Hey guys, this is my first thread so... yeah lol.
The team isn't meant to set up for nite but I called it that because I couldn't think of a better name. I use 2 rules for my team, I don't use legendarys and I only use pokemon i like. I don't know a lot about where to put EVs and base stats so i just threw EVs on my preference. Its a mixture of 2 very fast pokemon, 2 slow pokemon and 2 just under reg speed, so i generally know who is going to move first.
The Team
Aerodactyl @ Focus Sash
Ability: Pressure
EVs: 252atk/252spd/4def
Nature: Jolly +spd/-Satk
~Stone Edge
~Earthquake
~Taunt
~Stealth Rock
Sr and switch/suicide, Taunt to screw up certain set ups, usually has first move, great lead.
Dragonite @ Persim berry
Ability: Inner Focus
EVs: 252atk/252spd/4Sdef
Nature: Jolly +spd/-Satk
~Dragon Dance
~Outrage
~Earthquake
~Fire Punch
Reason for choosing Dragonite because he is one of my favourites. He tanks ice beams from Swampert, Vaporeon and Suicune, and can 2hko with outrage. I chose Fire punch over Superpower because Sp is only really for t-tar, FP can do some damage to Scarmory, Fortress and that overused piece of crap Scizor.
Jolteon @ Focus Sash
Ability: Volt Absorb
EVs: 252Satk/252spd/4Sdef
Nature: Timid +spd/-atk
~Thunderbolt
~Shadowball
~Roar
~T-Wave
My own little moveset here. T-bolt can be deadly, it does more than 75% hp to Infernape and Scizor. I chose Shadowball over HP because of its power, I have decent type coverage with others. Roar kills its speed but its needed at times, and with Focus Sash it can take a hit first. T-Wave helps a lot. It slows Pokemon down which allows Slowbro and Snorlax to go first (usually).
Snorlax @ Leftovers
Ability: Imunity
EVs: 252atk/252hp/4def
Nature: Adamant +atk/-Satk
~Belly Drum*
~Ice Punch
~Earthquake
~Body Slam
Belly Drum srsly? Yeah, I'm thinking of changing it to Fire Punch (I might try Brave Nature with Fire Blast) or Rest, but it does come in handy against bulky special atkers like Zapdos, Blissey and Suicune. Ice punch to screw Salamence, Eq for T-tar, Metagross, etc and Body Slam for STAB and 30% paralyze. Snorlax can be a bitch to kill sometimes. Immuntiy makes a 4th counter for toxic spikes, and then gives blissey no hope.
Slowbro @ leftovers
Ability: Own Tempo
EVs: 252Satk/106hp/150def
Nature: Bold +def/-atk / Modest +Satk/-atk
~Slack Off
~Surf
~Flamethrower/Fire Blast
~Ice Beam
Slowbro is a tank, and its versatile. I tried Calm Mind instead of Flamethrower and Ice Beam, but it didn't work out to well. Slack Off to stall for a bit, Surf for Stab and Ice Beam for Dragons. Flamethrower often catches people off guard. It screws SD scizors and can surprise you on your switch. Also the best counter for Machamp.
Breloom @ Toxic Orb
Ability: Poison Heal
EVs: 252atk/252spd/4hp
Nature: Jolly +spd/-Satk
~Seed Bomb
~Spore
~Focus Punch
~Substitute
Breloom Spores and Subs on the switch. Only problem is any1 who resists Fighting and Grass, still getting a focus punch in does some decent damage.
Breloom has saved me many times.
I have a few threats I've noticed.
Lucario is a pain. Especially if it carries Ice punch and SD.
Mamoswine takes out most of my team.
However, Slowbro can take 2 Crunches and still be alive (unless Life Orbed) from Lucario and tanks EQ from Mamoswine. Dragonite DDed takes down Lucario and T-Tar ( I think) But dies from Mamoswines Ice Shard. Snorlax can take a 2nd hit from Mamo and T-tar and deal some damage with Eq/Body Slam, then I should be able to finish T-tar with Breloom and Mamo with Slowbro (Not sure if loom can take an Ice Shard).
