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Pokémon: Slowking
Link: Mega Evolution
Name of the Mega: Mega Slowking
Name of the Mega Stone: Slowkinite
Type:
Ability: Optimize - Neuroforce clone
Stats: 95 / 75 / 80 / 155 (+55) / 155 (+45) / 30 (490 BST)
Added Moves: Miracle Eye, Hypnosis, Dragon Pulse, Dazzling Gleam, Dark Pulse
Weight: 120 kg
Flavor/Design (Optional): Upon Mega Evolving, the Shellder on Slowking's head completely envelopes it from above, leaving only Slowking's feet, tail, and arms visible through holes in the shell. The Shellder's Psychic powers have grown so powerful that it now has completely control over Slowking's actions. In return, however, Slowking's effective IQ has skyrocketed, the Shellder allows it to get past its newfound blindness, and it provides a sturdy defense against special moves. Despite being a shell, the Shellder's defenses are much more similar to that of a forcefield rather than a typical shell, like Slowbro's. Not to mention, the increased brain power increases the potency of Slowking's special attacks as well.
Competitive Overview (Optional): It only increases two stats like Slowbro's Mega, but in Slowking's case, it has a much more offensively-focused stat boost that gives its Hydro Pumps, Psychics, Future Sights, and boundless coverage much more of a punch, made even more threatening thanks to a passive Expert Belt thanks to Optimize. Plus, 95/155 special bulk is absolutely insane, making Mega Slowking a threatening tank
Link: Mega Evolution
Name of the Mega: Mega Slowking
Name of the Mega Stone: Slowkinite
Type:
Ability: Optimize - Neuroforce clone
Stats: 95 / 75 / 80 / 155 (+55) / 155 (+45) / 30 (490 BST)
Added Moves: Miracle Eye, Hypnosis, Dragon Pulse, Dazzling Gleam, Dark Pulse
Weight: 120 kg
Flavor/Design (Optional): Upon Mega Evolving, the Shellder on Slowking's head completely envelopes it from above, leaving only Slowking's feet, tail, and arms visible through holes in the shell. The Shellder's Psychic powers have grown so powerful that it now has completely control over Slowking's actions. In return, however, Slowking's effective IQ has skyrocketed, the Shellder allows it to get past its newfound blindness, and it provides a sturdy defense against special moves. Despite being a shell, the Shellder's defenses are much more similar to that of a forcefield rather than a typical shell, like Slowbro's. Not to mention, the increased brain power increases the potency of Slowking's special attacks as well.
Competitive Overview (Optional): It only increases two stats like Slowbro's Mega, but in Slowking's case, it has a much more offensively-focused stat boost that gives its Hydro Pumps, Psychics, Future Sights, and boundless coverage much more of a punch, made even more threatening thanks to a passive Expert Belt thanks to Optimize. Plus, 95/155 special bulk is absolutely insane, making Mega Slowking a threatening tank
Pokémon: Mankey
Link: Regional Form
New Regional Form Name: Mankey-Alola
Type:
Abilities: Vital Spirit / Analytic / Competitive
Stats: 40 / 30 / 35 / 85 / 45 / 70 (Atk and SpA swapped, -5 Atk, +5 SpA) (305 BST)
Added Moves: Agility, Amnesia, Calm Mind, Confusion, Expanding Force, Heal Pulse, Hypnosis, Imprison, Light Screen, Magic Coat, Mirror Coat, Miracle Eye, Psybeam, Psychic, Psyshock, Psycho Cut, Reflect, Skill Swap, Stored Power, Trick, Zen Headbutt, Dazzling Gleam, Shadow Ball, Energy Ball, Hyper Voice, Mystical Fire, Laser Focus, Coaching
Removed Moves: Bulk Up, Close Combat, Cross Chop, Focus Blast, Gunk Shot, Hone Claws, Low Kick, Night Slash, Outrage, Poison Jab, Power-Up Punch, Pursuit, Rock Slide, Beat Up, Counter, Dual Chop, Fury Swipes, Karate Chop, Low Sweep, Payback, Retaliate, Revenge, Reversal, Rock Tomb, Smack Down, Stomping Tantrum, Submission, Work Up, Dynamic Punch, Curse, Iron Tail
Weight: 26 kg
