OU Manectric

Legitimate Username

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Amateur check. Most of these are minor changes, I mostly just thought there were a few places where the wording could have been a bit better.
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Overview
########

Meet Manectric, a unique Electric-type Pokemon that has a number of outstanding features that allow it to stand out in the OverUsed environment. Manectric enters the metagame with its Mega Evolution, possessing a blistering fast base 135 Speed statoutspeeding the entire unboosted metagame barring Deoxys, Mega Alakazam, and Mega Aerodactyland as well as an excellent ability in Intimidate. On top of this, it has access to moves such as Fire-type coverage moves in Overheat and Flamethrower at its disposal, to differentiate differentiating it from other Electric-types. With Intimidate, Mega Manectric is able to support its team by weakening a physical attacker attackers, making it easier to get your own threats in and obtain momentum. It can further supports support its team by checking Pokemon such as Jirachi, Thundurus, and Togekiss with ease, thanks to its paralysis immunity and resistances to Steel-, Electric-, and Flying-type attacks. These same resistances, as well as its ability, and ability also allow it to shrug off priority attacks, giving your team a solid answer to threats such as Talonflame and Scizor. However, Mega Manectric is not without its faults, as it has to work with sub-par 70/80/80 bulk, a lack of recovery, the fact almost all of its main special attacks were nerfed, and a narrow movepool that makes it a very predictable Pokemon. On top of this, it occupies your team's Mega Slot, and generally has a weaker damage output than most attackers, especially for a Mega Evolution. But don't let these flaws discourage you; Mega Manectric is very effective if you can play to its advantages, as it offers incredible offensive utility and support for your team.

Special Attacker
########
name: Special Attacker
move 1: Thunderbolt
move 2: Volt Switch
move 3: Overheat
move 4: Hidden Power Ice
ability: Lightning Rod
item: Manectite
nature: Timid
evs: 4 Def / 252 SpA / 252 Spe

Moves
========

The move selection is very simple and straightforward; Mega Manectric doesn't have much else to work with, though it has everything it needs to be effective: Thunderbolt is the main Electric-type STAB of choice for attacking, while Volt Switch is also mandatory in order to gain momentum. Hidden Power Ice has excellent coverage alongside Thunderbolt, and is Manectric's only option to keep it from being bait for Pokemon Ground- or Dragon-types such as Landorus, and Dragon-types such as Garchomp and Dragonite. Overheat has a significant amount of power, enough to OHKO common Steel-types such as Excadrill, Lucario and Ferrothorn.

Set Details
========

Timid nature maximizes Mega Manectric's Speed, hitting 405 Speed after Mega Evolution, outpacing neutral-natured base 85 Speed Pokemon and below at +1 Speed, such as Adamant Dragonite or Gyarados after a Dragon Dance (you already mentioned +1 Speed, this detail makes the sentence a bit too long). A Modest nature can be used but it isn't recommended, as this puts it at 369 Speed, allowing it to be outsped by positive-natured base 120 Speed Pokemon and above, such as Alakazam and Greninja. Overheat is optimal despite the subsequent power drop it inflicts because Mega Manectric will often be switching in and out due to the hit-and-run nature of the set, and having the guaranteed OHKO on certain threats that Flamethrower couldn't achieve is too important to pass up. 4 EVs are put into Defense to ensure Genesect receives a Special Attack boost from its Download ability. This is preferred because Mega Manectric would prefer to take a +1 special attack from Genesect and be able to KO back rather than take a +1 STAB U-Turn that leaves it missing a large chunk of its HP while giving the opponent an opportunity to bring in a threat safely.

Usage Tips
========

Mega Manectric works best as a hit-and-run attacker during the early and mid-game phases with Intimidate and Volt Switch, and acting better as a cleaner late-game with its base 135 Speed and excellent coverage. With this in mind, one can use the support tactic of bringing Mega Manectric in on a physical attacker it actually can't beat, such as Tyranitar, just to get off Intimidate, only then to switch back to your primary check for the attacker in order to soften the blow it will take. However, make sure to count the cost when you switch of switching Mega Manectric in, because it is easily worn down between entry hazards and attacks even after Intimidate, and as it has no form of viable reliable recovery. Also be Be advised that due to Hidden Power's nerf, even Pokemon 4x weak to Ice such as Garchomp are going to need a bit of prior damage before they can be KOed reliably by it reliably, so play conservatively with Mega Manectric until you're in a position with which to take the upper hand either by picking off a weakened foe or getting in an attacker on a weakened threat.

Team Options
========

Due to its sole weakness to Ground, partners who resist or are immune to Ground attacks are effective and easy to pair along with Mega Manectric. Landorus-T for instance, can help it by forming a dual-Intimidate Volt-Turn core while setting up Stealth Rock to help weaken foes. Inversely, Mega Manectric hates dealing with hazards of all kinds due to how easily it is worn down, so partners with Rapid Spin or Defog, such as Starmie, Mandibuzz, Latias, or Scizor all work effectively at keeping the field clear. This Pokemon Mega Manectric has issues with all special walls and numerous Assault Vest users, so Pokemon who can beat them by hitting their weaker physical Defense make for effective partners. Pokemon such as Scizor and Talonflame are examples of hard-hitting physical attackers, both of whom can form a Volt-Turn core with Mega Manectric.

