Facility Mummy Hunting w/ Ayush and Fazzie

Only PLAYER and the current referee should post in this thread.

Pokemon Profiles:
Pokemon: :xurkitree: Pedro the Xurkitree

Pedro (Xurkitree)
Level: 3 | EXP: 0 / 10

Types: Electric
Abilities: Beast Boost
Nature: Modest (+1 SpA, -1 Atk)

Stats:
HP: 90
Atk: 5 (-)
Def: 5
SpA: 13 (+)
SpD: 5
Spe: 83

Size Class: 6
Weight Class: 4

Moves:
Level 0:
Calm Mind
Dazzling Gleam
Energy Ball
Facade
Hypnosis
Light Screen
Protect
Reflect
Rest
Round
Signal Beam
Sleep Talk
Snore
Substitute
Thunder Punch
Thunder Wave
Thunderbolt
Toxic
Wild Charge

Level 1:
Brutal Swing
Charge
Confide
Discharge
Double Team
Eerie Impulse
Electric Terrain
Rain Dance
Shock Wave
Spark
Sunny Day
Swagger
Thunder Shock
Wrap

Level 2:
Bind
Grass Knot
Ingrain
Power Whip
Rising Voltage
Solar Beam
Thunder
Zap Cannon

Level 3:
Charge Beam
Electro Ball
Electroweb
Frustration
Return
Volt Switch
Backpack:
:choice specs: Choice Specs x1
:electric gem: Electric Gem x1
:luxury ball: Luxury Ball x1
:ether: Ether x1
:hyper potion: Hyper Potion x1
:revive: Revive x1

Pokemon: :gallade: Gallade
:sv/gallade:
Gallade
Level 2 EXP: 05 / 10

Serious nature ( +None, -None )
Typing: Psychic/Fighting
Abilities: Steadfast, Sharpness Hidden Ability: Justified

HP: 85
Attack: 9
Defen.: 5
Sp.Atk: 5
Sp.Def: 8
Speed: 80
Size: 3
Weight: 4

Movepool
Level 0:
Aerial Ace
Air Slash
Aqua Cutter
Aura Sphere
Brick Break
Bulk Up
Calm Mind
Dazzling Gleam
Earthquake
Energy Ball
Facade
Fire Punch
Focus Blast
Hyper Voice
Hypnosis
Ice Punch
Leaf Blade
Leer
Light Screen
Night Slash
Poison Jab
Protect
Psychic
Psycho Cut
Reflect
Rest
Rock Slide
Round
Shadow Ball
Shadow Claw
Shadow Sneak
Signal Beam
Sing
Slash
Sleep Talk
Snore
Strength
Substitute
Swords Dance
Thunder Punch
Thunder Wave
Thunderbolt
Toxic
Vacuum Wave
Will-O-Wisp
Work Up
X-Scissor
Zen Headbutt

Level 1:
Agility
Captivate
Charm
Coaching
Confide
Confuse Ray
Confusion
Cut
Defense Curl
Disarming Voice
Double Team
Dual Chop
Echoed Voice
Encore
False Swipe
Flash
Growl
Heal Pulse
Helping Hand
Life Dew
Magical Leaf
Mega Punch
Misty Terrain
Mud-Slap
Night Shade
Pain Split
Power-Up Punch
Psybeam
Psychic Terrain
Quick Guard
Rain Dance
Recycle
Rock Smash
Sacred Sword
Safeguard
Shock Wave
Sunny Day
Swagger
Swift
Taunt
Trick
Wide Guard

Level 2:
Alluring Voice
Close Combat
Disable
Double-Edge
Dream Eater
Expanding Force
Feint
Focus Punch
Grass Knot
Low Kick
Mega Kick
Nightmare
Revenge
Reversal
Secret Power
Solar Blade
Stone Edge
Take Down
Thief
Triple Axel
Upper Hand
Backpack:
:life orb: Life Orb x1
:heal ball: Heal Ball x1
:elixir: Elixir x1
:max potion: Max Potion x1
:revive: Revive x1
:poke toy: Poke Toy x1

Mummy-Hunting in Unovan Sands
In Unova, the Relic Castle is somewhat of a tourist attraction. Although the ruins are always swarmed with archaeologists, people like to snap a shot or two of the structure and say they were there too.
Except now. There is no one in sight and the town nearby is host to whispers of an ancient curse reawakened! The authorities would like you to investigate, though the desert is not going to make it easy on you...


