Cheryl.
Celesteela is Life
Hello everyone, it's me BrandonBeast back with a new RMT, and my first Monotype one at that! Now I gotta say, Monotype is one of the most unique and fun tiers I have ever played, and I've really grown attached to it, as you can do a lot of cool stuff with the teams, especially since they have to be one type! Now while Flying may be considered an "OP" type by some players, it's personally my favorite type because some of my favorite mons (Hawlucha, Articuno, etc.) are on it, and it's a really effective type to use because of all the awesome mons on it! So this is a Flying team I made about a month ago, around an underrated threat in Hawlucha, and it's been pretty successful, peaking at it's highest at about mid-1500s in the ladder and being pretty successful in roomtours as well, even winning some of them! So I hope you enjoy, and let's go crazy!
The Squad:
StraightOuttaMexico (Hawlucha) @ Sitrus Berry
Ability: Unburden
EVs: 12 HP / 244 Atk / 252 Spe
Jolly Nature
- Substitute
- Swords Dance
- High Jump Kick
- Acrobatics
This is the mon I built the team around, Hawlucha. Hawlucha is a really nice mon on Flying teams as it provides a reliable win condition late-game, and it also is really effective against Fighting and Normal teams, specificially Normal teams, as sometimes the bulky mons on there and the offensive potential of those builds can be a bit much for Flying to handle. Basically, if Hawlucha can get a free Substitute in (You do this by setting up on a predicted switch, or use the power of the hax gods to make that Mega Medicham miss that Zen Headbutt, haha!), and then you set up a Swords Dance, Sub up again, Unburden activates, and then (hopefully) you sweep with Hawlucha's amazing dual STABs. It also outspeeds a lot of mons even unboosted thanks to it's 118 Speed. Hawlucha does have some problems, such as being walled by some mons on certain types, such as Zapdos on Electric and Flying, Slowbro on Water and Psychic, and Doublade on Steel and Ghost, but with these threats removed, Hawlucha can really get rolling once set up, and it's one of the most underrated offensive mons on Flying imo.
Gajeel (Skarmory) @ Leftovers
Ability: Sturdy
EVs: 248 HP / 252 Def / 8 Spe
Impish Nature
- Stealth Rock
- Roost
- Whirlwind
- Iron Head
Skarmory provides the team with a physical wall to stop threats such as Diggersby and Cloyster from hurting my team, and provides the Stealth Rocker. Skarmory is a staple on Flying for this reason, being able to phaze out opponents, chipping them down, which really helps Hawlucha late-game. There's not really much to say about Skarmory; basically everyone knows what it does, I guess you can go with some more speed investment to outrun stuff, or Brave Bird > Iron Head for like Fighting I guess, but Iron Head's pretty awesome to check Mega Diancie and other Fairies and also hurts Ice teams.
Laxus (Zapdos) @ Leftovers
Ability: Pressure
EVs: 248 HP / 244 SpD / 16 Spe
Calm Nature
- Discharge
- Toxic
- Defog
- Roost
Zapdos completes the defensive SkarmDos core of the team, and adds a special wall and is our team's Defogger. It helps a lot against special attackers on teams like Water, as without Zapdos, stuff like Keldeo could become massive problems. Like Skarmory, there isn't much to say about Zapdos, I guess I could say you could run Heat Wave over Toxic if you want to hit stuff like Ferrothorn, but I like Toxic to wear down Ground-types, especially Swamperts. Overall, Zapdos is a really awesome and important part of the team and I'm glad to have it on here!
Umbra Genie (Landorus) @ Life Orb
Ability: Sheer Force
EVs: 4 Atk / 252 SpA / 252 Spe
Naive Nature
- Earth Power
- Focus Blast
- Sludge Wave
- Rock Slide
Landorus adds a powerful special wallbreaker to the team, and helps with a lot of playstyles, like Fire, Steel, and Fairy. A ton of teams don't have a very reliable switchin to this thing, and it helps break down walls like Slowbro to help out Hawlucha. I chose Rock Slide in the last slot in order to OHKO Charizard-Y and Volcarona, which could otherwise be big threats to the team. Focus Blast is also chosen over Psychic to pose the biggest threat to Steel-types, hitting Skarmory and Air Balloon Heatran. It's a bit hard to get it in safely, but once it is in, Landorus is definitely bound to hurt a team!
