- Rules: Standard
- Format: 1v1
- DQ Time: 2 Days
- Arena: Standard ASB
- Chills and Recoveries: 5 & 2
- Substitutions: 2 per player
- Abilities? All
- Items? like all items
- Mega Evolutions? Yes
Sylveon [][Gladiolus Pavonia]
Types: Fairy
Fairy - The consecutive move usage penalty for using damaging Fairy-type moves is reduced to two (2) from four (4).
Abilities: Cute Charm / ✓Pixilate (H)
Nature: Quiet (+1 SpA, -15% Speed, -10% Evasion)
Stats:
HP: 100
Atk: 3
Def: 3
SpA: 5 (+)
SpD: 5
Spe: 52 (-)(-10% Evasion)
Size Class: 2
Weight Class: 2
Base Rank Total: 20
EC: 6/6
MC: 4
AC: 5/5
Attacks:
Level Up
Disarming Voice
Helping Hand
Growl
Tackle
Tail Whip
Sand Attack
Fairy Wind
Baby-Doll Eyes
Swift
Draining Kiss
Quick Attack
Bite
Refresh
Covet
Take Down
Skill Swap
Moonblast
Egg
Curse
Detect
Endure
Wish
Yawn
TM/HM
Bide
Double Team
Dig
Echoed Voice
Frustration
Hidden Power Ground
Psyshock
Return
Shadow Ball
Substitute
Move Tutor
Heal Bell
Hyper Voice
Magic Coat
Event
Skull Bash
Types: Fairy
Fairy - The consecutive move usage penalty for using damaging Fairy-type moves is reduced to two (2) from four (4).
Abilities: Cute Charm / ✓Pixilate (H)
Nature: Quiet (+1 SpA, -15% Speed, -10% Evasion)
Stats:
HP: 100
Atk: 3
Def: 3
SpA: 5 (+)
SpD: 5
Spe: 52 (-)(-10% Evasion)
Size Class: 2
Weight Class: 2
Base Rank Total: 20
EC: 6/6
MC: 4
AC: 5/5
Attacks:
Level Up
Disarming Voice
Helping Hand
Growl
Tackle
Tail Whip
Sand Attack
Fairy Wind
Baby-Doll Eyes
Swift
Draining Kiss
Quick Attack
Bite
Refresh
Covet
Take Down
Skill Swap
Moonblast
Egg
Curse
Detect
Endure
Wish
Yawn
TM/HM
Bide
Double Team
Dig
Echoed Voice
Frustration
Hidden Power Ground
Psyshock
Return
Shadow Ball
Substitute
Move Tutor
Heal Bell
Hyper Voice
Magic Coat
Event
Skull Bash
VS O-('-'Q) bad vs sign
Mamoswindle:
Lucario [Female] [Aurora]
Types:
Fighting - Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw.
Steel - Steel STAB; immune to Sandstorm damage, immune to Poison/Toxic status, but can be corroded specifically by Acid and Acid Spray, making them susceptible to Poison-type attacks and Poison/Toxic Status.
Abilities:
Steadfast - If this Pokemon is flinched, it becomes aware of the speed difference and increases its Speed (adjusting the natural stage) by one (1) stage to make up the difference.
Inner Focus - When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Justified - This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's Attack will increase one (1) stage (adjusting the natural stage).
Nature: Naive, -1 SpDef, +15% Spe, 12% Acc boost
Stats:
HP: Value 100
Atk: Rank 4
Def: Rank 3
SpA: Rank 4
SpD (-): Rank 2
Spe (+): Value 104
Size Class: 3
Weight Class: 4
Base Rank Total: 20
EC: 6/6
MC: 0
AC: 5/5
Attacks (34/102):
Level Up
Quick Attack
Foresight
Endure
Counter
Feint
Force Palm
Copycat
Reversal
Screech
Nasty Plot
Final Gambit
Extreme Speed
Dragon Pulse
Close Combat
Aura Sphere
Dark Pulse
Detect
Metal Claw
Bone Rush
Me First
Power-Up Punch
Metal Sound
Egg
Blaze Kick
Bullet Punch
High Jump Kick
Sky Uppercut
Crunch
TM/HM
Earthquake
Shadow Claw
Swords Dance
Poison Jab
Rock Slide
Ice Punch
Thunder Punch
Sableye [Female] [Stitch]
Types:
Dark - Dark STAB; ignores Attract and Confusion status entirely when using Dark-type damaging and non-damaging attacks.
Ghost - Ghost STAB; immune to the effects of full trapping moves and the Arena Trap, Magnet Pull, and Shadow Tag abilities. Ghost types can switch out while affected by a partial trapping move, but they will be damaged every action by their effect.
Abilities::
Keen Eye - This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its vision also enables it to see through any attempts by an opponent to increase their own evasion.
Stall - This Pokemon has a watchful eye and immense patience. It can be ordered to attack last on any action regardless of ordinary attack priority. If an opponent orders their Pokemon to attack after the user of Stall, that attack will fail. Against another user of Stall, the trainer who issues attacks first has precedence and the opponent's attack will fail.
Prankster (Locked) - The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks a +1 increase in priority level.
