Monotype Analyses "Ready for GP" Thread

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Rimz

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[SET]
Kyurem-Black @ Choice Scarf
Ability: Teravolt
EVs: 252 Atk / 32 SpA / 224 Spe
Naive Nature
- Ice Beam
- Outrage
- Fusion Bolt
- Iron Head

#Moves
Ice Beam is a reliable STAB attack that has amazing coverage, hitting many Ground-, Flying-, and Dragon-types hard such as Landorus, Dragonite and Hippowdon. Outrage is Kyurem-Black's main STAB move. It hits extremely hard thanks to Kyurem-Black's amazing Attack stat, and OHKO's or 2HKO's a very large portion of the offensive metagame such as Hoopa-Unbound and Victini. Fusion Bolt gives Kyurem-Black perfect neutral coverage alongside Ice Beam and hits Water-types such as Azumarill and Slowbro, as well as cripples hitting many Flying-types that are neutral to Ice attacks like such as Mega Charizard Y and Gyarados for massive damage. Iron head is used to check Fairy-types such as Mega Diancie, Gardevoir, and Clefable. Finally, Earth Power can be used over Iron Head for coverage against Steel- and Fire-type Pokemon such as Heatran, Doublade, Bisharp, and Torkoal, but is generally not recommended, as the loss in coverage is almost never worth it.

#Set Details
224 Speed EVs with a Naive nature allows it to just outspeed Choice Scarf Landorus-T and Mega Diancie. A Naive is preferred over Hasty to preserve its Defense stat, allowing it to more easily take on most priority moves. and certainly It's also preferred over Jolly, which weakens Ice Beam. Maximum Attack investment increases the damage output of Kyurem-Black's physical attacks. The remaining EVs go into Special Attack to boost the power of Ice Beam as much as possible, going as far as doubling its chances to 2HKO 0 uninvested Special Defense investment Skarmory. Choice Scarf allows it to outspeed many unboosted Pokemon in the meta in which allows it to be a potential late-game sweeper and a revenge killer. Teravolt allows Kyurem-Black to ignore Mega Venusaur's Thick Fat and Dragonite's Multiscale. Kyurem-B can 2HKO Mega Venusaur with Ice Beam and OHKO Dragonite with either Ice Beam or Outrage. to 2HKO with Ice Beam and ignore Dragonite's Multiscale to OHKO with Ice Beam or Outrage. A Naughty nature is a possibility simply because it gives Kyurem-B enough power to 2HKO Clefable with Iron Head and 2HKO Slowbro with Fusion Bolt. The EV spread should be changed to 252 Atk / 8 SpA / 248 Spe with a Naughty nature, to which let it outspeed +1 Mega Gyarados, but Naive nature is always preferred, as it needs all the Speed it can get.

#Usage Tips
Choice Scarf Kyurem-Black can be used as a late-game sweeper, as well as a revenge killer once a teammate faints. It doesn't appreciate entry hazards like such as Stealth Rock, so removing it off your field before sending it in would be helpful. Once Kyurem-Black is short on health in shortage of health, be cautious against priority attackers, as they revenge kill Kyurem-Black rather easily. Kyurem-B also appreciates Having entry hazards on the opposing field, is also appreciated by a sweeper like Kyurem-Black, making it easier to clean up certain checks such as Victini, Togekiss, and opposing Kyurem-Blacks. Against Flying, Kyurem-Black should quite honestly almost always use Ice Beam and ignore Fusion Bolt completely. Every good Flying team has an Electric immunity and Zapdos, both of which can easily take Fusion Bolts. for free. Kyurem-Black can act as a wallbreaker as well due to its great mixed damage attacks, as it's capable of 2HKOing Chansey, Zapdos, Mega Venusaur, Hippowdon, and Mew. Kyurem-Black needs to be careful of using Outrage while Steel-types, such as Cobalion or Heatran, and Fairy-types, such as Gardevoir and Azumarill, are alive, as they can take advantage of Kyurem-Black very easily. Basically, Kyurem-Black's main role on Dragon is to be used as both a revenge killer and a cleaner in the late-game.

