Intro
I've had some interest in a few Pokes, namely a few from my last teams that I never got to really implement. It originally started out as a significantly more offensively based team with gyarados being the main attraction...but it didn't exactly work, so I then decided on a different team, while still retaining some of the parts of that team, namely Metagross and Swampert. Then it evolved into a team that mostly revolved around the former. While not exactly as good as my last team it works reasonably well.
Team Building
Originally this was a standard Metagross lead...Stealth Rock, Meteor Mash or Earthquake etc. Yet I didn't really like how limited this was. It could beat some leads with one set, some with another but never do both. So an attacking lead was utilized, but no Stealth Rock means I needed something else.
So I decided to with a good ole Swampert lead. They complement each other decently, and Swampert only has significant problems with Roserade leads, being the only one that can hit it for super effective damage.
Now a Poke I really wanted to utilize for this was Infernape. Infernape functions mostly as a wall breaker for this team but it can still punch holes in the opponent's team well, making the other teammate's sweep much easier.
Originally a Life Orb based Gengar, Roserade is the special sweeper of this team, while also providing some status support in Sleep Powder. Roserade's got great power in its STABS, despite how easily walled said STABs are. It also greatly covers for Swampert's Grass weakness. Only swapped out due to Sleep Powder and some of the resistances it provides.
Starmie is the Rapid Spinner of choice, even if this team doesn't exactly need it. It also cleans up teams late game pretty well and can take on other threats. The F/W/G core was unintentional but it still works well.
Flygon is the pseudo revenge killer of choice, while always taking out threats like Gyarados, Heatran and other things that always plague my teams...
In Depth
Attacking Lead
Metagross @ Lum Berry
Adamant Nature, 236 HP / 248 Atk / 20 Def / 4 Spe
-Meteor Mash
-Bullet Punch
-Earthquake
-Explosion
Metagross can always wreak havoc, so a lead set works good. My problem with the Stealth Rock lead was the lack of being able to take out certain leads. With just Meteor Mash, I'm at the mercy of Infernape and Heatran. With Earthquake, both can weakened greatly (with Bullet Punch, Ape can go down) but then Azelf and Aerodactyl are problems. So I took advantage of utilizing all 4 slots for coverage. Meteor Mash is for STAB and should Gross get the boost, put him in a greater position. Bullet Punch picks off anything weakened, Earthquake provides great coverage and Explosion takes any member of the opposing tam that does not resist it is not a ghost and did not 'Protect' against it. Lum Berry is used for status inducing leads, as an Occa berry sees merit only on Infernape leads since Heatran leads can use Earth Power.
Stealth Rock/Tank
Swampert @ Leftovers
Relaxed Nature, 240 HP / 216 Def / 52 SpD
-Stealth Rock
-Earthquake
-Avalanche
-Roar
Taking hits so well, and providing some resistances for the team, Swampert proves its worth. Swampert provides Stealth Rock after Metagross takes out opponent's, and can phaze the opponent if they're trying to set up with Roar. Earthquake is for STAB, while Avalanche provides good coverage and takes out Dragons. Waterfall could make it a decent substitute, though. Leftovers provides for standard recovery.
Wallbreaker/Physical Sweeper
Infernape @ Life Orb
Naive Nature, 252 Atk / 64 SpA / 192 Spe
-Close Combat
-U-Turn
-Stone Edge
-Overheat
Ape hits certain walls, like Blissey, Skarmory and the like, hard and takes them out. This enables everyone else to sweep more easily and even then, Ape can still sweep pretty well. Close Combat is incredibly powered up with the almost maxed out attack. U-Turn allows Ape to switch out to a counter (provided they are not faster) and maintain momentum, and also switch out after Overheat. Stone Edge helps round the coverage and can nail anything with intimidate on the switch for good damage. Overheat rounds out everything with a great STAB that even with 64 EVs, hits hard. Life Orb to increase damage.
