LGPE OU Mew

Eve

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I'm so sorry to whoever decides to QC this
185240


[OVERVIEW]

Mew is an extremely dominant force in the LGPE OU metagame, excelling in almost every regard. Its 100 Speed tier lets it outpace a huge number of relevant Pokemon and sets the boundary for what is considered fast. Mew also has some of the best mixed bulk in the entire game, enough to avoid a reliable OHKO from any unboosted attack, while also being backed up by reliable recovery. As a result, it can effectively wall or at worst check a majority of the metagame with the right set. Its offenses are average by the metagame's standards but are enough to let it deal respectable damage both physically and specially. The Psychic typing is great, exploiting the low number of Pokemon that resist it greatly while also not having too many noteworthy weaknesses. Mew's movepool is possibly its most notorious feature, however; with amazing coverage options both physically and specially, great utility, and setup options that bolster its decent offenses as well as the aforementioned recovery Roost provides, Mew is extremely versatile and can run more viable sets than any other Pokemon by a large margin, excelling in most of the roles it assumes. Despite its numerous oppressive qualities, Mew does have significant weaknesses that keep it from being overwhelming. Most Mew sets are extremely vulnerable to being worn down by Toxic, and some faster Mega Evolutions such as Mega Beedrill, Mega Gengar, and Mega Pinsir can dispatch of most sets easily after minimal prior damage. However, Mew can almost always get around these issues via team support or niche moveset options.

[SET]
name: Defensive Pivot
move 1: Psychic
move 2: Will-O-Wisp / Flamethrower
move 3: Roost
move 4: U-turn / Taunt
item: No Item
nature: Timid / Bold

[SET COMMENTS]
Set Information
========
Psychic is this set's best mono-attacking option thanks to its significant damage output versus the majority of the metagame. Will-O-Wisp is great for allowing Mew to easily deal with most physical attacks, while Flamethrower gives Mew a good way to immediately threaten Melmetal for teams especially vulnerable to it. Roost is key to the set's survivability, allowing Mew to be used liberally throughout the match and wall out many threatening Pokemon. U-turn allows Mew to gain momentum, either to escape an unfavorable matchup or to give the user better offensive pressure versus the opposing Pokemon. Taunt allows Mew to protect itself from common counterplay in Toxic at the cost of U-turn's momentum. A Timid nature allows Mew to act first and therefore safely heal, pivot or use Will-O-Wisp in more matchups, while Bold sacrifices a few of those matchups for a better defensive presence that allows it to more safely deal with threats such as Melmetal.

Usage Tips
========

Mew should generally be brought in versus Pokemon that either are unable to deal significant damage to it or are weak to Psychic. Once it's in, you can use Psychic to put on immediate pressure, burn the opponent if they are a physical attacker that may be problematic for your team, heal Mew if it is safe and necessary to do so, or use U-turn if you expect a switch to something that can deal with Mew. Mew can be used for checking many offensive threats that can't hit it with a super effective STAB attack in a pinch, such as Mega Aerodactyl, Dragonite, Rhydon and Starmie. It can also be used to threaten a burn on Melmetal, but it will take a lot of damage in the process. Always make sure to keep Mew healthy enough to deal with key threats that the rest of your team might struggle with. Trying to avoid getting statused helps greatly with this.

Team Options
========

While this set fits on almost any team composition and as a result works well with most things, there are a few Pokemon that synergize especially well with Mew. Zapdos appreciates Mew's ability to check and threaten Alolan Dugtrio, Nidoqueen, Nidoking, and Rhydon and completes an effective U-turn core. Melmetal benefits from Mew's ability to take Fighting-, Fire-, and Ground-type attacks and the safe switches U-turn provides while itself providing a useful Toxic immunity. Alolan Muk provides a great response to Mega Alakazam and Gengar, two Pokemon that otherwise give Mew a lot of trouble, and also provides a Toxic immunity.

[SET]
name: Nasty Plot
move 1: Psychic
move 2: Thunderbolt / Fire Blast
move 3: Nasty Plot
move 4: Roost / Fire Blast
item: No Item
nature: Timid

[SET COMMENTS]
Set Information
========

Psychic and Thunderbolt are usually the best options for this set's attacks, providing strong unresisted coverage among common Pokemon other than the frail Alolan Dugtrio. Fire Blast gives Mew a better matchup versus Alolan Dugtrio, Melmetal, and Alolan Sandslash as well as providing unresisted coverage for niche options like Exeggutor and Magneton, but it comes at the expense of either coverage for Mega Gyarados and Starmie or longevity in Roost. Nasty Plot allows Mew to quickly boost its damage output to very threatening levels. Roost makes setting up versus weaker attackers a safe option. A Timid nature is heavily recommended, giving Mew better odds of victory versus Pokemon with base 100 Speed. Modest's damage increase doesn't change many matchups enough to be worthwhile.

Usage Tips
========

Mew should ideally be kept healthy until opposing special tanks are weakened and potential revenge killers are either knocked out or paralyzed; it can win quite easily in such a scenario. Bring Mew in versus a Pokemon that it can force out, such as Venusaur or Poliwrath. You can also bluff a Will-O-Wisp in order to get more setup opportunities. Use this first turn to set up. If your Mew is still healthy and is pressured to either switch or be knocked out, don't be afraid to preserve it; Mew's bulk means it can set up multiple times in some games. This set isn't as negatively affected by Toxic as other Mew sets, as Pokemon that rely on Toxic to damage Mew may give it multiple setup opportunities and as a result the potential to knock out several Pokemon before fainting.

Team Options
========

Nidoqueen is an especially effective partner for Nasty Plot Mew, as Stealth Rock damage paired with Super Fang puts many bulky Pokemon in range of boosted attacks. It also checks Alolan Muk and Chansey quite effectively. Electrode provides extremely useful support by threatening paralysis on Pokemon that outspeed Mew and bolstering Mew's bulk to ridiculous levels with dual screens. Thunder Wave Melmetal provides further paralysis support while also checking Mega Aerodactyl and Mega Beedrill, two Pokemon that can revenge kill Nasty Plot Mew. Mega Aerodactyl provides an offensive check to Mega Beedrill and Mega Gengar while also appreciating Mew's ability to break holes in the opponent's team earlier in the game itself.

[SET]
name: Calm Mind
move 1: Scald
move 2: Calm Mind
move 3: Taunt
move 4: Roost
item: No Item
nature: Timid

[SET COMMENTS]
Set Information
========

Scald is the best attack for this set, having high PP, no immunities, and the chance to burn physical threats that may otherwise give it trouble. Calm Mind bolsters Mew's offensive and defensive presence, allowing it to deal better with strong special attackers such as Mega Gengar and Mega Alakazam that may otherwise give it trouble. Taunt prevents Mew from being disrupted by status such as Toxic poison and paralysis from slower foes, both of which can ruin this set's effectiveness, while Roost provides vital longevity. A Timid nature is recommended, allowing Mew to outspeed and Taunt as many Pokemon as possible in order to avoid having its sweep ended by Toxic.

Usage Tips
========

If your opponent has an Alolan Muk, attempting to get a Scald burn on it early in the game is advised. Be careful to not let it land a Toxic on Mew unless you have Eevee-S for support, as this will completely shut it down for the rest of the match. If you expect a slower opponent to try and inflict a harmful status on Mew or use their own setup, use Taunt to prevent it. Due to Mew's bulk, this is entirely safe against many Pokemon. When in a position where Mew can't be immediately 2HKOed or statused, you can start to set up Calm Mind. Use Roost when necessary. Once you've set up enough, start attacking. If the opponent has a defensive pivot Mew or a standard Mega Charizard X, try to bait them into burning your Mew—being burned is good for any Mew set, as it prevents Toxic, but especially for this one.

Team Options
========

Nidoqueen and Nidoking make great partners for this Mew set thanks to their Toxic immunity and positive matchup versus Alolan Muk. Eevee-S provides much appreciated cleric support to enable more reckless play. Mega Aerodactyl's ability to offensively check both Mega Beedrill and Mega Gengar is appreciated by this set as much as any other.

[SET]
name: Stealth Rock
move 1: Scald
move 2: Stealth Rock
move 3: U-turn / Taunt
move 4: Roost
item: No Item
nature: Timid

[SET COMMENTS]
Set Information
========

Scald is the most common mono-attacking option for Stealth Rock Mew, compressing damage and the potential to burn into a single slot. Stealth Rock is provides invaluable support for this set's teammates. U-turn allows this set to act as a pivot, which helps combat its relative passivity, while Taunt shuts down other Stealth Rock leads such as Nidoqueen as well as miscellaneous Toxic users. Roost keeps Mew healthy throughout the match, allowing it to check threats such as Mega Aerodactyl despite its set being focused on setting Stealth Rock. A Timid nature allows Mew to set up Stealth Rock before being attacked by as many Pokemon as possible, making it optimal for this set.

Usage Tips
========

This set is usually most effective as a lead; nothing can reliably OHKO Mew, and it has a solid Speed tier, so it almost always gets to set up Stealth Rock. Your priority should usually be setting up Stealth Rock. However, if an opportunity to gain a significant advantage appears, such as being able to OHKO Rhydon, you should consider taking it first. Try not to entirely sacrifice Mew if possible, as there's a good chance it could be useful later in the game as a defensive measure. If you expect the opponent to switch a physical attacker such as Alolan Muk, Mega Gyarados, or Melmetal in on Mew, you can try to burn it with Scald.

Team Options
========

Pairing another Pokemon that is often used to set up Stealth Rock with this Mew helps to make the set less obvious, decreasing the chance of the opponent expecting a Mew lead and responding accordingly. Alolan Dugtrio, Nidoking, and Nidoqueen are especially good options thanks to their decent Speed and positive matchups versus Alolan Muk. Fast offensive Mega Evolutions that come in often throughout a game, most notably Mega Gengar and Mega Beedrill, are especially good partners for a reliable Stealth Rock setter, as they enjoy having their answers being further worn down. Mega Beedrill's ability to help respond to opposing Mega Gengar is notable, as experienced players may be aware that Gengar can switch in on Mew's Scald and force a bad situation. A dedicated defensive answer for Mega Gengar is also a useful asset for the reason mentioned above; Alolan Muk, Snorlax, and Chansey are the best for this role.

