Little Cup Threat List*

Okay, well eric suggested I do a threat list before we start the "LC box project", so i made one. I could use a bit of help though, there are some Pokemon I don't really know that well, and some Pokemon that I have missed may be worth adding that I haven't yet (I just used the OU list and dropped Wooper). Also, I picked this format because I thought the stats and typing were quite relevant to what the Pokemon actually does.

I also made the "bit" about each Pokemon essentially into a "summary" of each Pokemon, so forgive me for the length.

Threat List


Common Threats

Anorith

Type: Rock / Bug
Base Stats: 45 HP / 95 Atk / 50 Def / 50 SpD / 75 Spe
Ability: Battle Armor

Anorith is often used as a boosting sweeper, as it has access to both Swords Dance and Rock Polish. Choice Scarf sets are also seen, taking advantage of Anorith's decent Speed and impressive Attack stats. X-Scissor is the primary STAB attack for Anorith, along with Rock Slide for dual STAB coverage. If Anorith is using three attacks, Return or Brick Break will usually be added in for hitting Croagunk and Munchlax, respectively. Anorith also sees some use as a lead, possessing Rapid Spin and Stealth Rock.

Aron

Type: Rock / Steel
Base Stats: 50 HP / 70 Atk / 100 Def / 40 SpD / 30 Spe
Abilities: Rock Head / Sturdy

Aron is almost always used as a Rock Polish sweeper, since its pathetic Speed is one of the major things holding it back from sweeping effectively. Head Smash is Aron's claim to fame; a 225 Base Power attack with the ability to OHKO a huge portion of the Little Cup metagame, and Rock Head allows it to avoid recoil damage. Along with Head Smash, Earthquake and Iron Head are used for coverage. Magnet Rise is also sometimes seen on Aron, as it is a good way to deal with the inevitable Ground-type attacks that will be aimed at it.

Bagon

Type: Dragon
Base Stats: 45 HP / 75 Atk / 60 Def / 40 SpA / 30 SpD / 50 Spe
Ability: Rock Head

While Bagon does not have a physical Water-type attack or ExtremeSpeed like Dratini has, it is still quite an excellent sweeper. It has higher Attack than Dratini, meaning it will benefit more from a Dragon Dance. On top of that, it has Dragon Claw and Fire Fang. Dragon Claw allows Bagon to hit hard without locking itself in like Outrage does, while Fire Fang means it can dispose of Bronzor. Bagon also runs an effective Choice Scarf set due to its impressive Attack stat and the uncommon presence of Steel-types that resist Bagon's Dragon-type attacks in Little Cup.

Bronzor

Type: Steel / Psychic
Base Stats: 57 HP / 24 Atk / 86 Def / 24 SpA / 86 SpD / 23 Spe
Abilities: Heatproof / Levitate


With excellent defensive typing and access to Reflect, Light Screen, Stealth Rock, and Rain Dance, Bronzor makes one of the best support Pokemon in Little Cup. Bronzor can also check major threats, such as Gligar (if Bronzor runs Hidden Power Ice, or if Gligar doesn't run Roost), Taillow, and Croagunk. Levitate is a big help for dealing with threats that have Ground-type attacks, particularly Gligar, as it removes Bronzor's Ground-type weakness. Bronzor commonly uses Psychic, Earthquake, Gyro Ball, or Hidden Power Ice as offensive attacks to chip away at the opponent's HP.


Buizel

Type: Water
Base Stats: 55 HP / 65 Atk / 35 Def / 60 SpA / 30 SpD / 85 Spe
Ability: Swift Swim

Buizel is most often seen on Rain Dance teams because of its ability, Swift Swim. It also has a priority move in Aqua Jet, which is boosted both by the rain and by STAB. Even when it is not used on a rain team, it can run a dangerous Bulk Up set, which hits hard and fast with Buizel's high Speed stat of 19. Buizel is also one of the best Baton Pass users in the metagame, being able to effectively pass Bulk Up, Agility, or Substitute.

Carvanha

Type: Water / Dark
Base Stats: 45 HP / 90 Atk / 20 Def / 65 SpA / 20 SpD / 65 Spe
Ability: Rough Skin


Carvanha is one of the most dangerous Pokemon because of its excellent coverage and impressive Attack stat. Carvanha is often seen running Substitute with Aqua Jet, Crunch, and Zen Headbutt (or Waterfall), so that if the opponent switches, they will almost always lose at least one Pokemon. Carvanha can also run an excellent mixed set with Hydro Pump and Ice Beam. Also, because of Carvanha's great Speed and Attack stats, it can utilize a Choice Scarf quite effectively.

Chinchou

Type: Electric / Water
Base Stats: 75 HP / 38 Def / 56 SpA / 56 SpD / 67 Spe
Abilities: Illuminate / Volt Absorb

Unlike its evolved form, Chinchou is often used as an offensive Pokemon, utilizing Agility or a Choice Scarf to sweep. Since Chinchou's STAB attacks, Thunderbolt and Hydro Pump, have such good coverage, it isn't difficult for Chinchou to hit almost every type for neutral damage. Chinchou is also often used as a check to many Water-type Pokemon, such as Mantyke, due to its excellent typing and decent defensive stats.

Cranidos

Type: Rock
Base Stats: 67 HP / 125 Atk / 40 Def / 30 SpD / 58 Spe
Ability: Mold Breaker

Cranidos with a Choice Scarf makes it a great revenge killer with its ability, Mold Breaker, and its sky-high Attack stat, along with an insanely powerful STAB Head Smash. Cranidos is also capable of OHKOing even the most defensive Pokemon, barring Phanpy and Hippopotas. It also possesses an above average Speed stat for such a behemoth; it can outspeed a large number of Choice Scarf users that sit at the 21 Speed mark. However, the recoil from Head Smash, pathetic defenses, and vulnerability to priority mean that Cranidos won't be sweeping whole teams anytime soon.


Croagunk

Type: Poison / Fighting
Base Stats: 48 HP / 61 Atk / 40 Def / 61 SpA / 40 SpD / 50 Spe
Abilities: Anticipation / Dry Skin

Croagunk is one of the most versatile Pokemon in Little Cup because of its useful ability and impressive movepool. Croagunk is mostly seen abusing its wide variety of priority attacks. Fake Out and Sucker Punch or STAB Vacuum Wave will 2HKO a good portion of Little Cup, making Croagunk an exceptional revenge killer. SubPunch Croagunk aims to force a switch and set up a Substitute, allowing it to hit the switch-in with a powerful Focus Punch.

Diglett

Type: Ground
Base Stats: 10 HP / 55 Atk / 25 Def / 35 SpA / 45 SpD / 95 Spe
Ability: Arena Trap

Diglett is one of the few Pokemon who hits 20 Speed without a boost, making it quite an excellent revenge killer with its STAB Earthquake. With access to priority in the form of Sucker Punch, Diglett can use its ability, Arena Trap, to revenge kill even faster Pokemon, such as Choice Scarf Abra and Gastly. Diglett is also often seen as a lead, since it has access to Stealth Rock and priority. Diglett also often uses Hidden Power Ice to dispose of Gligar, since Diglett is easy Gligar bait.

Dratini

Type: Dragon
Base Stats: 45 HP / 64 Atk / 45 Def / 50 SpA / 50 SpD / 50 Spe
Ability: Shed Skin

Dratini is one of the most dangerous Pokemon because of its ability to set up and sweep, and it has very few counters to stop it. Dratini has access to Dragon Dance and Outrage, a destructive duo that can end games quickly if pulled off at the right time. Add ExtremeSpeed onto this, and Dratini is capable of removing lots of checks that rely on outpacing Dratini, as well as priority users, such as Croagunk and Meowth. In the last slot, Dratini usually runs Aqua Tail or Waterfall to deal with bulky Rock- and Ground-types, namely Aron and Gligar. Dratini is also sometimes seen with Substitute, Fire Blast, and Draco Meteor, allowing it to beat its counters and help another Pokemon set up and sweep more easier.

Drifloon

Type: Ghost / Flying
Base Stats: 90 HP / 50 Atk / 34 Def / 60 SpA / 44 SpD / 70 Spe
Abilities: Aftermath / Unburden

Drifloon is one of the most difficult Pokemon to play against, since it has so many viable sets to use. Almost every Drifloon set will run Substitute and either an Oran, Petaya, or Salac Berry. Shadow Ball and Hidden Power Fighting are Drifloon's weapons of choice, granting perfect coverage. Calm Mind, Charge Beam, and Explosion are all seen in the final slot, allowing Drifloon to sweep or explode on a counter, like against Stunky. Baton Pass is also often used over Hidden Power Fighting, since Drifloon has an easy time Baton Passing boosts to its teammates.

Duskull

Type: Ghost
Base Stats: 20 HP / 40 Atk / 90 Def / 35 SpA / 90 SpD / 25 Spe
Ability: Levitate

Duskull boasts being the most defensive Ghost-type in Little Cup. It often carries Ice Beam and Will-O-Wisp to deal with Gligar and other physical threats. It beats out faster Ghost-types with Shadow Sneak, which still hurts Pokemon such as Gastly even though it is quite weak. Duskull's low HP stat works great with Pain Split, especially since its defenses are high. Duskull also carries Confuse Ray so it can at least do something to Houndour.

Eevee

Type: Normal
Base Stats: 55 HP / 55 Atk / 50 Def / 45 SpA / 65 SpD / 55 Spe
Abilities: Adaptability / Run Away

Eevee, even with base 55 Attack, will be able to hit quite hard with its STAB attacks, due to Adaptability. Quick Attack, Eevee's only priority move, will even OHKO other defensively frail Pokemon, such as Croagunk and Houndour. Double-Edge is also quite tough to switch into without any immunities. Resistances will more often than not fail when it comes to Eevee's Double-Edge, and on top of this, Eevee often carries Hidden Power Grass to dispose of Rock and Ground Pokemon. Bite is used as well in order to deal with Ghost-types, otherwise they wall Eevee's sets.

