So, I'm back with another team that I need some help on. Just like with my previous team, I'll make a description of the team below:
Medicham:
252 Atk/ 4 SpD/ 252 Spe
Ability: Pure Power (Pure Power for Mega Medicham)
Item: Medichamite
Jolly Nature
-Fake Out
-Substitute
-Zen Headbutt
-High Jump Kick
Mega Medicham is easily one of my favorite wallbreakers for a very good reason: Pure Power. Pure Power allows Mega Medicham to hit 598 Attack with a Jolly Nature and 656 Attack with an Adamant Nature. Fake Out is for guaranteeing the Mega Evolution against faster Pokemon and for racking up Fake Out damage against setup sweepers. Substitute is for those moments when Mega Medicham forces a switch. Mega Medicham behind a Substitute is extremely deadly. Zen Headbutt for Psychic STAB and High Jump Kick is extremely powerful against something that doesn't resist it. Of course, like all sweepers not named Mega Metagross, Mega Medicham struggles with Clefable. So, to deal with that, I have:
Gliscor:
244 HP/ 8 Def/ 200 SpD/ 56 Spe
Ability: Poison Heal
Item: Toxic Orb
Careful Nature
-Toxic
-Earthquake
-Swords Dance
-Taunt
This is a mix of both Stallbreaker variants of Gliscor, designed to beat all variants of Clefable. Unaware variants are shut down by Taunt+Toxic and Magic Guard variants are shut down by Taunt+Swords Dance+Earthquake. Toxic Orb+Poison Heal is standard Gliscor; 244 HP to guarantee maximum Poison Heal recovery. However, Gliscor cannot deal with Talonflame, so to beat Talonflame, I have:
Heatran:
248 HP/ 252 SpA/ 8 SpD
Ability: Flash Fire
Item: Choice Specs
IVs: 0 Atk
Modest Nature
-Ancient Power
-Lava Plume
-Flash Cannon
-Dragon Pulse
Specs Heatran. What a surprise. Now, you reviewers are probably thinking: "But 420LegitShucks, why are you using Specs Heatran to beat Talonflame?" The answer: the HP investment. 248 HP EVs guarantee that +6 Sharp Beak Jolly Talonflame's Brave Bird will never OHKO, and Ancient Power will OHKO back in return. Lava Plume is for Fire Stab and a nifty chance to burn, Flash Cannon is for Steel STAB, and Dragon Pulse is to hit mons like the Latis and Dragonite hard. 8 SpD EVs are to make sure that Download Porygon-Z gets an Attack boost. Might switch out Dragon Pulse for HP Ice and change the EV spread if Dragon Pulse doesn't help.
Ferrothorn:
248 HP/ 252 Def/ 8 SpD
Ability: Iron Barbs
Item: Rocky Helmet
IVs: 0 Spe
Relaxed Nature
-Stealth Rock
-Spikes
-Power Whip
-Leech Seed
Ferrothorn is on this team for one reason alone: Azumarill. This team struggles massively with Azumarill, so having a check to Azumarill is highly appreciated. Iron Barbs+Rocky Helmet deals massive recoil to Azumarill attacking Ferrothorn with just about any of its moves. Stealth Rock and Spikes are entry hazards highly appreciated by Mega Medicham, Power Whip is to not be complete Taunt bait and for Grass STAB to hit Azumarill with, and Leech Seed is for recovery and for wearing down walls like the blobs.
Starmie:
252 SpA/ 4 SpD/ 252 Spe
Ability: Natural Cure
Item: Life Orb
IVs: 0 Atk
Timid Nature
-Hydro Pump
-Psyshock
-Ice Beam
-Rapid Spin
Starmie has always been a classic in OU, and I can't agree more. I actually find Starmie quite cute, to be honest. But anyway, Starmie is not only my Keldeo check, but my Ice coverage and Rapid Spinner as well. Natural Cure is to surprise opponents by thinking they can paralyze Starmie and cripple it, or Toxic it if my opponent thinks Starmie is a defensive variant. Natural Cure also allows Starmie to act as a status absorber for my team. Just an overall amazing Pokemon, and a classic for years to come.
Cofagrigus:
248 HP/252 Def/ 8 SpD
Ability: Mummy
Item: Leftovers
IVs: 0 Atk
Bold Nature
-Will-O-Wisp
-Pain Split
-Disable
-Psychic
Cofagrigus. Yeah. I never thought I would actually use this thing, but here it is. Cofagrigus is here to counter Mega Lopunny. Mega Lopunny attacks this thing and gains Mummy, then I burn it with Will-O-Wisp or Psychic it to death. Disable is to prevent Mega Lopunny from using Ice Punch if it decides to run it, and Pain Split is Cofagrigus' only real method of recovery besides Leftovers. Probably the best troll to physical attackers in OU, and a highly appreciated way of beating Mega Lopunny.
Threats: currently unknown, doing research.
That's the team! Help would be extremely appreciated, since this team needs to know its threats. Thanks again, Smogon Forums, and this is 420LegitShucks, signing out once again!
