Introduction
I've always been interested in seeing and using Terrains in the lower tiers. Since no one else is talking about it, I decided to bring it here. I decided to make a Misty Terrain (MT) team in the NU tier because MT has two Prankster setters in Meowstic and Whimsicott, the latter getting access to it recently through USUM Egg Moves. I wanted the team to focus around Unburden Sceptile, the supposed "Hawlucha of the lower tiers." The Treecko line has been my favorite line of Unburden mons since gen 5, so I really wanted to make a decent enough team that it could shine in.
The Team
Adventurer (Sceptile) (M) @ Misty Seed
Ability: Unburden
EVs: 252 Atk / 252 Def / 4 SpD
Adamant Nature
- Swords Dance
- Leaf Blade
- Acrobatics
- Drain Punch
Considerations
Rock Slide may be used over Drain Punch to hit certain Flyers and Fire-types, but then the set would be walled by Steel-types. Alternatively, it may be used over Acrobatics for less base power but slightly more coverage.Old Yuanxian (Whimsicott) (F) @ Terrain Extender
Ability: Prankster
EVs: 252 HP / 252 Def / 4 SpD
Impish Nature
- Misty Terrain
- Memento
- U-turn
-
Considerations
I may go with Rock Helmet over Terrain Extender just to chip away at Steelix and Incineroar and to punish faster U-turners, Mewfeuille (Meowstic) @ Light Clay
Ability: Prankster
EVs: 252 HP / 4 SpA / 252 SpD
Calm Nature
IVs: 0 Atk
- Reflect
- Light Screen
- Misty Terrain
- Psychic
Considerations
I considered running Signal Beam over Psychic just to hit Darks, but I rarely found the occasion to attack with this mon anyway. I might test out Heal Bell as well, Zerozaki (Lycanroc-Midnight) (M) @ Choice Scarf
Ability: No Guard
EVs: 252 Atk / 4 Def / 252 Spe
- Stone Edge
- Iron Tail
- Zen Headbutt
-
Edit: I have no idea why I had Stomping Tantrum when Earth Power does considerably more to Steelix, which was basically the only mon I needed ground coverage for anyway. Zen Headbutt does more to Poison-types after all. To put them into perspective, Earth Power is a solid 4HKO on Steelix, while Stomping Tantrum had a 17.5% chance to 4HKO. That's pretty bad.
Considerations
It was originally Lycanium Z with Rock Polish over Zen Headbutt, but I still felt threatened by Scarf Braviary's Superpower before I could set up, so I switched it to Scarf. Cocytus (Piloswine) (M) @ Eviolite
Ability: Thick Fat
EVs: 252 HP / 252 Atk / 4 Def
Adamant Nature
- Stealth Rock
- Ice Shard
- Earthquake
- Icicle Crash
Considerations
There's not much to improve this mon, moveset-wise. It does its job really well. Maybe if I knew a more optimized stat spread, it could take certain hits better while maintaining its damage output.Liquor (Jellicent) (M) @ Leftovers
Ability: Water Absorb
EVs: 252 HP / 188 Def / 68 Spe
Timid Nature
IVs: 0 Atk
- Scald
- Taunt
- Will-O-Wisp
- Recover
Considerations
I'm now considering replacing either this mon or Meowstic w/ the new Intimidate Incineroar. I'd want to keep Taunt, Will-O-Wisp, and the Timid Speed investment, and go for U-turn to have a sort of pivot core with Whimsi. Maybe have Flamethrower or Fire Blast as the last move to keep some special presence. Maybe invest the remaining EVs in HP and SpD. I don't know if it's a better idea than keeping Jellicent though. I may replace Meowstic with it instead. Just a consideration.Conclusion
My ultimate hope for this team is that it shows off Unburden Sceptile well. If anyone has any suggestions, including more optimized EV spreads, please let me know. If anyone wants to share a replay of the general Terain Seed Unburden strategy working in UU or below, please let me know too. I was also thinking of replacing one of the MT setters with either Incineroar or another offensive mon, but I can't decide which setter is more useful, so I'm keeping both for now. I also know it's not a good idea to rely on a single setter, as with manual weather and trick room teams. Anyone who's familiar with the NU tier, please guide me! Cheers!
1) Phasers - I'm always fearing Roar on Steelix, or Dragon Tail on Druddigon, but I don't have much to lure them in aside from 1st turn leading with Piloswine and attacking in place of exchanging Rocks.
2) SD Incineroar - My answer to a physical Fire-type that I can't use Memento on is sacrificing a low HP mon, safely bringing in Jellicent to avoid it Drain Punching its health back, and weakening it with Scald before going down to two Darkest Lariats. Then I immediately set up MT w/ Whimsi, sacrificing it as well to a Flare Blitz, and finally pick it off with Sceptile's neutral Drain Punch. Then I may have a chance to SD on the next mon. That's clearly not a sound strategy. I may also be able to force it out by bluffing Moonblast on Whimsi, as one replay shows, but I doubt it'll always happen like that.