Elekid

Type: Electric
Base Stats: 45 HP / 63 Atk / 37 Def / 65 SpA / 55 SpD / 95 Spe
Ability: Static

While Elekid is quite physically frail, it does reach the crucial 20 Speed mark. With decent offensive Base Stats and quite an impressive movepool, Elekid is known as a fantastic late-game sweeper. Elekid almost always carries and Electric attack, particularly ThunderPunch or Thunderbolt, along with Ice Punch and Cross Chop to deal with Gligar and Munchlax, respectively. Purely physical sets use ThunderPunch and Quick Attack in the last two slots, while the mixed sets use Thunderbolt and Hidden Power Grass.

Gastly

Type: Ghost / Poison
Base Stats: 30 HP / 35 Atk / 30 Def / 100 SpA / 35 SpD / 80 Spe
Ability: Levitate

Gastly is one of the scariest Choice Scarf users in LC, since it boasts an excellent base 100 Special Attack stat with two STAB attacks that almost grant perfect coverage. On top of this, Gastly also commonly carries moves like Hidden Power Ground, Energy Ball, and Thunderbolt for additional coverage. Gastly will also often carry Explosion or Hypnosis to deal with Pokemon who Gastly can't KO normally, particularly Munchlax and Stunky.

Gligar

Type: Ground / Flying
Base Stats: 65 HP / 75 Atk / 105 Def / 65 SpD / 85 Spe
Abilities: Hyper Cutter / Sand Veil

Gligar's strength is in its versatility, typing, and excellent Base Stats. Gligar is often holding a Choice Scarf because of its excellent attack coverage, Speed, and ability to revenge kill numerous amounts of threats. It can also take advantage of U-turn, as Gligar tends to force many switches. Gligar also runs Swords Dance or Rock Polish if it isn't holding a Choice Scarf. Earthquake and any combination of Aqua Tail, Stone Edge, Aerial Ace, Roost, and Substitute will often be used along side the aforementioned boosts.

Hippopotas

Type: Ground
Base Stats: 68 HP / 72 Atk / 78 Def / 42 SpD / 32 Spe
Ability: Sand Stream

Hippopotas is the only Pokemon who has the "Sand Stream" ability in Little Cup, making it a necessity on teams that abuse sandstorm. Hippopotas also makes for a nice lead, being able to reliably set up Stealth Rock while beating common leads such as Diglett and Meowth.

Horsea

Type: Water
Base Stats: 30 HP / 70 Def / 70 SpA / 25 SpD / 60 Spe
Abilities: Sniper / Swift Swim

Horsea is one of the most deadly Rain Dance abusers in the metagame due to its high Special Attack and access to Hydro Pump. It also has impressive Defense, allowing it to take a priority attack or two. Ice Beam and Hidden Power Grass or Electric are often seen with Hydro Pump on the Rain Dance set.

Houndour

Type: Fire / Dark
Base Stats: 45 HP / 60 Atk / 30 Def / 80 SpA / 50 SpD / 65 Spe
Abilities: Early Bird / Flash Fire

Houndour is possibly the most difficult Pokemon in the metagame to switch into. With excellent Special Attack, almost all Pokemon are 2HKOed by Fire Blast at the very least. Munchlax is the main exception, however Houndour can carry Crunch or Reversal to deal with it. Houndour is often seen with a Choice Scarf, allowing it to sweep quite effectively late game with Dark Pulse and Fire Blast. Houndour is also used in as an anti-lead utilizing its excellent STAB Sucker Punch to finish foes off before they can finish Houndour off themselves. Life Orb Houndour is one of the most hard hitting Pokemon in the metagame, however with Life Orb and Stealth Rock, Houndour won't be able to switch in too often.

Kabuto

Type: Water / Rock
Base Stats: 30 HP / 80 Atk / 90 Def / 55 SpA / 55 SpD / 55 Spe
Abilities: Battle Armor / Swift Swim

Kabuto is a very versatile Pokemon. It is a very effective Stealth Rock lead due to its ability to set up Stealth Rock and beat many other leads with Aqua Jet. It is also a great Rain Dance abuser since it resists ExtremeSpeed, Quick Attack, and Ice Shard and has great offensive Base Stats to work with as well. Aqua Jet is almost always used on Kabuto, regardless of which set it is using. Rock Slide and Waterfall are Kabuto's most popular STAB attacks, since they can both cause flinching and have decently high Base Powers. Earth Power and Surf are also commonly seen on Kabuto, since they allow Kabuto to deal with Croagunk and Phanpy respectively.

Krabby

Type: Water.
Base Stats: 30 HP / 105 Atk / 90 Def / 25 SpD / 50 Spe
Ability: Battle Armor / Hyper Cutter

Krabby has awesome Attack and Defense, and it has access to Agility to mitigate its middling speed. It has a powerful STAB move in Crabhammer, which alongside Return provides unresisted coverage. Oftentimes Krabby's physical bulk allows it to set up an Agility and a Swords Dance with an Oran Berry attached. It can also make a great Choice Scarf user, reaching the "magic" 21 Speed. Most Krabby's have Battle Armor to negate Critical Hits, but Hyper Cutter is sometimes used to deal with the odd Intimidate.


Machop

Type: Fighting
Base Stats: 70 HP / 80 Atk / 50 Def / 35 SpD /35 Spe
Abilities: Guts / No Guard

Machop is one of the most difficult Pokemon to play against, because most of its counters can be passed by a few turns of confusion. With No Guard, Machop can use the deadly DynamicPunch, which is very powerful and has a nasty confusion side effect. With access to Payback Ghosts will think twice about switching in, since they are usually OHKOed by it. Machop also can carry Ice Punch and ThunderPunch to deal with Gligar and Mantyke respectively. If not seen in a lead position, Machop is usually carrying a Choice Scarf, putting it at the magic 21 Speed.

Magby

Type: Fire
Base Stats: 45 HP / 75 Atk / 37 Def / 70 SpA / 55 SpD / 83 Spe
Ability: Flame Body

Magby, similar to other strong Fire-types, will usually make quick work of slower Pokemon. Magby's main advantages over said Fire-types, are its ability to actually OHKO Munchlax and Mantyke with Cross Chop and ThunderPunch respectively. Magby can also abuse Mach Punch, which hurts even without STAB. Unfortunately for Magby, it cannot use Cross Chop and Flare Blitz on the same set. With Flare Blitz, Magby often uses a moveset with ThunderPunch, Mach Punch, and Overheat. With Cross Chop, Magby is "forced" to use Fire Blast, meaning it needs to invest in Special Attack. With Special Attack EVs, Mach Punch is not worth using, so Hidden Power Grass is usually seen in that slot instead to deal with Pokemon such as Slowpoke.

Magnemite

Type: Electric / Steel
Base Stats: 25 HP / 25 Atk / 70 Def / 95 SpA / 55 SpD / 45 Spe
Abilities: Magnet Pull / Sturdy

Magnemite is one of the most unique Pokemon in Little Cup because of its typing and ability. Magnemite, due to its Steel-typing, is a great check to Dragon Dance Dratini, because it easily outpaces +1 Adamant Dratini with a Choice Scarf. Magnemite is also often used as a "Steel-trapper" because of its ability "Magnet Pull". Magnemite can come in on Steel-types, use Magnet Rise, and easily KO them with Thunderbolt. Magnemite also has access to Charge Beam and Explosion, which are both commonly used with Substitute sets.

Mankey

Type: Fighting
Base Stats: 40 HP / 80 Atk / 35 Def / 45 SpD / 70 Spe
Abilities: Anger Point / Vital Spirit

Mankey, while frail in comparison to other Fighting-types, makes an excellent revenge killer and late game sweeper. With decent Speed, excellent Attack, and access to U-turn, Close Combat, Ice Punch, and Punishment, it is no surprise Mankey is one of the most effective Choice Scarf users in Little Cup. On top of this, Mankey also boasts an unique ability "Vital Spirit", which makes it completely immune to sleep. This helps when you are against Pokemon such as Meowth and Paras.

Mantyke

Type: Water / Flying
Base Stats: 50 HP / 50 Def / 60 SpA / 120 SpD / 40 Spe
Abilities: Swift Swim / Water Absorb

Mantyke's strength lies in its bulk and Speed-boosting moves. Rain Dance and Agility Mantyke can be deadly to teams who don't have a proper counter because Mantyke is hard to take down otherwise. Mantyke's main weakness is the fact that it can't reliably beat many of its counters, since it relies on Hidden Power for coverage. Without Hidden Power Electric, Mantyke loses to other Mantyke, and without Hidden Power Ground, Mantyke will lose to Chinchou and possibly Croagunk (depending on prediction).

Meowth

Type: Normal
Base Stats: 45 HP / 45 Atk / 35 Def / 40 SpA / 40 SpD / 90 Spe
Abilities: Pickup / Technician

Meowth is arguably the most effective lead in Little Cup because of its ability "Technician", 19 Speed, and STAB Fake Out. Meowth can essentially break almost any Pokemon's Focus Sash, and KO it the next turn. Additionally, Meowth has utility moves such as Hypnosis to deal with bulkier Pokemon. U-turn is icing on the cake, allowing Meowth to switch out against Diglett while breaking its Focus Sash. Meowth can also run an effective Nasty Plot set with Swift and Water Pulse.

Munchlax

Type: Normal
Base Stats: 135 HP / 85 Atk / 40 Def / 85 SpD / 5 Spe
Abilities: Pickup / Thick Fat

Munchlax is the definition of a "tank". With excellent defensive Base Stats and excellent Attack, Munchlax is a tough Pokemon to beat. Its movepool isn't lacking either, with access to Return, Fire Punch, Earthquake, and Pursuit for Ghosts. Munchlax is one of the only Pokemon who can actually wall in Little Cup.

Omanyte

Type: Water / Rock
Base Stats: 35 HP / 100 Def / 90 SpA / 55 SpD / 35 Spe
Abilities: Battle Armor / Swift Swim

Omanyte can be devastating in the rain with its high Special Attack, Hydro Pump, and its ability Swift Swim. Omanyte is also an excellent support Pokemon since it can set up Spikes, Toxic Spikes, and Stealth Rock. Support variants are commonly seen with sandstorm support provided by Hippopotas. Omanyte can also work as a lead setting up entry hazards since it takes little damage from leads like Meowth.