Zeus (Thundurus) @ Life Orb
Ability: Prankster
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Thunderbolt
- Hidden Power [Ice]
- Knock Off
- Thunder Wave
Thundurus is basically the offensive utility of the team, adding more offensive presence against teams like Water and adding paralysis support, which is useful against Scarfers like Victini. I went with Knock Off on Thundy to Knock Off Eviolites on Normal teams, which is useful if you can't just sweep with Hawlucha. An option on this set is HP Grass over HP Ice as this set draws in Swampert, whose Mega could be very threatening to the team. Basically Thundurus is a really cool mon on this team, and I'm happy to have it on!
SUNNY DAYS (Charizard-Mega-Y) @ Charizardite Y
Ability: Drought
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Fire Blast
- Solar Beam
- Focus Blast
- Roost
Mega Charizard-Y finishes off the team by adding a Mega that can wallbreak for Hawlucha, and most importantly helps against Steel and Water teams. (Especially Water Rain teams, as it can really mess with them if used correctly) It finishes off the offensive presence of the team, and as a result with all the defensive and offensive support the team has, it can pave a way for an easy late-game Hawlucha sweep if things go right.
StraightOuttaMexico (Hawlucha) @ Sitrus Berry
Ability: Unburden
EVs: 12 HP / 244 Atk / 252 Spe
Jolly Nature
- Substitute
- Swords Dance
- High Jump Kick
- Acrobatics
Gajeel (Skarmory) @ Leftovers
Ability: Sturdy
EVs: 248 HP / 252 Def / 8 Spe
Impish Nature
- Stealth Rock
- Roost
- Whirlwind
- Iron Head
Laxus (Zapdos) @ Leftovers
Ability: Pressure
EVs: 248 HP / 244 SpD / 16 Spe
Calm Nature
- Discharge
- Toxic
- Defog
- Roost
Umbra Genie (Landorus) @ Life Orb
Ability: Sheer Force
EVs: 4 Atk / 252 SpA / 252 Spe
Naive Nature
- Earth Power
- Focus Blast
- Sludge Wave
- Rock Slide
Zeus (Thundurus) @ Life Orb
Ability: Prankster
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Thunderbolt
- Hidden Power [Ice]
- Knock Off
- Thunder Wave
SUNNY DAYS (Charizard-Mega-Y) @ Charizardite Y
Ability: Drought
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Fire Blast
- Solar Beam
- Focus Blast
- Roost
Ability: Unburden
EVs: 12 HP / 244 Atk / 252 Spe
Jolly Nature
- Substitute
- Swords Dance
- High Jump Kick
- Acrobatics
Gajeel (Skarmory) @ Leftovers
Ability: Sturdy
EVs: 248 HP / 252 Def / 8 Spe
Impish Nature
- Stealth Rock
- Roost
- Whirlwind
- Iron Head
Laxus (Zapdos) @ Leftovers
Ability: Pressure
EVs: 248 HP / 244 SpD / 16 Spe
Calm Nature
- Discharge
- Toxic
- Defog
- Roost
Umbra Genie (Landorus) @ Life Orb
Ability: Sheer Force
EVs: 4 Atk / 252 SpA / 252 Spe
Naive Nature
- Earth Power
- Focus Blast
- Sludge Wave
- Rock Slide
Zeus (Thundurus) @ Life Orb
Ability: Prankster
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Thunderbolt
- Hidden Power [Ice]
- Knock Off
- Thunder Wave
SUNNY DAYS (Charizard-Mega-Y) @ Charizardite Y
Ability: Drought
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Fire Blast
- Solar Beam
- Focus Blast
- Roost
So yeah, that's my Flying team! While Flying is sometimes negatively seen from the community, I still think it's an amazingly fun type with a lot of cool mons in it, and this has been a really fun team to play around with, and Monotype has been a super awesome metagame to play as well, and I'm really sure I'll stick around! I hope you all like it!
And as always...
Also because Flying team....
Fly Fly Fly Fly
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