as I can cause some switches, while doing some dragon dances. Kingdra also counters Rain Dance teams well.
While Shaymin may seem odd, he's been able to perform admirably in the team. Leech Seed helps to force switches, which may also seem odd as Kingdra can do that but it still works well. I THINK Roserade could work in this spot instead, but for now Shaymin is a solid choice. That completes the F/W/G core.
Now a good revenge killer was needed and Scizor as always works extremely. An added bonus is the synergy it has with Kingdra; Scizor resists Dragon, while Kingdra doubly resists Fire which helps help switch in. Scizor has also worked as a means for Blissey and Snorlax after Infernape fell.
Why Starmie? I need something to kill off Dragons, other water types and provide rapid spin support, mostly for Scizor and Zapdos. In addition, Starmie does work great for late game.
I lastly needed a defensive Poke. Something to help stall out if the need came up, something to get rid of set up, or anything else like that. Physically Defensive came up, providing some helpful resistances and bulk. Zapdos also provided a ground immunity, which helped and it did its job well.
Changes
Now I was getting decent results with Shaymin, but it wasn't quite up to par. Roserade pairs much more efficiently, as being able to put up Spikes, providing paralysis support and still acting as a good way for Bulky water types all seem more enticing. In addition, Roserade lacks Shaymin's pure grass typing weaknesses, allowing for an easier switch in at the expense of a ground neutrality.
Now Zapdos wasn't really harming the team, but it really just couldn't up. It's phazing qualities were only meager and I could hold up reasonably against most anyway. Flygon proved better as not only did it help provide resistances, but in tandem with its own U-Turn, Scizor's U-Turn, Stealth Rock and Spikes, can put a lot on my opponent. Of course, oddly enough a lot of people have expected a switch into Flygon and Ice Shard just rapes it but it's proven so much better than Zapdos. However, after looking at some other suggestions Flygon may just lose its spot.
In-Depth
Lead
Infernape (CAPNQWARK) w/ Focus Sash
Ability: Blaze
Naive Nature
64 Atk / 252 SpA / 192 Spe
Fake Out
Stealth Rock
Fire Blast
Close Combat
Fake Out breaks sashes and helps defeat the opposing Poke. If Infernape doesn't go down after getting up Stealth Rock, Fake Out can prove useful later on. With Focus Sash, Fire Blast is made even more powerful as it activates Blaze. Close Combat rounds off the set with a nice powerful STAB. My only problem is at some points in a match, I wish Infernape didn't go down, like if I'm against a Blissey and just can't use Scizor. In addition, Gallade leads have given me problems. It still does well.
Physical Sweeper
Kingdra (SPYRO) w/ Chesto Berry
Ability: Swift Swim
Adamant Nature
144 HP / 160 Atk / 40 SpD / 164 Spe
Dragon Dance
Rest
Outrage
Waterfall
Originally a sub DD set, this version of Kingdra works so much better. While substitue's safety blanket was welcome and the switches worked great with the entry hazards, it didn't feel needed. ChestoRest Kingdra works better and fits the team quite a bit. The set utilizes Kingdra's bulk and typing to set up. Usually I can get at least 3 Dragon Dances before Resting. Any status I get, is no problem as I can just rest away. However, it is quite predictable as sometimes if I'm setting up on the likes of Dusknoir or Rotom, as it isn't too hard to figure out why I'm still setting up despite a status. Still I can manage and on the plus side, Breloom can't threaten my team. It sometimes comes in while I'm DDing, and then loses its chance to get rid of Kingdra. This also applies to other sleepers but since most sleepers are resistant to Water, I need to go into Outrage which allows them to switch into a Steel-type. Even then, it still hits hard. Kingdra's typing pairs up efficiently with Scizor, as it 4x resists Fire while Scizor returns the favor by resisting Dragon. It has an easy time switching into Heatran and setting up as well, especially with the added EVs in Bulk.