[STRATEGY COMMENTS]
Other Options
=============

A Bulk Up set can be used to catch people expecting special variants off guard, but it is generally less powerful than the aforementioned special sets. Ice Beam can be used on the Nasty Plot set instead of Psychic for superior coverage, but it sacrifices important raw power. Mew sets using Will-O-Wisp can instead use Toxic or Thunder Wave depending on what suits your team best, but burn is generally the most useful status for Mew in order to wall specific physical threats. A Calm Mind set with multiple attacks can be run similarly to the standard Nasty Plot set; however, the greater boost provided in fewer turns by Nasty Plot is generally more desirable for such sets. Mew has two possible dual setup variants in Calm Mind + Barrier and Bulk Up + Amnesia paired with Rest and a single attacking move, but these are prone to being knocked out by critical hits while trying to set up and generally take too long to become effective in a battle. Self-Destruct can be used as a way to lure special walls, opening up opportunities for special sweepers, but this can be risky to pull off and sacrifices Mew entirely. Dual screens provides valuable team support and can even be paired with Transform; when the correct screen is up, Transform will allow Mew to take on foes one-on-one that may otherwise give it trouble. However, a set without Transform severely lacks utility outside of setting screens, a feat Electrode often pulls off better. Furthermore, while interesting, Transform sets can often be redundant; Mew can beat many Pokemon one-on-one anyway and is often better than whatever it could Transform into.

Checks and Counters
===================

**Alolan Muk**: Alolan Muk is immune to Psychic and does a good job of dealing with Nasty Plot sets especially—while defensive pivot Mew can burn Muk, it might be afflicted with Toxic in return.

**Mega Gengar**: Mega Gengar is the single best offensive check to most Mew, with favorable odds to OHKO it with Shadow Ball after Stealth Rock damage.

**Mega Beedrill**: Mega Beedrill, while requiring more damage to reliably dispatch of Mew than Mega Gengar does, has the benefit of being able to better deal with Calm Mind variants and being able to pivot afterwards.

**Mega Pinsir**: Mega Pinsir outspeeds Mew and threatens it with an X-Scissor while also providing the double threat of setting up a Swords Dance on a switch.

**Mega Charizard X**: Mega Charizard X absorbs Will-O-Wisp, and if running Toxic, it can wear down defensive Mew effectively.

**Snorlax and Chansey**: Snorlax and Chansey do a good job of sponging attacks from standard Mew sets, with Chansey statusing them in return and Snorlax threatening an extremely powerful Facade if burned.

**Toxic**: Other Pokemon that may let Mew switch in safely, such as Poliwrath, often run Toxic to severely lower its longevity.

[CREDITS]
- Written by: [[Ezaphs, 375272]]
- Quality checked by: [[Ivy, 173336], [McCoolDude, 469684]]
- Grammar checked by: [[The Dutch Plumberjack, 232216], [, ]]
 

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Ivy

resident enigma
is a Forum Moderatoris a Community Contributoris a Smogon Discord Contributor
For the Defensive Pivot set, Zapdos doesn't seem like the best choice to switch in on due to it very often having Toxic.
That's all I've found now either due to my being tired or you having covered all the bases, likely a bit of both. Great stuff! QC 1/3
 

McCoolDude

Just a fat shark
is a Smogon Discord Contributoris a Community Leader Alumnus
A Timid Nature allows Mew to act first and therefore safely heal, pivot or use Will-O-Wisp in more matchups, while Bold sacrifices a few of those matchups for a better defensive presence that allows it to more safely deal with threats such as Melmetal. A Mew using a Bold Nature may also lower its Speed IVs to 23 in order to reliably use U-Turn last versus other Mew or Zapdos using U-Turn and give its user the advantage, while still outrunning common Pokemon such as Nidoking
This is the only issue I've found with the article. The meta has pretty much adapted to 23 IV Mew in favor of 14/15 IV Mew. Nidoking with Megahorn (the only way it's a real threat) simply isn't viable enough to warrant being consistently undersped by other bold Mews.

After that, QC 2/3.
 

Ginger Princess

Girl moding so hard rn
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This is the only issue I've found with the article. The meta has pretty much adapted to 23 IV Mew in favor of 14/15 IV Mew. Nidoking with Megahorn (the only way it's a real threat) simply isn't viable enough to warrant being consistently undersped by other bold Mews.

After that, QC 2/3.
i implemented this. ready for 3rd check
 
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Lumari

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[OVERVIEW]

Mew is an extremely dominant force in the Let's Go LGPE OU metagame, excelling in almost every regard. Its 100 Speed tier lets it outpace a huge number of relevant Pokemon and sets the boundary for what is considered fast. Mew also has some of the best mixed bulk in the entire game, enough to avoid a reliable OHKO from any unboosted attack, while also being backed up by reliable recovery. As a result, (AC) it can effectively wall (RC) or at worst check (RC) a majority of the metagame with the right set. Its offenses are average by the metagame's standards but are enough to let it deal respectable damage from either side both physically and specially. The Psychic typing is great, exploiting the low number of available resistances Pokemon that resist it greatly while also not having too many noteworthy weaknesses. Mew's movepool is possibly its most notorious feature, however—with amazing coverage options both physically and specially, great utility, (AC) and setup options that bolster its decent offenses as well as the aforementioned recovery Roost provides, Mew is extremely versatile and can run more viable sets than any other Pokemon by a large margin, excelling in most of the roles it assumes. Despite its numerous oppressive qualities, Mew does have significant weaknesses that keep it from being overwhelming. Most Mew sets are extremely vulnerable to being worn down by Toxic, and some faster Mega Evolutions such as Mega Beedrill, Mega Gengar, and Mega Pinsir can dispatch of most sets easily after minimal prior damage. However, Mew can almost always get around these issues via team support or niche moveset options.