Medicham:
252 Atk/ 4 SpD/ 252 Spe
Ability: Pure Power (Pure Power for Mega Medicham)
Item: Medichamite
Jolly Nature
-Fake Out
-Substitute
-Zen Headbutt
-High Jump Kick
Mega Medicham is easily one of my favorite wallbreakers for a very good reason: Pure Power. Pure Power allows Mega Medicham to hit 598 Attack with a Jolly Nature and 656 Attack with an Adamant Nature. Fake Out is for guaranteeing the Mega Evolution against faster Pokemon and for racking up Fake Out damage against setup sweepers. Substitute is for those moments when Mega Medicham forces a switch. Mega Medicham behind a Substitute is extremely deadly. Zen Headbutt for Psychic STAB and High Jump Kick is extremely powerful against something that doesn't resist it. Of course, like all sweepers not named Mega Metagross, Mega Medicham struggles with Clefable. So, to deal with that, I have:
Gliscor:
244 HP/ 8 Def/ 200 SpD/ 56 Spe
Ability: Poison Heal
Item: Toxic Orb
Careful Nature
-Toxic
-Earthquake
-Swords Dance
-Taunt
This is a mix of both Stallbreaker variants of Gliscor, designed to beat all variants of Clefable. Unaware variants are shut down by Taunt+Toxic and Magic Guard variants are shut down by Taunt+Swords Dance+Earthquake. Toxic Orb+Poison Heal is standard Gliscor; 244 HP to guarantee maximum Poison Heal recovery. However, Gliscor cannot deal with Talonflame, so to beat Talonflame, I have:
Heatran:
248 HP/ 252 SpA/ 8 SpD
Ability: Flash Fire
Item: Choice Specs
IVs: 0 Atk
Modest Nature
-Ancient Power
-Lava Plume
-Flash Cannon
-Dragon Pulse
Specs Heatran. What a surprise. Now, you reviewers are probably thinking: "But 420LegitShucks, why are you using Specs Heatran to beat Talonflame?" The answer: the HP investment. 248 HP EVs guarantee that +6 Sharp Beak Jolly Talonflame's Brave Bird will never OHKO, and Ancient Power will OHKO back in return. Lava Plume is for Fire Stab and a nifty chance to burn, Flash Cannon is for Steel STAB, and Dragon Pulse is to hit mons like the Latis and Dragonite hard. 8 SpD EVs are to make sure that Download Porygon-Z gets an Attack boost. Might switch out Dragon Pulse for HP Ice and change the EV spread if Dragon Pulse doesn't help.
Ferrothorn:
248 HP/ 252 Def/ 8 SpD
Ability: Iron Barbs
Item: Rocky Helmet
IVs: 0 Spe
Relaxed Nature
-Stealth Rock
-Spikes
-Power Whip
-Leech Seed
Ferrothorn is on this team for one reason alone: Azumarill. This team struggles massively with Azumarill, so having a check to Azumarill is highly appreciated. Iron Barbs+Rocky Helmet deals massive recoil to Azumarill attacking Ferrothorn with just about any of its moves. Stealth Rock and Spikes are entry hazards highly appreciated by Mega Medicham, Power Whip is to not be complete Taunt bait and for Grass STAB to hit Azumarill with, and Leech Seed is for recovery and for wearing down walls like the blobs.
Starmie:
252 SpA/ 4 SpD/ 252 Spe
Ability: Natural Cure
Item: Life Orb
IVs: 0 Atk
Timid Nature
-Hydro Pump
-Psyshock
-Ice Beam
-Rapid Spin
Starmie has always been a classic in OU, and I can't agree more. I actually find Starmie quite cute, to be honest. But anyway, Starmie is not only my Keldeo check, but my Ice coverage and Rapid Spinner as well. Natural Cure is to surprise opponents by thinking they can paralyze Starmie and cripple it, or Toxic it if my opponent thinks Starmie is a defensive variant. Natural Cure also allows Starmie to act as a status absorber for my team. Just an overall amazing Pokemon, and a classic for years to come.
Cofagrigus:
248 HP/252 Def/ 8 SpD
Ability: Mummy
Item: Leftovers
IVs: 0 Atk
Bold Nature
-Will-O-Wisp
-Pain Split
-Disable
-Psychic
Cofagrigus. Yeah. I never thought I would actually use this thing, but here it is. Cofagrigus is here to counter Mega Lopunny. Mega Lopunny attacks this thing and gains Mummy, then I burn it with Will-O-Wisp or Psychic it to death. Disable is to prevent Mega Lopunny from using Ice Punch if it decides to run it, and Pain Split is Cofagrigus' only real method of recovery besides Leftovers. Probably the best troll to physical attackers in OU, and a highly appreciated way of beating Mega Lopunny.
Threats: currently unknown, doing research.
That's the team! Help would be extremely appreciated, since this team needs to know its threats. Thanks again, Smogon Forums, and this is 420LegitShucks, signing out once again!