Nature:
Brave, -Spe, +Atk
Stats:
HP: Value 90
Atk (+): Rank 4
Def: Rank 3
SpA: Rank 3
SpD: Rank 3
Spe (-): Value 43
Size Class: 1
Weight Class: 2
Base Rank Total: 16
MC: 0
AC: 0/5
Attacks (22/112):
Level Up
Mean Look
Zen Headbutt
Leer
Scratch
Foresight
Night Shade
Astonish
Fury Swipes
Detect
Shadow Sneak
Feint Attack
Fake Out
Punishment
Egg
Captivate
Imprison
Metal Burst
Recover
Sucker Punch
TM/HM
Taunt
Payback
Shadow Claw
Dazzling Gleam
Will-o-Wisp
OrderLucario [Female] [Aurora]
Types:
Fighting - Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw.
Steel - Steel STAB; immune to Sandstorm damage, immune to Poison/Toxic status, but can be corroded specifically by Acid and Acid Spray, making them susceptible to Poison-type attacks and Poison/Toxic Status.
Abilities:
Steadfast - If this Pokemon is flinched, it becomes aware of the speed difference and increases its Speed (adjusting the natural stage) by one (1) stage to make up the difference.
Inner Focus - When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Justified - This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's Attack will increase one (1) stage (adjusting the natural stage).
Nature: Naive, -1 SpDef, +15% Spe, 12% Acc boost
Stats:
HP: Value 100
Atk: Rank 4
Def: Rank 3
SpA: Rank 4
SpD (-): Rank 2
Spe (+): Value 104
Size Class: 3
Weight Class: 4
Base Rank Total: 20
Mega-Lucario:
Types:
Fighting - Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw.
Steel - Steel STAB; immune to Sandstorm damage, immune to Poison/Toxic status, but can be corroded specifically by Acid and Acid Spray, making them susceptible to Poison-type attacks and Poison/Toxic Status.
Abilities:
Steadfast - If this Pokemon is flinched, it becomes aware of the speed difference and increases its Speed (adjusting the natural stage) by one (1) stage to make up the difference.
Inner Focus - When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Justified - This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's Attack will increase one (1) stage (adjusting the natural stage).
Adaptability - The moves that match this Pokemon's type have their Base Attack Power increased by two (2).
Nature: Naive, -1 SpDef, +15% Spe, 19% Acc boost
Stats:
HP: Value 100
Atk: Rank 6
Def: Rank 3
SpA: Rank 5
SpD (-): Rank 2
Spe (+): Value 129
Size Class: 3
Weight Class: 4
Base Rank Total: 24
Types:
Fighting - Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw.
Steel - Steel STAB; immune to Sandstorm damage, immune to Poison/Toxic status, but can be corroded specifically by Acid and Acid Spray, making them susceptible to Poison-type attacks and Poison/Toxic Status.
Abilities:
Steadfast - If this Pokemon is flinched, it becomes aware of the speed difference and increases its Speed (adjusting the natural stage) by one (1) stage to make up the difference.
Inner Focus - When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Justified - This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's Attack will increase one (1) stage (adjusting the natural stage).
Adaptability - The moves that match this Pokemon's type have their Base Attack Power increased by two (2).
Nature: Naive, -1 SpDef, +15% Spe, 19% Acc boost
Stats:
HP: Value 100
Atk: Rank 6
Def: Rank 3
SpA: Rank 5
SpD (-): Rank 2
Spe (+): Value 129
Size Class: 3
Weight Class: 4
Base Rank Total: 24
EC: 6/6
MC: 0
AC: 5/5
Attacks (34/102):
Level Up
Quick Attack
Foresight
Endure
Counter
Feint
Force Palm
Copycat
Reversal
Screech
Nasty Plot
Final Gambit
Extreme Speed
Dragon Pulse
Close Combat
Aura Sphere
Dark Pulse
Detect
Metal Claw
Bone Rush
Me First
Power-Up Punch
Metal Sound
Egg
Blaze Kick
Bullet Punch
High Jump Kick
Sky Uppercut
Crunch
TM/HM
Earthquake
Shadow Claw
Swords Dance
Poison Jab
Rock Slide
Ice Punch
Thunder Punch
Sableye [Female] [Stitch]
Types:
Dark - Dark STAB; ignores Attract and Confusion status entirely when using Dark-type damaging and non-damaging attacks.
Ghost - Ghost STAB; immune to the effects of full trapping moves and the Arena Trap, Magnet Pull, and Shadow Tag abilities. Ghost types can switch out while affected by a partial trapping move, but they will be damaged every action by their effect.
Abilities::
Keen Eye - This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its vision also enables it to see through any attempts by an opponent to increase their own evasion.
Stall - This Pokemon has a watchful eye and immense patience. It can be ordered to attack last on any action regardless of ordinary attack priority. If an opponent orders their Pokemon to attack after the user of Stall, that attack will fail. Against another user of Stall, the trainer who issues attacks first has precedence and the opponent's attack will fail.
Prankster (Locked) - The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks a +1 increase in priority level.
Nature:
Brave, -Spe, +Atk
Stats:
HP: Value 90
Atk (+): Rank 4
Def: Rank 3
SpA: Rank 3
SpD: Rank 3
Spe (-): Value 43
Size Class: 1
Weight Class: 2
Base Rank Total: 16
MC: 0
AC: 0/5
Attacks (22/112):
Level Up
Mean Look
Zen Headbutt
Leer
Scratch
Foresight
Night Shade
Astonish
Fury Swipes
Detect
Shadow Sneak
Feint Attack
Fake Out
Punishment
Egg
Captivate
Imprison
Metal Burst
Recover
Sucker Punch
TM/HM
Taunt
Payback
Shadow Claw
Dazzling Gleam
Will-o-Wisp
Mamoswindle Equips
Iggy Azalea Equips and Sends Orders
Mamoswindle Sends Orders
I Ref.