Flavor/Design (Optional): Residing in the Lush Jungle, Mankeys in Alola evolved out of their always angry and violent state to a more peaceful and logical existence after noticing how rowdy Passimians could get during their games in the jungle. Noticing how competitive these games got, with emotions boiling over to the point where a Kantonian Primeape would be concerned, Mankeys took it upon themselves to become the voice of reason during these Passimian games, acting as a sort of referee. Over time, as Mankeys needed to find a way to exert authority over the bigger and stronger Passimians and needed a higher brain capacity to understand and enforce rules, Mankeys became a lot calmer and a lot smarter. With their calm demeanor, jungle games became a lot more peaceful, though a riled up Mankey is still capable of an outburst, making Passimians think twice about complaining about an officiating error
Competitive Overview (Optional): It very high Special Attack by LC standards coupled with a pretty good speed tier and great coverage in Overheat, Energy Ball, Thunderbolt, and Shadow Ball, not to mention 2 great abilities, but Mankey would likely see no use since it directly competes with the faster and stronger Abra and Pontya-Galar. Its only niche is in the form of its worst ability, Vital Spirit, that lets it switch into Foongus somewhat safely, but rare Overcoat Vullaby sets are much better at this
Pokémon: Primeape
Link: Regional Form
New Regional Form Name: Primeape-Alola
Type:
Abilities: Vital Spirit / Analytic / Competitive
Stats: 65 / 55 / 60 / 110 / 70 / 95 (Atk and SpA swapped, -5 Atk, +5 SpA) (455 BST)
Added Moves: Agility, Amnesia, Calm Mind, Confusion, Expanding Force, Heal Pulse, Hypnosis, Imprison, Light Screen, Magic Coat, Mirror Coat, Miracle Eye, Psybeam, Psychic, Psyshock, Psycho Cut, Reflect, Skill Swap, Stored Power, Trick, Zen Headbutt, Dazzling Gleam, Shadow Ball, Energy Ball, Grass Whistle, Hyper Voice, Mystical Fire, Laser Focus, Mind Reader, Trick Room, Grass Whistle, Coaching, Nasty Plot, Focus Blast (Primeape does learn this, but Mankey-Alola doesn't)
Removed Moves: Bulk Up, Close Combat, Cross Chop, Gunk Shot, Hone Claws, Low Kick, Night Slash, Outrage, Poison Jab, Power-Up Punch, Pursuit, Rock Slide, Beat Up, Counter, Dual Chop, Fury Swipes, Karate Chop, Low Sweep, Payback, Retaliate, Revenge, Reversal, Rock Tomb, Smack Down, Stomping Tantrum, Submission, Work Up, Dynamic Punch, Curse, Stone Edge, Iron Tail
Weight: 30 kg
Flavor/Design (Optional): Alolan Primeapes are the premier referees of jungle games between groups of Passimians, using their high IQ to learn and enforce the rules of the Passimian's past times, making sure they all go smoothly. Studies say that Alolan Primeape not only have a photographic memory but can also see plays happening in real time in slow motion, giving a near flawless ability to make the right calls, so much so that Battle Royal and other sports leagues have begone using them as referees, much to the chagrin of human referees. Alolan Primeapes always carry around a makeshift whistle made from leaves they use to officiate.
Competitive Overview (Optional): Alolan Primeape is a wallbreaker through-and-through, with good 110 Special Attack and either Analytic to make switching into it a challenge or Competitive to punish Defog attempts, plus a good amount of coverage with Focus Blast, Overheat, Thunderbolt, Energy Ball, and Shadow Ball, you have to be on your toes once Alolan Primeape makes its way onto the field. Plus, there's even gimmicky shenanigans like Z-Grass Whistle + Nasty Plot to attempt a sweep
Link: Regional Form
New Regional Form Name: Mankey-Alola
Type:
Abilities: Vital Spirit / Analytic / Competitive
Stats: 40 / 30 / 35 / 85 / 45 / 70 (Atk and SpA swapped, -5 Atk, +5 SpA) (305 BST)
Added Moves: Agility, Amnesia, Calm Mind, Confusion, Expanding Force, Heal Pulse, Hypnosis, Imprison, Light Screen, Magic Coat, Mirror Coat, Miracle Eye, Psybeam, Psychic, Psyshock, Psycho Cut, Reflect, Skill Swap, Stored Power, Trick, Zen Headbutt, Dazzling Gleam, Shadow Ball, Energy Ball, Hyper Voice, Mystical Fire, Laser Focus, Coaching
Removed Moves: Bulk Up, Close Combat, Cross Chop, Focus Blast, Gunk Shot, Hone Claws, Low Kick, Night Slash, Outrage, Poison Jab, Power-Up Punch, Pursuit, Rock Slide, Beat Up, Counter, Dual Chop, Fury Swipes, Karate Chop, Low Sweep, Payback, Retaliate, Revenge, Reversal, Rock Tomb, Smack Down, Stomping Tantrum, Submission, Work Up, Dynamic Punch, Curse, Iron Tail
Weight: 26 kg
