Hi all,
One day I decided to build a team around Mega Zard Y, because I felt that I should try him out (and I really like him as a Pokemon). For some reason I decided to make it dual weathers (however you can get rid of that if you want). Anyway, it's been a while since then and I've done some fine tuning but feel it needs some external input. Any advice would be greatly appreciated.
Charizard @ Charizardite Y
Ability: Blaze
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Fire Blast
- Solar Beam
- Focus Blast
- Roost
Charizard Y is the centrepiece of this team. Boosted by sun he hits like a nuke with fire blast, even going as far as to OHKO resistant Pokemon. Solar Beam can be used on the switch for Water, Ground and Rock type switch ins trying to KO Charizard. Focus Blast hits Tyranitar and other assorted dark types hard, as well as Heatran and some other dual typed steel mons who can shrug off a fire blast. Roost increases Charizard's longevity.
Tyranitar @ Smooth Rock
Ability: Sand Stream
EVs: 248 HP / 80 Def / 180 SpD
Relaxed Nature
- Stealth Rock
- Pursuit
- Stone Edge
- Ice Beam
Tyranitar is the other weather setter of the team, and has the purpose of supporting Excadrill and setting rocks. I almost ran leftovers but decided on Smooth Rock to help the sandstorm last longer. Stealth Rock can turn many 2HKOs into OHKOs. Pursuit can trap ghost types and psychic types in and discourage switches. Stone Edge hits flying, fire and bug types and provides good STAB. Ice Beam can hit Gliscor, Dragonite, and other assorted Grass, Flying and Dragon types.
Latios @ Life Orb
Ability: Levitate
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Psyshock
- Draco Meteor
- Defog
- Roost
Latios provides the Defog support that is crucial for Charizard. Life Orb increases damage so that he's not entirely passive. Psyshock hits specially defensive mons and fighting types hard and provides STAB. Draco Meteor is hard hitting STAB. Defog is self explanatory, and Roost increases longevity.
Excadrill @ Air Balloon
Ability: Sand Rush
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Iron Head
- Earthquake
- Swords Dance
- Rock Slide
Excadrill is a hard hitting physical sweeper, and near unbreakable with sand support. Swords Dance boosts his attack sky high. Iron Head is good STAB with a handy chance to flinch. Earthquake is also hard hitting stab. Rock Slide can hit flying types who would otherwise be hard to hit.
Azumarill @ Sitrus Berry
Ability: Huge Power
EVs: 92 HP / 252 Atk / 164 Spe
Adamant Nature
- Belly Drum
- Aqua Jet
- Play Rough
- Knock Off
Azumarill is a great late game cleaner. With belly drum, he becomes near unstoppable, held back only by his slowness. Aqua Jet is priority and STAB, good for hitting weakened Pokemon. Play Rough is more STAB and good power. Knock Off can cripple Pokemon that resist his other STAB, and bring them into range for a KO with Aqua Jet. However, I have at times thought about swapping Azumarill out for a pivot, so if you've got any ideas about that please let me know.
Keldeo-Resolute @ Leftovers
Ability: Justified
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Substitute
- Calm Mind
- Scald
- Secret Sword
Keldeo is very useful sweeper. Substitute allows Keldeo to avoid damage and set up calm mind safely, turning him into a potent sweeper (and making him very bulky in the process). Scald can cripple physical attackers with burn and provides string STAB. Secret Sword can KO Chansey and Blissey, as well as a multitude of steel and water types.
Any input to this team will be greatly appreciated. I'll post an exportable version if that's your thing.
Thanks
One day I decided to build a team around Mega Zard Y, because I felt that I should try him out (and I really like him as a Pokemon). For some reason I decided to make it dual weathers (however you can get rid of that if you want). Anyway, it's been a while since then and I've done some fine tuning but feel it needs some external input. Any advice would be greatly appreciated.
Charizard @ Charizardite Y
Ability: Blaze
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Fire Blast
- Solar Beam
- Focus Blast
- Roost
Charizard Y is the centrepiece of this team. Boosted by sun he hits like a nuke with fire blast, even going as far as to OHKO resistant Pokemon. Solar Beam can be used on the switch for Water, Ground and Rock type switch ins trying to KO Charizard. Focus Blast hits Tyranitar and other assorted dark types hard, as well as Heatran and some other dual typed steel mons who can shrug off a fire blast. Roost increases Charizard's longevity.
Tyranitar @ Smooth Rock
Ability: Sand Stream
EVs: 248 HP / 80 Def / 180 SpD
Relaxed Nature
- Stealth Rock
- Pursuit
- Stone Edge
- Ice Beam
Tyranitar is the other weather setter of the team, and has the purpose of supporting Excadrill and setting rocks. I almost ran leftovers but decided on Smooth Rock to help the sandstorm last longer. Stealth Rock can turn many 2HKOs into OHKOs. Pursuit can trap ghost types and psychic types in and discourage switches. Stone Edge hits flying, fire and bug types and provides good STAB. Ice Beam can hit Gliscor, Dragonite, and other assorted Grass, Flying and Dragon types.
Latios @ Life Orb
Ability: Levitate
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Psyshock
- Draco Meteor
- Defog
- Roost
Latios provides the Defog support that is crucial for Charizard. Life Orb increases damage so that he's not entirely passive. Psyshock hits specially defensive mons and fighting types hard and provides STAB. Draco Meteor is hard hitting STAB. Defog is self explanatory, and Roost increases longevity.
Excadrill @ Air Balloon
Ability: Sand Rush
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Iron Head
- Earthquake
- Swords Dance
- Rock Slide
Excadrill is a hard hitting physical sweeper, and near unbreakable with sand support. Swords Dance boosts his attack sky high. Iron Head is good STAB with a handy chance to flinch. Earthquake is also hard hitting stab. Rock Slide can hit flying types who would otherwise be hard to hit.
Azumarill @ Sitrus Berry
Ability: Huge Power
EVs: 92 HP / 252 Atk / 164 Spe
Adamant Nature
- Belly Drum
- Aqua Jet
- Play Rough
- Knock Off
Azumarill is a great late game cleaner. With belly drum, he becomes near unstoppable, held back only by his slowness. Aqua Jet is priority and STAB, good for hitting weakened Pokemon. Play Rough is more STAB and good power. Knock Off can cripple Pokemon that resist his other STAB, and bring them into range for a KO with Aqua Jet. However, I have at times thought about swapping Azumarill out for a pivot, so if you've got any ideas about that please let me know.
Keldeo-Resolute @ Leftovers
Ability: Justified
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Substitute
- Calm Mind
- Scald
- Secret Sword
Keldeo is very useful sweeper. Substitute allows Keldeo to avoid damage and set up calm mind safely, turning him into a potent sweeper (and making him very bulky in the process). Scald can cripple physical attackers with burn and provides string STAB. Secret Sword can KO Chansey and Blissey, as well as a multitude of steel and water types.
Any input to this team will be greatly appreciated. I'll post an exportable version if that's your thing.
Thanks