Other Options
########

Due to Mega Manectric's shallow movepool, it doesn't have a multitude of other options for movesets it can use without being hampered in some way. Flamethrower can be used instead of Overheat if you want a more reliable Fire move, but its power will often ("on occasion" doesn't seem like much incentive to use Overheat, "often" seems to fit better) fall short on getting much-needed KOs on occasion. Hidden Power Grass can be used in order to beat Gastrodon and Quagsire, but you lose out on hitting several more relevant threats in OU. Charge Beam can be used to boost Mega Manectric's Special Attack stat, but you will have to give up an important coverage move or the ability to gain momentum with Volt Switch. The boost from Charge Beam in itself is also unreliable and at times can end up costing you a vital turn. Electric Terrain is another option as it offers a more reliable boost to Mega Manectric, though it only applies to Electric moves. It does have the potential to help grounded teammates by keeping them from being put to sleep, but the move's utility is situational at best, and just as with Charge Beam you have to lose out on important coverage options or the ability to gain momentum.

Checks & Counters
########

**Special Walls**: Chansey and Blissey stop Mega Manectric in its tracks as they take pitiful damage from any of its attacks and can either heal with Wish or Softboiled, or inflict status on an incoming teammate. Tyranitar's incredible special bulk thanks to the boost it gets from Sandstorm allows it to survive any hit and hit back reasonably hard, even allowing it to trap you Mega Manectric with Pursuit as you it Volt Switch Volt Switches out. Rotom-H is a hard counter as it resists your its entire moveset and can hit you hard with Overheat, Volt Switch to get the momentum advantage, or inflict status. Specially Defensive Heatran can not only switch in on Overheat and get a free boost from Flash Fire, but it can stomach Thunderbolt very easily and either set up Stealth Rock or hit hard with a boosted Fire move. (Remember that "you" refers to the player, not the Pokemon, and this section is not written from the perspective of the Mega Manectric user.)

**Ground-types**: Quagsire and Gastrodon wall Mega Manectric if it lacks Hidden Power Grass. Even Physically Defensive physically defensive Hippowdon can survive a Hidden Power Ice and KO back with Earthquake. Mamoswine resists Hidden Power Ice and has a neutrality to Overheat thanks to Thick Fat; however Overheat still 2HKOes it, so it's a shaky check at best if it ends up switching in on a Fire-type move.

**Dragon-types**: Goodra, even without an Assault Vest, is able to stomach a Hidden Power Ice very easily and inflict massive damage. Dragons not 4x weak to Hidden Power Ice, such as Hydreigon and Kyurem-B (I don't think regular Kyurem is all that relevant?) can take a Hidden Power Ice and deal serious blows in return.

**Choice Scarfers**: Most Choice Scarf users, examples being Garchomp or Genesect, can revenge kill Mega Manectric with ease, especially if it's been weakened beforehand.

**Passive Damage**: Given its hit-and-run nature and no lack of recovery, it Mega Manectric gets worn down easily by Stealth Rock, Spikes, and Toxic Spikes all forms of entry hazards. Burn and Poison status can also put it on a timer, though this can at least be offset somewhat offsetted by switching out frequently.
Overview
########

Meet Manectric, a unique Electric-type Pokemon that has a number of outstanding features that allow it to stand out in the OverUsed environment. Manectric enters the metagame with its Mega Evolution, possessing a blistering fast base 135 Speed stat—outspeeding the entire unboosted metagame barring Deoxys, Mega Alakazam, and Mega Aerodactyl— as well as an excellent ability in Intimidate. On top of this, it has access to Fire-type coverage moves in Overheat and Flamethrower at its disposal, differentiating it from other Electric-types. With Intimidate, Mega Manectric is able to support its team by weakening physical attackers, making it easier to get your own threats in and obtain momentum. It can further support its team by checking Pokemon such as Jirachi, Thundurus, and Togekiss with ease, thanks to its paralysis immunity and resistances to Steel-, Electric-, and Flying-type attacks. These same resistances, as well as its ability, allow it to shrug off priority attacks, giving your team a solid answer to threats such as Talonflame and Scizor. However, Mega Manectric is not without its faults, as it has to work with sub-par 70/80/80 bulk, a lack of recovery, the fact almost all of its main special attacks were nerfed, and a narrow movepool that makes it a very predictable Pokemon. On top of this, it occupies your team's Mega Slot, and generally has a weaker damage output than most attackers, especially for a Mega Evolution. But don't let these flaws discourage you; Mega Manectric is very effective if you can play to its advantages, as it offers incredible offensive utility and support for your team.

Special Attacker
########
name: Special Attacker
move 1: Thunderbolt
move 2: Volt Switch
move 3: Overheat
move 4: Hidden Power Ice
ability: Lightning Rod
item: Manectite
nature: Timid
evs: 4 Def / 252 SpA / 252 Spe

Moves
========

The move selection is very simple and straightforward; Mega Manectric doesn't have much else to work with, though it has everything it needs to be effective: Thunderbolt is the main Electric-type STAB of choice for attacking, while Volt Switch is also mandatory in order to gain momentum. Hidden Power Ice has excellent coverage alongside Thunderbolt, and is Manectric's only option to keep it from being bait for Ground- or Dragon-types such as Landorus, Garchomp and Dragonite. Overheat has a significant amount of power, enough to OHKO common Steel-types such as Excadrill, Lucario and Ferrothorn.