Flavor/Design (Optional): Residing in the Lush Jungle, Mankeys in Alola evolved out of their always angry and violent state to a more peaceful and logical existence after noticing how rowdy Passimians could get during their games in the jungle. Noticing how competitive these games got, with emotions boiling over to the point where a Kantonian Primeape would be concerned, Mankeys took it upon themselves to become the voice of reason during these Passimian games, acting as a sort of referee. Over time, as Mankeys needed to find a way to exert authority over the bigger and stronger Passimians and needed a higher brain capacity to understand and enforce rules, Mankeys became a lot calmer and a lot smarter. With their calm demeanor, jungle games became a lot more peaceful, though a riled up Mankey is still capable of an outburst, making Passimians think twice about complaining about an officiating error
Competitive Overview (Optional): It very high Special Attack by LC standards coupled with a pretty good speed tier and great coverage in Overheat, Energy Ball, Thunderbolt, and Shadow Ball, not to mention 2 great abilities, but Mankey would likely see no use since it directly competes with the faster and stronger Abra and Pontya-Galar. Its only niche is in the form of its worst ability, Vital Spirit, that lets it switch into Foongus somewhat safely, but rare Overcoat Vullaby sets are much better at this
Pokémon: Primeape
Link: Regional Form
New Regional Form Name: Primeape-Alola
Type:
Abilities: Vital Spirit / Analytic / Competitive
Stats: 65 / 55 / 60 / 110 / 70 / 95 (Atk and SpA swapped, -5 Atk, +5 SpA) (455 BST)
Added Moves: Agility, Amnesia, Calm Mind, Confusion, Expanding Force, Heal Pulse, Hypnosis, Imprison, Light Screen, Magic Coat, Mirror Coat, Miracle Eye, Psybeam, Psychic, Psyshock, Psycho Cut, Reflect, Skill Swap, Stored Power, Trick, Zen Headbutt, Dazzling Gleam, Shadow Ball, Energy Ball, Grass Whistle, Hyper Voice, Mystical Fire, Laser Focus, Mind Reader, Trick Room, Grass Whistle, Coaching, Nasty Plot, Focus Blast (Primeape does learn this, but Mankey-Alola doesn't)
Removed Moves: Bulk Up, Close Combat, Cross Chop, Gunk Shot, Hone Claws, Low Kick, Night Slash, Outrage, Poison Jab, Power-Up Punch, Pursuit, Rock Slide, Beat Up, Counter, Dual Chop, Fury Swipes, Karate Chop, Low Sweep, Payback, Retaliate, Revenge, Reversal, Rock Tomb, Smack Down, Stomping Tantrum, Submission, Work Up, Dynamic Punch, Curse, Stone Edge, Iron Tail
Weight: 30 kg
Flavor/Design (Optional): Alolan Primeapes are the premier referees of jungle games between groups of Passimians, using their high IQ to learn and enforce the rules of the Passimian's past times, making sure they all go smoothly. Studies say that Alolan Primeape not only have a photographic memory but can also see plays happening in real time in slow motion, giving a near flawless ability to make the right calls, so much so that Battle Royal and other sports leagues have begone using them as referees, much to the chagrin of human referees. Alolan Primeapes always carry around a makeshift whistle made from leaves they use to officiate.
Competitive Overview (Optional): Alolan Primeape is a wallbreaker through-and-through, with good 110 Special Attack and either Analytic to make switching into it a challenge or Competitive to punish Defog attempts, plus a good amount of coverage with Focus Blast, Overheat, Thunderbolt, Energy Ball, and Shadow Ball, you have to be on your toes once Alolan Primeape makes its way onto the field. Plus, there's even gimmicky shenanigans like Z-Grass Whistle + Nasty Plot to attempt a sweep
Pokémon: Dustox
Link: Base Stat Total Change
Stats: 65 / 50 / 80 (+10) / 50 / 90 / 65 (395 BST)
Justification: Y'know, for being the more defensive of the two Wurmple final evos, 65/70 physical bulk is pretty pathetic, even if it's supposed to mirror Beautifly's equally pathetic 70 Attack, so 80 Defense gives it slightly better mixed defenses. Like everyone else has said though, +10 BST isn't gonna change much for Dustox
Link: Base Stat Total Change
Stats: 65 / 50 / 80 (+10) / 50 / 90 / 65 (395 BST)
Justification: Y'know, for being the more defensive of the two Wurmple final evos, 65/70 physical bulk is pretty pathetic, even if it's supposed to mirror Beautifly's equally pathetic 70 Attack, so 80 Defense gives it slightly better mixed defenses. Like everyone else has said though, +10 BST isn't gonna change much for Dustox