#Team Options
Entry hazard removal such as Latios and Latias is are needed for Kyurem-Black to switch in safely with a decent amount of health, and they are both switch-ins to Fighting-type attacks. Latias is especially good as a teammate because not only does it provide Defog support, but it also provides Healing Wish, potentially giving Kyurem-B another late-game chance to sweep. An entry hazard setter such as Garchomp to set up Stealth Rock is appreciated by Kyurem-B, lack as a sweeper, making it easier to OHKO Mega Charizard-Y, Volcarona, and Togekiss. Garchomp can deal with Steel-types like such as Heatran, Bisharp, Forretress, Ferrothorn, and Mega Scizor etc. if it has Fire Blast. Hydreigon and Dragonite both have the ability to learn Fighting-, Ground- and Fire- coverage to counter things Pokemon that resist Outrage, such as Heatran, Bisharp, Scizor, and Skarmory. Garchomp can deal with Steel-Types like Heatran, Bisharp, Forretress, Ferrothorn, Mega Scizor etc. if it has Fire Blast. Kyurem-Black doesn't have that much Speed, so having another revenge killer is advisable and Choice Scarf Latios does this fits this role perfectly. Choice Scarf Latios outspeeds Choice Scarf Terrakion, Choice Scarf Victini, +2 Cloyster and Mega Swampert in rain. and more. Kyurem-Black struggles against very bulky dedicated walls such as Mega Sableye and Porygon2, so having a wallbreaker to handle them, such as Choice Band Dragonite, is necessary. Lastly, Assault Vest Goodra is the only Choice Scarf Latios switch-in, as it Lives 2 survives two consecutive Draco Meteors, which would otherwise revenge kills Kyurem-B.lack for free.


[SET]
Kyurem-Black @ Choice Scarf
Ability: Teravolt
EVs: 252 Atk / 32 SpA / 224 Spe
Naive Nature
- Ice Beam
- Outrage
- Fusion Bolt
- Iron Head

#Moves
Ice Beam is a reliable STAB attack that has amazing coverage, hitting many Ground-, Flying-, and Dragon-types hard such as Landorus, Dragonite and Hippowdon. Outrage is Kyurem-B's main STAB move. It hits extremely hard thanks to Kyurem-B's amazing Attack stat, and OHKO's or 2HKO's a very large portion of the offensive metagame such as Hoopa-U and Victini. Fusion Bolt gives Kyurem-B perfect neutral coverage alongside Ice Beam and hits Water-types such as Azumarill and Slowbro, as well as hitting many Flying-types that are neutral to Ice attacks such as Mega Charizard Y and Gyarados for massive damage. Iron head is used to check Fairy-types such as Mega Diancie, Gardevoir, and Clefable. Finally, Earth Power can be used over Iron Head for coverage against Steel- and Fire-type Pokemon such as Heatran, Doublade, Bisharp, and Torkoal, but is generally not recommended, as the loss in coverage is almost never worth it.

#Set Details
224 Speed EVs with a Naive nature allows it to outspeed Choice Scarf Landorus-T and Mega Diancie. A Naive nature is preferred over a Hasty nature to preserve its Defense stat, allowing it to more easily take on most priority moves. It's also preferred over Jolly, which weakens Ice Beam. Maximum Attack investment increases the damage output of Kyurem-B's physical attacks. The remaining EVs go into Special Attack to boost the power of Ice Beam as much as possible, doubling its chances to 2HKO uninvested Special Defense Skarmory. Choice Scarf allows it to outspeed many unboosted Pokemon in the meta in which allows it to be a potential late-game sweeper and a revenge killer. Teravolt allows Kyurem-B to ignore Mega Venusaur's Thick Fat and Dragonite's Multiscale. Kyurem-B can 2HKO Mega Venusaur with Ice Beam and OHKO Dragonite with either Ice Beam or Outrage. A Naughty nature is a possibility simply because it gives Kyurem-B enough power to 2HKO Clefable with Iron Head and 2HKO Slowbro with Fusion Bolt. The EV spread should be changed to 252 Atk / 8 SpA / 248 Spe with a Naughty nature, which let it outspeed +1 Mega Gyarados, but Naive nature is always preferred, as it needs all the Speed it can get.