[SET]
name: Defensive Pivot
move 1: Psychic
move 2: Will-O-Wisp / Flamethrower
move 3: Roost
move 4: U-turn / Taunt
item: No Item
nature: Timid / Bold

[SET COMMENTS]
Set Information
========
Psychic is this set's best mono-attacking option thanks to its significant damage output versus the majority of the metagame. Will-O-Wisp is great for allowing Mew to easily deal with most physical attacks, while Flamethrower gives Mew a good way to immediately threaten Melmetal for teams especially vulnerable to it. Roost is key to the set's survivability, allowing Mew to be used liberally throughout the match and wall out many threatening Pokemon. U-turn allows Mew to gain momentum, either to escape an unfavorable matchup or to give the user better offensive pressure versus the opposing Pokemon. Taunt allows Mew to protect itself from common counterplay in Toxic at the opportunity cost of U-turn's momentum. A Timid nature allows Mew to act first and therefore safely heal, pivot or use Will-O-Wisp in more matchups, while Bold sacrifices a few of those matchups for a better defensive presence that allows it to more safely deal with threats such as Melmetal.

Usage Tips
========

Mew should generally be brought in versus Pokémon Pokemon that either are either unable to deal significant damage to it or are weak to Psychic. Once it's in, (AC) you can use Psychic to put on immediate pressure, burn the opponent if they are a physical attacker that may be problematic for your team, heal Mew if it is safe and necessary to do so, (AC) or use U-turn if you expect a switch into to something that can deal with Mew. Mew can be used for checking many offensive threats that can't hit it with a supereffective super effective STAB attack in a pinch, such as Mega Aerodactyl, Dragonite, Rhydon and Starmie. It can also be used to threaten a burn on Melmetal, but Mew it will take a lot of damage in the process. Always make sure to keep Mew healthy enough to deal with key threats that the rest of your team might struggle with. Trying to avoid getting statused helps greatly with this.

Team Options
========

While this set fits on almost any team composition and as a result works well with most things, there are a few Pokémon Pokemon that synergise synergize especially well with Mew. Zapdos appreciates Mew's ability to check and threaten Alolan Dugtrio, Nidoqueen, Nidoking, (AC) and Rhydon and forms completes an effective U-turn core. Melmetal benefits from Mew's ability to take Fighting-, (AH) Fire-, (AH, AC) and Ground-type attacks and the safe switchins switches U-turn provides (RC) while itself providing a useful Toxic immunity. Alolan Muk-Alola provides a great response to Mega Alakazam and Gengar, two Pokemon that otherwise give Mew a lot of trouble, and also provides a Toxic immunity.

[SET]
name: Nasty Plot
move 1: Psychic
move 2: Thunderbolt / Fire Blast
move 3: Nasty Plot
move 4: Roost / Fire Blast
item: No Item
nature: Timid

[SET COMMENTS]
Set Information
========

Psychic and Thunderbolt are usually the best options for this set's attacks, providing strong unresisted coverage among common Pokémon Pokemon other than the frail Alolan Dugtrio. Fire Blast gives Mew a better matchup versus Alolan Dugtrio, Melmetal, (AC) and Alolan Sandslash as well as providing unresisted coverage for niche options like Exeggutor and Magneton, but it comes at the expense of either coverage for Mega Gyarados and Starmie or longevity in Roost. Nasty Plot is the focus of the set, allowing allows Mew to quickly boost its damage output to very threatening levels. Roost makes setting up versus weaker attackers a safe option. A Timid nature is heavily recommended, giving Mew better odds of victory versus Pokémon Pokemon with base 100 Speed. Modest's damage increase doesn't change many matchups enough to be worthwhile.

Usage Tips
========

Mew should ideally be kept healthy until opposing special tanks are weakened and potential revenge killers are either knocked out or paralyzed—it can win quite easily in such a scenario. Bring Mew in versus a Pokemon that it can force out, such as Venusaur or Poliwrath. You can also bluff a Will-O-Wisp in order to get more setup opportunities. Use this first turn to set up. If your Mew is still healthy and is pressured to either switch or be knocked out, don't be afraid to preserve it—Mew's bulk means it can set up multiple times in some games. This set isn't as negatively affected by Toxic as other Mew sets, as Pokemon that rely on Toxic to damage Mew may give it multiple setup opportunities and as a result the potential to knock out several Pokemon before fainting.

Team Options
========

Nidoqueen is an especially effective partner for Nasty Plot Mew, as Stealth Rock damage paired with Super Fang puts many bulky Pokemon in range of boosted attacks. It also checks Alolan Muk and Chansey quite effectively. Electrode provides extremely useful support by threatening paralysis on Pokemon that outspeed Mew and providing dual screens which bolstering Mew's bulk to ridiculous levels with dual screens. Thunder Wave Melmetal provides further paralysis support while also checking Mega Aerodactyl and Mega Beedrill, two Pokemon that can revenge kill Nasty Plot Mew. Mega Aerodactyl provides an offensive check to Mega Beedrill and Mega Gengar (RC) while also appreciating Mew's ability to break holes in the opponent's team earlier in the game itself.

