MAMP
MAMP!
here's some meta concepts that i cant submit bc i'm already running 2, do with them what you will
Ability^2
Mechanic: Every Pokemon gets 2 instances of its ability. For example:
Sets:
Greninja @ Petaya Berry
Ability: Torrent
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Substitute
- Hydro Pump
- Dark Pulse
- Water Shuriken
Thanks to Torrent^2, Greninja's Water moves are boosted by 2.25x at 1/3 HP or less. Similar to SubPetaya Empoleon from DPP, this set spams Substitute until it gets low enough to activate Torrent and the Petaya Berry, then blows foes away with obscenely powerful Hydro Pumps. Ice Beam, Hidden Power Fire, and Extrasensory are solid alternative coverage moves to hit Grass-types, Ferrothorn, and Toxapex respectively.
Gyarados @ Flyinium Z / Gyaradosite
Ability: Moxie / Intimidate
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Dragon Dance
- Bounce / Crunch
- Waterfall / Ice Fang
- Earthquake / Taunt
Gyarados benefits hugely from both of its abilities being doubled. Moxie^2 gives Gyarados a massive +2 attack whenever it gets a KO, making it very easy for it to spiral out of control. On the Gyaradosite set, Intimidate^2 drops foe's attack by 2 stages, making it very easy for Gyarados to set up some Dragon Dances.
Enemies in Crime / Sharing is Caring / PiC Singles
Mechanic: Your active Pokemon shares its moves/ability with the opponent's active Pokemon, a la Partners in Crime. You can still use their moves on the turn that they switch out.
This metagame incentivises a very different style of teambuilding. Pokemon that run coverage that they're weak to have to be concerned about giving those moves to their opponents. The best Pokemon are the ones that have moves and abilities that their opponents usually will not be able to take advantage of, like Celesteela's Heavy Slam or Greninja's Battle Bond, and Pokemon that resist their own STABs and coverage.
Some Pokemon are crippled by sharing their ability with the opponent: Landorus-Therian gets intimidated by every Pokemon on the opponent's team, Sand Rush Excadrill's speed boost is irrelevant when the other Pokemon gets it too, and Heatran can't use fire moves because it gives Flash Fire to the opponent.
Sets:
Hoopa-Unbound @ Choice Band
Ability: Magician
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Hyperspace Fury
- Gunk Shot
- Fire Punch
- Zen Headbutt
Hoopa's Hyperspace Fury is hardcoded to only work when used by Hoopa itself, giving it a very strong STAB option that can't be used against it.
Ability Chain
Mechanic: Each Pokemon's ability is replaced with the ability of the Pokemon that was out before it. For example: you switch from Heatran to Ferrothorn, and now Ferrothorn has Flash Fire. Then Ferrothorn is knocked out and you send in Tornadus-Therian, which gets Iron Barbs from Ferrothorn. Tornadus U-turns into Greninja, and Greninja gets Tornadus' Regenerator. The lead Pokemon will have its own ability.
Bans: Shedinja (bc it can recieve Sturdy and pass Wonder Guard), Huge Power and Pure Power, maybe Simple/Contrary/etc, Regigigas, Slaking
This metagame poses an interesting teambuilding dilemma: is it worth it to run bad Pokemon like Furfrou and Sharpedo to pass on their powerful abilities? Or is it better to run generally good Pokemon with weaker abilities? Synergy in teambuilding is heavily prioritised, and you can create long chains of abilities — sequences of Pokemon where each passes a beneficial ability to the next.
Pokemon that have powerful abilities but aren't completely reliant on them are ideal in this metagame. Greninja passes the very powerful Protean to its teammates, and can take advantage of heaps of abilities, like Magearna's Soul Heart or Marowak-A's Lightning Rod.
Many of the obscenely powerful abilities that had to be banned in AAA may be balanced here by the mechanics of the metagame; sure, you can run things like Contrary Latios, but to do so you have to run non-Contrary Serperior and you have to switch from Serperior into Latios. Powerful ability recipients like Keldeo and Zygarde pass very weak abilities to their teammates. It's hard to say whether some of these abilities would still be broken considering these limitations, but I feel like things like Fur Coat or Water Bubble likely would not be.
Sets:
Latios @ Psychium Z
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Draco Meteor
- Psyshock
- Recover
- Calm Mind / Defog
Magearna @ Assault Vest
Ability: Soul-Heart
EVs: 248 HP / 8 SpA / 252 SpD
Sassy Nature
- Fleur Cannon
- Iron Head
- Hidden Power Fire
- Volt Switch
Here's a core: both Magearna and Latios make good use of each others ability and can switch in against some of the Pokemon that check the other. Latios can take advantage of Soul Heart to bolster its sweeping potential and can switch in on Fire moves aimed at Magearna. Magearna loves Levitate to remove its Ground weakness and increase its defensive capabilities, and can switch in on Ice, Dark, Fairy and Dragon moves aimed at Latios. Magearna can also slow pivot with Volt Switch to pass Soul Heart around.