Set Details
========

Timid nature maximizes Mega Manectric's Speed, hitting 405 Speed after Mega Evolution, outpacing neutral-natured base 85 Speed Pokemon and below at +1 Speed, such as Adamant Dragonite or Gyarados. A Modest nature can be used but it isn't recommended, as this puts it at 369 Speed, allowing it to be outsped by positive-natured base 120 Speed Pokemon and above, such as Alakazam and Greninja. Overheat is optimal despite the subsequent power drop it inflicts because Mega Manectric will often be switching in and out due to the hit-and-run nature of the set, and having the guaranteed OHKO on certain threats that Flamethrower couldn't achieve is too important to pass up. 4 EVs are put into Defense to ensure Genesect receives a Special Attack boost from its Download ability. This is preferred because Mega Manectric would prefer to take a +1 special attack from Genesect and be able to KO back rather than take a +1 STAB U-Turn that leaves it missing a large chunk of its HP while giving the opponent an opportunity to bring in a threat safely.

Usage Tips
========

Mega Manectric works best as a hit-and-run attacker during the early and mid-game phases with Intimidate and Volt Switch, and acting better as a cleaner late-game with its base 135 Speed and excellent coverage. With this in mind, one can use the support tactic of bringing Mega Manectric in on a physical attacker it actually can't beat, such as Tyranitar, just to get off Intimidate, then to switch back to your primary check for the attacker in order to soften the blow it will take. However, make sure to count the cost of switching Mega Manectric in, because it is easily worn down between entry hazards and attacks even after Intimidate, as it has no form of reliable recovery. Be advised that due to Hidden Power's nerf, even Pokemon 4x weak to Ice such as Garchomp are going to need a bit of prior damage before they can be KOed by it reliably, so play conservatively with Mega Manectric until you're in a position with which to take the upper hand either by picking off a weakened foe or getting in an attacker on a weakened threat.

Team Options
========

Due to its sole weakness to Ground, partners who resist or are immune to Ground attacks are effective and easy to pair along with Mega Manectric. Landorus-T for instance, can help it by forming a dual-Intimidate Volt-Turn core while setting up Stealth Rock to help weaken foes. Inversely, Mega Manectric hates dealing with hazards of all kinds due to how easily it is worn down, so partners with Rapid Spin or Defog, such as Starmie, Mandibuzz, Latias, or Scizor all work effectively at keeping the field clear. Mega Manectric has issues with all special walls and numerous Assault Vest users, so Pokemon who can beat them by hitting their weaker physical Defense make for effective partners. Pokemon such as Scizor and Talonflame are examples of hard-hitting physical attackers, both of whom can form a Volt-Turn core with Mega Manectric.

Other Options
########

Due to Mega Manectric's shallow movepool, it doesn't have a multitude of other options for movesets it can use without being hampered in some way. Flamethrower can be used instead of Overheat if you want a more reliable Fire move, but its power will often fall short on getting much-needed KOs. Hidden Power Grass can be used in order to beat Gastrodon and Quagsire, but you lose out on hitting several more relevant threats in OU. Charge Beam can be used to boost Mega Manectric's Special Attack stat, but you will have to give up an important coverage move or the ability to gain momentum with Volt Switch. The boost from Charge Beam in itself is also unreliable and at times can end up costing you a vital turn. Electric Terrain is another option as it offers a more reliable boost to Mega Manectric, though it only applies to Electric moves. It does have the potential to help grounded teammates by keeping them from being put to sleep, but the move's utility is situational at best, and just as with Charge Beam you have to lose out on important coverage options or the ability to gain momentum.

Checks & Counters
########

**Special Walls**: Chansey and Blissey stop Mega Manectric in its tracks as they take pitiful damage from any of its attacks and can either heal with Wish or Softboiled, or inflict status on an incoming teammate. Tyranitar's incredible special bulk thanks to the boost it gets from Sandstorm allows it to survive any hit and hit back reasonably hard, even allowing it to trap Mega Manectric with Pursuit as it Volt Switches out. Rotom-H is a hard counter as it resists its entire moveset and can hit you hard with Overheat, Volt Switch to get the momentum advantage, or inflict status. Specially Defensive Heatran can not only switch in on Overheat and get a free boost from Flash Fire, but it can stomach Thunderbolt very easily and either set up Stealth Rock or hit hard with a boosted Fire move.

**Ground-types**: Quagsire and Gastrodon wall Mega Manectric if it lacks Hidden Power Grass. Even physically defensive Hippowdon can survive a Hidden Power Ice and KO back with Earthquake. Mamoswine resists Hidden Power Ice and has a neutrality to Overheat thanks to Thick Fat; however Overheat still 2HKOes it, so it's a shaky check at best if it ends up switching in on a Fire-type move.

**Dragon-types**: Goodra, even without an Assault Vest, is able to stomach a Hidden Power Ice very easily and inflict massive damage. Dragons not 4x weak to Hidden Power Ice, such as Hydreigon and Kyurem-B can take a Hidden Power Ice and deal serious blows in return.

**Choice Scarfers**: Most Choice Scarf users, examples being Garchomp or Genesect, can revenge kill Mega Manectric with ease, especially if it's been weakened beforehand.

**Passive Damage**: Given its hit-and-run nature and lack of recovery, Mega Manectric gets worn down easily by all forms of entry hazards. Burn and Poison status can also put it on a timer, though this can at least be somewhat offsetted by switching out frequently.
EDIT: Made a couple of other minor edits after first posting, you may want to re-copypaste this in case something was missed.

Kingler12345, the "-type" thing was one of the things I noticed was wrong after making the post, but re-edited in a bit too late (the other one was Under Checks and Counters ==> Passive Damage, replaced "no recovery" with "lack of recovery"). I also feel the need to bring this up, although I'll admit that using "offseted" definitely seemed a bit weird. Other changes are noted, thanks (how the hell did I miss a serial comma those are like my favourite types of commas).
 