Onix

Type: Rock / Ground
Base Stats: 45 HP / 45 Atk / 160 Def / 45 SpD / 70 Spe
Abilities: Rock Head / Sturdy

Onix is the fastest Rock/Ground Pokemon in Little Cup. With access to both Stealth Rock and Explosion, Onix makes a great lead. With 17 Speed, Onix outpaces almost every lead minus Meowth and Voltorb, who Onix actually beats. Rock Blast allows it to even beat SubSeed Snover, which is quite a common lead in Little Cup.

Paras

Type: Bug / Grass
Base Stats: 35 HP / 70 Atk / 55 Def / 55 SpD / 25 Spe
Abilities: Dry Skin / Effect Spore

While its Base Stats appear to be low, Paras actually functions quite well in the Little Cup metagame. Paras has access to Spore, meaning it can temporarily remove a Pokemon from battle. This is quite important in Little Cup because most Pokemon will not survive the one to four turns that it will be asleep for. Paras is also deceivingly bulky. With an EV spread of 236 HP / 156 Def, Paras can survive an Adamant Gligar's Stone Edge. Paras also has Dry Skin, which basically cancels out the effects of Stealth Rock when Paras switches into a Water-type attack.

Phanpy

Type: Ground
Base Stats: 90 HP / 60 Atk / 60 Def / 40 SpD / 40 Spe
Ability: Pickup

Phanpy is one of the most reliable Stealth Rock leads in the metagame due to its excellent bulk. Phanpy also has access to an impressive movepool, especially for a Pokemon in the lead position. STAB Earthquake, Head Smash, and Ice Shard will make quick work of many leads in Little Cup. Phanpy's strength is in the fact that it will almost always get Stealth Rock up and have enough HP to switch out or beat the opponent's lead.

Poliwag

Type: Water
Stats: 40 HP / 50 Atk / 40 Def / 40 SpA / 40 SpD / 90 Spe
Abilities: Water Absorb / Damp


With just one turn of set-up, Poliwag can become a major threat through Belly Drum. Poliwag can also reach 19 Speed with max Speed and a positive nature, outpacing most of the Pokemon in Little Cup and tying with the major ones, such as Gligar and Misdreavus. It also posses moves that can give it a turn of free set-up: Encore and Hypnosis. Poliwag also receives unresisted coverage with only two moves in Return and a STAB-boosted Waterfall, making it a very dangerous sweeping threat.

Porygon

Type: Normal
Base Stats: 75 HP / 60 Atk / 75 Def / 85 SpA / 75 SpD / 40 Spe
Abilities: Download / Trace

Porygon has a myriad of options that make it a threat to many teams. The most commonly run set uses a Choice Scarf. A Timid natured Porygon reaches 21 Speed with Choice Scarf, and can therefore outspeed any Pokemon without a boost in Speed in Little Cup. Porygon also has a great ability to go with it: Download. This ability gives it a chance to boost its Special Attack by one stage upon switching in. This lets it become a much more immediate threat and can wreak havoc if handled properly. Less commonly used sets include Bulky Oran Berry, Choice Specs, and Agility; however, Porygon's primary STAB attack, Tri Attack, and Agility are not legal with Download, forcing Porygon to use Trace, which is more oriented towards bulky sets rather than offensive ones.

Slowpoke

Type: Water / Psychic
Base Stats: 90 HP / 65 Atk / 65 Def / 40 SpD / 15 Spe
Abilities: Oblivious / Own Tempo

Slowpoke is one of the most effective tanks in Little Cup because of its immunity to confusion and resistance to Fighting-type attacks. DynamicPunch is not handled better by any other Pokemon in Little Cup, minus Ghost-types. Slowpoke has access to Slack Off and Thunder Wave as well allowing it to spread paralysis. Aqua Tail and Zen Headbutt are generally Slowpoke's STABs of choice as they utilize its higher Attack stat. It also makes a great Trick Room user because of its low Speed.

Snover

Type: Ice / Grass.
Base Stats: 60 HP / 62 Atk / 50 Def / 62 SpA / 60 SpD / 40 Spe
Ability: Snow Warning

Snover is one of the more versatile Pokemon in Little Cup because of its equal Attack and Special Attack, above average Defense, and deep movepool. Snover is most commonly seen as a lead, with either a Choice Scarf or a set consisting of Protect/Ice Shard/Energy Ball/Blizzard. Snover can take advantage of having a 120 Base Power STAB attack, Blizzard, with virtually no drawbacks. This is because Blizzard will never miss with hail in play, which starts every time Snover enters battle due to its Snow Warning ability. Other sets include a physical attacking set with Swords Dance, or a SubSeed set. Snover is a dangerous SubSeeder as opponents also take secondary damage from hail, and Grass-types that are immune to Leech Seed take super effective damage from Snover's Ice-type attacks.

Staryu

Type: Water
Base Stats: 30 HP / 55 Def / 70 SpA / 55 SpD / 85 Spe
Abilities: Illuminate / Natural Cure

Staryu has been known as one of the most effective lategame sweepers in the Little Cup metagame. It reaches the magic Speed number of 19 when maxed out, and still retains excellent Special Attack power. Not only that, but it has a wide offensive movepool that consists of various special moves, giving Staryu perfect coverage when used with each other. It's powerful STAB Hydro Pump backed up by Life Orb is capable of 2HKOing even Munchlax, who is the best special wall in LC.

Stunky

Type: Dark / Poison
Base Stats: 63 HP / 63 Atk / 47 Def / 41 SpA / 41 SpD / 74 Spe
Abilities: Aftermath / Stench

Stunky's excellent defensive typing, decent bulk, and Dark -type STAB attacks make it Little Cup's best Ghost counter. With Pursuit and Sucker Punch, no Ghost will have an easy time getting passed Stunky, even if it's weakened. Stunky is also quite effective as a revenge killer, as it boasts the strongest priority attack in Little Cup. Additionally, Stunky has Explosion at its disposal, which will put an end to almost anything in Little Cup.

Taillow

Type: Normal / Flying
Base Stats: 40 HP / 55 Atk / 30 Def / 30 SpD / 85 Spe
Ability: Guts

Taillow is one of the few Pokemon in Little Cup that does exactly what its evolution does, which in Taillow's case, is being a Guts sweeper. Taillow will almost always run a Flame or Toxic Orb to abuse Guts and Facade, along with Brave Bird to hit Ghosts for massive damage. Access to U-turn makes Taillow an excellent lure as well. Taillow also has STAB Quick Attack, allowing it to deal with many faster foes or Pokemon that rely on priority to bring Taillow down.

Voltorb

Type: Electric
Base Stats: 40 HP / 30 Atk / 50 Def / 55 SpA / 55 SpD / 100 Spe
Abilities: Soundproof / Static

Voltorb is one of the few Pokemon who reach the 20 Speed mark. With access to Taunt, Rain Dance, Sucker Punch, and Explosion, Voltorb makes quite an excellent lead.

Wynaut

Type: Psychic
Base Stats: 95 HP / 48 Def / 48 SpD / 23 Spe
Ability: Shadow Tag

Wynaut is one of the most dangerous Pokemon in Little Cup because of its ability to trap any Pokemon. With access to Encore, Wynaut can make it easy for its teammates to set up. Counter and Mirror Coat make Choice Scarf users easy for Wynaut to get rid of as well. Tickle and Safeguard are both common in the last slot. Tickle is used to weaken the opponents Attack and Defense, allowing you to easier set up on a physical attack or Pursuit the opponent to death. Safeguard allows you to Encore and set up on status moves.

Uncommon Threats

Chimchar

Type: Fire
Base Stats: 44 HP / 58 Atk / 44 Def / 58 SpA / 44 SpD / 61 Spe
Ability: Blaze

With access to both Fake Out and Stealth Rock, Chimchar is often seen as a lead. The combination of Fake Out and Overheat OHKOes many of the more common leads such as Hippopotas, Snover, and Phanpy. Chimchar will also run Hidden Power Grass to deal with Kabuto.

Cyndaquil

Type: Fire
Base Stats: 39 HP / 52 Atk / 43 Def / 60 SpA / 50 SpD / 65 Spe
Ability: Blaze

Cyndaquil is one of the most predictable Pokemon in Little Cup, though it is still quite effective. Cyndaquil, like its third stage evolution, uses a Choice Scarf, its great Speed, and 225 Base Power Eruption (assuming its at full health) to sweep. Cyndaquil also has Double Kick and Hidden Power to deal with Houndour and other Fire-type resists respectively. Additionally, Cyndaquil can use Flamethrower and Blaze to sweep late game after 3 switch-ins to Stealth Rock, as it is weak to it.

Geodude

Type: Rock / Ground
Base Stats: 40 HP / 80 Atk / 100 Def / 30 SpA / 30 SpD / 20 Spe
Ability: Rock Head

Geodude makes an excellent physical sweeper with a high Defense stat and great offensive movepool. Geodude can run a Rock Polish set to boost its low Speed. It can also capitalize a Life Orb set which uses Sucker Punch to deal with faster Pokemon and Exposion to deal with sturdy physical walls like Hippopotas and Phanpy. Lastly, Geodude can be used as a tank to provide Stealth Rock support.

Gible

Type: Dragon / Ground
Base Stats: 58 HP / 70 Atk / 45 Def / 40 SpA / 45 SpD / 42 Spe
Ability: Sand Veil

Gible is known for its powerful STAB moves, Outrage and Earthquake, which come off its respectable base Attack stat of 70. Gible also has access to other powerful moves, such as Fire Blast and Stone Edge, to complement its STAB moves. Gible may be used as a revenge killer when used in conjunction with a Choice Scarf. It also makes for a great wall breaker when behind a Substitute, which is easy to pull off with its ability, Sand Veil, assuming Hippopotas is used.

Natu

Type: Psychic / Flying
Base Stats: 40 HP / 50 Atk / 45 Def / 70 SpA / 45 SpD / 70 Spe
Ability: Synchronize

Natu is a unique Pokemon in the sense that it has unique typing and a variable movepool. Most Natu carry Psychic since it is the strongest attack that it has access to. With access to Sucker Punch, U-turn, and Pluck, Natu often runs a mixed set utilizing its decent Attack as well as its above average Special Attack. Heat Wave is commonly used to nail Bronzor on the mixed set as well.