#Usage Tips
Choice Scarf Kyurem-B can be used as a late-game sweeper, as well as a revenge killer once a teammate faints. It doesn't appreciate entry hazards such as Stealth Rock, so removing it off your field before sending it in would be helpful. Once Kyurem-B is short on health, be cautious against priority attackers, as they revenge kill Kyurem-B rather easily. Kyurem-B also appreciates entry hazards on the opposing field, making it easier to clean up certain checks such as Victini, Togekiss, and opposing Kyurem-B Against Flying, Kyurem-B should almost always use Ice Beam and ignore Fusion Bolt completely. Every good Flying team has an Electric immunity and Zapdos, both of which can easily take Fusion Bolts. Kyurem-B can act as a wallbreaker as well due to its great mixed attacks, as it's capable of 2HKOing Chansey, Zapdos, Mega Venusaur, Hippowdon, and Mew. Kyurem-B needs to be careful of using Outrage while Steel-types, such as Cobalion or Heatran, and Fairy-types, such as Gardevoir and Azumarill are alive, as they can take advantage of Kyurem-B very easily. Basically, Kyurem-B's main role on Dragon is to be used as both a revenge killer and a cleaner in the late-game.

#Team Options
Entry hazard removal such as Latios and Latias are needed for Kyurem-B to switch in safely. Both Latios and Latias are great switch-ins to Fighting-type attacks. Latias is especially good as a teammate because not only does it provide Defog support, but it also provides Healing Wish, potentially giving Kyurem-B another chance to sweep. An entry hazard setter such as Garchomp to set up Stealth Rock is appreciated by Kyurem-B, making it easier to OHKO Mega Charizard Y, Volcarona, and Togekiss. Garchomp can deal with Steel-types such as Heatran, Bisharp, Forretress, Ferrothorn, and Mega Scizor. if it has Fire Blast. Hydreigon and Dragonite both have the ability to learn Fighting-, Ground- and Fire- coverage to counter Pokemon that resist Outrage, such as Heatran, Bisharp, Scizor, and Skarmory. if it has Fire Blast. Kyurem-B doesn't have that much Speed, so having another revenge killer is advisable and Choice Scarf Latios fits this role perfectly. Choice Scarf Latios outspeeds Choice Scarf Terrakion, Choice Scarf Victini, +2 Cloyster and Mega Swampert in rain. Kyurem-B struggles against dedicated walls such as Mega Sableye and Porygon2, so having a wallbreaker to handle them, such as Choice Band Dragonite, is necessary. Lastly, Assault Vest Goodra is the only Choice Scarf Latios switch-in, as it survives two consecutive Draco Meteors, which would otherwise revenge kills Kyurem-B.


Awesome job Rimz!

*Two thumbs up*

GP finished. Ready for upload.
 
Last edited:

Sobi

Banned deucer.
Confluxx [togekiss fairy]
Togekiss possesses great bulk, decent typing, and a variety of offensive and utility moves. It's the only Fairy -type Pokemon whothat can use Defog, and it can support it's team with moves like Heal Bell and Thunder Wave. It's access to Air Slash, combined with the Serene Grace ability it possesses, gives it a 60% chance to flinch slower opponents, which makes it an excellent stallbreaker and Choice Scarf user. It's access to offensive moves such as Fire Blast, Aura Sphere, and Nasty Plot allow it to deal with Steel -types that threaten Fairy such as Heatran, Empoleon, Ferrothorn, and even an unboosted Mega Scizor. Togekiss's Flying typing give Fairy a reliable Ground switch-in ands well as a check, something Fairy would normally struggle withlack. Being able to check Garchomp, Choice Band Dragonite, and even Landorus (depending on the set) is important and greatly helps out it's team. With most Fairy-type Pokemon being slow, Togekiss is a great revenge killer with a Choice Scarf equipped. Despite the many things it has going for it, Togekiss is weak to many common types like Ice, Electric, and Rock, the latter of which gives it a Stealth Rock weakness, which huraffects its defensive capabilities. It also has a mediocre Speed stat leaving it outsped by many other Pokemon and faster Choice Scarf users.

