My team basically revolves around Tapu Koko. I can usually just sweep through teams after one calm mind. I haven't used Zapdos because I find a lot of rock types and also because TK can get past Garchomp easier. Any suggestions? I'm kinda new to Mix and Mega.
Zap! (Tapu Koko) @ Pidgeotite
Ability: Electric Surge
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Thunder
- Roost
- Calm Mind
- Dazzling Gleam
Basically my MVP, I use as lead. Electric is a really good type, and as I said, Fairy can getpast Garchomp, which I see a lot. (Not sure if it's actually popular or if it's just me.) When I used Zapdos, I kept having to switch out on Garchomp and it was VERY annoying.
Ringer (Scolipede) @ Mewtwonite X
Ability: Speed Boost
Shiny: Yes
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Protect
- Swords Dance
- X-Scissor
- Earthquake
Protect for speed boost then mega evolve. If they are going to switch (or are setting up) I get a swords dance in there. There's really not much to say about this one. I can use this late game assuming that Tapu Koko doesnt sweep through the entire team, which it does often (about 1 in 4 times).
HI M9 (Archeops) @ Pinsirite
Ability: Defeatist
Shiny: Yes
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Earthquake
- Return
- Quick Attack
- Stone Edge
Nothing really interesting here. Just wanted to have priority on my team. I figured that Archeops's ability is what limits it, so why not change it? This is problably the worst member of my team (least used).
Cresselia (F) @ Sablenite
Ability: Levitate
EVs: 252 HP / 252 SpA / 4 SpD
Modest Nature
IVs: 0 Atk
- Calm Mind
- Moonblast
- Moonlight
- Psychic
Bulky beast, I use it if Tapu Koko gets KOed early game. I mean seriously, 120/-/160/-/170/- defenses? That can balance out the ungodly offensive powers in this meta. Good for stall (against special attackers).
YAAAA (Gyarados) @ Charizardite X
Ability: Intimidate
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Waterfall
- Crunch
- Dragon Dance
- Outrage
Nothing really interesting here. Intimidate, then mega evolve and get a good typing that it SHOULD have gotten with normal Mega Gyrados, but nooooo, GameFreak is evil.
Genesect @ Pinsirite
Ability: Download
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Techno Blast
- Bug Buzz
- Flamethrower
- Thunderbolt
This is my misc spot, if I see a good strategy I swap out whatever's here. This one's worked okay for a pretty long time (comparatively) so I put it here.
Thanks in advance for any suggestions!
Zap! (Tapu Koko) @ Pidgeotite
Ability: Electric Surge
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Thunder
- Roost
- Calm Mind
- Dazzling Gleam
Basically my MVP, I use as lead. Electric is a really good type, and as I said, Fairy can getpast Garchomp, which I see a lot. (Not sure if it's actually popular or if it's just me.) When I used Zapdos, I kept having to switch out on Garchomp and it was VERY annoying.
Ringer (Scolipede) @ Mewtwonite X
Ability: Speed Boost
Shiny: Yes
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Protect
- Swords Dance
- X-Scissor
- Earthquake
Protect for speed boost then mega evolve. If they are going to switch (or are setting up) I get a swords dance in there. There's really not much to say about this one. I can use this late game assuming that Tapu Koko doesnt sweep through the entire team, which it does often (about 1 in 4 times).
HI M9 (Archeops) @ Pinsirite
Ability: Defeatist
Shiny: Yes
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Earthquake
- Return
- Quick Attack
- Stone Edge
Nothing really interesting here. Just wanted to have priority on my team. I figured that Archeops's ability is what limits it, so why not change it? This is problably the worst member of my team (least used).
Cresselia (F) @ Sablenite
Ability: Levitate
EVs: 252 HP / 252 SpA / 4 SpD
Modest Nature
IVs: 0 Atk
- Calm Mind
- Moonblast
- Moonlight
- Psychic
Bulky beast, I use it if Tapu Koko gets KOed early game. I mean seriously, 120/-/160/-/170/- defenses? That can balance out the ungodly offensive powers in this meta. Good for stall (against special attackers).
YAAAA (Gyarados) @ Charizardite X
Ability: Intimidate
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Waterfall
- Crunch
- Dragon Dance
- Outrage
Nothing really interesting here. Intimidate, then mega evolve and get a good typing that it SHOULD have gotten with normal Mega Gyrados, but nooooo, GameFreak is evil.
Genesect @ Pinsirite
Ability: Download
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Techno Blast
- Bug Buzz
- Flamethrower
- Thunderbolt
This is my misc spot, if I see a good strategy I swap out whatever's here. This one's worked okay for a pretty long time (comparatively) so I put it here.
Thanks in advance for any suggestions!
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