Last edited:
ok doing this shit
stamping Legitimate Username 's check with my additions removals comment
Overview
########

Meet Manectric, a unique Electric-type Pokemon that has a number of outstanding features that allow it to stand out in the OverUsed environment. Manectric enters the metagame with its Mega Evolution,(RC) possessing a blistering fast base 135 Speed stat—outspeeding the entire unboosted metagame barring Deoxys, Mega Alakazam, and Mega Aerodactyl—as well as an excellent ability in Intimidate. On top of this, it has access to Fire-type coverage moves in Overheat and Flamethrower at its disposal, differentiating it from other Electric-types. With Intimidate, Mega Manectric is able to support its team by weakening a physical attackers, making it easier to get your own threats in and obtain momentum. It can further support its team by checking Pokemon such as Jirachi, Thundurus, and Togekiss with ease, thanks to its paralysis immunity and resistances to Steel-, Electric-, and Flying-type attacks. These same Said resistances, as well as in addition to its ability,(RC) also allow it to shrug off priority attacks, giving your team a solid answer to threats such as Talonflame and Scizor. However, Mega Manectric is not without its faults, as it has to work with sub-par 70/80/80(spaces before and after slashes) bulk, a lack of recovery, the fact almost all of its main special attacks were nerfed, and a narrow movepool that which makes it a very predictable Pokemon. On top of this, it occupies your team's Mega Slot, and generally has a weaker damage output than most attackers, especially for a Mega Evolution. But don't let these flaws discourage you; Mega Manectric is very effective if you can play to its advantages, as it offers incredible offensive utility and support for your team.

Special Attacker
########
name: Special Attacker
move 1: Thunderbolt
move 2: Volt Switch
move 3: Overheat
move 4: Hidden Power Ice
ability: Lightning Rod
item: Manectite
nature: Timid
evs: 4 Def / 252 SpA / 252 Spe

Moves
========

The move selection is very simple and straightforward; Mega Manectric doesn't have much else to work with, though it has everything it needs to be effective: Thunderbolt is the main Electric-type STAB move of choice for attacking, while and Volt Switch is also mandatory in order to gain momentum. Hidden Power Ice has excellent coverage alongside Thunderbolt, and is Manectric's only option to keep it from being bait for Ground- or and Dragon-types such as Landorus, Garchomp,(ac) and Dragonite. Overheat has a significant amount of power,(change to semi) enough to OHKO common Steel-types such as Excadrill, Lucario,(AC) and Ferrothorn.

Set Details
========

A Timid nature maximizes Mega Manectric's Speed, hitting letting it hit 405 Speed after Mega Evolution, outpacing and outpace neutral-natured base 85 Speed Pokemon and below at +1 Speed, such as Adamant Dragonite or and (jolly or adamant?) Gyarados. A Modest nature can be used,(AC) but it isn't recommended, as this puts it at 369 Speed, allowing which allows it to be outsped by positive-natured base 120 Speed Pokemon and above, such as Alakazam and Greninja. Overheat is optimal despite the subsequent power drop it inflicts because , as Mega Manectric will often be switching in and out due to the hit-and-run nature of the set, and having the guaranteed OHKO on certain threats that Flamethrower couldn't can't achieve is too important to pass up. 4 EVs are put into Defense to ensure that Genesect receives a Special Attack boost from its Download ability. This is preferred because Mega Manectric would prefer to take a +1 special attack from Genesect and be able to KO back rather than take a +1 STAB U-Turn that U-turn which leaves it missing a large chunk of its HP while giving the opponent an opportunity to bring in a threat safely.

Usage Tips
========

Mega Manectric works best as a hit-and-run attacker during the early-(hyphen) and mid-game phases with Intimidate and Volt Switch, and acting better as a cleaner late-game with its base 135 Speed and excellent coverage. With this in mind, one can use the support tactic of bringing Mega Manectric in on a physical attacker it actually can't beat, such as Tyranitar, just to get off Intimidate, and then to switch back to your one's primary check for the attacker in order to soften the blow it will take. However, make sure to count the cost of switching Mega Manectric in, because as it is easily worn down between entry hazards and attacks even after Intimidate, as it has due to it having no form of reliable recovery. Be advised that due to Hidden Power's nerf, even Pokemon 4x weak to Ice such as Garchomp are going to need a bit of prior damage before they can be KOed by it reliably, so play conservatively with Mega Manectric until you're in a position with which to take the upper hand either by picking off a weakened foe or getting in an attacker on a weakened threat.

Team Options
========

Due to its sole weakness to Ground, partners who resist or are immune to Ground-type attacks are effective and easy to pair along with Mega Manectric. Landorus-T for instance, can help it by forming a dual-Intimidate Volt-Turn VoltTurn core,(AC) while setting up Stealth Rock to help weaken foes. Inversely, Mega Manectric hates dealing with hazards of all kinds due to how easily it is worn down, so partners with Rapid Spin or Defog, such as Starmie, Mandibuzz, Latias, or and Scizor,(AC) all work effectively to keep the field clear. Mega Manectric has issues with all special walls and numerous Assault Vest users, so Pokemon who can beat them by hitting their weaker physical Defense make for effective partners. Pokemon such as Scizor and Talonflame are examples of hard-hitting physical attackers, both of whom which can form a Volt-Turn VoltTurn core with Mega Manectric.