Ponyta

Type: Fire
Base Stats: 50 HP / 85 Atk / 55 Def / 65 SpA / 65 SpD / 90 Spe
Abilities: Flash Fire / Run Away

Ponyta is one of the most devestating Fire-types in Little Cup. Boasting excellent Speed that reaches the 19 Speed mark and a high Attack stat, Ponyta can seriously damage the opponent's team. Flare Blitz is Ponyta's true weapon, completely destroying Pokemon that don't resist it. Ponyta usually carries a Choice Band, as with one Flash Fire boost, Choice Band Ponta is even capable of beating Thick Fat Munchlax with Flare Blitz. Life Orb Ponyta is another common threat, and usually carries Quick Attack as a decent priority move. The rest of Ponyta's moveset usually uses Return and Double Kick, the former dealing excellent damage and helps deal with Pokemon resistant to Flare Blitz, while the latter helps against Rock-types and Munchlax.

Rattata

Type: Normal
Base Stats: 30 HP / 56 Atk / 35 Def / 35 SpD / 72 Spe
Ability: Guts / Run Away

Rattata is one of the more obscure Pokemon because of its movepool and ability. It is slower than Taillow, however Rattata boasts Sucker Punch which helps it avoid being outsped and OHKOed. Rattata also has no Stealth Rock weakness. Another advantage Rattata has over Taillow is that it can beat Bronzor with Flame Wheel.

Remoraid

Type: Water
Base Stats: 35 HP / 65 Atk / 35 Def / 65 SpA / 35 SpD / 65 Spe
Ability: Hustle / Sniper

Remoraid at first glance it seems average, but the power lies in its usable ability, Hustle. Hustle multiplies Remoraid's Attack (not Special Attack) by 1.5, providing a power increase comparable to Choice Band. This does come at a price of 20% loss in physical accuracy, but the risk has a greater reward. Choice Scarf provides the Speed of an ultra powerful revenge killer; with more Speed and Attack than Cranidos this punches a hole in anything and everything. Remoraid also has Water Spout in its arsenal providing large amounts of power in both sides of the spectrum to revenge kill with.

Squirtle

Type: Water
Base Stats: 44 HP / 48 Atk / 65 Def / 50 SpA / 64 SpD / 43 Spe
Ability: Torrent

Squirtle boasts the rare ability to use Rapid Spin effectively in Little Cup. Squirtle also has access to Fake Out and Aqua Jet, meaning it can run an effective double priority set. Waterfall and Ice Punch are commonly seen in the other two slots to deal with bulkier Pokemon such as Munchlax as well as Gligar.

Wailmer

Type: Water
Base Stats: 130 HP / 70 Atk / 35 Def / 70 SpA / 35 SpD / 60 Spe
Abilities: Oblivious / Water Veil

Wailmer is one of the few Pokemon in Little Cup that learn the mighty Water Spout while boasting a respectable Special Attack stat. As such, a Choice Scarf Wailmer is perhaps one of the biggest threats to teams that lack a member immune or greatly resistant to Water-type attacks. A Water Spout from a full health Wailmer is capable of OHKOing or 2HKOing any switch-in, and it may come back later in the game to KO another Pokemon with Selfdestruct. However a Wailmer locked into Water Spout is perhaps the best set up fodder for Pokemon such as Mantyke or Croagunk.
 

bugmaniacbob

Was fun while it lasted
is an Artist Alumnusis a CAP Contributor Alumnusis a Top Contributor Alumnusis a Top Smogon Media Contributor Alumnus
Is it worth splitting them into Offensive and Defensive threats?

A couple of nitpicks in the first half of the alphabet:

Anorith: Needs mention of Brick Break as the third move option
Aron: Needs mention of Rock Head, also last sentence should use object pronoun in place of second 'Aron'.
Bronzor: Should probably touch down on Levitate removing a big weakness
Buizel:
Type: Water
Stats: 55 HP / 65 Atk / 35 Def / 60 SAtk / 30 SDef / 85 Spe
Cyndaquil:
Type: Fire
Stats: 39 HP / 52 Atk / 43 Def / 60 SAtk / 50 SDef / 65 Spe
Diglett: Mention STAB Earthquake
Dratini: Perhaps mention Aqua Tail for Gligar/Bronzor/bulky Rocks and Grounds
Duskull: Will-O-Wisp/possibly Pain Split (benefit from low HP, maybe)
Elekid:
Elekid almost always carries an Electric attack
Gible:
Type: Dragon / Ground
Stats: 58 HP / 70 Atk / 45 Def / 40 SAtk / 45 SDef / 42 Spe

Other than that, very well done.
 
While I greatly appreciate the hours you have put into this, I feel that just the OU list isnt enough for LC. There are some notable threats outside the OU list such as Cranidos, Abra, Totodile, Omanyte etc.

I'll edit this post it with blurbs of these mons later, but I just thought I'd mention this.
 

eric the espeon

maybe I just misunderstood
is a Forum Moderator Alumnusis a Researcher Alumnusis a Top CAP Contributor Alumnusis a Tiering Contributor Alumnusis a Top Contributor Alumnus
Had a quick look, seems like a great start (no Pokemon words misspelled! that's a rarity..), some agreeing with BB that it should probably be extended but as we spoke about it may be best to wait till the next set of stats before making deciding on some of the questionable Pokemon.

For the format, maybe say Base stats rather than Stats? Most people should get it, but clearer helps and it's just a find/replace job. And maybe remove the full stops after the type and stats?
 
Is it worth splitting them into Offensive and Defensive threats?
I really don't think so, since one list would have 2 Pokemon on it.

While I greatly appreciate the hours you have put into this, I feel that just the OU list isnt enough for LC. There are some notable threats outside the OU list such as Cranidos, Abra, Totodile, Omanyte etc.

I'll edit this post it with blurbs of these mons later, but I just thought I'd mention this.
Yes, this is where you guys come in.

Had a quick look, seems like a great start (no Pokemon words misspelled! that's a rarity..), some agreeing with BB that it should probably be extended but as we spoke about it may be best to wait till the next set of stats before making deciding on some of the questionable Pokemon.

For the format, maybe say Base stats rather than Stats? Most people should get it, but clearer helps and it's just a find/replace job. And maybe remove the full stops after the type and stats?
I think the Pokemon I left out are "questionable", but I can quickly just add their stats anyway...

Also yea, base stats > stats.
 

Dubulous

I look just like Buddy Holly.
is a Community Leader Alumnusis a Tiering Contributor Alumnusis a Smogon Media Contributor Alumnus
Krabby

Type: Water.
Base Stats: 30 HP / 105 Atk / 90 Def / 25 SpA / 25 SpD / 50 Spe
Ability: Battle Armor / Hyper Cutter

Krabby has awesome Attack and Defense, and it has access to Agility to mitigate it's middling speed. It has a powerful STAB move in Crabhammer, which alongside Return provides unresisted coverage. Often times Krabby's physical bulk allows it to set up an Agility and a Swords Dance with an Oran Berry attached. It can also make a great Choice Scarf user, reaching the "magic" 21 Speed. Most Krabby's have Battle Armor to negate Critical Hits, but Hyper Cutter is sometimes used to deal with Intimidate.
 

Seven Deadly Sins

~hallelujah~
is a Site Content Manager Alumnusis a Forum Moderator Alumnusis a Tiering Contributor Alumnusis a Top Contributor Alumnusis a Top Smogon Media Contributor Alumnusis a Battle Simulator Moderator Alumnus
Can we split this up into the "Offensive" and "Defensive" threat lists like they are for OU? It makes more sense to have them divided like that.
 
K so here's the blurb for a few mons.

Cranidos

Type: Rock
Base Stats: 67 HP / 125 Atk / 40 Def / 30 SpD / 58 Spe
Ability: Mold Breaker

Cranidos with a Choice Scarf makes for a great revenge killer with its ability, Mold Breaker, and its sky-high Attack stat, alongwith a fantastic STAB move in Head Smash. Cranidos is also capable of OHKOing even the most defensive Pokemon, barring Phanpy and Hippopotas. Cranidos also posseses an above average Speed stat for such a behemoth, and can outspeed a large number of Choice Scarf users that sit at the 21 Speed mark. However, the recoil from Head Smash often means that Cranidos won't be sweeping whole teams anytime soon.

Gible

Type: Dragon / Ground
Base Stats: 58 HP / 70 Atk / 45 Def / 40 SpA / 45 SpD / 42 Spe
Ability: Sand Veil

Gible posseses fantastic STAB moves in Earthquake and Outrage, which come off a respectable Attack stat. Gible also has access to other high powered moves such as Fire Blast and Stone Edge to complement its STAB moves. Gible may be used as a revenge killer when used in conjunction with a Choice Scarf. It also makes for a great wall breaker when behind a Substitute, which is easy to pull off with its ability, Sand Veil.

I'll post more when I feel like it later...
 
Krabby

Type: Water.
Base Stats: 30 HP / 105 Atk / 90 Def / 25 SpA / 25 SpD / 50 Spe
Ability: Battle Armor / Hyper Cutter

Krabby has awesome Attack and Defense, and it has access to Agility to mitigate it's middling speed. It has a powerful STAB move in Crabhammer, which alongside Return provides unresisted coverage. Often times Krabby's physical bulk allows it to set up an Agility and a Swords Dance with an Oran Berry attached. It can also make a great Choice Scarf user, reaching the "magic" 21 Speed. Most Krabby's have Battle Armor to negate Critical Hits, but Hyper Cutter is sometimes used to deal with Intimidate.
Thank you dub. The only thing I'm going to remove is the "SpA" stat, because it is irrelevant. I am going to add it as soon as Fuzznip edits abilties.

Can we split this up into the "Offensive" and "Defensive" threat lists like they are for OU? It makes more sense to have them divided like that.
Is it worth splitting them into Offensive and Defensive threats?
I really don't think so, since one list would have 2 Pokemon on it. [/QUOTE]

In all seriousness, what Pokemon would be under defensive? Duskull, Bronzor...Omanyte......Hippo I guess?. 4 Pokemon....I don't think this would make any sense at all. Keep in mind bulky=/= defensive. Munchlax is a wall-breaker. BulkyMissy is still offensively-oriented. Not much is "defensive" like it is in standard.

