Unsee
so smart me, enjoy book so much
Hey, Everyone! I'm The Unseen Potato. You may have probably have seen me around Showdown and here on the forums (mainly in CAP), and I'm planning to get back into competitive battling. I'm gonna go straight to the point—without further ado, here's the team:
Sky Blue (Thundurus-Therian) @ Sitrus Berry
Ability: Volt Absorb
EVs: 68 HP / 188 Def / 252 SpA
Modest Nature
- Discharge
- Hidden Power [Ice]
- Thunder Wave
- Protect/Taunt
What can I say? It's Thundy. I'll admit that its Therian form is less than common in the competitive world, but for its role on my team, I need the higher Special Attack. And although it doesn't have Prankster, its higher speed gets out T-Waves nicely. Before I continue, I'll show off some calcs:
Basically, it pretty much has just the right EVs to have a bit of bulk and a bit or brawn. It's definitely come through as a positive member of the team, as Discharge can be both a heavy hitter on opposing teams and avoided/unaffected by other members of the team. It especially has great chemistry with Excadrill. On a side note, I originally had Taunt instead of Protect in the fourth slot, and I'm still unsure if it was the right decision. Thoughts?
In terms of the rest of the moves, or I guess move, cuz I just haven't covered HP Ice yet, which happens to be the last move. =_= idk. Anyway, HP Ice is pretty standard, and it takes out Lando and pesky Grass-types like Amoonguss and Whimsicott. On to Excadrill!
Fatal Tickle Fights (Excadrill) @ Assault Vest
Ability: Mold Breaker
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Earthquake
- Iron Head
- Rock Slide
- Skull Bash
Here we have Thundurus's somewhat-partner-in-crime, Excadrill. The Assault Vest is nearly never seen on Drill, and to be honest, I'm not sure it's worth it. I will admit, though, that it has been working so far. EV-wise, it's not exactly optimized. If I'm running Assault Vest, should I put more investment into Defense rather that Special Defense? Furthermore, I'd prefer a speedy Excadrill, but based on its role on my team, I fear it might be too weak.
Earthquake, Iron Head, and Rock Slide are pretty standard, but pretty much all Excadrill sets have Protect as the fourth move. Skull Bash caught my eye looking through its movepool... I haven't had the chance to use it much, but I feel that a little Defense boost now and then can't hurt, right?
Hit 'em on Top (Hitmontop) @ Lum Berry
Ability: Intimidate
EVs: 240 HP / 252 Atk / 12 Def / 4 SpD
Adamant Nature
- Fake Out
- Wide Guard
- Mach Punch
- Close Combat
Caaan you feeel the nostalgia toniiiiight? I know I can. Hitmontop pretty much hasn't been seen since the 2012 championships—but I like it! It can get out a nice Fake Out, maybe a few Wide Guards, get a priority STAB move, even get off an Intimidate—and its stats are nice, too. I'll run a few calcs for ya:
It only just survives many attacks on the field, but somehow, people often forget to target it. Which ends up a problem for them. One of its only problems is Sylveon, which can take it out easily with a Hyper Voice or Moonblast. Fortunately, I'm usually able to cover for it with Slash or Drill—but before I talk about the former of those two, I need to talk briefly about the set:
Fake Out's obvious; it's a must have move on such a defensive mon. Wide Guard's gotten me through many a pinch, in that it can save itself from a Discharge from Thundy and protect Gyarados from a Rock Slide as it D-Dances. Furthermore, it saves itself from Drill's Earthquake and Earthquakes against Drill. Mach Punch and Close Combat generally are verboten in a set together, but believe me, it works. The Lum Berry has saved me from many paralyses, burns, and whatnot. It's good stuff. Now we go on to Slash.
Mister Sword (Aegislash) @ Weakness Policy
Ability: Stance Change
EVs: 252 HP / 4 Atk / 252 SpD
Gentle Nature
- Shadow Sneak
- King's Shield
- Flash Cannon
- Shadow Ball
*dun dun dun duuuuun!* You got theMaster Mister Sword! Ahh... Aegislash. Why are you so good? On most teams, Aegislash is part of the core; the heart and soul of the team. Here, it's really filler/backup for Excadrill. It's really here for those rarely-seen Gengars or other ghost types in the meta. Or, if there are, like, 5 Fairy-types. It's set is more or less standard, so I don't think there's much more to talk about here. XD
On to the star of the team!
Flying Fish! (Gyarados) @ Gyaradosite
Ability: Intimidate / Mold Breaker
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Dragon Dance
- Waterfall
- Crunch
- Protect
Picture this: You're on a boat, just relaxing, and then a horde of flying fish whips out of the ocean and into your face. And all those flying fish are Gyarados. Okay—this is getting too gruesome for me to picture. Unpicture it!