Other Options
########

Due to Mega Manectric's shallow movepool, it doesn't have a multitude of other options for movesets it can use without being hampered in some way. Flamethrower can be used instead of Overheat if you want a more reliable Fire-type move, but its power will often fall short on getting much-needed KOs. Hidden Power Grass can be used in order to beat Gastrodon and Quagsire, but you lose Mega Manectric loses out on hitting several more relevant threats in OU. Charge Beam can be used to boost Mega Manectric's Special Attack stat, but you it will have to give up an important coverage move or the ability to gain momentum with Volt Switch. The boost from Charge Beam in itself is also unreliable and at times can end up costing you a vital turn. Electric Terrain is another option,(AC) as it offers a more reliable boost to Mega Manectric, though but it only applies to Electric moves. It does have the potential to help grounded teammates by keeping them from being put to sleep, but the move's utility is situational at best, and just as with Charge Beam,(AC) you have Mega Manectric has to lose out on either important coverage options or the ability to gain momentum.

Checks & Counters
########

**Special Walls**: Chansey and Blissey stop Mega Manectric in its tracks as they take pitiful damage from any of its attacks and can either heal with either Wish or Softboiled Soft-Boiled, or inflict status on an incoming teammate. Tyranitar's incredible special bulk thanks to the boost it gets from Sandstorm allows it to survive any hit and hit back reasonably hard, even allowing it to trap Mega Manectric with Pursuit as it Volt Switches out. Rotom-H is a hard counter to Mega Manectric, as it resists its entire moveset and can hit you it hard with Overheat, use Volt Switch to get the momentum advantage, or inflict status. Specially Defensive defensive Heatran can not only switch in on Overheat and get a free boost from Flash Fire, but it can stomach Thunderbolt very easily and either set up Stealth Rock or hit hard with a boosted Fire-type move.

**Ground-types**: Quagsire and Gastrodon wall Mega Manectric if it lacks Hidden Power Grass. Even physically defensive Hippowdon can survive a Hidden Power Ice and KO back with Earthquake. Mamoswine resists Hidden Power Ice and has a neutrality to Overheat thanks to Thick Fat; however,(AC) Overheat still 2HKOes it, so it's a shaky check at best if it ends up switching in on a Fire-type move.

**Dragon-types**: Goodra, even without an Assault Vest, is able to stomach a Hidden Power Ice very easily and inflict massive damage. Dragons not 4x weak to Hidden Power Ice, such as Hydreigon and Kyurem-B,(AC) can take a Hidden Power Ice and deal serious blows in return.

**Choice Scarfers Scarf users**: Most Choice Scarf users, examples being Garchomp or Genesect, can revenge kill Mega Manectric with ease, especially if it's been weakened beforehand.

**Passive Damage**: Given its hit-and-run nature and no recovery, Mega Manectric gets worn down easily by all forms of entry hazards. Burn and Poison poison status can also put it on a timer, though this can at least be somewhat offsetted offset by switching out frequently.

not much but Legitimate Username offsetted isnt a word and you can check the stuff you missed here(dont use hyphen without type, etc)
not much except brobat is based ps mod
edit- lol im dumb
GP 2/2
 
Last edited:

CoolStoryBrobat

The hero Smogon needs, but not the one it deserves
is a Community Contributor Alumnusis a Tiering Contributor Alumnusis a Battle Simulator Moderator Alumnus
ok doing this shit
stamping Legitimate Username 's check with my additions removals comment
Overview
########

Meet Manectric, a unique Electric-type Pokemon that has a number of outstanding features that allow it to stand out in the OverUsed environment. Manectric enters the metagame with its Mega Evolution,(RC) possessing a blistering fast base 135 Speed stat—outspeeding the entire unboosted metagame barring Deoxys, Mega Alakazam, and Mega Aerodactyl—as well as an excellent ability in Intimidate. On top of this, it has access to Fire-type coverage moves in Overheat and Flamethrower at its disposal, differentiating it from other Electric-types. With Intimidate, Mega Manectric is able to support its team by weakening a physical attackers, making it easier to get your own threats in and obtain momentum. It can further support its team by checking Pokemon such as Jirachi, Thundurus, and Togekiss with ease, thanks to its paralysis immunity and resistances to Steel-, Electric-, and Flying-type attacks. These same Said resistances, as well as in addition to its ability,(RC) also allow it to shrug off priority attacks, giving your team a solid answer to threats such as Talonflame and Scizor. However, Mega Manectric is not without its faults, as it has to work with sub-par 70/80/80(spaces before and after slashes) bulk, a lack of recovery, the fact almost all of its main special attacks were nerfed, and a narrow movepool that which makes it a very predictable Pokemon. On top of this, it occupies your team's Mega Slot, and generally has a weaker damage output than most attackers, especially for a Mega Evolution. But don't let these flaws discourage you; Mega Manectric is very effective if you can play to its advantages, as it offers incredible offensive utility and support for your team.

Special Attacker
########
name: Special Attacker
move 1: Thunderbolt
move 2: Volt Switch
move 3: Overheat
move 4: Hidden Power Ice
ability: Lightning Rod
item: Manectite
nature: Timid
evs: 4 Def / 252 SpA / 252 Spe

Moves
========

The move selection is very simple and straightforward; Mega Manectric doesn't have much else to work with, though it has everything it needs to be effective: Thunderbolt is the main Electric-type STAB move of choice for attacking, while and Volt Switch is also mandatory in order to gain momentum. Hidden Power Ice has excellent coverage alongside Thunderbolt, and is Manectric's only option to keep it from being bait for Ground- or and Dragon-types such as Landorus, Garchomp,(ac) and Dragonite. Overheat has a significant amount of power,(change to semi) enough to OHKO common Steel-types such as Excadrill, Lucario,(AC) and Ferrothorn.