Ability^2
Mechanic: Every Pokemon gets 2 instances of its ability. For example:
- Intimidate lowers attack by 2 stages when switching in
- Swift Swim quadruples the users speed under rain (doubles then doubles again)
- Moxie gives +2 attack whenever you get a kill
- Tough Claws gives a 1.69x boost to contact moves
- Regenerator Pokemon recover 2/3 of their HP when switching out
- Pokemon lose 1/4 of their HP when they hit a Pokemon with Iron Barbs or Rough Skin
- Storm Drain Pokemon get +2 Special Attack when they're hit by a water move
- etc.
Sets:
Greninja @ Petaya Berry
Ability: Torrent
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Substitute
- Hydro Pump
- Dark Pulse
- Water Shuriken
Thanks to Torrent^2, Greninja's Water moves are boosted by 2.25x at 1/3 HP or less. Similar to SubPetaya Empoleon from DPP, this set spams Substitute until it gets low enough to activate Torrent and the Petaya Berry, then blows foes away with obscenely powerful Hydro Pumps. Ice Beam, Hidden Power Fire, and Extrasensory are solid alternative coverage moves to hit Grass-types, Ferrothorn, and Toxapex respectively.
Gyarados @ Flyinium Z / Gyaradosite
Ability: Moxie / Intimidate
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Dragon Dance
- Bounce / Crunch
- Waterfall / Ice Fang
- Earthquake / Taunt
Gyarados benefits hugely from both of its abilities being doubled. Moxie^2 gives Gyarados a massive +2 attack whenever it gets a KO, making it very easy for it to spiral out of control. On the Gyaradosite set, Intimidate^2 drops foe's attack by 2 stages, making it very easy for Gyarados to set up some Dragon Dances.
Enemies in Crime / Sharing is Caring / PiC Singles
Mechanic: Your active Pokemon shares its moves/ability with the opponent's active Pokemon, a la Partners in Crime. You can still use their moves on the turn that they switch out.
This metagame incentivises a very different style of teambuilding. Pokemon that run coverage that they're weak to have to be concerned about giving those moves to their opponents. The best Pokemon are the ones that have moves and abilities that their opponents usually will not be able to take advantage of, like Celesteela's Heavy Slam or Greninja's Battle Bond, and Pokemon that resist their own STABs and coverage.
Some Pokemon are crippled by sharing their ability with the opponent: Landorus-Therian gets intimidated by every Pokemon on the opponent's team, Sand Rush Excadrill's speed boost is irrelevant when the other Pokemon gets it too, and Heatran can't use fire moves because it gives Flash Fire to the opponent.
Sets:
Hoopa-Unbound @ Choice Band
Ability: Magician
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Hyperspace Fury
- Gunk Shot
- Fire Punch
- Zen Headbutt
Hoopa's Hyperspace Fury is hardcoded to only work when used by Hoopa itself, giving it a very strong STAB option that can't be used against it.
Ability Chain
Mechanic: Each Pokemon's ability is replaced with the ability of the Pokemon that was out before it. For example: you switch from Heatran to Ferrothorn, and now Ferrothorn has Flash Fire. Then Ferrothorn is knocked out and you send in Tornadus-Therian, which gets Iron Barbs from Ferrothorn. Tornadus U-turns into Greninja, and Greninja gets Tornadus' Regenerator. The lead Pokemon will have its own ability.
Bans: Shedinja (bc it can recieve Sturdy and pass Wonder Guard), Huge Power and Pure Power, maybe Simple/Contrary/etc, Regigigas, Slaking
This metagame poses an interesting teambuilding dilemma: is it worth it to run bad Pokemon like Furfrou and Sharpedo to pass on their powerful abilities? Or is it better to run generally good Pokemon with weaker abilities? Synergy in teambuilding is heavily prioritised, and you can create long chains of abilities — sequences of Pokemon where each passes a beneficial ability to the next.
Pokemon that have powerful abilities but aren't completely reliant on them are ideal in this metagame. Greninja passes the very powerful Protean to its teammates, and can take advantage of heaps of abilities, like Magearna's Soul Heart or Marowak-A's Lightning Rod.
Many of the obscenely powerful abilities that had to be banned in AAA may be balanced here by the mechanics of the metagame; sure, you can run things like Contrary Latios, but to do so you have to run non-Contrary Serperior and you have to switch from Serperior into Latios. Powerful ability recipients like Keldeo and Zygarde pass very weak abilities to their teammates. It's hard to say whether some of these abilities would still be broken considering these limitations, but I feel like things like Fur Coat or Water Bubble likely would not be.
Sets:
Latios @ Psychium Z
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Draco Meteor
- Psyshock
- Recover
- Calm Mind / Defog
Magearna @ Assault Vest
Ability: Soul-Heart
EVs: 248 HP / 8 SpA / 252 SpD
Sassy Nature
- Fleur Cannon
- Iron Head
- Hidden Power Fire
- Volt Switch
Here's a core: both Magearna and Latios make good use of each others ability and can switch in against some of the Pokemon that check the other. Latios can take advantage of Soul Heart to bolster its sweeping potential and can switch in on Fire moves aimed at Magearna. Magearna loves Levitate to remove its Ground weakness and increase its defensive capabilities, and can switch in on Ice, Dark, Fairy and Dragon moves aimed at Latios. Magearna can also slow pivot with Volt Switch to pass Soul Heart around.