bodi
Banned deucer.
[SET]
Salamence @ Salamencite
Ability: Intimidate
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Dragon Dance
- Double-Edge / Return
- Earthquake
- Roost / Facade
[SET COMMENTS]
[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/bodi.610709/
Quality checked by:
https://www.smogon.com/forums/members/anchor9.652323/
https://www.smogon.com/forums/members/bobsican.434487/
https://www.smogon.com/forums/members/zrp200.327515/
grammar checked by:
https://www.smogon.com/forums/members/zrp200.327515/
https://www.smogon.com/forums/members/clouds.356215/
Salamence @ Salamencite
Ability: Intimidate
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Dragon Dance
- Double-Edge / Return
- Earthquake
- Roost / Facade
[SET COMMENTS]
- Mega Salamence excels as an offensive powerhouse due to its formidable Attack stat, access to Dragon Dance, and its potent ability, Aerilate, achieving multiple roles like wallbreaker, sweeper, and late-game cleaner.
- Double-Edge is Mega Salamence's most powerful STAB move, being able to 2HKO most defensive Pokemon such as Yveltal and Ferrothorn. Return serves as a weaker but safer STAB move, although it misses out on the 2HKO on foes like Ho-Oh and offensive Primal Groudon.
- Earthquake is Mega Salamence's best coverage move to hit Steel-types like Zacian-C and Necrozma-DM and to hit Primal Groudon almost as hard as Double-Edge without the recoil damage. At +1, it can OHKO Zacian-C and additionally OHKO Zekrom after Stealth Rock.
- Roost provides Mega Salamence with reliable recovery and helps it find more setup opportunities throughout the battle, while Facade punishes foes that try to status it like Ho-Oh, Primal Groudon, Arceus-Water, and Arceus-Dark at the cost of making Mega Salamence more sensitive to chip damage while setting up.
- Mega Salamence, especially when not running Roost, should aim to switch in after a foe has fainted or on a predicted Earthquake from foes like Primal Groudon, Necrozma-DM, and Arceus. By pressuring these Pokemon to switch out, it can take on the opportunity to set up and start wearing down its checks.
- In certain scenarios, retaining access to Salamence's Intimidate can prove advantageous due to its capability to mitigate foes that threaten to set up such as Rayquaza and Necrozma-DM. Additionally, the Attack drop can let Mega Salamence avoid a 2HKO from Choice Band Marshadow's Poltergeist, offensive Necrozma-DM's Sunsteel Strike, and Rayquaza's Dragon Ascent and set up on them.
- Having weaknesses to Fairy and Ice, Mega Salamence appreciates Fire- and Steel-type teammates such as Primal Groudon, Necrozma-DM, and Zacian-C that can threaten the likes of opposing Zacian-C, Arceus-Fairy, and Calyrex-I.
- Fairy-type teammates like Zacian-C and Arceus-Fairy love Mega Salamence's ability to check Steel- and Fire-types such as Magearna and Primal Groudon and threaten them with Earthquake.
- Mega Salamence works well on hyper offense teams, and suicide entry hazard leads such as Deoxys-S and Glimmora are invaluable in helping it sweep; the aforementioned Pokemon can also prevent hazards. Mega Salamence also appreciates dual screens support from Deoxys-S and Grimmsnarl to make it harder to knock out.
[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/bodi.610709/
Quality checked by:
https://www.smogon.com/forums/members/anchor9.652323/
https://www.smogon.com/forums/members/bobsican.434487/
https://www.smogon.com/forums/members/zrp200.327515/
grammar checked by:
https://www.smogon.com/forums/members/zrp200.327515/
https://www.smogon.com/forums/members/clouds.356215/
Last edited: