big boss (Zygarde) @ Leftovers
Ability: Power Construct
EVs: 80 HP / 220 Atk / 208 Def
Adamant Nature
- Dragon Dance
- Thousand Arrows
- Thousand Waves
- Rest
basically for early sweeping if there's no fairy on the opposing team. otherwise, just there to take damage until power construct activates.
jeff (Calyrex-Shadow) @ Leftovers
Ability: As One (Spectrier)
EVs: 108 HP / 120 SpA / 108 SpD / 172 Spe
Hasty Nature
- Astral Barrage
- Dark Pulse
- Phantom Force
- Energy Ball
jeff is here for all the other marshadows and calyrexes people seem to have, and to deal with groudons and kyogres.
Toxapex @ Poison Barb
Ability: Regenerator
EVs: 88 HP / 84 Def / 252 SpA / 84 SpD
Modest Nature
IVs: 0 Atk
- Baneful Bunker
- Sludge Bomb
- Toxic Spikes
- Toxic
i always either start off with this guy or my zygarde, just to set up toxic spikes and poison the threats. also here because i don't have anyone else to deal with fairies.
Xerneas @ Power Herb
Ability: Fairy Aura
EVs: 4 Def / 236 SpA / 240 SpD / 28 Spe
Timid Nature
IVs: 0 Atk
- Geomancy
- Moonblast
- Thunderbolt
- Toxic
here for kyogres, and all those meta eternatus teams some people seem to have.
Gengar @ Choice Scarf
Ability: Cursed Body
EVs: 12 HP / 32 Atk / 240 SpA / 224 Spe
Hasty Nature
- Trick
- Disable
- Destiny Bond
- Fire Punch
i originally didn't even plan to use gengar, but now its like my trump card for the calm mind users because i can just trick and disable with the choice scarf, and then destiny bond for those extra speedy ones.
Marshadow @ Focus Sash
Ability: Technician
EVs: 144 HP / 8 Atk / 100 SpA / 4 SpD / 252 Spe
Rash Nature
- Close Combat
- Endeavor
- Spectral Thief
- Knock Off
i thought i needed at least one pokemon with a fighting move, so i put marshadow. endeavor doesn't quite work most of the time, but it does come in handy when its the last pokemon standing. and with the most speed i could put on it, i had spectral thief to steal positive stat changes.
Ability: Power Construct
EVs: 80 HP / 220 Atk / 208 Def
Adamant Nature
- Dragon Dance
- Thousand Arrows
- Thousand Waves
- Rest
basically for early sweeping if there's no fairy on the opposing team. otherwise, just there to take damage until power construct activates.
jeff (Calyrex-Shadow) @ Leftovers
Ability: As One (Spectrier)
EVs: 108 HP / 120 SpA / 108 SpD / 172 Spe
Hasty Nature
- Astral Barrage
- Dark Pulse
- Phantom Force
- Energy Ball
jeff is here for all the other marshadows and calyrexes people seem to have, and to deal with groudons and kyogres.
Toxapex @ Poison Barb
Ability: Regenerator
EVs: 88 HP / 84 Def / 252 SpA / 84 SpD
Modest Nature
IVs: 0 Atk
- Baneful Bunker
- Sludge Bomb
- Toxic Spikes
- Toxic
i always either start off with this guy or my zygarde, just to set up toxic spikes and poison the threats. also here because i don't have anyone else to deal with fairies.
Xerneas @ Power Herb
Ability: Fairy Aura
EVs: 4 Def / 236 SpA / 240 SpD / 28 Spe
Timid Nature
IVs: 0 Atk
- Geomancy
- Moonblast
- Thunderbolt
- Toxic
here for kyogres, and all those meta eternatus teams some people seem to have.
Gengar @ Choice Scarf
Ability: Cursed Body
EVs: 12 HP / 32 Atk / 240 SpA / 224 Spe
Hasty Nature
- Trick
- Disable
- Destiny Bond
- Fire Punch
i originally didn't even plan to use gengar, but now its like my trump card for the calm mind users because i can just trick and disable with the choice scarf, and then destiny bond for those extra speedy ones.
Marshadow @ Focus Sash
Ability: Technician
EVs: 144 HP / 8 Atk / 100 SpA / 4 SpD / 252 Spe
Rash Nature
- Close Combat
- Endeavor
- Spectral Thief
- Knock Off
i thought i needed at least one pokemon with a fighting move, so i put marshadow. endeavor doesn't quite work most of the time, but it does come in handy when its the last pokemon standing. and with the most speed i could put on it, i had spectral thief to steal positive stat changes.