Togekiss (F) @ Choice Scarf
Ability: Serene Grace
EVs: / 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Air Slash
- Fire Blast
- Aura Sphere / Dazzling Gleam
- Trick / Heal Bell
space
#Moves
Air Slash is the move that Choice Scarf Togekiss is gonnaing to lock itself into most of the time because of it being a STAB attack with a 60% chance to flinch thanks to Togekiss' Serene Grace ability and hardly an. The only drawbacks other than being it has is its 95% accuratecy, which can be easily overlooked. Fire Blast deals with Steel -type Pokemon like Mega Scizor, Ferrothorn, Magnezone, and Doublade, all of which are big threats to Fairy. Flamethrower is an option for it's consistent accuracy but it fails to OHKO Magnezone and bulky variants of Mega Scizor after Stealth Rock damage. Dazzling Gleam can be used as a secondary STAB move against Pokemon that resist Air Slash, howeverthough Togekiss doesn't usually need Fairy STAB, as Aura Sphere is more useful for hitting Steel-types that Fire Blast won't be that effective against, such as Heatran and Empoleon. Aura Sphere also does hits Tyranitar much harder than Dazzling Gleam due to Tyranitar's amazing bulk on the special side, and it's also a more reliable way of taking out Bisharp, as well as anything that wants to switch out expecting a Fire move such as Heatran, Empoleon and Tyranitar gets hit by Aura Sphere. Trick allows Togekiss to give it's Choice Scarf to another Pokemon, potentially locking them into a non-attacking move, crippling them. Trick is especially useful for breaking the Eviolite Ccore of Chansey and Porygon2 on Normal and crippling other Pokemon that are annoying to Fairy such as Mew and Lanturn. Heal Bell is another option to cure other Pokemon from crippling status such as paralysis and burn.

#Set Details
Maximum sSpeed investment helps Togekiss be as fast as possible since it's running a Choice Scarf set. The rest of the EVs go into Special Attack because an offensive Togekiss doesn't need it in anything else, and it allows it to deal as much damage as possible on a Choice Scarf set.

#Usage Tips
Since it outspeeds most Pokemon due to it's Choice Scarf and having the 60% chance to flinch with Serene Grace Air Slash, that's Togekiss' primary strategy in dealing with other Pokemon. This makes it an amazing revenge killer. It's decent bulk allow it to comfortably switch in to resisted attacks, but due to it's weakness to Stealth Rock and offensive spreadattacks, it shouldn't be brought in recklessly to take a neutral hit.

#Team Options
Togekiss has a weakness to Stealth Rock which means it appreciates Pokemon that can prevent hazards such as Mega Diancie which has the Magic Bounce ability. Another good partner for Togekiss is Klefki because it can switch into many of Togekiss's weaknesses such as Rock and, Ice, which it resists, Poison, which it has an immunity to, and Steel, which it takes neutral damage from. Klefki is also able to spread paralysis, which Togekiss appreciates, since it has a better chance to outspeed the opponent if it was a faster Choice Scarf user and flinch them down. Azumarill is also an Ice resist that Togekiss appreciates because it's physical wallbreaking capabilities allow it to take out or weaken Pokemon that Togekiss has a hard team dealing with if they're healthy, such as Heatran and Empoleon.
Togekiss possesses great bulk, decent typing, and a variety of offensive and utility moves. It's the only Fairy-type Pokemon that can use Defog, and it can support its team with moves like Heal Bell and Thunder Wave. Its access to Air Slash, combined with the Serene Grace ability it possesses, gives it a 60% chance to flinch slower opponents, which makes it an excellent stallbreaker and Choice Scarf user. Its access to offensive moves such as Fire Blast, Aura Sphere, and Nasty Plot allow it to deal with Steel-types that threaten Fairy such as Heatran, Empoleon, Ferrothorn, and even an unboosted Mega Scizor. Togekiss's Flying typing give Fairy a reliable Ground switch-in as well as a check, something Fairy would normally lack. Being able to check Garchomp, Choice Band Dragonite, and even Landorus (depending on the set) is important and greatly helps out it's team. With most Fairy-type Pokemon being slow, Togekiss is a great revenge killer with a Choice Scarf equipped. Despite the many things it has going for it, Togekiss is weak to many common types like Ice, Electric, and Rock, the latter of which gives it a Stealth Rock weakness, which affects its defensive capabilities. It also has a mediocre Speed stat leaving it outsped by many other Pokemon and faster Choice Scarf users.