@ MGX, Rose, and Aska: Will add those in soon as well thanks.
 

askaninjask

[FLAIL ARMS]
is a Forum Moderator Alumnus
Buizel

Type: Water
Stats: 55 HP / 65 Atk / 35 Def / 60 SAtk / 30 SDef / 85 Spe
Ability: Swift Swim

Buizel is most often seen on Rain Dance teams, with access to the ability Swift Swim and the priority move Aqua Jet being boosted both by the rain and by STAB. Even when it is not used on a rain team, it can run a dangerous Bulk Up set, which hits hard and fast with Buizel's speed stat of 19. Buizel is also one of the best Baton Passers in the metagame, being able to effectively pass Bulk Up, Agility, and Substitute.

EDIT: just noticed Voltorb's base attack should be 30, not 10 (lol)
 
Threat List

Anorith

Type: Rock / Bug
Base Stats: 45 HP / 95 Atk / 50 Def / 50 SpD / 75 Spe
Abilities: Battle Armor

Anorith is often used as a boosting sweeper, with access to both Swords Dance and Rock Polish. Choice Scarf sets are also seen, taking advantage of Anorith's decent Speed and impressive Attack Base Stats. X-Scissor is commonly seen on Anorith, along with Rock Slide for dual STAB coverage. If Anorith is using three attacks, Return or Brick Break will usually be added in for hitting Croagunk and Munchlax respectively. Anorith also sees some use as a lead, possessing Rapid Spin and Stealth Rock.

Aron

Type: Rock / Steel
Base Stats: 50 HP / 70 Atk / 100 Def / 40 SpD / 30 Spe
Abilities: Rock Head / Sturdy

Aron is almost always used as a Rock Polish sweeper, since its pathetic Speed is one of the major things holding it back. Head Smash is Aron's claim to fame; a 225 Base Power attack with OHKO a huge portion of the Little Cup metagame, and Rock Head allows it to avoid recoil damage. Along with Head Smash, Earthquake and Iron Head are used for coverage. Magnet Rise is also seen on Aron, as it is a good way to deal with the inevitable Ground-type attacks that will be aimed at it.

Bronzor

Type: Steel / Psychic
Base Stats: 57 HP / 24 Atk / 86 Def / 24 SpA / 86 SpD / 23 Spe
Abilities: Heatproof / Levitate

With excellent defensive typing and access to Reflect, Light Screen, Stealth Rock, and Rain Dance, Bronzor makes one of the best support Pokemon in Little Cup. Bronzor can also check major threats, such as Gligar (if Bronzor runs Hidden Power Ice, or if Gligar doesn't run Roost), Taillow, and Croagunk. Levitate is a big help for dealing with Gligar, as it removes Bronzor's Ground-type weakness. Bronzor uses Psychic, Earthquake, Gyro Ball, or Hidden Power Ice to chip away at the opponent's HP.


Buizel

Type: Water
Base Stats: 55 HP / 65 Atk / 35 Def / 60 SpA / 30 SpD / 85 Spe
Abilities: Swift Swim

Carvanha

Type: Water / Dark
Base Stats: 45 HP / 90 Atk / 20 Def / 65 SpA / 20 SpD / 65 Spe
Abilities: Rough Skin

Carvanha is one of the most dangerous Pokemon because of its excellent coverage and impressive attack stat. Carvanha is often seen running Substitute with Aqua Jet, Crunch, and Zen Headbutt (or Waterfall), so that if the opponent switches, they almost always lose at least one Pokemon. Carvanha can also run an excellent mixed set with Hydro Pump and Ice Beam. Due to Carvanha's decent Speed and impressive Attack, it can utilize a Choice Scarf quite effectively.

Chinchou

Type: Electric / Water
Base Stats: 75 HP / 38 Def / 56 SpA / 56 SpD / 67 Spe
Abilities: Illuminate / Volt Absorb

Unlike its evolved form, Chinchou is often used as an offensive Pokemon, utilizing Agility or a Choice Scarf to sweep. Since Chinchou's STAB attacks, Thunderbolt and Hydro Pump, have such good coverage, it isn't difficult for Chinchou to hit almost every type for neutral. Chinchou is also often used as a check to many Pokemon, such as Mantyke, due to its excellent typing and decent defensive Base Stats.


Croagunk

Type: Poison / Fighting
Base Stats: 48 HP / 61 Atk / 40 Def / 61 SpA / 40 SpD / 50 Spe
Abilities: Anticipation / Dry Skin

Croagunk is one of the most versatile Pokemon in Little Cup because of its useful ability and impressive movepool. Croagunk is mostly seen abusing its priority attacks. Fake Out and Sucker Punch or STAB Vacuum Wave will 2HKO a good portion of Little Cup, making Croagunk an exceptional revenge killer. SubPunch Croagunk aims to force a switch and set up a Substitute. Croagunk is very hard to beat once a Substitute is up, due to its powerful Focus Punch.

Cyndaquil

Type: Fire
Base Stats: 39 HP / 52 Atk / 43 Def / 60 SpA / 50 SpD / 65 Spe
Abilities: Blaze

Diglett

Type: Ground
Base Stats: 10 HP / 55 Atk / 25 Def / 35 SpA / 45 SpD / 95 Spe
Abilities: Arena Trap

Diglett is one of the few Pokemon who hits 20 Speed without a boost, making it quite an excellent revenge killer with STAB Earthquake. With access to priority in the form of Sucker Punch, Diglett can use its ability "Arena Trap" to revenge kill even faster Pokemon such as Choice Scarf Abra. Diglett is also often seen as a lead, since it has access to Stealth Rock and priority. Diglett also often uses Hidden Power Ice to dispose of Gligar.

Dratini

Type: Dragon
Base Stats: 45 HP / 64 Atk / 45 Def / 50 SpA / 50 SpD / 50 Spe
Abilities: Shed Skin

Dratini is one of the most dangerous Pokemon because of its ability to set up and sweep with very few counters. Dratini has access to Dragon Dance and Outrage, a destructive duo that can end games quickly if pulled off. Add ExtremeSpeed onto this, removing lots of checks that rely on outpacing Dratini, and you have one scary Pokemon. In the last slot Dratini usually runs Aqua Tail or Waterfall to deal with bulky Rock-types, namely Aron. Dratini is also sometimes seen with Substitute, Fire Blast, and Draco Meteor, allowing it to beat its counters and help another Pokemon set up.

Drifloon

Type: Ghost / Flying
Base Stats: 90 HP / 50 Atk / 34 Def / 60 SpA / 44 SpD / 70 Spe
Abilities: Aftermath / Unburden

Drifloon is one of the most difficult Pokemon to play against, since it has so many viable sets. Almost every Drifloon set will run Substitute and either an Oran, Peteya, or Salac Berry. Shadow Ball and Hidden Power Fighting are Drifloon's weapons of choice, granting perfect coverage. Calm Mind, Charge Beam, and Explosion are all seen in the final slot, allowing Drifloon to sweep or explode on a counter. Baton Pass is also often used over Hidden Power Fighting since Drifloon has an easy time Baton Passing boosts to teammates.

Duskull

Type: Ghost
Base Stats: 20 HP / 40 Atk / 90 Def / 35 SpA / 90 SpD / 25 Spe
Abilities: Levitate

Duskull is often though of an inferior Misdreavus, and with good reason. Misdreavus is able to get higher defensive Base Stats with a defensive EV spread, and is left with more Attack, Speed, and Special Attack, and can still use Shadow Sneak and Will-O-Wisp. What sets Duskull apart from Misdreavus is the fact that it has high defenses and low HP. This means healing from Oran Berry is quite a bit more beneficial to Duskull, and also allows it to use Pain Split more effectively. Duskull also has Ice Beam and Blizzard for Gligar.

Eevee

Type: Normal
Base Stats: 55 HP / 55 Atk / 50 Def / 45 SpA / 65 SpD / 55 Spe
Abilities: Adaptability / Run Away

Eevee, even with base 55 Atk, will be able to hit quite hard with its STAB attacks due to Adaptability. Quick Attack will even OHKO other offensive Pokemon such as Croagunk and Houndour. Double-Edge is also quite tough to switch into without any immunities. Resistances will more often than not fail when it comes to Eevee's Double-Edge, and on top of this, Eevee often carries Hidden Power Grass to dispose of Rock and Ground Pokemon. Bite is used as well, since Ghosts would otherwise wall this set.

Elekid

Type: Electric
Base Stats: 45 HP / 63 Atk / 37 Def / 65 SpA / 55 SpD / 95 Spe
Abilities: Static

While Elekid is quite physically frail, it does reach the crucial 20 Speed. With decent offensive Base Stats and quite an impressive movepool. Elekid almost always carries and Electric attack along with Ice Punch and Cross Chop to deal with Gligar and Munchlax respectively. Purely physical set uses ThunderPunch and Quick Attack in the last two slots, while the mixed set uses Thunderbolt and Hidden Power Grass.

Gastly

Type: Ghost / Poison
Base Stats: 30 HP / 35 Atk / 30 Def / 100 SpA / 35 SpD / 80 Spe
Abilities: Levitate

Gastly is one of the scariest Choice Scarf users since it boasts an excellent 100 Special Attack with two STAB attacks that almost grant perfect coverage. On top of this, Gastly also commonly carries moves like Hidden Power Ground, Energy Ball, and Thunderbolt for additional coverage. Gastly will also often carry Explosion or Hypnosis to deal with Pokemon who Gastly can't KO normally.

Gible

Type: Dragon / Ground
Base Stats: 58 HP / 70 Atk / 45 Def / 40 SpA / 45 SpD / 42 Spe
Abilities: Sand Veil

Gligar

Type: Ground / Flying
Base Stats: 65 HP / 75 Atk / 105 Def / 65 SpD / 85 Spe
Abilities: Hyper Cutter / Sand Veil

Gligar's strength is in its versatility, typing, and excellent Base Stats. Gligar is often holding a Choice Scarf because of its excellent coverage and Speed. This allows it to be a great revenge killer. It can also take advantage of U-turn. Gligar often runs Swords Dance or Rock Polish if it isn't holding a Choice Scarf. Earthquake and any combination of Aqua Tail, Stone Edge, Aerial Ace, Roost, and Substitute will often be used along side Rock Polish or Swords Dance.