Set Details
========

A Timid nature maximizes Mega Manectric's Speed, hitting letting it hit 405 Speed after Mega Evolution, outpacing and outpace neutral-natured base 85 Speed Pokemon and below at +1 Speed, such as Adamant Dragonite or and (jolly or adamant?) Gyarados. A Modest nature can be used,(AC) but it isn't recommended, as this puts it at 369 Speed, allowing which allows it to be outsped by positive-natured base 120 Speed Pokemon and above, such as Alakazam and Greninja. Overheat is optimal despite the subsequent power drop it inflicts because , as Mega Manectric will often be switching in and out due to the hit-and-run nature of the set, and having the guaranteed OHKO on certain threats that Flamethrower couldn't can't achieve is too important to pass up. 4 EVs are put into Defense to ensure that Genesect receives a Special Attack boost from its Download ability. This is preferred because Mega Manectric would prefer to take a +1 special attack from Genesect and be able to KO back rather than take a +1 STAB U-Turn that U-turn which leaves it missing a large chunk of its HP while giving the opponent an opportunity to bring in a threat safely.

Usage Tips
========

Mega Manectric works best as a hit-and-run attacker during the early-(hyphen) and mid-game phases with Intimidate and Volt Switch, and acting better as a cleaner late-game with its base 135 Speed and excellent coverage. With this in mind, one can use the support tactic of bringing Mega Manectric in on a physical attacker it actually can't beat, such as Tyranitar, just to get off Intimidate, and then to switch back to your one's primary check for the attacker in order to soften the blow it will take. However, make sure to count the cost of switching Mega Manectric in, because as it is easily worn down between entry hazards and attacks even after Intimidate, as it has due to it having no form of reliable recovery. Be advised that due to Hidden Power's nerf, even Pokemon 4x weak to Ice such as Garchomp are going to need a bit of prior damage before they can be KOed by it reliably, so play conservatively with Mega Manectric until you're in a position with which to take the upper hand either by picking off a weakened foe or getting in an attacker on a weakened threat.

Team Options
========

Due to its sole weakness to Ground, partners who resist or are immune to Ground-type attacks are effective and easy to pair along with Mega Manectric. Landorus-T for instance, can help it by forming a dual-Intimidate Volt-Turn VoltTurn core,(AC) while setting up Stealth Rock to help weaken foes. Inversely, Mega Manectric hates dealing with hazards of all kinds due to how easily it is worn down, so partners with Rapid Spin or Defog, such as Starmie, Mandibuzz, Latias, or and Scizor,(AC) all work effectively to keep the field clear. Mega Manectric has issues with all special walls and numerous Assault Vest users, so Pokemon who can beat them by hitting their weaker physical Defense make for effective partners. Pokemon such as Scizor and Talonflame are examples of hard-hitting physical attackers, both of whom which can form a Volt-Turn VoltTurn core with Mega Manectric.

Other Options
########

Due to Mega Manectric's shallow movepool, it doesn't have a multitude of other options for movesets it can use without being hampered in some way. Flamethrower can be used instead of Overheat if you want a more reliable Fire-type move, but its power will often fall short on getting much-needed KOs. Hidden Power Grass can be used in order to beat Gastrodon and Quagsire, but you lose Mega Manectric loses out on hitting several more relevant threats in OU. Charge Beam can be used to boost Mega Manectric's Special Attack stat, but you it will have to give up an important coverage move or the ability to gain momentum with Volt Switch. The boost from Charge Beam in itself is also unreliable and at times can end up costing you a vital turn. Electric Terrain is another option,(AC) as it offers a more reliable boost to Mega Manectric, though but it only applies to Electric moves. It does have the potential to help grounded teammates by keeping them from being put to sleep, but the move's utility is situational at best, and just as with Charge Beam,(AC) you have Mega Manectric has to lose out on either important coverage options or the ability to gain momentum.

Checks & Counters
########

**Special Walls**: Chansey and Blissey stop Mega Manectric in its tracks as they take pitiful damage from any of its attacks and can either heal with either Wish or Softboiled Soft-Boiled, or inflict status on an incoming teammate. Tyranitar's incredible special bulk thanks to the boost it gets from Sandstorm allows it to survive any hit and hit back reasonably hard, even allowing it to trap Mega Manectric with Pursuit as it Volt Switches out. Rotom-H is a hard counter to Mega Manectric, as it resists its entire moveset and can hit you it hard with Overheat, use Volt Switch to get the momentum advantage, or inflict status. Specially Defensive defensive Heatran can not only switch in on Overheat and get a free boost from Flash Fire, but it can stomach Thunderbolt very easily and either set up Stealth Rock or hit hard with a boosted Fire-type move.

**Ground-types**: Quagsire and Gastrodon wall Mega Manectric if it lacks Hidden Power Grass. Even physically defensive Hippowdon can survive a Hidden Power Ice and KO back with Earthquake. Mamoswine resists Hidden Power Ice and has a neutrality to Overheat thanks to Thick Fat; however,(AC) Overheat still 2HKOes it, so it's a shaky check at best if it ends up switching in on a Fire-type move.