[SET]
name: Calm Mind
move 1: Scald
move 2: Calm Mind
move 3: Taunt
move 4: Roost
item: No Item
nature: Timid

[SET COMMENTS]
Set Information
========

Scald is the best attack for this set, having high PP, no immunities, (AC) and the chance to burn physical threats that may otherwise give it trouble. Calm Mind provides boosts that bolsters its Mew's offensive and defensive presence, allowing it to deal better with strong special attackers such as Mega Gengar and Mega Alakazam that may otherwise give it trouble. Taunt prevents Mew from being disrupted by status such as Toxic Poisoning poison and paralysis from slower opponents foes, both of which can ruin this set's effectiveness, while Roost provides vital longevity. A Timid nature is once again recommended, allowing Mew to outspeed and Taunt as many Pokémon Pokemon as possible in order to avoid having its sweep ended by Toxic.

Usage Tips
========

If your opponent has an Alolan Muk, attempting to get a Scald burn on it early in the game is advised. Be careful to not let it land a Toxic on Mew unless you have Starter Eevee Eevee-S for support, as this will completely shut it down for the rest of the match. If you expect a slower opponent to try and inflict a harmful status on Mew or use their own setup, use Taunt to prevent it. Due to Mew's bulk, (AC) this is entirely safe against many Pokemon. When in a position where Mew can't be immediately 2HKOd 2HKOed or statused, (AC) you can start to set up Calm Minds Mind. Use Roost when necessary. Once you've set up enough, start attacking. If the opponent has a defensive pivot Mew or a standard Mega Charizard X, try and to bait them into burning your Mew—being burned is good for any Mew set, (AC) as it prevents Toxic, but especially for this one.

Team Options
========

Nidoqueen and Nidoking make great partners for this Mew set thanks to their Toxic immunity and positive matchup versus Alolan Muk. Starter Eevee Eevee-S provides much appreciated cleric support to allow for enable more reckless play. Mega Aerodactyl's ability to offensively check both Mega Beedrill and Mega Gengar is appreciated by this set as much as any other.

[SET]
name: Stealth Rock
move 1: Scald
move 2: Stealth Rock
move 3: U-turn / Taunt
move 4: Roost
item: No Item
nature: Timid

[SET COMMENTS]
Set Information
========

Scald is the most common mono-attacking option for Stealth Rock Mew, compressing damage and the potential to burn into a single slot. Stealth Rock is the key to the set, providing provides invaluable support for its this set's teammates. U-turn allows this set to act as a pivot, (AC) which helps combat its relative passivity, while Taunt shuts down other Stealth Rock leads such as Nidoqueen as well as miscellaneous Toxic users. Roost keeps Mew healthy throughout the match, allowing it to check threats such as Mega Aerodactyl despite its set being focused on setting Stealth Rock. A Timid nature allows Mew to set up Stealth Rock before being attacked by as many Pokemon as possible, making it optimal for this set.

Usage Tips
========

This set is usually most effective as a lead—nothing can reliably OHKO Mew, (AC) and it has a solid Speed tier, so it almost always gets to set up Stealth Rock. Your priority should usually be setting up Stealth Rock. However, if an opportunity to gain a significant advantage appears, such as being able to OHKO Rhydon, you should consider taking it first. Try not to entirely sacrifice Mew if possible, as there's a good chance it could be useful later in the game as a defensive measure. If you expect the opponent to switch a physical attacker such as Alolan Muk, Mega Gyarados, (AC) or Melmetal in on Mew, you can try to burn them it with Scald.

Team Options
========

Pairing another Pokemon that is often used to set up Stealth Rock with this Mew helps to make the set less obvious, decreasing the chance of the opponent expecting a Mew lead and responding accordingly. Alolan Dugtrio and, Nidoking, and Nidoqueen are especially good options thanks to their decent Speed and positive matchups versus Alolan Muk. Fast offensive Mega Evolutions that come in often throughout a game, most notably Mega Gengar and Mega Beedrill, are especially good partners for a reliable Stealth Rock setter, (AC) as they enjoy having their answers being further worn down. Mega Beedrill's ability to help respond to opposing Mega Gengar is notable, as experienced players may be aware that Gengar can switch in on Mew's Scald and force a bad situation. A dedicated defensive answer for Mega Gengar is also a useful asset for the reason mentioned above—Alolan Muk, Snorlax, (AC) and Chansey are the best for this role.

[STRATEGY COMMENTS]
Other Options
=============

A Bulk Up set can be used to catch people expecting special variants off guard, but it is generally less powerful than the aforementioned special sets. Ice Beam can be used on the Nasty Plot set instead of Psychic for superior coverage, but it sacrifices important raw power. Mew sets using Will-O-Wisp can instead use Toxic or Thunder Wave depending on what suits your team best, but burn is generally the most useful status for Mew in order to wall specific physical threats. A Calm Mind set with multiple attacks can be ran run similarly to the standard Nasty Plot set—however, the greater boost provided in fewer turns by Nasty Plot is generally more desirable for such sets. Mew has two possible dual setup variants in Calm Mind + Barrier and Bulk Up + Amnesia paired with Rest and a single attacking move, but these are prone to being knocked out by critical hits while trying to set up and generally take too long to become effective in a battle. Self-Destruct can be used as a way to lure special walls, opening up opportunities for special sweepers, but this can be risky to pull off and sacrifices Mew entirely. Dual screens provides valuable team support and can even be paired with Transform—when paired with the correct screen is up, Transform will allow Mew to 1v1 opponents take on foes one-on-one that may otherwise give it trouble. However, a set without Transform severely lacks utility outside of setting screens, a feat Electrode often pulls off better. Transform sets, Furthermore, while interesting, Transform sets can often be redundant—Mew can 1v1 beat many Pokémon Pokemon one-on-one anyway (RC) and is often better than whatever it could Transform into.