Ty for reading, I'm open to advice
The team isn't meant to set up for nite but I called it that because I couldn't think of a better name. I use 2 rules for my team, I don't use legendarys and I only use pokemon i like. I don't know a lot about where to put EVs and base stats so i just threw EVs on my preference. Its a mixture of 2 very fast pokemon, 2 slow pokemon and 2 just under reg speed, so i generally know who is going to move first.
The Team
Aerodactyl @ Focus Sash
Ability: Pressure
EVs: 252atk/252spd/4def
Nature: Jolly +spd/-Satk
~Stone Edge
~Earthquake
~Taunt
~Stealth Rock
Sr and switch/suicide, Taunt to screw up certain set ups, usually has first move, great lead.
Dragonite @ Persim berry
Ability: Inner Focus
EVs: 252atk/252spd/4Sdef
Nature: Jolly +spd/-Satk
~Dragon Dance
~Outrage
~Earthquake
~Fire Punch
Reason for choosing Dragonite because he is one of my favourites. He tanks ice beams from Swampert, Vaporeon and Suicune, and can 2hko with outrage. I chose Fire punch over Superpower because Sp is only really for t-tar, FP can do some damage to Scarmory, Fortress and that overused piece of crap Scizor.
Jolteon @ Focus Sash
Ability: Volt Absorb
EVs: 252Satk/252spd/4Sdef
Nature: Timid +spd/-atk
~Thunderbolt
~Shadowball
~Roar
~T-Wave
My own little moveset here. T-bolt can be deadly, it does more than 75% hp to Infernape and Scizor. I chose Shadowball over HP because of its power, I have decent type coverage with others. Roar kills its speed but its needed at times, and with Focus Sash it can take a hit first. T-Wave helps a lot. It slows Pokemon down which allows Slowbro and Snorlax to go first (usually).
Snorlax @ Leftovers
Ability: Imunity
EVs: 252atk/252hp/4def
Nature: Adamant +atk/-Satk
~Belly Drum*
~Ice Punch
~Earthquake
~Body Slam
Belly Drum srsly? Yeah, I'm thinking of changing it to Fire Punch (I might try Brave Nature with Fire Blast) or Rest, but it does come in handy against bulky special atkers like Zapdos, Blissey and Suicune. Ice punch to screw Salamence, Eq for T-tar, Metagross, etc and Body Slam for STAB and 30% paralyze. Snorlax can be a bitch to kill sometimes. Immuntiy makes a 4th counter for toxic spikes, and then gives blissey no hope.
Slowbro @ leftovers
Ability: Own Tempo
EVs: 252Satk/106hp/150def
Nature: Bold +def/-atk / Modest +Satk/-atk
~Slack Off
~Surf
~Flamethrower/Fire Blast
~Ice Beam
Slowbro is a tank, and its versatile. I tried Calm Mind instead of Flamethrower and Ice Beam, but it didn't work out to well. Slack Off to stall for a bit, Surf for Stab and Ice Beam for Dragons. Flamethrower often catches people off guard. It screws SD scizors and can surprise you on your switch. Also the best counter for Machamp.
Breloom @ Toxic Orb
Ability: Poison Heal
EVs: 252atk/252spd/4hp
Nature: Jolly +spd/-Satk
~Seed Bomb
~Spore
~Focus Punch
~Substitute
Breloom Spores and Subs on the switch. Only problem is any1 who resists Fighting and Grass, still getting a focus punch in does some decent damage.
Breloom has saved me many times.
I have a few threats I've noticed.
Lucario is a pain. Especially if it carries Ice punch and SD.
Mamoswine takes out most of my team.
However, Slowbro can take 2 Crunches and still be alive (unless Life Orbed) from Lucario and tanks EQ from Mamoswine. Dragonite DDed takes down Lucario and T-Tar ( I think) But dies from Mamoswines Ice Shard. Snorlax can take a 2nd hit from Mamo and T-tar and deal some damage with Eq/Body Slam, then I should be able to finish T-tar with Breloom and Mamo with Slowbro (Not sure if loom can take an Ice Shard).
Ty for reading, I'm open to advice