**Dragon-types**: Goodra, even without an Assault Vest, is able to stomach a Hidden Power Ice very easily and inflict massive damage. Dragons not 4x weak to Hidden Power Ice, such as Hydreigon and Kyurem-B,(AC) can take a Hidden Power Ice and deal serious blows in return.

**Choice Scarfers Scarf users**: Most Choice Scarf users, examples being Garchomp or Genesect, can revenge kill Mega Manectric with ease, especially if it's been weakened beforehand.

**Passive Damage**: Given its hit-and-run nature and no recovery, Mega Manectric gets worn down easily by all forms of entry hazards. Burn and Poison poison status can also put it on a timer, though this can at least be somewhat offsetted offset by switching out frequently.

not much but Legitimate Username offsetted isnt a word and you can check the stuff you missed here(dont use hyphen without type, etc)
not much except brobat is based ps mod
I didn't think offsetted was a word...wasn't sure though. And thanks, both of you. So that's an official GP stamp right? If so, then sweet, I just finished my first analysis :D
 

Expulso

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Bisharp in C&C?

252+ Atk Life Orb Bisharp Sucker Punch vs. 0 HP / 4 Def Mega Manectric: 218-257 (77.5 - 91.4%) -- guaranteed OHKO after Stealth Rock and 1 layer of Spikes (31.3% chance to OHKO after just SR)

+1 252+ Atk Life Orb Bisharp Sucker Punch vs. 0 HP / 4 Def Mega Manectric: 325-383 (115.6 - 136.2%) -- guaranteed OHKO


So if it MEvo's in front of Bisharp, or if Bisharp comes in the turn it MEvo's, it's dying to a Sucker Punch.

252+ Atk Life Orb Bisharp Sucker Punch vs. 0 HP / 0 Def Manectric: 274-324 (97.5 - 115.3%) -- guaranteed OHKO after Stealth Rock (87.5% chance to OHKO w/o SR)

Unevoved, it still falls. And if it comes in on Defog, lol.

It can't switch in very well...
252 SpA Mega Manectric Thunderbolt vs. 32 HP / 0 SpD Bisharp: 204-240 (73.1 - 86%) -- guaranteed 2HKO

but if it gets in, watch out.
 
/me sighs

a few more gp-related things CoolStoryBrobat

  • With Intimidate, Mega Manectric is able to support its team by weakening a physical attackers
  • generally has a weaker damage output than most attackers weaker OFFENSES, LOWER damage output
  • Mega Manectric would prefer to take a +1 special attack from Genesect capitalise
  • Mega Manectric works best as a hit-and-run attacker during the early- and mid-game phases with Intimidate and Volt Switch, and acting better as a cleaner late-game with its base 135 Speed and excellent coverage. acts better? or do you mean something else entirely
  • Landorus-T for instance, can help it by forming a dual-Intimidate VoltTurn core remove comma
  • Due to Mega Manectric's shallow movepool, it doesn't have a multitude of other options for movesets it can use without being hampered in some way. fluff :/
  • thanks to the boost it gets from Sandstorm decap weather conditions unless youre talking about the move
 
Bisharp in C&C?

252+ Atk Life Orb Bisharp Sucker Punch vs. 0 HP / 4 Def Mega Manectric: 218-257 (77.5 - 91.4%) -- guaranteed OHKO after Stealth Rock and 1 layer of Spikes (31.3% chance to OHKO after just SR)
+1 252+ Atk Life Orb Bisharp Sucker Punch vs. 0 HP / 4 Def Mega Manectric: 325-383 (115.6 - 136.2%) -- guaranteed OHKO


So if it MEvo's in front of Bisharp, or if Bisharp comes in the turn it MEvo's, it's dying to a Sucker Punch.

252+ Atk Life Orb Bisharp Sucker Punch vs. 0 HP / 0 Def Manectric: 274-324 (97.5 - 115.3%) -- guaranteed OHKO after Stealth Rock (87.5% chance to OHKO w/o SR)

Unevoved, it still falls. And if it comes in on Defog, lol.

It can't switch in very well...
252 SpA Mega Manectric Thunderbolt vs. 32 HP / 0 SpD Bisharp: 204-240 (73.1 - 86%) -- guaranteed 2HKO

but if it gets in, watch out.
Bisharp is not even a check as it should not try to switch in to Mega Manetric.

252 SpA Mega Manectric Flamethrower vs. 124 HP / 0 SpD Bisharp: 272-320 (90 - 105.9%) -- 37.5% chance to OHKO
 

CoolStoryBrobat

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/me sighs

a few more gp-related things CoolStoryBrobat

  • With Intimidate, Mega Manectric is able to support its team by weakening a physical attackers
  • generally has a weaker damage output than most attackers weaker OFFENSES, LOWER damage output
  • Mega Manectric would prefer to take a +1 special attack from Genesect capitalise
  • Mega Manectric works best as a hit-and-run attacker during the early- and mid-game phases with Intimidate and Volt Switch, and acting better as a cleaner late-game with its base 135 Speed and excellent coverage. acts better? or do you mean something else entirely
  • Landorus-T for instance, can help it by forming a dual-Intimidate VoltTurn core remove comma
  • Due to Mega Manectric's shallow movepool, it doesn't have a multitude of other options for movesets it can use without being hampered in some way. fluff :/
  • thanks to the boost it gets from Sandstorm decap weather conditions unless youre talking about the move
Thanks for the quick review, you got a few things I didn't even notice I did wrong. All changes have been applied
 
He's also checked hard by Mega Venusaur, thanks to dat bulk and Thick Fat. Can also threaten with Sleep Powder. Definitely a losing battle there.
 