Checks and Counters
===================

**Alolan Muk-Alola**: Alolan Muk is immune to Psychic and does a good job of dealing with Nasty Plot sets especially—while defensive pivot Mew can burn Muk, it might recieve a be afflicted with Toxic in return.

**Mega Gengar-Mega**: Mega Gengar is the single best offensive check to most Mew, with favourable favorable odds to OHKO it with Shadow Ball after Stealth Rock damage.

**Mega Beedrill-Mega**: Mega Beedrill, while requiring more damage to reliably dispatch of Mew than Mega Gengar does, has the benefit of being able to better deal with Calm Mind variants and being able to pivot afterwards.

**Mega Pinsir-Mega**: Mega Pinsir outspeeds Mew and threatens Mew it with an X-Scissor (RC) while also providing the double threat of setting up a Swords Dance on a switch.

**Mega Charizard-Mega-X**: Mega Charizard X absorbs Will-O-Wisp, and if running Toxic, it can wear down defensive Mew effectively.

**Snorlax and Chansey**: Both Snorlax and Chansey do a good job of sponging attacks from standard Mew sets, with Chansey statusing them in return and Snorlax threatening an extremely powerful Facade if burned.

**Toxic**: Other Pokemon that may let Mew switch in safely, such as Poliwrath, often run Toxic to severely lower its longevity.

[CREDITS]
- Written by: [[Ezaphs, 375272]]
- Quality checked by: [[Ivy, 173336], [McCoolDude, 469684]]
- Grammar checked by: [[, ], [, ]]
 

Ginger Princess

Girl moding so hard rn
is a Site Content Manager Alumnusis a Forum Moderator Alumnusis a Community Contributor Alumnusis a Top Contributor Alumnus
remove add / fix (comments); (AC=add comma; RC=remove comma; SC=semicolon)
GP 1/2
[OVERVIEW]

Mew is an extremely dominant force in the Let's Go LGPE OU metagame, excelling in almost every regard. Its 100 Speed tier lets it outpace a huge number of relevant Pokemon and sets the boundary for what is considered fast. Mew also has some of the best mixed bulk in the entire game, enough to avoid a reliable OHKO from any unboosted attack, while also being backed up by reliable recovery. As a result, (AC) it can effectively wall (RC) or at worst check (RC) a majority of the metagame with the right set. Its offenses are average by the metagame's standards but are enough to let it deal respectable damage from either side both physically and specially. The Psychic typing is great, exploiting the low number of available resistances Pokemon that resist it greatly while also not having too many noteworthy weaknesses. Mew's movepool is possibly its most notorious feature, however—with amazing coverage options both physically and specially, great utility, (AC) and setup options that bolster its decent offenses as well as the aforementioned recovery Roost provides, Mew is extremely versatile and can run more viable sets than any other Pokemon by a large margin, excelling in most of the roles it assumes. Despite its numerous oppressive qualities, Mew does have significant weaknesses that keep it from being overwhelming. Most Mew sets are extremely vulnerable to being worn down by Toxic, and some faster Mega Evolutions such as Mega Beedrill, Mega Gengar, and Mega Pinsir can dispatch of most sets easily after minimal prior damage. However, Mew can almost always get around these issues via team support or niche moveset options.

[SET]
name: Defensive Pivot
move 1: Psychic
move 2: Will-O-Wisp / Flamethrower
move 3: Roost
move 4: U-turn / Taunt
item: No Item
nature: Timid / Bold

[SET COMMENTS]
Set Information
========
Psychic is this set's best mono-attacking option thanks to its significant damage output versus the majority of the metagame. Will-O-Wisp is great for allowing Mew to easily deal with most physical attacks, while Flamethrower gives Mew a good way to immediately threaten Melmetal for teams especially vulnerable to it. Roost is key to the set's survivability, allowing Mew to be used liberally throughout the match and wall out many threatening Pokemon. U-turn allows Mew to gain momentum, either to escape an unfavorable matchup or to give the user better offensive pressure versus the opposing Pokemon. Taunt allows Mew to protect itself from common counterplay in Toxic at the opportunity cost of U-turn's momentum. A Timid nature allows Mew to act first and therefore safely heal, pivot or use Will-O-Wisp in more matchups, while Bold sacrifices a few of those matchups for a better defensive presence that allows it to more safely deal with threats such as Melmetal.

Usage Tips
========

Mew should generally be brought in versus Pokémon Pokemon that either are either unable to deal significant damage to it or are weak to Psychic. Once it's in, (AC) you can use Psychic to put on immediate pressure, burn the opponent if they are a physical attacker that may be problematic for your team, heal Mew if it is safe and necessary to do so, (AC) or use U-turn if you expect a switch into to something that can deal with Mew. Mew can be used for checking many offensive threats that can't hit it with a supereffective super effective STAB attack in a pinch, such as Mega Aerodactyl, Dragonite, Rhydon and Starmie. It can also be used to threaten a burn on Melmetal, but Mew it will take a lot of damage in the process. Always make sure to keep Mew healthy enough to deal with key threats that the rest of your team might struggle with. Trying to avoid getting statused helps greatly with this.