Hippopotas

Type: Ground
Base Stats: 68 HP / 72 Atk / 78 Def / 42 SpD / 32 Spe
Abilities: Sand Stream

Hippopotas is the only Pokemon who has the "Sandstream" ability in Little Cup, making it a necessity on teams that abuse sandstorm. Hippopotas also makes for a nice lead, being able to reliably set up Stealth Rock while beating common leads such as Diglett and Meowth.

Horsea

Type: Water
Base Stats: 30 HP / 70 Def / 70 SpA / 25 SpD / 60 Spe
Abilities: Sniper / Swift Swim

Horsea is one of the most deadly Rain Dance abusers in the metagame due to its high Special Attack and access to Hydro Pump. It also has impressive Defense, allowing it to take a priority attack or two. Ice Beam and Hidden Power Grass or Electric are often seen with Hydro Pump on the Rain Dance set.

Houndour

Type: Fire / Dark
Base Stats: 45 HP / 60 Atk / 30 Def / 80 SpA / 50 SpD / 65 Spe
Abilities: Early Bird / Flash Fire

Houndour is possibly the most difficult Pokemon in the metagame to switch into. With excellent Special Attack, almost all Pokemon are 2HKOed by Fire Blast at the very least. Munchlax is the main exception, however Houndour can carry Crunch or Reversal to deal with it. Houndour is often seen with a Choice Scarf, allowing it to sweep quite effectively late game with Dark Pulse and Fire Blast. Houndour is also used in as an anti-lead utilizing its excellent STAB Sucker Punch to finish foes off before they can finish Houndour off themselves. Life Orb Houndour is one of the most hard hitting Pokemon in the metagame, however with Life Orb and Stealth Rock, Houndour won't be able to switch in too often.

Kabuto

Type: Water / Rock
Base Stats: 30 HP / 80 Atk / 90 Def / 55 SpA / 55 SpD / 55 Spe
Abilities: Battle Armor / Swift Swim

Kabuto is a very versatile Pokemon. It is a very effective Stealth Rock lead due to its ability to set up Stealth Rock and beat many other leads with Aqua Jet. It is also a great Rain Dance abuser since it resists ExtremeSpeed, Quick Attack, and Ice Shard and has great offensive Base Stats to work with as well. Aqua Jet is almost always used on Kabuto, regardless of which set it is using. Rock Slide and Waterfall are Kabuto's most popular STAB attacks, since they can both cause flinching and have decently high Base Powers. Earth Power and Surf are also commonly seen on Kabuto, since they allow Kabuto to deal with Croagunk and Phanpy respectively.

Machop

Type: Fighting
Base Stats: 70 HP / 80 Atk / 50 Def / 35 SpD /35 Spe
Abilities: Guts / No Guard

Machop is one of the most difficult Pokemon to play against, because most of its counters can be passed by a few turns of confusion. With No Guard, Machop can use the deadly DynamicPunch, which is very powerful and has a nasty confusion side effect. With access to Payback Ghosts will think twice about switching in, since they are usually OHKOed by it. Machop also can carry Ice Punch and ThunderPunch to deal with Gligar and Mantyke respectively. If not seen in a lead position, Machop is usually carrying a Choice Scarf, putting it at the magic 21 Speed.

Magby

Type: Fire
Base Stats: 45 HP / 75 Atk / 37 Def / 70 SpA / 55 SpD / 83 Spe
Abilities: Flame Body

Magby, similar to other strong Fire-types, will usually make quick work of slower Pokemon. Magby's main advantages over said Fire-types, are its ability to actually OHKO Munchlax and Mantyke with Cross Chop and ThunderPunch respectively. Magby can also abuse Mach Punch, which hurts even without STAB. Unfortunately for Magby, it cannot use Cross Chop and Flare Blitz on the same set. With Flare Blitz, Magby often uses a moveset with ThunderPunch, Mach Punch, and Overheat. With Cross Chop, Magby is "forced" to use Fire Blast, meaning it needs to invest in Special Attack. With Special Attack EVs, Mach Punch is not worth using, so Hidden Power Grass is usually seen in that slot instead to deal with Pokemon such as Slowpoke.

Magnemite

Type: Electric / Steel
Base Stats: 25 HP / 25 Atk / 70 Def / 95 SpA / 55 SpD / 45 Spe
Abilities: Magnet Pull / Sturdy
Magnemite is one of the most unique Pokemon in Little Cup because of its typing and ability. Magnemite, due to its Steel-typing, is a great check to Dragon Dance Dratini, because it easily outpaces +1 Adamant Dratini with a Choice Scarf. Magnemite is also often used as a "steel-trapper" because of its ability "Magnet Pull". Magnemite can come in on Steel-types, use Magnet Rise, and easily KO them with Thunderbolt. Magnemite also has access to Charge Beam and Explosion, which are both commonly used with Substitute sets.

Mankey

Type: Fighting
Base Stats: 40 HP / 80 Atk / 35 Def / 45 SpD / 70 Spe
Abilities: Anger Point / Vital Spirit

Mankey, while frail in comparison to other Fighting-types, makes an excellent revenge killer and late game sweeper. With decent Speed, excellent Attack, and access to U-turn, Close Combat, Ice Punch, and Punishment, it is no surprise Mankey is one of the most effective Choice Scarf users in Little Cup. On top of this, Mankey also boasts an unique ability "Vital Spirit", which makes it completely immune to Sleep. This helps when you are against Pokemon such as Meowth and Paras.

Mantyke

Type: Water / Flying
Base Stats: 50 HP / 50 Def / 60 SpA / 120 SpD / 40 Spe
Abilities: Swift Swim / Water Absorb

Mantyke's strength lies in its bulk and Speed-boosting moves. Rain Dance and Agility Mantyke can be deadly to teams who don't have a proper counter because Mantyke is hard to take down otherwise. Mantyke's main weakness is the fact that it can't reliably beat many of its counters, since it relies on Hidden Power for coverage. Without Hidden Power Electric, Mantyke loses to other Mantyke, and without Hidden Power Ground, Mantyke will lose to Chinchou and possibly Croagunk (depending on prediction).

Meowth

Type: Normal
Base Stats: 45 HP / 45 Atk / 35 Def / 40 SpA / 40 SpD / 90 Spe
Abilities: Pickup / Technician

Meowth is arguably the most effective lead in Little Cup because of its ability "Technician", 19 Speed, and STAB Fake Out. Meowth can essentially break almost any Pokemon's Focus Sash, and KO it the next turn. Additionally, Meowth has utility moves such as Hypnosis to deal with bulkier Pokemon. U-turn is icing on the cake, allowing Meowth to switch out against Diglett while breaking its Focus Sash. Meowth can also run an effective Nasty Plot set with Swift and Water Pulse.

Misdreavus

Type: Ghost
Base Stats: 60 HP / 60 Atk / 60 Def / 85 SpA / 85 SpD / 85 Spe
Abilities: Levitate

As you can see simply by looking at its Base Stats, Misdreavus is arguably the best Pokemon currently in Little Cup. Its Base Stats are accompanied by an excellent movepool, including perfect two-move coverage with Shadow Ball and Hidden Power Fighting, Will-O-Wisp, Substitute, Nasty Plot, and last but not least, Shadow Sneak. Shadow Sneak, even off of Misdreavus's "poor" Attack stat will OHKO Pokemon such as Abra and Gastly with Life Orb. Misdreavus has so many viable sets, so countering it is quite difficult, since it has a way to beat every single Pokemon in Little Cup.

Munchlax

Type: Normal
Base Stats: 135 HP / 85 Atk / 40 Def / 85 SpD / 5 Spe
Abilities: Pickup / Thick Fat

Munchlax is the definition of a "Tank". With excellent defensive Base Stats and excellent Attack, Munchlax is a tough Pokemon to beat. Its movepool isn't lacking either, with access to Return, Fire Punch, Earthquake, and Pursuit for Ghosts. Munchlax is one of the only Pokemon who can actually wall in Little Cup.

Onix

Type: Rock / Ground
Base Stats: 45 HP / 45 Atk / 160 Def / 45 SpD / 70 Spe
Abilities: Rock Head / Sturdy

Onix is the fastest Rock / Ground Pokemon in Little Cup. With access to both Stealth Rock and Explosion, Onix makes a great lead. With 17 Speed, Onix outpaces almost every lead minus Meowth and Voltorb, who Onix actually beats. Rock Blast allows it to even beat "SubSeed" Snover, which is quite a common lead in Little Cup.

Paras

Type: Bug / Grass
Base Stats: 35 HP / 70 Atk / 55 Def / 55 SpD / 25 Spe
Abilities: Dry Skin / Effect Spore

While its Base Stats appear to be low, Paras actually functions quite well in the Little Cup metagame. Paras has access to Spore, meaning it can temporarily remove a Pokemon from battle. This is quite important in Little Cup because most Pokemon will not survive the 1-4 turns that it will be asleep for. Paras is also deceivingly bulky. With an EV spread of 236 HP / 156 Def, Paras can actually survive an Adamant Gligar's Stone Edge. Paras also has Dry Skin, which basically cancels out the effects of Stealth Rock when Paras switches into a Water-type attack.

Phanpy

Type: Ground
Base Stats: 90 HP / 60 Atk / 60 Def / 40 SpD / 40 Spe
Abilities: Pickup

Phanpy is one of the most reliable Stealth Rock leads in the metagame due to its excellent bulk. Phanpy also has access to an impressive movepool, especially for a Pokemon in the lead position. STAB Earthquake, Head Smash, and Ice Shard will make quick work of many leads in Little Cup. Phanpy's strength is in the fact that it will almost always get Stealth Rock up and have enough HP to switch out or beat the opponent's lead.

