Malaconda

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snake

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[OVERVIEW]
Malaconda theoretically compresses lots of utility, like Knock Off and paralysis support, into one teamslot, but overall, it's ineffective at executing any of them. While it resists Ash-Greninja and Necturna's STAB moves, has high special bulk, and has a wide support movepool, its awful typing, low speed, and lack of offensive presence make it unviable. It also can't run all the moves it wants to like Rapid Spin, Power Whip, and Pursuit. Simply put, Malaconda is outclassed: Choice Scarf Weavile, Mega Lopunny, and Choice Scarf Greninja are better at revenge killing Shell Smash Necturna, Choice Scarf Jumbao can revenge kill both Necturna and Ash-Greninja, Tangrowth can pivot more effectively while also providing Knock Off support, and Tornadus-T and Equilibra are much more effective entry hazard removers.

[SET]
name: Utility
move 1: Glare
move 2: Knock Off
move 3: Sucker Punch
move 4: Synthesis
item: Black Glasses
ability: Infiltrator
nature: Impish
evs: 252 HP / 4 Atk / 252 Def

[SET COMMENTS]
Malaconda can support its teammates by paralyzing threatening Pokemon like Tornadus-T and Heatran, removing items like Leftovers from Celesteela and Equilibra, and revenge killing Shell Smash-boosted Necturna. However, Malaconda's pathetic speed and susceptibility to chip damage mean that it's usually better to run other Pokemon like Serperior, Tangrowth, Jumbao, and Weavile that more successfully perform some of the roles Malaconda attempts to do. Black Glasses is necessary for Sucker Punch to revenge kill Necturna after Shell Smash's Defense drop, as well as Mega Alakazam and weakened Pajantom. While Malaconda could run Harvest + Sitrus Berry, such a set makes Malaconda even more passive and can be unreliable.

[CREDITS]
- Written by: [[snake_rattler, 227784]]
- Quality checked by: [[Mx, 298148], [<username2>, <userid2>]]
- Grammar checked by: [[The Dutch Plumberjack, 232216]]
 
Last edited by a moderator:
[OVERVIEW]
Malaconda theoretically compresses roles into one teamslot, but overall, it's ineffective at executing any of them. While it resists Ash-Greninja and Necturna's STAB moves, has high special bulk, and has a wide support movepool, Malaconda's awful typing, low speed, and lack of offensive presence makes Malaconda unviable. Even with access to the coveted Rapid Spin in combination with Glare and Knock Off, common Stealth Rock setters like Kommo-O, Tomohawk, and Heatran can easily force out Malaconda, making it a terrible hazard remover. Bisharp can revenge kill Shell Smash Necturna and provide Knock Off support, [Not a mon worth mentioning, maybe mention Weavile and Colossoil if you really want examples of better Dark-type revenge killers] Serperior can spread paralysis more effectively, Tangrowth can pivot more effectively while also providing Knock Off support, Choice Scarf Jumbao can revenge kill Ash-Greninja and Necturna, and Tornadus-T and Equilibra are much more effective hazard removers.

[SET]
name: Utility
move 1: Glare
move 2: Knock Off
move 3: Sucker Punch
move 4: Synthesis
item: Black Glasses
ability: Infiltrator
nature: Impish
evs: 252 HP / 4 Atk / 252 Def

[SET COMMENTS]
Malaconda can support its teammates by paralyzing threatening Pokemon like Tornadus-T and Heatran, removing items like Leftovers from Celesteela and Equilibra, and revenge killing Shell Smash-boosted Necturna. [Mention that the Black Glasses are necessary compensate for Malaconda's mediocre Attack stat, achieving stuff like reliably OHKOing Mega Alakazam and Necturna after a Shell Smash drop, otherwise, it seems like a very strange item for a mostly defensive mon] However, Malaconda's pathetic speed and susceptibility to chip damage means that it's usually better to run other Pokemon like Serperior, Tangrowth, Jumbao, and Bisharp [Not worth mentioning] that can perform some of what Malaconda attempts to do but successfully. [Note that alternatively, Harvest+Sitrus Berry can be used to give you decent passive recovery, but the loss in power is noticeable and the combination can be rather unreliable]