Anyway, Mega Gyarados. The first physical mega I've used in a while. (I don't know why, but I have some sort of grudge against using Kangaskhan.) Personally, I've found Gyarados to be great. It's a but bulky, it's hella speedy, and it can easily OHKO tons of mons after it sets up. Or even before it sets up, its Mega form can easily take out Lando and others. Plus, I can really troll out the opponent with a double Intimidate when I pair it up with Hitmontop. Time for the set...
D-Dance. Standard. NEXT! Waterfall is the most powerful physical Water-type move at Gyarados's disposal, with the lone exception of Aqua Tail—but who uses that? Not me, certainly. The 20% flinch chance just makes my day (and trolls everyone else's). Crunch is a standard Mega STAB Physical move, and Protect, well, is Protect. :3
Marilyn (Gardevoir) @ Gardevoirite
Ability: Telepathy / Pixilate
Level: 50
EVs: 252 HP / 252 SpA / 4 SpD
Modest Nature
- Hyper Voice
- Taunt
- Psyshock
- Ally Switch
Pretty much backup if something turns up that won't let me use Gyarados. Hyper Voice and Psyshockandard, but Taunt and Ally Switch are of my own design. I can pull Gardevoir out to deal with Amoonguss or TR Cresselias with Taunt, and Ally Switch is one of my favorite moves, due to infinite mindgames. Welp, I'm tired (and a bit lazy) so I'm gonna finish this RMT up.
Rain. Just... rain. Tons of my mons are weak to Water, and my only counter to them is Thundy.
I'm not fond of Sableye either. Yep.
•The Team•
Sky Blue (Thundurus-Therian) @ Sitrus Berry
Ability: Volt Absorb
EVs: 68 HP / 188 Def / 252 SpA
Modest Nature
- Discharge
- Hidden Power [Ice]
- Thunder Wave
- Protect/Taunt
What can I say? It's Thundy. I'll admit that its Therian form is less than common in the competitive world, but for its role on my team, I need the higher Special Attack. And although it doesn't have Prankster, its higher speed gets out T-Waves nicely. Before I continue, I'll show off some calcs:
252 Atk Parental Bond Mega Kangaskhan Return vs. 68 HP / 188 Def Thundurus-T: 136-162 (83.4 - 99.3%) -- guaranteed 2HKO
252+ SpA Thundurus-T Hidden Power Ice vs. 4 HP / 0 SpD Landorus-T: 200-236 (121.2 - 143%) -- guaranteed OHKO
252+ SpA Choice Specs Pixilate Sylveon Hyper Voice vs. 68 HP / 0 SpD Thundurus-T: 132-156 (80.9 - 95.7%) -- guaranteed 2HKO
252+ SpA Thundurus-T Hidden Power Ice vs. 4 HP / 0 SpD Landorus-T: 200-236 (121.2 - 143%) -- guaranteed OHKO
252+ SpA Choice Specs Pixilate Sylveon Hyper Voice vs. 68 HP / 0 SpD Thundurus-T: 132-156 (80.9 - 95.7%) -- guaranteed 2HKO
Basically, it pretty much has just the right EVs to have a bit of bulk and a bit or brawn. It's definitely come through as a positive member of the team, as Discharge can be both a heavy hitter on opposing teams and avoided/unaffected by other members of the team. It especially has great chemistry with Excadrill. On a side note, I originally had Taunt instead of Protect in the fourth slot, and I'm still unsure if it was the right decision. Thoughts?
In terms of the rest of the moves, or I guess move, cuz I just haven't covered HP Ice yet, which happens to be the last move. =_= idk. Anyway, HP Ice is pretty standard, and it takes out Lando and pesky Grass-types like Amoonguss and Whimsicott. On to Excadrill!
Fatal Tickle Fights (Excadrill) @ Assault Vest
Ability: Mold Breaker
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Earthquake
- Iron Head
- Rock Slide
- Skull Bash
Here we have Thundurus's somewhat-partner-in-crime, Excadrill. The Assault Vest is nearly never seen on Drill, and to be honest, I'm not sure it's worth it. I will admit, though, that it has been working so far. EV-wise, it's not exactly optimized. If I'm running Assault Vest, should I put more investment into Defense rather that Special Defense? Furthermore, I'd prefer a speedy Excadrill, but based on its role on my team, I fear it might be too weak.
Earthquake, Iron Head, and Rock Slide are pretty standard, but pretty much all Excadrill sets have Protect as the fourth move. Skull Bash caught my eye looking through its movepool... I haven't had the chance to use it much, but I feel that a little Defense boost now and then can't hurt, right?