Porygon

Type: Normal
Base Stats: 75 HP / 60 Atk / 75 Def / 85 SpA / 75 SpD / 40 Spe
Abilities: Download / Trace

Slowpoke

Type: Water / Psychic
Base Stats: 90 HP / 65 Atk /65 Def / 40 SpD / 15 Spe
Abilities: Oblivious / Own Tempo
Snover

Type: Ice / Grass.
Base Stats: 60 HP / 62 Atk / 50 Def / 62 SpA / 60 SpD / 40 Spe.
Abilities: Snow Warning

Squirtle

Type: Water
Base Stats: 44 HP / 48 Atk / 65 Def / 50 SpA / 64 SpD / 43 Spe
Abilities: Torrent

Staryu

Type: Water
Base Stats: 30 HP / 55 Def / 70 SpA / 55 SpD / 85 Spe
Abilities: Illuminate / Natural Cure

Staryu has been known as one of the most effective lategame sweepers in the Little Cup metagame. It reaches the magic Speed number of 19 when maxed out, and still retains excellent Special Attack power. Not only that, but it has a wide offensive movepool that consists of various special moves, giving Staryu perfect coverage when used with each other. It's powerful STAB Hydro Pump backed up by Life Orb is capable of 2HKOing even Munchlax, who is the best special wall in LC.

Stunky

Type: Dark / Poison
Base Stats: 63 HP / 63 Atk / 47 Def / 41 SpA / 41 SpD / 74 Spe
Abilities: Aftermath / Stench

Stunky's excellent defensive typing, decent bulk, and Dark STAB attacks make it Little Cup's best Ghost counter. With Pursuit and Sucker Punch, no Ghost will have an easy time getting passed Stunky even if it's weakened. Stunky is also quite effective as a revenge killer, as it boasts the strongest priority attack in Little Cup. Additionally, Stunky also has Explosion at its disposal, which will put an end to almost anything in Little Cup.

Taillow

Type: Normal / Flying
Base Stats: 40 HP / 55 Atk / 30 Def / 30 SpD / 85 Spe
Abilities: Guts

Taillow is one of the few Pokemon in Little Cup that does exactly what its evolution does. Taillow will almost always run a Flame or Toxic Orb to abuse Guts and Facade along with Brave Bird to hit Ghosts. Access to U-turn makes Taillow an excellent lure as well. Taillow also has STAB Quick Attack, allowing it to deal with many faster foes or Pokemon that rely on Sucker Punch.

Voltorb

Type: Electric
Base Stats: 40 HP / 10 Atk / 50 Def / 55 SpA / 55 SpD / 100 Spe
Abilities: Soundproof / Static

Voltorb is one of the few Pokemon who reach the 20 Speed mark. With access to Taunt, Rain Dance, Sucker Punch, and Explosion, Voltorb makes quite an excellent lead.

Wailmer

Type: Water
Base Stats: 130 HP / 70 Atk / 35 Def / 70 SpA / 35 SpD / 60 Spe
Abilities: Oblivious / Water Veil

Wynaut

Type: Psychic
Base Stats: 95 HP / 48 Def / 48 SpD / 23 Spe
Abilities: Shadow Tag

Wynaut is one of the most dangerous Pokemon in Little Cup because of its ability to trap any Pokemon. With access to Encore, Wynaut can make it easy for its teammates to set up. Counter and Mirror Coat make Choice Scarf users easy for Wynaut to get rid of as well. Tickle and Safeguard are both common in the last slot.



There you go Heysup, you can c/p that into the OP. I added in the abilities for every Pokemon, since we agreed on it on IRC, and also included Staryu's description. Good job!
 
Thank you Fuzznip. I changed "Abilities" to "Ability" if it was singular. I also added everyone's changes + additions as well.
 
I think it's worth to add one quite rare pokemon, which can dent holes if played right.

Rattata

Type: Normal
Base stats: 30 HP / 56 Atk / 35 Def / 25 SpA / 35 SpD / 72 Spe.
Ability: Guts

At first Rattata may looks like worse version of Teddiursa or Eevee, however Rattata has few advantages, making her quite unique and dangerous in her own way. Those advantages are having priority in Sucker Punch, which forces Ghost-type pokemon to think twice before attacking Rattata and she still has access to STAB priority attack in Quick Attack, making double priority possible to use. And the second one is Rattata's ability Guts, boosting purple mouse 16 attack to solid 24 and after Swords Dance and Guts to wooping 32 attack (with positive nature) to change her into really dangerous foe. Also Rattata's good enough 17 speed (with positive nature) to outspace many priority users like Croagunk and Houndoor makes Rattata hard to revenge kill. And steel types must be wary of Flame Wheel, Rock Smash or Reserval moves to eliminate them quite easily after Swords Dance/Guts boost. However moveslot syndrome in Rattata's case makes her possible to wall by Bronzor (without Flame Wheel) or Steel/Rock types like Aron or Geodude (Rock Smash, Reversal) and lack of good resistances makes her hard to switch in.

EDIT: Well, I shouldn't trust strange websites to check pokemon movepools.

Heh, a bit too long, but I'm not sure how to make it shorter.
 

eric the espeon

maybe I just misunderstood
is a Forum Moderator Alumnusis a Researcher Alumnusis a Top CAP Contributor Alumnusis a Tiering Contributor Alumnusis a Top Contributor Alumnus
Agreeing that this does not need to be split into defensive/offensive. That split makes sense for OU and other tiers, but there are only a few almost purely defensive Pokemon in LC (Bronzor, Lileep, maybe Duskull) all of the others are either offensive or are arguable. Even things like Munchlax and Hippopotas are solid offensive threats. No reason to follow examples from other tiers that don't fit LC as well as our ideas.
 
I added Ratatta, but I had to rewrite most of the summary because it was fairly inaccurate (eg. Ratatta does not learn Swords Dance) and the grammar was incorrect.

Thanks for the suggestion though.

EDIT: Removed Rattata "because it's Rattata"...I don't personally agree but mostly everyone else seems to.
 
Actually, I think it would make sense to split this into Defensive and Offensive. There are a lot of defensive LC Pokemon, so the list wouldn't look entirely empty. Here are the defensive Pokemon in LC that will go into that list:

Bronzor
Clamperl
Duskull
Gligar
Hippopotas
Koffing
Lickitung
Lileep
Nosepass
Misdreavus
Munchlax
Onix
Paras
Phanpy
Shroomish
Slowpoke
Wynaut

As you can see, there are a lot of defensive LC Pokemon, so a defensive threat list does make sense. The list above has 17 Pokemon, and that's probably not even all of them. I know I included Gligar and Misdreavus, but they can be put into that list as well. They are both excellent defensive threats, the former having Roost and great physical bulk, while the latter has Will-O-Wisp and good defenses to.

I don't think it's silly to split up the threats into Offensive and Defensive. It makes sense.
 
Actually, I think it would make sense to split this into Defensive and Offensive. There are a lot of defensive LC Pokemon, so the list wouldn't look entirely empty. Here are the defensive Pokemon in LC that will go into that list:
Most of these Pokemon are "arguably offensive", "non-existent" as defensive, or just plain out "offensive". Keep in mind, once again, bulky =/= defensive.

Bronzor - Defensive.
Clamperl - Defensive.
Duskull - Defensive.
Gligar - Defensive set is practically non-existent. Not to mention, it is still arguably an offensive set.
Hippopotas - Defensive.
Koffing - non-existent.
Lickitung - Defensive.
Lileep - Defensive.
Nosepass - non-existent.
Misdreavus - Clearly offensive. Even BulkyMissy is offensive.
Munchlax - Offensive. It is a wall breaker.
Onix - It runs Max Attack, Speed, and Explosion. It is very clearly offensive.
Paras - It is bulky, but definitely offensive.
Phanpy - arguably offensive. It's essentially a bulky attacker, though it has some support options, hence the "arguably".
Shroomish - SubSeed..I guess defensive?
Slowpoke - Eh. It's more of tank, but I'll give it to you. Defensive.
Wynaut - Purely offensive. If you are using Wynaut to wall Pokemon, you are using it wrong.
That's about 8 Pokemon. I don't think it is worth it at all. If Pokemon such as "wall" Gligar or Nosepass were common, maybe it would be worth it. But almost every Pokemon you listed there is either not defensive or is simply not used.

I also talked to Gen who said that little cup is almost a purely offensive metagame, so splitting the list makes little-to-no sense. That is a very simple and accurate way to put it, imo.
 

Brambane

protect the wetlands
is a Contributor Alumnus
you may want to add...

BAGON

Type: Dragon
Base Stats: 45 HP / 75 Atk / 60 Def / 40 SpA / 30 SpD / 50 Spe
Ability: Rock Head

While Bagon may not possess Extremespeed like Dratini, that doesn't mean it isn't a threat. It has higher Attack than Dratini, allowing it to inflict a lot more damage. It also has Dragon Claw, which means it doesn't have to lock itself into Outrage. Fire Fang means it can dispose of Bronzor, and Rock Head allows Bagon to fire off 120 Base Power Double-Edges with no recoil. Lastly, just like Dratini, Bagon has access to Dragon Dance, which can boost its Speed to 21 after a single turn of set-up.


Feel free to reword things. I'm not the most...articulate? I think that's the right word.

(Where the hell is Ekans?)
 
adding it.

Also, there was a tedious...and fruitless argument in irc about splitting the list. Essentially the question came down to:

Would it be easier to use if it was separated into two different lists? Or would it be easier to use if it was left in one neutral list?

I personally think it is the latter for many reasons, especially since it isn't cluttered when Pokemon are both "defensive-ish" and offensive (look at Munchlax, for example). Additionally, in LC I wouldn't ask myself "what defensive/offensive Pokemon threaten my team", I would look for "which Pokemon /specific threats threaten my team", and I'm almost positive it would be easier with a neutral list. It seems to be a "personal preference" argument to me, when it comes down to it.

One more thing: Where do we draw that line at what goes on the list? Should we base it off usage, viability, or a mixture of both? If a mixture of both, then it is still vague where we stop.
 
I've got a couple.

Poliwag

Type: Water
Stats: 40 HP / 50 Atk / 40 Def / 40 SpA / 40 SpD / 90 Spe
Abilities: Water Absorb / Damp

With just one turn of set-up Poliwag can become a major threat through Belly Drum. Poliwag can also reach 19 Speed with max Speed and a positive nature, outpacing most of the Pokemon in Little Cup. It also posses moves that can give it a turn of free set-up; Encore and Hypnosis. Poliwag also recieves unresisted coverage in two moves in Return and STAB-boosted Waterfall making it a very dangerous sweeping threat.