The Spiker
Roserade w/ Leftovers
Ability: Natural Cure
Calm Nature
252 HP / 120 Def / 136 SpD
Spikes
Energy Ball
Hidden Power Fire
Stun Spore
Having replaced Shaymin for Spikes, Paralysis and maintaining good momentum, Roserade goes quite a way in proving its worth over Shaymin. Stun Spore can paralyze anything hoping to switch in for free, which can cripple most sweepers. HP Fire covers well with Roserade's Energy Ball, also going a way in taking out anything that tries to switch into STAB Energy Ball, though Leech Seed can help with recovery and switches but Stun Spore benefits more. Speaking of which, Energy Ball is used over Grass Knot for reliability and if its secondary effect kicks in, it can prove use. Natural Cure can make Roserade a solid status absorber, and is better in comparison to poison point as Roserade's defenses are meh at best. Spikes is a main reason for Roserade, this team has caused some switches even before Roserade's entry, so why not put it in to make things worse?
Revenge Killer/Scout
Scizor (KRATOS) w/ Choice Band
Ability: Technician
Adamant Nature
248 HP / 252 Atk / 8 Spe
Bullet Punch
Superpower
U-Turn
Pursuit
Overused beyond belief, but why isn't it? Scizor is a godsend. It never fails its job and its moves all serve a specific purpose. Bullet Punch's priority nails the job with revenge killing and is strong even when resisted. Superpower gets rid of opposing steels, and Blissey. U-Turn scouts and racks in damage, and goes hand in hand with Flygon's own U-Turn. And Pursuit utterly destroys Ghosts and anything trying to escape. In addition, Scizor always resists something any of my other teammates are weak to, except for Infernape, allowing easy entry. Scizor resists Dragon for Kingdra, all of Roserade's weaknesses but fire, grass, dark, bug and ghost attacks on Starmie, and Ice and Dragon for Flygon. Zapdos. Bar Roserade, the whole team resists fire too, allowing something to take the hit well for Scizor.
Rapid Spinner/Special Sweeper
Starmie (SHING) w/ Life Orb
Ability: Natural Cure
Timid Nature
4 HP / 252 SpA / 252 Spe
Rapid Spin
Hydro Pump
ThunderBolt
Ice Beam
Scizor will switch in on a lot, and Stealth Rock limits Zapdos. Starmie remedies that, and also patches up any threats like Gyarados and Infernape. Recover isn't needed since Starmie will likely not find an opportunity, and Rapid Spin makes a difference. Hydro Pump is the STAB and maims anything, even grass types that try to switch in. ThunderBolt takes care of opposing water types, and Ice Beam rounds it out with the removal of grass types. Unless I can pray to God that Hydro Pump does not miss often, Swampert (have not failed any swamperts yet with this set) can give problems. Starmie's synergy with everyone else is top notch, too. Late game, Starmie can really shine and even before that, it's still potent.
Countering the Biggest Threats
Flygon w/ Choice Scarf
Ability: Levitate
Jolly Nature
252 HP / 4 SDef / 252 Spe
Earthquake
Outrage
Thunder Punch
U-Turn
Zapdos did not do well at all; for a few matches yeah but afterward it faded. Considering the team is more offensively orientated, it just didn't work. For lack of a better term, Flygon performs much better. It has some of Zapdos's resistances while providing its own, such as re-enforcing the fire resistance, resisting Stealth Rock itself, and also resisting electric for Starmie. In addition, it can counter some of the threats to this team like Infernape, Tyranitar, Lucario and Gyarados with its move set. Despite Flygon working so much better than Zapdos, it doesn't exactly cut it for this team. It also adds to Kingdra's Dragon weakness and to Roserade's Ice weakness. Flygon may lose its spot, but it still performs well.
Closing
With a few changes, this team works better than I planned it. Not to say I was making a bad team but yeah. I'm still unsure about the last spot. Flygon isn't a bad choice by any stretch but there could be potential better choices. Scarf Jirachi can check the threats Flygon can while working well, but it shares two weaknesses (Fire and Ground) and it makes switching into Scizor a bit harder, and can't take on Electrics. Extremespeed Dragonite can take on electrics and be a potent late game sweeper but it has Flygon's weaknesses and a Stealth Rock (though Starmie remedies this) weakness and isn't entirely able to take on all of the threats. I am really considering keeping Flygon but I guess some testing is needed. On a brighter note, everything else works extremely well.
I originally had in mind a team using Infernape when I first came here, but then noticed that team just couldn't find a use for him at all, which resulted in my first OU team. After some thought and testing in Pokemon Lab, I think I made a solid team. It's not actually centered around Ape, but it's just a more offensive team compared to my more balanced team, while also trying some things my other team just couldn't do without up-setting its structure.