Team Options
========

While this set fits on almost any team composition and as a result works well with most things, there are a few Pokémon Pokemon that synergise synergize especially well with Mew. Zapdos appreciates Mew's ability to check and threaten Alolan Dugtrio, Nidoqueen, Nidoking, (AC) and Rhydon and forms completes an effective U-turn core. Melmetal benefits from Mew's ability to take Fighting-, (AH) Fire-, (AH, AC) and Ground-type attacks and the safe switchins switches U-turn provides (RC) while itself providing a useful Toxic immunity. Alolan Muk-Alola provides a great response to Mega Alakazam and Gengar, two Pokemon that otherwise give Mew a lot of trouble, and also provides a Toxic immunity.

[SET]
name: Nasty Plot
move 1: Psychic
move 2: Thunderbolt / Fire Blast
move 3: Nasty Plot
move 4: Roost / Fire Blast
item: No Item
nature: Timid

[SET COMMENTS]
Set Information
========

Psychic and Thunderbolt are usually the best options for this set's attacks, providing strong unresisted coverage among common Pokémon Pokemon other than the frail Alolan Dugtrio. Fire Blast gives Mew a better matchup versus Alolan Dugtrio, Melmetal, (AC) and Alolan Sandslash as well as providing unresisted coverage for niche options like Exeggutor and Magneton, but it comes at the expense of either coverage for Mega Gyarados and Starmie or longevity in Roost. Nasty Plot is the focus of the set, allowing allows Mew to quickly boost its damage output to very threatening levels. Roost makes setting up versus weaker attackers a safe option. A Timid nature is heavily recommended, giving Mew better odds of victory versus Pokémon Pokemon with base 100 Speed. Modest's damage increase doesn't change many matchups enough to be worthwhile.

Usage Tips
========

Mew should ideally be kept healthy until opposing special tanks are weakened and potential revenge killers are either knocked out or paralyzed—it can win quite easily in such a scenario. Bring Mew in versus a Pokemon that it can force out, such as Venusaur or Poliwrath. You can also bluff a Will-O-Wisp in order to get more setup opportunities. Use this first turn to set up. If your Mew is still healthy and is pressured to either switch or be knocked out, don't be afraid to preserve it—Mew's bulk means it can set up multiple times in some games. This set isn't as negatively affected by Toxic as other Mew sets, as Pokemon that rely on Toxic to damage Mew may give it multiple setup opportunities and as a result the potential to knock out several Pokemon before fainting.

Team Options
========

Nidoqueen is an especially effective partner for Nasty Plot Mew, as Stealth Rock damage paired with Super Fang puts many bulky Pokemon in range of boosted attacks. It also checks Alolan Muk and Chansey quite effectively. Electrode provides extremely useful support by threatening paralysis on Pokemon that outspeed Mew and providing dual screens which bolstering Mew's bulk to ridiculous levels with dual screens. Thunder Wave Melmetal provides further paralysis support while also checking Mega Aerodactyl and Mega Beedrill, two Pokemon that can revenge kill Nasty Plot Mew. Mega Aerodactyl provides an offensive check to Mega Beedrill and Mega Gengar (RC) while also appreciating Mew's ability to break holes in the opponent's team earlier in the game itself.

[SET]
name: Calm Mind
move 1: Scald
move 2: Calm Mind
move 3: Taunt
move 4: Roost
item: No Item
nature: Timid

[SET COMMENTS]
Set Information
========

Scald is the best attack for this set, having high PP, no immunities, (AC) and the chance to burn physical threats that may otherwise give it trouble. Calm Mind provides boosts that bolsters its Mew's offensive and defensive presence, allowing it to deal better with strong special attackers such as Mega Gengar and Mega Alakazam that may otherwise give it trouble. Taunt prevents Mew from being disrupted by status such as Toxic Poisoning poison and paralysis from slower opponents foes, both of which can ruin this set's effectiveness, while Roost provides vital longevity. A Timid nature is once again recommended, allowing Mew to outspeed and Taunt as many Pokémon Pokemon as possible in order to avoid having its sweep ended by Toxic.

Usage Tips
========

If your opponent has an Alolan Muk, attempting to get a Scald burn on it early in the game is advised. Be careful to not let it land a Toxic on Mew unless you have Starter Eevee Eevee-S for support, as this will completely shut it down for the rest of the match. If you expect a slower opponent to try and inflict a harmful status on Mew or use their own setup, use Taunt to prevent it. Due to Mew's bulk, (AC) this is entirely safe against many Pokemon. When in a position where Mew can't be immediately 2HKOd 2HKOed or statused, (AC) you can start to set up Calm Minds Mind. Use Roost when necessary. Once you've set up enough, start attacking. If the opponent has a defensive pivot Mew or a standard Mega Charizard X, try and to bait them into burning your Mew—being burned is good for any Mew set, (AC) as it prevents Toxic, but especially for this one.

Team Options
========

Nidoqueen and Nidoking make great partners for this Mew set thanks to their Toxic immunity and positive matchup versus Alolan Muk. Starter Eevee Eevee-S provides much appreciated cleric support to allow for enable more reckless play. Mega Aerodactyl's ability to offensively check both Mega Beedrill and Mega Gengar is appreciated by this set as much as any other.