Doduo

Type: Normal/Flying
Stats: 35 HP / 85 Atk / 45 Def / 35 SpA / 35 SpD / 75 Spe
Abilities: Early Bird / Run Away

With a very large Attack stat and two ridiculously powerful STAB attacks, Doduo can be a large threat if left unchecked. While it can't reach 19 Speed without a boost, it can still increase its Speed through Agility and Choice Scarf. While Brave Bird and Return are the main attacking options, it can still use Pluck to possibly steal Oran Berries and heal its own HP.
 

Xia

On porpoise
is a Contributor Alumnus
Small catch:

Krabby Description said:
Most Krabby's have Battle Armor to negate Critical Hits, but Hyper Cutter is sometimes used to deal with the odd Intimidate.
"Critical hit" should not be capitalized.

EDIT: I can see this being my next big grammar project. =P

Sledge's analyses:

With just one turn of set-up Poliwag can become a major threat through Belly Drum. Poliwag can also reach 19 Speed with max Speed and a positive nature, outpacing most of the Pokemon in Little Cup. It also posses moves that can give it a turn of free set-up; Encore and Hypnosis. Poliwag also recieves unresisted coverage in two moves in Return and STAB-boosted Waterfall making it a very dangerous sweeping threat.


With a very large Attack stat and two ridiculously powerful STAB attacks, Doduo can be a large threat if left unchecked. While it can't reach 19 Speed without a boost, it can still increase its Speed through Agility and Choice Scarf. While Brave Bird and Return are the main attacking options, it can still use Pluck to possibly steal Oran Berries and heal its own HP.
 
Anorith

Type: Rock / Bug
Base Stats: 45 HP / 95 Atk / 50 Def / 50 SpD / 75 Spe
Ability: Battle Armor

Anorith is often used as a boosting sweeper, as it has access to both Swords Dance and Rock Polish. Choice Scarf sets are also seen, taking advantage of Anorith's decent Speed and impressive Attack stats. X-Scissor is the primary STAB attack for Anorith, along with Rock Slide for dual STAB coverage. If Anorith is using three attacks, Return or Brick Break will usually be added in for hitting Croagunk and Munchlax, respectively. Anorith also sees some use as a lead, possessing Rapid Spin and Stealth Rock.


Aron

Type: Rock / Steel
Base Stats: 50 HP / 70 Atk / 100 Def / 40 SpD / 30 Spe
Abilities: Rock Head / Sturdy

Aron is almost always used as a Rock Polish sweeper, since its pathetic Speed is one of the major things holding it back from sweeping effectively. Head Smash is Aron's claim to fame; a 225 Base Power attack with the ability to OHKO a huge portion of the Little Cup metagame, and Rock Head allows it to avoid recoil damage. Along with Head Smash, Earthquake and Iron Head are used for coverage. Magnet Rise is also sometimes seen on Aron, as it is a good way to deal with the inevitable Ground-type attacks that will be aimed at it.


Bagon

Type: Dragon
Base Stats: 45 HP / 75 Atk / 60 Def / 40 SpA / 30 SpD / 50 Spe
Ability: Rock Head

While Bagon does not have a physical Water-type attack or ExtremeSpeed like Dratini has, it is still quite an excellent sweeper. It has higher Attack than Dratini, meaning it will benefit more from a Dragon Dance. On top of that, it has Dragon Claw and Fire Fang. Dragon Claw allows Bagon to hit hard without locking itself in like Outrage does, while Fire Fang means it can dispose of Bronzor. Bagon also runs an effective Choice Scarf set due to its impressive Attack stat and the uncommon presence of Steel-types that resist Bagon's Dragon-type attacks in Little Cup.


Bronzor

Type: Steel / Psychic
Base Stats: 57 HP / 24 Atk / 86 Def / 24 SpA / 86 SpD / 23 Spe
Abilities: Heatproof / Levitate

With excellent defensive typing and access to Reflect, Light Screen, Stealth Rock, and Rain Dance, Bronzor makes one of the best support Pokemon in Little Cup. Bronzor can also check major threats, such as Gligar (if Bronzor runs Hidden Power Ice, or if Gligar doesn't run Roost), Taillow, and Croagunk. Levitate is a big help for dealing with threats that have Ground-type attacks, particularly Gligar, as it removes Bronzor's Ground-type weakness. Bronzor commonly uses Psychic, Earthquake, Gyro Ball, or Hidden Power Ice as offensive attacks to chip away at the opponent's HP.


Buizel

Type: Water
Base Stats: 55 HP / 65 Atk / 35 Def / 60 SpA / 30 SpD / 85 Spe
Ability: Swift Swim

Buizel is most often seen on Rain Dance teams because of its ability, Swift Swim. It also has a priority move in Aqua Jet, which is boosted both by the rain and by STAB. Even when it is not used on a rain team, it can run a dangerous Bulk Up set, which hits hard and fast with Buizel's high Speed stat of 19. Buizel is also one of the best Baton Pass users in the metagame, being able to effectively pass Bulk Up, Agility, or Substitute.


Carvanha

Type: Water / Dark
Base Stats: 45 HP / 90 Atk / 20 Def / 65 SpA / 20 SpD / 65 Spe
Ability: Rough Skin

Carvanha is one of the most dangerous Pokemon because of its excellent coverage and impressive Attack stat. Carvanha is often seen running Substitute with Aqua Jet, Crunch, and Zen Headbutt (or Waterfall), so that if the opponent switches, they will almost always lose at least one Pokemon. Carvanha can also run an excellent mixed set with Hydro Pump and Ice Beam. Also, because of Carvanha's great Speed and Attack stats, it can utilize a Choice Scarf quite effectively.


Chinchou

Type: Electric / Water
Base Stats: 75 HP / 38 Def / 56 SpA / 56 SpD / 67 Spe
Abilities: Illuminate / Volt Absorb

Unlike its evolved form, Chinchou is often used as an offensive Pokemon, utilizing Agility or a Choice Scarf to sweep. Since Chinchou's STAB attacks, Thunderbolt and Hydro Pump, have such good coverage, it isn't difficult for Chinchou to hit almost every type for neutral damage. Chinchou is also oftenly used as a check to many Water-type Pokemon, such as Mantyke, due to its excellent typing and decent defensive stats.


Cranidos

Type: Rock
Base Stats: 67 HP / 125 Atk / 40 Def / 30 SpD / 58 Spe
Ability: Mold Breaker

Cranidos with a Choice Scarf makes it a great revenge killer with its ability, Mold Breaker, and its sky-high Attack stat, along with an insanely powerful STAB Head Smash. Cranidos is also capable of OHKOing even the most defensive Pokemon, barring Phanpy and Hippopotas. It also posseses an above average Speed stat for such a behemoth; it can outspeed a large number of Choice Scarf users that sit at the 21 Speed mark. However, the recoil from Head Smash, pathetic defenses, and vulnerability to priority mean that Cranidos won't be sweeping whole teams anytime soon.


Croagunk

Type: Poison / Fighting
Base Stats: 48 HP / 61 Atk / 40 Def / 61 SpA / 40 SpD / 50 Spe
Abilities: Anticipation / Dry Skin

Croagunk is one of the most versatile Pokemon in Little Cup because of its useful ability and impressive movepool. Croagunk is mostly seen abusing its wide variety of priority attacks. Fake Out and Sucker Punch or STAB Vacuum Wave will 2HKO a good portion of Little Cup, making Croagunk an exceptional revenge killer. SubPunch Croagunk aims to force a switch and set up a Substitute, allowing it to hit the switch-in with a powerful Focus Punch.


Cyndaquil

Type: Fire
Base Stats: 39 HP / 52 Atk / 43 Def / 60 SpA / 50 SpD / 65 Spe
Ability: Blaze

Cyndaquil is one of the most predictable Pokemon in Little Cup, though it is still quite effective. Cyndaquil, like its third stage evolution, uses a Choice Scarf, its great Speed, and 225 Base Power Eruption (assuming its at full health) to sweep. Cyndaquil also has Double Kick and Hidden Power to deal with Houndour and other Fire-type resists respectively. Additionally, Cyndaquil can use Flamethrower and Blaze to sweep late game after 3 switch-ins to Stealth Rock, as it is weak to it.


There goes the ABC's! ^_^
 

Xia

On porpoise
is a Contributor Alumnus
Magnemite is one of the most unique Pokemon in Little Cup because of its typing and ability. Magnemite, due to its Steel-typing, is a great check to Dragon Dance Dratini, because it easily outpaces +1 Adamant Dratini with a Choice Scarf. Magnemite is also often used as a "Steel-trapper" because of its ability "Magnet Pull". Magnemite can come in on Steel-types, use Magnet Rise, and easily KO them with Thunderbolt. Magnemite also has access to Charge Beam and Explosion, which are both commonly used with Substitute sets.

Mankey, while frail in comparison to other Fighting-types, makes an excellent revenge killer and late game sweeper. With decent Speed, excellent Attack, and access to U-turn, Close Combat, Ice Punch, and Punishment, it is no surprise Mankey is one of the most effective Choice Scarf users in Little Cup. On top of this, Mankey also boasts an unique ability "Vital Spirit", which makes it completely immune to sleep. This helps when you are against Pokemon such as Meowth and Paras.

Munchlax is the definition of a "tank". With excellent defensive Base Stats and excellent Attack, Munchlax is a tough Pokemon to beat. Its movepool isn't lacking either, with access to Return, Fire Punch, Earthquake, and Pursuit for Ghosts. Munchlax is one of the only Pokemon who can actually wall in Little Cup.

While its Base Stats appear to be low, Paras actually functions quite well in the Little Cup metagame. Paras has access to Spore, meaning it can temporarily remove a Pokemon from battle. This is quite important in Little Cup because most Pokemon will not survive the one to four turns that it will be asleep for. Paras is also deceivingly bulky. With an EV spread of 236 HP / 156 Def, Paras can actually survive an Adamant Gligar's Stone Edge. Paras also has Dry Skin, which basically cancels out the effects of Stealth Rock when Paras switches into a Water-type attack.
 
Alright so I have a lot of editing to do....thanks guys!

@ Poliwag, Doduo, and the like: I want to wait before I add any more "questionable" Pokemon. Poliwag should probably be on there though, so I might as well do it, but I want to wait for Doduo at least.

EDIT: Fuzznip, I don't believe "oftenly" is a word >.>
 

Users Who Are Viewing This Thread (Users: 1, Guests: 0)

Top