Construction
I wanted a good lead who can get up Stealth Rock, and take down other leads. Fake Out certainly helps as I can break Focus Sashes, while still carry my own.
I also wanted to try out an F/W/G core, and carry a solid Water type who can make use of Stealth Rock and set up. Sub DD Kingdra fit that well, as I can cause some switches, while doing some dragon dances. Kingdra also counters Rain Dance teams well.
While Shaymin may seem odd, he's been able to perform admirably in the team. Leech Seed helps to force switches, which may also seem odd as Kingdra can do that but it still works well. I THINK Roserade could work in this spot instead, but for now Shaymin is a solid choice. That completes the F/W/G core.
Now a good revenge killer was needed and Scizor as always works extremely. An added bonus is the synergy it has with Kingdra; Scizor resists Dragon, while Kingdra doubly resists Fire which helps help switch in. Scizor has also worked as a means for Blissey and Snorlax after Infernape fell.
Why Starmie? I need something to kill off Dragons, other water types and provide rapid spin support, mostly for Scizor and Zapdos. In addition, Starmie does work great for late game.
I lastly needed a defensive Poke. Something to help stall out if the need came up, something to get rid of set up, or anything else like that. Physically Defensive came up, providing some helpful resistances and bulk. Zapdos also provided a ground immunity, which helped and it did its job well.
Changes
Now I was getting decent results with Shaymin, but it wasn't quite up to par. Roserade pairs much more efficiently, as being able to put up Spikes, providing paralysis support and still acting as a good way for Bulky water types all seem more enticing. In addition, Roserade lacks Shaymin's pure grass typing weaknesses, allowing for an easier switch in at the expense of a ground neutrality.
Now Zapdos wasn't really harming the team, but it really just couldn't up. It's phazing qualities were only meager and I could hold up reasonably against most anyway. Flygon proved better as not only did it help provide resistances, but in tandem with its own U-Turn, Scizor's U-Turn, Stealth Rock and Spikes, can put a lot on my opponent. Of course, oddly enough a lot of people have expected a switch into Flygon and Ice Shard just rapes it but it's proven so much better than Zapdos. However, after looking at some other suggestions Flygon may just lose its spot.
In-Depth
Lead
Infernape (CAPNQWARK) w/ Focus Sash
Ability: Blaze
Naive Nature
64 Atk / 252 SpA / 192 Spe
Fake Out
Stealth Rock
Fire Blast
Close Combat
Fake Out breaks sashes and helps defeat the opposing Poke. If Infernape doesn't go down after getting up Stealth Rock, Fake Out can prove useful later on. With Focus Sash, Fire Blast is made even more powerful as it activates Blaze. Close Combat rounds off the set with a nice powerful STAB. My only problem is at some points in a match, I wish Infernape didn't go down, like if I'm against a Blissey and just can't use Scizor. In addition, Gallade leads have given me problems. It still does well.
Physical Sweeper
Kingdra (SPYRO) w/ Chesto Berry
Ability: Swift Swim
Adamant Nature
144 HP / 160 Atk / 40 SpD / 164 Spe
Dragon Dance
Rest
Outrage
Waterfall
Originally a sub DD set, this version of Kingdra works so much better. While substitue's safety blanket was welcome and the switches worked great with the entry hazards, it didn't feel needed. ChestoRest Kingdra works better and fits the team quite a bit. The set utilizes Kingdra's bulk and typing to set up. Usually I can get at least 3 Dragon Dances before Resting. Any status I get, is no problem as I can just rest away. However, it is quite predictable as sometimes if I'm setting up on the likes of Dusknoir or Rotom, as it isn't too hard to figure out why I'm still setting up despite a status. Still I can manage and on the plus side, Breloom can't threaten my team. It sometimes comes in while I'm DDing, and then loses its chance to get rid of Kingdra. This also applies to other sleepers but since most sleepers are resistant to Water, I need to go into Outrage which allows them to switch into a Steel-type. Even then, it still hits hard. Kingdra's typing pairs up efficiently with Scizor, as it 4x resists Fire while Scizor returns the favor by resisting Dragon. It has an easy time switching into Heatran and setting up as well, especially with the added EVs in Bulk.
