Self explanatory title, been using this team in Showdown often, with mediocre success. I'm pretty sure I have exactly 50% winrate with it, not sure if it's from my play or any flaws with the team. If it's the latter, then 'd love to get some suggestions to improve it.
Mawile-Mega @ Mawilite
Ability: Intimidate
EVs: 252 HP / 252 Atk / 4 Def
Adamant Nature
- Play Rough
- Sucker Punch
- Swords Dance
- Thunder Punch
As stated before, Mega Mawile is the core of the team. Standard Swords Dance set. I like having Thunder Punch over Knock Off to counter things like Toxapex and Rain Teams, with Pelipper and such. I also considered having Iron Head over Play Rough, as a check to Fairy Pokemon, but I've found that the extra damage from Play Rough has helped me out more. I'm not sure if the EV Spread with Max HP is the most optimal. Should I put EVs into Speed?
Greninja @ Life Orb
Ability: Protean
Shiny: Yes
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
IVs: 1 Atk
- Hydro Pump
- Hidden Power [Fire]
- Ice Beam
- Grass Knot
Pretty standard All Out Attacker Greninja, I like having it for good coverage, checking a lot of Dragon Types, Landorus-T which I see everywhere, and sometimes I can catch people off guard with Grass Knot, taking out the likes of Mega Swampert and Tyranitar. Hidden Power Fire is specifically for Ferrothorn, which I had a bunch of trouble with. I used to have Gunk Shot as a check to Fairy types, but since I see so many Ferrothorns, I deemed HP Fire as more useful. I find myself using it as a lead often, to force out threats like Landorus-T. Also, I don't know if Choice Specs or Life Orb is a better item for this set. Life Orb with hail kinda sucks, but I don't know if I wanted to be restricted to one move for this Greninja.
Garchomp @ Choice Scarf
Ability: Sand Veil
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Earthquake
- Outrage
- Fire Fang
- Stone Edge
Garchomp has been a pretty good revenge killer, and sometimes a sweeper with Outrage. I picked it specifically to check Tapu Koko, as I had a lot of trouble with it, when Garchomp wasn't on my team. The Choice Scarf is there specifically to outspeed Tapu Koko. It also checks Heatran, which does a lot of damage to both my Greninja and Mega Mawile. Fire Fang is there for Ferrothorn, once again. Not sure if I should replace it with a different move, like Iron Head as a check to Fairy pokemon, or not.
Tapu Fini @ Leftovers
Ability: Misty Surge
EVs: 252 HP / 200 Def / 56 Spe
Bold Nature
IVs: 0 Atk
- Calm Mind
- Defog
- Surf
- Moonblast
Tapu Fini is my wall, I switch into it very often, as it can tank hits from a lot of things. It checks a bunch of threats to Mawile, like Heatran, Landorus-T, Charizard, Pokemon of that nature. The Misty Surge also helps a lot to prevent burns, as half of my team is very reliant on their high Attack Stat.
Ninetales-Alola @ Light Clay
Ability: Snow Warning
EVs: 248 HP / 8 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Aurora Veil
- Blizzard
- Hail
- Hypnosis
When there is no immediate threat to my team, and I don't have to lead with Garchomp or Greninja, I like to set up Aurora Veil. It makes it easy to switch in Mega Mawile, as Mawile already has a bunch of resistances, so it can tank a lot of the things that come at it. I opted for Blizzard over Freeze Dry as I already have Thunder Punch on Mega Mawile and Grass Knot on Greninja to check other water types. Hail is there to stop other Pokemon like Pelipper and Tyranitar from changing the weather, making sure I can get up my Aurora Veil.
Landorus-Therian @ Rocky Helmet
Ability: Intimidate
EVs: 252 HP / 240 Def / 16 Spe
Impish Nature
- Stealth Rock
- Earthquake
- Hidden Power [Ice]
- U-turn
I didn't really know what to use for my last Pokemon, so I just put Landorus-T in. I needed a Pokemon with Stealth Rock, and I also wanted another check to Tapu Koko and other Electric Types, so Landorus-T seemed fitting. The Rocky Helmet is really nice, as I can switch Landorus-T into a lot of physical attackers, as it can tank the hit with Intimidate and it's high Defense, while causing recoil damage. Hidden Power Ice is there for it to face other Landorus-T's and potentially Dragon types like Garchomp and Zygarde.
I don't really see any glaring weaknesses with my team, but I'm sure a different set of eyes would help. The only problem I find myself having is the threat of Stealth Rocks for my Ninetales, as only Tapu Fini has Defog, so when it's taken out, Ninetales kinda just eats a bunch of damage when it switches in. Any help at all would be appreciated!