2) SD Incineroar - My answer to a physical Fire-type that I can't use Memento on is sacrificing a low HP mon, safely bringing in Jellicent to avoid it Drain Punching its health back, and weakening it with Scald before going down to two Darkest Lariats. Then I immediately set up MT w/ Whimsi, sacrificing it as well to a Flare Blitz, and finally pick it off with Sceptile's neutral Drain Punch. Then I may have a chance to SD on the next mon. That's clearly not a sound strategy. I may also be able to force it out by bluffing Moonblast on Whimsi, as one replay shows, but I doubt it'll always happen like that.
Pretty low ladder, but against relatively reasonable teams, at least compared to mine:
https://replay.pokemonshowdown.com/gen7nu-712042371
https://replay.pokemonshowdown.com/gen7nu-712218267
https://replay.pokemonshowdown.com/gen7nu-713433197
https://replay.pokemonshowdown.com/gen7nu-713531087
https://replay.pokemonshowdown.com/gen7nu-724243371
https://replay.pokemonshowdown.com/gen7nu-724250742
https://replay.pokemonshowdown.com/gen7nu-712042371
https://replay.pokemonshowdown.com/gen7nu-712218267
https://replay.pokemonshowdown.com/gen7nu-713433197
https://replay.pokemonshowdown.com/gen7nu-713531087
https://replay.pokemonshowdown.com/gen7nu-724243371
https://replay.pokemonshowdown.com/gen7nu-724250742
Adventurer (Sceptile) (M) @ Misty Seed
Ability: Unburden
EVs: 252 Atk / 252 Def / 4 SpD
Adamant Nature
- Swords Dance
- Leaf Blade
- Acrobatics
- Drain Punch
Old Yuanxian (Whimsicott) (F) @ Terrain Extender
Ability: Prankster
Shiny: Yes
EVs: 252 HP / 252 Def / 4 SpD
Impish Nature
- Misty Terrain
- Memento
- U-turn
- Encore
Mewfeuille (Meowstic) @ Light Clay
Ability: Prankster
Shiny: Yes
EVs: 252 HP / 4 SpA / 252 SpD
Calm Nature
IVs: 0 Atk
- Reflect
- Light Screen
- Misty Terrain
- Psychic
Zerozaki (Lycanroc-Midnight) (M) @ Choice Scarf
Ability: No Guard
EVs: 252 Atk / 4 Def / 252 Spe
Naughty Nature
- Stone Edge
- Iron Tail
- Zen Headbutt
- Earth Power
Cocytus (Piloswine) (M) @ Eviolite
Ability: Thick Fat
Shiny: Yes
EVs: 252 HP / 252 Atk / 4 Def
Adamant Nature
- Stealth Rock
- Ice Shard
- Earthquake
- Icicle Crash
Liquor (Jellicent) (M) @ Leftovers
Ability: Water Absorb
EVs: 252 HP / 188 Def / 68 Spe
Timid Nature
IVs: 0 Atk
- Scald
- Taunt
- Will-O-Wisp
- Recover
Ability: Unburden
EVs: 252 Atk / 252 Def / 4 SpD
Adamant Nature
- Swords Dance
- Leaf Blade
- Acrobatics
- Drain Punch
Old Yuanxian (Whimsicott) (F) @ Terrain Extender
Ability: Prankster
Shiny: Yes
EVs: 252 HP / 252 Def / 4 SpD
Impish Nature
- Misty Terrain
- Memento
- U-turn
- Encore
Mewfeuille (Meowstic) @ Light Clay
Ability: Prankster
Shiny: Yes
EVs: 252 HP / 4 SpA / 252 SpD
Calm Nature
IVs: 0 Atk
- Reflect
- Light Screen
- Misty Terrain
- Psychic
Zerozaki (Lycanroc-Midnight) (M) @ Choice Scarf
Ability: No Guard
EVs: 252 Atk / 4 Def / 252 Spe
Naughty Nature
- Stone Edge
- Iron Tail
- Zen Headbutt
- Earth Power
Cocytus (Piloswine) (M) @ Eviolite
Ability: Thick Fat
Shiny: Yes
EVs: 252 HP / 252 Atk / 4 Def
Adamant Nature
- Stealth Rock
- Ice Shard
- Earthquake
- Icicle Crash
Liquor (Jellicent) (M) @ Leftovers
Ability: Water Absorb
EVs: 252 HP / 188 Def / 68 Spe
Timid Nature
IVs: 0 Atk
- Scald
- Taunt
- Will-O-Wisp
- Recover
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