The Spiker
Roserade w/ Leftovers
Ability: Natural Cure
Calm Nature
252 HP / 120 Def / 136 SpD
Spikes
Energy Ball
Hidden Power Fire
Stun Spore
Having replaced Shaymin for Spikes, Paralysis and maintaining good momentum, Roserade goes quite a way in proving its worth over Shaymin. Stun Spore can paralyze anything hoping to switch in for free, which can cripple most sweepers. HP Fire covers well with Roserade's Energy Ball, also going a way in taking out anything that tries to switch into STAB Energy Ball, though Leech Seed can help with recovery and switches but Stun Spore benefits more. Speaking of which, Energy Ball is used over Grass Knot for reliability and if its secondary effect kicks in, it can prove use. Natural Cure can make Roserade a solid status absorber, and is better in comparison to poison point as Roserade's defenses are meh at best. Spikes is a main reason for Roserade, this team has caused some switches even before Roserade's entry, so why not put it in to make things worse?
Revenge Killer/Scout
Scizor (KRATOS) w/ Choice Band
Ability: Technician
Adamant Nature
248 HP / 252 Atk / 8 Spe
Bullet Punch
Superpower
U-Turn
Pursuit
Overused beyond belief, but why isn't it? Scizor is a godsend. It never fails its job and its moves all serve a specific purpose. Bullet Punch's priority nails the job with revenge killing and is strong even when resisted. Superpower gets rid of opposing steels, and Blissey. U-Turn scouts and racks in damage, and goes hand in hand with Flygon's own U-Turn. And Pursuit utterly destroys Ghosts and anything trying to escape. In addition, Scizor always resists something any of my other teammates are weak to, except for Infernape, allowing easy entry. Scizor resists Dragon for Kingdra, all of Roserade's weaknesses but fire, grass, dark, bug and ghost attacks on Starmie, and Ice and Dragon for Flygon. Zapdos. Bar Roserade, the whole team resists fire too, allowing something to take the hit well for Scizor.
Rapid Spinner/Special Sweeper
Starmie (SHING) w/ Life Orb
Ability: Natural Cure
Timid Nature
4 HP / 252 SpA / 252 Spe
Rapid Spin
Hydro Pump
ThunderBolt
Ice Beam
Scizor will switch in on a lot, and Stealth Rock limits Zapdos. Starmie remedies that, and also patches up any threats like Gyarados and Infernape. Recover isn't needed since Starmie will likely not find an opportunity, and Rapid Spin makes a difference. Hydro Pump is the STAB and maims anything, even grass types that try to switch in. ThunderBolt takes care of opposing water types, and Ice Beam rounds it out with the removal of grass types. Unless I can pray to God that Hydro Pump does not miss often, Swampert (have not failed any swamperts yet with this set) can give problems. Starmie's synergy with everyone else is top notch, too. Late game, Starmie can really shine and even before that, it's still potent.
Countering the Biggest Threats
Flygon w/ Choice Scarf
Ability: Levitate
Jolly Nature
252 HP / 4 SDef / 252 Spe
Earthquake
Outrage
Thunder Punch
U-Turn
Zapdos did not do well at all; for a few matches yeah but afterward it faded. Considering the team is more offensively orientated, it just didn't work. For lack of a better term, Flygon performs much better. It has some of Zapdos's resistances while providing its own, such as re-enforcing the fire resistance, resisting Stealth Rock itself, and also resisting electric for Starmie. In addition, it can counter some of the threats to this team like Infernape, Tyranitar, Lucario and Gyarados with its move set. Despite Flygon working so much better than Zapdos, it doesn't exactly cut it for this team. It also adds to Kingdra's Dragon weakness and to Roserade's Ice weakness. Flygon may lose its spot, but it still performs well.
Closing
With a few changes, this team works better than I planned it. Not to say I was making a bad team but yeah. I'm still unsure about the last spot. Flygon isn't a bad choice by any stretch but there could be potential better choices. Scarf Jirachi can check the threats Flygon can while working well, but it shares two weaknesses (Fire and Ground) and it makes switching into Scizor a bit harder, and can't take on Electrics. Extremespeed Dragonite can take on electrics and be a potent late game sweeper but it has Flygon's weaknesses and a Stealth Rock (though Starmie remedies this) weakness and isn't entirely able to take on all of the threats. I am really considering keeping Flygon but I guess some testing is needed. On a brighter note, everything else works extremely well.