Mawile-Mega @ Mawilite
Ability: Intimidate
EVs: 252 HP / 252 Atk / 4 Def
Adamant Nature
- Play Rough
- Sucker Punch
- Swords Dance
- Thunder Punch
As stated before, Mega Mawile is the core of the team. Standard Swords Dance set. I like having Thunder Punch over Knock Off to counter things like Toxapex and Rain Teams, with Pelipper and such. I also considered having Iron Head over Play Rough, as a check to Fairy Pokemon, but I've found that the extra damage from Play Rough has helped me out more. I'm not sure if the EV Spread with Max HP is the most optimal. Should I put EVs into Speed?
Greninja @ Life Orb
Ability: Protean
Shiny: Yes
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
IVs: 1 Atk
- Hydro Pump
- Hidden Power [Fire]
- Ice Beam
- Grass Knot
Pretty standard All Out Attacker Greninja, I like having it for good coverage, checking a lot of Dragon Types, Landorus-T which I see everywhere, and sometimes I can catch people off guard with Grass Knot, taking out the likes of Mega Swampert and Tyranitar. Hidden Power Fire is specifically for Ferrothorn, which I had a bunch of trouble with. I used to have Gunk Shot as a check to Fairy types, but since I see so many Ferrothorns, I deemed HP Fire as more useful. I find myself using it as a lead often, to force out threats like Landorus-T. Also, I don't know if Choice Specs or Life Orb is a better item for this set. Life Orb with hail kinda sucks, but I don't know if I wanted to be restricted to one move for this Greninja.
Garchomp @ Choice Scarf
Ability: Sand Veil
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Earthquake
- Outrage
- Fire Fang
- Stone Edge
Garchomp has been a pretty good revenge killer, and sometimes a sweeper with Outrage. I picked it specifically to check Tapu Koko, as I had a lot of trouble with it, when Garchomp wasn't on my team. The Choice Scarf is there specifically to outspeed Tapu Koko. It also checks Heatran, which does a lot of damage to both my Greninja and Mega Mawile. Fire Fang is there for Ferrothorn, once again. Not sure if I should replace it with a different move, like Iron Head as a check to Fairy pokemon, or not.
Tapu Fini @ Leftovers
Ability: Misty Surge
EVs: 252 HP / 200 Def / 56 Spe
Bold Nature
IVs: 0 Atk
- Calm Mind
- Defog
- Surf
- Moonblast
Tapu Fini is my wall, I switch into it very often, as it can tank hits from a lot of things. It checks a bunch of threats to Mawile, like Heatran, Landorus-T, Charizard, Pokemon of that nature. The Misty Surge also helps a lot to prevent burns, as half of my team is very reliant on their high Attack Stat.
Ninetales-Alola @ Light Clay
Ability: Snow Warning
EVs: 248 HP / 8 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Aurora Veil
- Blizzard
- Hail
- Hypnosis
When there is no immediate threat to my team, and I don't have to lead with Garchomp or Greninja, I like to set up Aurora Veil. It makes it easy to switch in Mega Mawile, as Mawile already has a bunch of resistances, so it can tank a lot of the things that come at it. I opted for Blizzard over Freeze Dry as I already have Thunder Punch on Mega Mawile and Grass Knot on Greninja to check other water types. Hail is there to stop other Pokemon like Pelipper and Tyranitar from changing the weather, making sure I can get up my Aurora Veil.
Landorus-Therian @ Rocky Helmet
Ability: Intimidate
EVs: 252 HP / 240 Def / 16 Spe
Impish Nature
- Stealth Rock
- Earthquake
- Hidden Power [Ice]
- U-turn
I didn't really know what to use for my last Pokemon, so I just put Landorus-T in. I needed a Pokemon with Stealth Rock, and I also wanted another check to Tapu Koko and other Electric Types, so Landorus-T seemed fitting. The Rocky Helmet is really nice, as I can switch Landorus-T into a lot of physical attackers, as it can tank the hit with Intimidate and it's high Defense, while causing recoil damage. Hidden Power Ice is there for it to face other Landorus-T's and potentially Dragon types like Garchomp and Zygarde.
I don't really see any glaring weaknesses with my team, but I'm sure a different set of eyes would help. The only problem I find myself having is the threat of Stealth Rocks for my Ninetales, as only Tapu Fini has Defog, so when it's taken out, Ninetales kinda just eats a bunch of damage when it switches in. Any help at all would be appreciated!