Special Sweeper/Status Support
Roserade @ Life Orb
Timid Nature, 4 HP / 252 SpA / 252 Spe
-Leaf Storm
-Sludge Bomb
-Hidden Power (Fire)
-Sleep Powder
Originally, this was a Life Orb Gengar. However I needed some status support. Though I can utilize a similar set on Gengar, Hypnosis has lower accuracy which fails a LOT and both provide similar resistances. (fighting, grass) Leaf Storm is a great STAB move that takes out Bulky waters (which can plague this team). Sludge Bomb provides good secondary STAB (could switch out, though) that has an added benefit of spreading poison. HP Fire nails Steel types trying to switch in. Sleep Powder neuters an opposing Poke. Life Orb increases damage.
Late Sweeper/Rapid Spinner
Starmie @ Life Orb
Timid nature, 4 HP / 252 SpA / 252 Spe
-Hydro Pump
-Thunderbolt
-Ice Beam
-Rapid Spin
Though it may seem redundant to have two special sweepers, Starmie provides Rapid Spin support (despite the abundance of Stealth Rock resistances) and takes out weakened teams by storm. Hydro Pump is the powerful STAB of choice and hits hard. Thunderbolt nails water-types trying to switch in freely and Ice Beam nails Dragons and Grass types. Rapid Spin goes without saying. Life Orb increases damage output, as always.
Revenge Killer
Flygon @ Choice Scarf
Jolly nature, 252 Atk / 4 SpD / 252 Spe
-Earthquake
-Outrage
-U-Turn
-Thunderpunch
Flygon never lets me down, taking down the biggest threats for this team while also providing useful resistances and being a very good revenge killer. Earthquake is a great STAB move and takes down anything weak to it with ease. Outrage is great for late game if the opponent has no Steel types. U-Turn wears down the opponent pretty well, especially since Infernape also has U-Turn to make its use even better. Thunderpunch nails Gyarados very well, only failing to OHKO Bulky variants and can hit other water types lacking Ice Beam well. Choice Scarf enables it out to outspeed anything lacking a scarf of its own and makes a significant difference overall. Since Swampert tends to be Trick bait, Flygon can switch in with ease to take that trick well.
Outro
Being more offensively based and lacking a few support moves in comparison, this team does have more problems than my last one, but I did want to try out these Pokes and team and it works pretty well. I'm rather caught up with a few options, like Gengar or Roserade but it's decent.
I've had some interest in a few Pokes, namely a few from my last teams that I never got to really implement. It originally started out as a significantly more offensively based team with gyarados being the main attraction...but it didn't exactly work, so I then decided on a different team, while still retaining some of the parts of that team, namely Metagross and Swampert. Then it evolved into a team that mostly revolved around the former. While not exactly as good as my last team it works reasonably well.
Team Building
Originally this was a standard Metagross lead...Stealth Rock, Meteor Mash or Earthquake etc. Yet I didn't really like how limited this was. It could beat some leads with one set, some with another but never do both. So an attacking lead was utilized, but no Stealth Rock means I needed something else.
So I decided to with a good ole Swampert lead. They complement each other decently, and Swampert only has significant problems with Roserade leads, being the only one that can hit it for super effective damage.
Now a Poke I really wanted to utilize for this was Infernape. Infernape functions mostly as a wall breaker for this team but it can still punch holes in the opponent's team well, making the other teammate's sweep much easier.
Originally a Life Orb based Gengar, Roserade is the special sweeper of this team, while also providing some status support in Sleep Powder. Roserade's got great power in its STABS, despite how easily walled said STABs are. It also greatly covers for Swampert's Grass weakness. Only swapped out due to Sleep Powder and some of the resistances it provides.
Starmie is the Rapid Spinner of choice, even if this team doesn't exactly need it. It also cleans up teams late game pretty well and can take on other threats. The F/W/G core was unintentional but it still works well.
Flygon is the pseudo revenge killer of choice, while always taking out threats like Gyarados, Heatran and other things that always plague my teams...
In Depth
Attacking Lead
Metagross @ Lum Berry
Adamant Nature, 236 HP / 248 Atk / 20 Def / 4 Spe
-Meteor Mash
-Bullet Punch
-Earthquake
-Explosion
Metagross can always wreak havoc, so a lead set works good. My problem with the Stealth Rock lead was the lack of being able to take out certain leads. With just Meteor Mash, I'm at the mercy of Infernape and Heatran. With Earthquake, both can weakened greatly (with Bullet Punch, Ape can go down) but then Azelf and Aerodactyl are problems. So I took advantage of utilizing all 4 slots for coverage. Meteor Mash is for STAB and should Gross get the boost, put him in a greater position. Bullet Punch picks off anything weakened, Earthquake provides great coverage and Explosion takes any member of the opposing tam that does not resist it is not a ghost and did not 'Protect' against it. Lum Berry is used for status inducing leads, as an Occa berry sees merit only on Infernape leads since Heatran leads can use Earth Power.