Sorry if it's been brought up, but I'm on my Ipad, so I can't use Ctrl+F, but what about a Choice Specs set w/ Switcheroo? Then you can hide your true mega-evolution such as Mega Venusaur, Mega Gyarados, or Mega Tyranitar. Plus you can give the Choice Specs to something else. (Take that Blissey!)
 

CoolStoryBrobat

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He's also checked hard by Mega Venusaur, thanks to dat bulk and Thick Fat. Can also threaten with Sleep Powder. Definitely a losing battle there.
Duly noted, I updated the Checks & Counters page. I dunno how I forgot about that guy to be honest...

Was Signal Beam not worth a mention here? It's the only non-Fire coverage move it gets over 60bp.
Well that is true, the issue is Signal Beam hits barely anything harder than its primary coverage moves. In fact, a STAB neutral Thunderbolt hits for just a little bit less damage than a super-effective Signal Beam. While it does help you hit pokes like Hydreigon, Umbreon, and Celebi for more reliable damage, they're mostly niche targets who should be left up to Manectric's teammates. I think it may be more trouble than it's worth in the long run, honestly.

sirn !_! It's not 'take an attack from +1 Special Attack Genesect' !_!_! however, CoolStoryBrobat that does sound better so pls change
also about that sandstorm thing, just say 'sand' to avoid confusion. n_n
Changes have been made.

Sorry if it's been brought up, but I'm on my Ipad, so I can't use Ctrl+F, but what about a Choice Specs set w/ Switcheroo? Then you can hide your true mega-evolution such as Mega Venusaur, Mega Gyarados, or Mega Tyranitar. Plus you can give the Choice Specs to something else. (Take that Blissey!)
I actually asked about that I think somewhere on the first page, but QC told me not to put that in since the big reason to use Manectric in OU in the first place is because of its access to a Mega Evolution. Otherwise Manectric's just outclassed by too many other things, even with Switcheroo + Specs.
 
Perhaps not the best check, but possibly worth a mention: Diggersby can't be KOed by HP Ice even after a Lightningrod boost, and OHKOs under any possible circumstances with EQ. It also has Quick Attack and/or U-turn to help play around it, especially with rocks up, as well as Swords Dance to use Manecrtic to set up, if it's taken SR and 2+ layers of spikes or just SR more than once, as Quick Attack can then often KO, while HP ice won't OHKO outside a lightningrod boosted crit. Jolly scarf Diggersby doesn't gain much speed to be worth using over Adamant, but Mega Manectric is the most notable thing the speed increase lets it outpace... though, that's quite the stretch. Earthquake also OHKOs even from -2 with SR up on a Life Orb set. In fact, Assault Vest Diggersby could screw with Manectric quite a bit as well, but that's literally as much of a stretch as I can think of...

HO has a bit of a hard time dealing with him, given that they often have 4x ice weaknesses or flying types, though, that rely on boosts to outspeed.
 

CyclicCompound

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Hey, just a minor change, but mention Mega Charizard X under the "Dragon Types" section of checks & counters. It's far more threatening than all of the other Dragon-types currently mentioned simply because it's an excellent boosting opportunity for Mega Charizard X.
 

Srn

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Uh, this is already done, but one thing you could try with the ev spread is moving 24 over into hp and making the speed 232 while keeping timid nature. This lets mega manectric still outspeed noivern after mega evolution and garchomp before mega evolution, so you have just an extra bit of bulk I guess.
The extra 24 hp evs doesn't really even have to go into hp, it could very well go into defense or something. Hp is just the first place I dump my extra evs :P

The main problem with not going max speed is that normal manectric will not be a situational check (must risk speed tie) against a mega pinsir. But that's really it :/
 

CoolStoryBrobat

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Hey, just a minor change, but mention Mega Charizard X under the "Dragon Types" section of checks & counters. It's far more threatening than all of the other Dragon-types currently mentioned simply because it's an excellent boosting opportunity for Mega Charizard X.
Alrighty, done. And thanks for reminding me, because I actually missed that one entirely somehow.

Uh, this is already done, but one thing you could try with the ev spread is moving 24 over into hp and making the speed 232 while keeping timid nature. This lets mega manectric still outspeed noivern after mega evolution and garchomp before mega evolution, so you have just an extra bit of bulk I guess.
The extra 24 hp evs doesn't really even have to go into hp, it could very well go into defense or something. Hp is just the first place I dump my extra evs :P

The main problem with not going max speed is that normal manectric will not be a situational check (must risk speed tie) against a mega pinsir. But that's really it :/
I wouldn't mind doing that, but does it actually help with anything notable? Having 6 extra HP overall with no use doesn't sound as appealing to me personally if there's nothing it survives with. At the least, you don't have to worry about assuredly losing to other Mega Manectric
 

AccidentalGreed

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Yeah keep it max. I mean, if that's how many HP points you get after investing so little, you may as well go the whole ten yards and just max out Speed and tie with other Manectric. Max Speed also helps the guy outrun +1 Adamant Dragonite, (Mega) Gyarados, and Scarf Diggersby (seriously, not being able to finish it off while having the ability to outspeed it is kinda stupid) so there's a plus.
 
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I know this is Done, but shouldn't Lightning Rod be Lightningrod? That's how it is on Serebii and on the teambuilder.
 

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