[SET]
name: Stealth Rock
move 1: Scald
move 2: Stealth Rock
move 3: U-turn / Taunt
move 4: Roost
item: No Item
nature: Timid

[SET COMMENTS]
Set Information
========

Scald is the most common mono-attacking option for Stealth Rock Mew, compressing damage and the potential to burn into a single slot. Stealth Rock is the key to the set, providing provides invaluable support for its this set's teammates. U-turn allows this set to act as a pivot, (AC) which helps combat its relative passivity, while Taunt shuts down other Stealth Rock leads such as Nidoqueen as well as miscellaneous Toxic users. Roost keeps Mew healthy throughout the match, allowing it to check threats such as Mega Aerodactyl despite its set being focused on setting Stealth Rock. A Timid nature allows Mew to set up Stealth Rock before being attacked by as many Pokemon as possible, making it optimal for this set.

Usage Tips
========

This set is usually most effective as a lead—nothing can reliably OHKO Mew, (AC) and it has a solid Speed tier, so it almost always gets to set up Stealth Rock. Your priority should usually be setting up Stealth Rock. However, if an opportunity to gain a significant advantage appears, such as being able to OHKO Rhydon, you should consider taking it first. Try not to entirely sacrifice Mew if possible, as there's a good chance it could be useful later in the game as a defensive measure. If you expect the opponent to switch a physical attacker such as Alolan Muk, Mega Gyarados, (AC) or Melmetal in on Mew, you can try to burn them it with Scald.

Team Options
========

Pairing another Pokemon that is often used to set up Stealth Rock with this Mew helps to make the set less obvious, decreasing the chance of the opponent expecting a Mew lead and responding accordingly. Alolan Dugtrio and, Nidoking, and Nidoqueen are especially good options thanks to their decent Speed and positive matchups versus Alolan Muk. Fast offensive Mega Evolutions that come in often throughout a game, most notably Mega Gengar and Mega Beedrill, are especially good partners for a reliable Stealth Rock setter, (AC) as they enjoy having their answers being further worn down. Mega Beedrill's ability to help respond to opposing Mega Gengar is notable, as experienced players may be aware that Gengar can switch in on Mew's Scald and force a bad situation. A dedicated defensive answer for Mega Gengar is also a useful asset for the reason mentioned above—Alolan Muk, Snorlax, (AC) and Chansey are the best for this role.

[STRATEGY COMMENTS]
Other Options
=============

A Bulk Up set can be used to catch people expecting special variants off guard, but it is generally less powerful than the aforementioned special sets. Ice Beam can be used on the Nasty Plot set instead of Psychic for superior coverage, but it sacrifices important raw power. Mew sets using Will-O-Wisp can instead use Toxic or Thunder Wave depending on what suits your team best, but burn is generally the most useful status for Mew in order to wall specific physical threats. A Calm Mind set with multiple attacks can be ran run similarly to the standard Nasty Plot set—however, the greater boost provided in fewer turns by Nasty Plot is generally more desirable for such sets. Mew has two possible dual setup variants in Calm Mind + Barrier and Bulk Up + Amnesia paired with Rest and a single attacking move, but these are prone to being knocked out by critical hits while trying to set up and generally take too long to become effective in a battle. Self-Destruct can be used as a way to lure special walls, opening up opportunities for special sweepers, but this can be risky to pull off and sacrifices Mew entirely. Dual screens provides valuable team support and can even be paired with Transform—when paired with the correct screen is up, Transform will allow Mew to 1v1 opponents take on foes one-on-one that may otherwise give it trouble. However, a set without Transform severely lacks utility outside of setting screens, a feat Electrode often pulls off better. Transform sets, Furthermore, while interesting, Transform sets can often be redundant—Mew can 1v1 beat many Pokémon Pokemon one-on-one anyway (RC) and is often better than whatever it could Transform into.

Checks and Counters
===================

**Alolan Muk-Alola**: Alolan Muk is immune to Psychic and does a good job of dealing with Nasty Plot sets especially—while defensive pivot Mew can burn Muk, it might recieve a be afflicted with Toxic in return.

**Mega Gengar-Mega**: Mega Gengar is the single best offensive check to most Mew, with favourable favorable odds to OHKO it with Shadow Ball after Stealth Rock damage.

**Mega Beedrill-Mega**: Mega Beedrill, while requiring more damage to reliably dispatch of Mew than Mega Gengar does, has the benefit of being able to better deal with Calm Mind variants and being able to pivot afterwards.

**Mega Pinsir-Mega**: Mega Pinsir outspeeds Mew and threatens Mew it with an X-Scissor (RC) while also providing the double threat of setting up a Swords Dance on a switch.

**Mega Charizard-Mega-X**: Mega Charizard X absorbs Will-O-Wisp, and if running Toxic, it can wear down defensive Mew effectively.

**Snorlax and Chansey**: Both Snorlax and Chansey do a good job of sponging attacks from standard Mew sets, with Chansey statusing them in return and Snorlax threatening an extremely powerful Facade if burned.

**Toxic**: Other Pokemon that may let Mew switch in safely, such as Poliwrath, often run Toxic to severely lower its longevity.

[CREDITS]
- Written by: [[Ezaphs, 375272]]
- Quality checked by: [[Ivy, 173336], [McCoolDude, 469684]]
- Grammar checked by: [[, ], [, ]]
ended up implementing this. was the — supposed to mean to add a semicolon?
 

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