Stealth Rock/Tank
Swampert @ Leftovers
Relaxed Nature, 240 HP / 216 Def / 52 SpD
-Stealth Rock
-Earthquake
-Avalanche
-Roar
Taking hits so well, and providing some resistances for the team, Swampert proves its worth. Swampert provides Stealth Rock after Metagross takes out opponent's, and can phaze the opponent if they're trying to set up with Roar. Earthquake is for STAB, while Avalanche provides good coverage and takes out Dragons. Waterfall could make it a decent substitute, though. Leftovers provides for standard recovery.
Wallbreaker/Physical Sweeper
Infernape @ Life Orb
Naive Nature, 252 Atk / 64 SpA / 192 Spe
-Close Combat
-U-Turn
-Stone Edge
-Overheat
Ape hits certain walls, like Blissey, Skarmory and the like, hard and takes them out. This enables everyone else to sweep more easily and even then, Ape can still sweep pretty well. Close Combat is incredibly powered up with the almost maxed out attack. U-Turn allows Ape to switch out to a counter (provided they are not faster) and maintain momentum, and also switch out after Overheat. Stone Edge helps round the coverage and can nail anything with intimidate on the switch for good damage. Overheat rounds out everything with a great STAB that even with 64 EVs, hits hard. Life Orb to increase damage.
Special Sweeper/Status Support
Roserade @ Life Orb
Timid Nature, 4 HP / 252 SpA / 252 Spe
-Leaf Storm
-Sludge Bomb
-Hidden Power (Fire)
-Sleep Powder
Originally, this was a Life Orb Gengar. However I needed some status support. Though I can utilize a similar set on Gengar, Hypnosis has lower accuracy which fails a LOT and both provide similar resistances. (fighting, grass) Leaf Storm is a great STAB move that takes out Bulky waters (which can plague this team). Sludge Bomb provides good secondary STAB (could switch out, though) that has an added benefit of spreading poison. HP Fire nails Steel types trying to switch in. Sleep Powder neuters an opposing Poke. Life Orb increases damage.
Late Sweeper/Rapid Spinner
Starmie @ Life Orb
Timid nature, 4 HP / 252 SpA / 252 Spe
-Hydro Pump
-Thunderbolt
-Ice Beam
-Rapid Spin
Though it may seem redundant to have two special sweepers, Starmie provides Rapid Spin support (despite the abundance of Stealth Rock resistances) and takes out weakened teams by storm. Hydro Pump is the powerful STAB of choice and hits hard. Thunderbolt nails water-types trying to switch in freely and Ice Beam nails Dragons and Grass types. Rapid Spin goes without saying. Life Orb increases damage output, as always.
Revenge Killer
Flygon @ Choice Scarf
Jolly nature, 252 Atk / 4 SpD / 252 Spe
-Earthquake
-Outrage
-U-Turn
-Thunderpunch
Flygon never lets me down, taking down the biggest threats for this team while also providing useful resistances and being a very good revenge killer. Earthquake is a great STAB move and takes down anything weak to it with ease. Outrage is great for late game if the opponent has no Steel types. U-Turn wears down the opponent pretty well, especially since Infernape also has U-Turn to make its use even better. Thunderpunch nails Gyarados very well, only failing to OHKO Bulky variants and can hit other water types lacking Ice Beam well. Choice Scarf enables it out to outspeed anything lacking a scarf of its own and makes a significant difference overall. Since Swampert tends to be Trick bait, Flygon can switch in with ease to take that trick well.
Outro
Being more offensively based and lacking a few support moves in comparison, this team does have more problems than my last one, but I did want to try out these Pokes and team and it works pretty well. I'm rather caught up with a few options, like Gengar or Roserade but it's decent.