Hit 'em on Top (Hitmontop) @ Lum Berry
Ability: Intimidate
EVs: 240 HP / 252 Atk / 12 Def / 4 SpD
Adamant Nature
- Fake Out
- Wide Guard
- Mach Punch
- Close Combat
Caaan you feeel the nostalgia toniiiiight? I know I can. Hitmontop pretty much hasn't been seen since the 2012 championships—but I like it! It can get out a nice Fake Out, maybe a few Wide Guards, get a priority STAB move, even get off an Intimidate—and its stats are nice, too. I'll run a few calcs for ya:
252+ Atk Hitmontop Close Combat vs. 4 HP / 0 Def Mega Kangaskhan: 182-216 (100.5 - 119.3%) -- guaranteed OHKO
252 Atk Parental Bond Mega Kangaskhan Return vs. 240 HP / 12 Def Hitmontop: 130-154 (83.8 - 99.3%) -- guaranteed 2HKO
236+ SpA Choice Specs Thundurus-T Thunderbolt vs. 240 HP / 4 SpD Hitmontop: 126-148 (81.2 - 95.4%) -- guaranteed 2HKO
252 Atk Parental Bond Mega Kangaskhan Return vs. 240 HP / 12 Def Hitmontop: 130-154 (83.8 - 99.3%) -- guaranteed 2HKO
236+ SpA Choice Specs Thundurus-T Thunderbolt vs. 240 HP / 4 SpD Hitmontop: 126-148 (81.2 - 95.4%) -- guaranteed 2HKO
It only just survives many attacks on the field, but somehow, people often forget to target it. Which ends up a problem for them. One of its only problems is Sylveon, which can take it out easily with a Hyper Voice or Moonblast. Fortunately, I'm usually able to cover for it with Slash or Drill—but before I talk about the former of those two, I need to talk briefly about the set:
Fake Out's obvious; it's a must have move on such a defensive mon. Wide Guard's gotten me through many a pinch, in that it can save itself from a Discharge from Thundy and protect Gyarados from a Rock Slide as it D-Dances. Furthermore, it saves itself from Drill's Earthquake and Earthquakes against Drill. Mach Punch and Close Combat generally are verboten in a set together, but believe me, it works. The Lum Berry has saved me from many paralyses, burns, and whatnot. It's good stuff. Now we go on to Slash.
Mister Sword (Aegislash) @ Weakness Policy
Ability: Stance Change
EVs: 252 HP / 4 Atk / 252 SpD
Gentle Nature
- Shadow Sneak
- King's Shield
- Flash Cannon
- Shadow Ball
*dun dun dun duuuuun!* You got the
On to the star of the team!
Flying Fish! (Gyarados) @ Gyaradosite
Ability: Intimidate / Mold Breaker
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Dragon Dance
- Waterfall
- Crunch
- Protect
Picture this: You're on a boat, just relaxing, and then a horde of flying fish whips out of the ocean and into your face. And all those flying fish are Gyarados. Okay—this is getting too gruesome for me to picture. Unpicture it!
Anyway, Mega Gyarados. The first physical mega I've used in a while. (I don't know why, but I have some sort of grudge against using Kangaskhan.) Personally, I've found Gyarados to be great. It's a but bulky, it's hella speedy, and it can easily OHKO tons of mons after it sets up. Or even before it sets up, its Mega form can easily take out Lando and others. Plus, I can really troll out the opponent with a double Intimidate when I pair it up with Hitmontop. Time for the set...
D-Dance. Standard. NEXT! Waterfall is the most powerful physical Water-type move at Gyarados's disposal, with the lone exception of Aqua Tail—but who uses that? Not me, certainly. The 20% flinch chance just makes my day (and trolls everyone else's). Crunch is a standard Mega STAB Physical move, and Protect, well, is Protect. :3
Marilyn (Gardevoir) @ Gardevoirite
Ability: Telepathy / Pixilate
Level: 50
EVs: 252 HP / 252 SpA / 4 SpD
Modest Nature
- Hyper Voice
- Taunt
- Psyshock
- Ally Switch
Pretty much backup if something turns up that won't let me use Gyarados. Hyper Voice and Psyshockandard, but Taunt and Ally Switch are of my own design. I can pull Gardevoir out to deal with Amoonguss or TR Cresselias with Taunt, and Ally Switch is one of my favorite moves, due to infinite mindgames. Welp, I'm tired (and a bit lazy) so I'm gonna finish this RMT up.
•Threats•
Thundurus doesn't like my team. Especially Gyarados. When Gyarados gets paralyzed, it's a sitting duck for everyone else.
Rain. Just... rain. Tons of my mons are weak to Water, and my only counter to them is Thundy.
I'm not fond of Sableye either. Yep.
•Thend.•
So that's it! Please tell me what you all think, and remember—I do need help! This is not a team showcase. :3
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