[CREDITS]
- Written by: [[snake_rattler, 227784]]
- Quality checked by: [[<username1>, <userid1>], [<username2>, <userid2>]]
- Grammar checked by: [[<username1>, <userid1>]]
It's been a while since I did one of these, but still, good job, QC 1/2
 

snake

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Implemented, messed with the order of the second paragraph's section to put all the item talk next to each other
 
Malaconda theoretically compresses roles into one teamslot, but overall, it's ineffective at executing any of them
Expand on which roles its supposed to compress

While it resists Ash-Greninja and Necturna's STAB moves, has high special bulk, and has a wide support movepool, Malaconda's awful typing, low speed, and lack of offensive presence makes Malaconda unviable.
This sentence should be seperated into 2 as it is right now its pretty difficult to read. "mala is good for x. Depsite this Y make it unviable"

Even with access to the coveted Rapid Spin in combination with Glare and Knock Off, common Stealth Rock setters like Kommo-O, Tomohawk, and Heatran can easily force out Malaconda, making it a terrible hazard remover
I think this sentence would be better off mentioning Mala's 4mss, for example, it has Rapid Spin/Pursuit/Power Whip but can't fit them on the set.

Serperior can spread paralysis more effectively
Paralysis spreading isn't really a role and Serperior itself isnt all that viable so I'd remove all comparisons between the 2 as apart from Glare they're completely different.

-1 Necturna, as well as Mega Alakazam and Pajantom
Be sure to mention that Paj needs to be pretty heavily chipped for Sucker to kill.

There should really be a sentence about how Malaconda's sole niche is to revenge kill Necturna and there are much better options such as Mega Lop, Scarf Gren, Scarf Bao, and Weavile.

This looks good, Id like to look over it after the changes are made before 2/2 :blobthumbsup:
 

Lumari

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remove add / fix (comments); (AC=add comma; RC=remove comma; SC=semicolon)
GP 1/1
[OVERVIEW]
Malaconda theoretically compresses lots of utility, like knocking off items Knock Off and paralyzing foes paralysis support, (AC) into one teamslot, but overall, it's ineffective at executing any of them. While it resists Ash-Greninja and Necturna's STAB moves, has high special bulk, and has a wide support movepool; however, Malaconda's its awful typing, low speed, and lack of offensive presence makes make it unviable. It also can't run all the moves it wants to like Rapid Spin, Power Whip, and Pursuit. Simply put, Malaconda is outclassed: Choice Scarf Weavile, Mega Lopunny, and Choice Scarf Greninja are better at revenge killing Shell Smash Necturna, Choice Scarf Jumbao can revenge kill both Necturna and Ash-Greninja, Tangrowth can pivot more effectively while also providing Knock Off support, and Tornadus-T and Equilibra are much more effective entry hazard removers.

[SET]
name: Utility
move 1: Glare
move 2: Knock Off
move 3: Sucker Punch
move 4: Synthesis
item: Black Glasses
ability: Infiltrator
nature: Impish
evs: 252 HP / 4 Atk / 252 Def

[SET COMMENTS]
Malaconda can support its teammates by paralyzing threatening Pokemon like Tornadus-T and Heatran, removing items like Leftovers from Celesteela and Equilibra, and revenge killing Shell Smash-boosted Necturna. However, Malaconda's pathetic speed and susceptibility to chip damage means mean that it's usually better to run other Pokemon like Serperior, Tangrowth, Jumbao, and Weavile that can more successfully perform some of what the roles Malaconda attempts to do but successfully. Black Glasses are is necessary for Sucker Punch to revenge kill -1 Necturna after Shell Smash's Defense drop, as well as Mega Alakazam and weakened Pajantom. While Malaconda could run Harvest + Sitrus Berry, it such a set makes Malaconda even more passive and can be unreliable.

[CREDITS]
- Written by: [[snake_rattler, 227784]]
- Quality checked by: [[Mx, 298148], [<username2>, <userid2>]]
- Grammar checked by: [[<username1>, <userid1>]]
 
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