Togekiss (F) @ Choice Scarf
Ability: Serene Grace
EVs: / 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Air Slash
- Fire Blast
- Aura Sphere / Dazzling Gleam
- Trick / Heal Bell

#Moves
Air Slash is the move that Choice Scarf Togekiss is going to lock itself into most of the time because of it being a STAB attack with a 60% chance to flinch Serene Grace. The only drawback it has is its 95% accuracy, which can be easily overlooked. Fire Blast deals with Steel-type Pokemon like Mega Scizor, Ferrothorn, Magnezone, and Doublade, all of which are big threats to Fairy. Flamethrower is an option for its consistent accuracy but it fails to OHKO Magnezone and bulky variants of Mega Scizor after Stealth Rock damage. Dazzling Gleam can be used as a secondary STAB move against Pokemon that resist Air Slash, though Togekiss doesn't usually need Fairy STAB, as Aura Sphere is more useful for hitting Steel-types that Fire Blast won't be that effective against, such as Heatran and Empoleon. Aura Sphere also hits Tyranitar much harder than Dazzling Gleam due to Tyranitar's amazing bulk, and it's also a more reliable way of taking out Bisharp, as well as anything that wants to switch out expecting a Fire move such as Heatran, Empoleon and Tyranitar. Trick allows Togekiss to give its Choice Scarf to another Pokemon, potentially locking them into a non-attacking move, crippling them. Trick is especially useful for breaking the Eviolite core of Chansey and Porygon2 on Normal and crippling other Pokemon that are annoying to Fairy such as Mew and Lanturn. Heal Bell is another option to cure other Pokemon from crippling status such as paralysis and burn.

#Set Details
Maximum Speed investment helps Togekiss be as fast as possible since its running a Choice Scarf set. The rest of the EVs go into Special Attack because an offensive Togekiss doesn't need it in anything else, and it allows it to deal as much damage as possible on a Choice Scarf set.

#Usage Tips
Since it outspeeds most Pokemon due to its Choice Scarf and having the 60% chance to flinch with Serene Grace Air Slash, Togekiss makes an amazing revenge killer. Its decent bulk allow it to comfortably switch in to resisted attacks, but due to its weakness to Stealth Rock and offensive attacks, it shouldn't be brought in recklessly to take a neutral hit.

#Team Options
Togekiss has a weakness to Stealth Rock which means it appreciates Pokemon that can prevent hazards such as Mega Diancie. Another good partner for Togekiss is Klefki because it can switch into many of Togekiss's weaknesses such as Rock, Ice, which it resists, Poison, which it has an immunity to, and Steel, which it takes neutral damage from. Klefki is also able to spread paralysis, which Togekiss appreciates, since it has a better chance to outspeed the opponent if it was a faster Choice Scarf user and flinch them. Azumarill is also an Ice resist that Togekiss appreciates because its physical wallbreaking capabilities allow it to take out or weaken Pokemon that Togekiss has a hard team dealing with if they're healthy, such as Heatran and Empoleon.
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