Habitat Info:
Habitat Info:

This habitat is linear. Treks 1 through 4 are explored in sequence.​
2v1 "Alternating Singles"​
Level 3​
6-item Backpack per player​
Arenas are specified by each trek.​
All other match rules are default.​

Trek 1: Sunken Entrance
Old pillars are still standing near what was probably an entrance of some sort. Small whirlwinds of sand dance under the crushing heat of the sun. On the walls, various runes are written in a language you can't decipher... until they start moving! The runes are coming to life in the form of cursed animals, and they don't seem to like you!
No arena effects.Camouflage: Ground | Nature Power: Drill Run | Secret Power: Inflict Grounded on the defender until they leave play
Wild Items:
  • :jaboca berry:Jaboca Berry
  • :oran berry:Oran Berry
  • :rowap berry:Rowap Berry
  • :white herb:White Herb

:sv/politoed:
Politoed
Level 3

Typing: Water
Abilities: Water Absorb, Damp Hidden Ability: Drizzle

Con.Reward: ---

Battle Assist: Plague of Frogs
The Pokemon can teach other Pokemon the amphibiousness of frogs.
The explorer's active Pokemon have Unburden and Damp, in addition to their other abilities.​

EP: 70
Attack: 6
Defen.: 6
Sp.Atk: 7
Sp.Def: 7
Speed: 70
Size: 1
Weight: 3


Movepool
Level 0:
Brick Break
Earth Power
Earthquake
Facade
Focus Blast
Hyper Voice
Hypnosis
Ice Beam
Ice Punch
Liquidation
Lovely Kiss
Protect
Psychic
Refresh
Rest
Round
Screech
Sleep Talk
Snore
Strength
Substitute
Surf
Toxic
Uproar
Waterfall

Level 1:
Amnesia
Bubble
Bubble Beam
Captivate
Confide
Counter
Curse
Defense Curl
Detect
Double Team
Echoed Voice
Encore
Growth
Hail
Haze
Helping Hand
Mega Punch
Mist
Mud-Slap
Pound
Power-Up Punch
Psywave
Rage
Rain Dance
Rock Smash
Seismic Toss
Swagger
Sweet Kiss
Swift
Water Gun
Water Pulse
Weather Ball
Whirlpool

Level 2:
Blizzard
Double Slap
Double-Edge
Dynamic Punch
Focus Punch
Hydro Pump
Ice Ball
Low Kick
Mega Kick
Mud Bomb
Payback
Secret Power
Skull Bash
Submission
Take Down
Thief
Wake-Up Slap

Level 3:
Attract
Bide
Body Slam
Bounce
Bulldoze
Chilling Water
Dig
Dive
Frustration
Headbutt
Icy Wind
Low Sweep
Mind Reader
Mud Shot
Muddy Water
Psych Up
Return
Scald


Politoed :Politoed: @ :Oran Berry: Oran Berry

AyushKr_PKMN and The Faz to send out and order
 

Ayush_1

formerly AyushKr_PKMN
I'll try to order stuffs!! By then could a mod verify if this is how the mechanic was intended to work??


:sv/xurkitree: :electric gem:

Sending out Pedro the Xurkitree :xurkitree: holding Electric Gem :electric gem:!!


Step 1: Electric Terrain + Rising Voltage

Step 3:
Rising Voltage


On your Turn, Check, IF Politoed is to use Damage Reflecting Move, THEN use Thunder Wave the first instance, AND Hypnosis the remaining instances, Pushing Back each instance (considering it pushes back to Step 3)!!

On your Turn, Check, IF Politoed is Evasive, THEN use Solar Beam!!

On your Turn, Check, IF Politoed is under the effect of Protection, THEN use Electric Terrain the first instance, AND Charge the remaining instances, Pushing Back each instance (considering it pushes back to Step 3)!!

On your Turn, IF the weather is Rain, THEN use Thunder!!


At the end of the Round, throw an Ultra Ball :ultra ball:!!
 
Last edited:
:sv/gallade: :life orb:

Sending out Gallade :gallade: w/ the Life Orb :life orb:

Step 2: Taunt

On your turn, check IF Politoed is to use Damage Reflecting Move THEN use Taunt the first instance AND Hypnosis the remaining instances, THEN push back on either instance

On your turn, check IF Politoed is Evasive THEN use Solar Blade

On your turn, check IF Politoed is under the effect of Protection, THEN use Swords Dance, pushing back each instance
 


:pmd/gallade:
Step 1 ~ Taunt ~ Step 3
85/100
9/5/5/8/80

:pmd/xurkitree:
Electric Terrain ~ Step 2 ~ Solar Beam
90/100
5/5/13/5/83
V.S.

:pmd/politoed:
Protect ~ Icy Wind ~ Bounce (Gallade)
70/100
6/6/7/7/70

Start of Round 1

:politoed: Drizzle -> +Rain (5) Rounds

Step 1
:xurkitree: 83 Spe > :politoed: 70 Spe

:sv/politoed:
Protect
+Protection to :politoed:

:sv/xurkitree:
Electric Terrain -10 EN
+Electric Terrain to Field

Step 2
:gallade: 80 Spe > :politoed: 70 Spe

:sv/gallade:
Taunt -7 EN
:politoed: Taunted (3) Turns

:sv/politoed:
Icy Wind
Vs Opponents

Vs Xurkitree
Hit d20=4 / Crit d24=16
(6 +7 -5)*2/3 = 5 Damage
-1 SPE (3) Turns

Vs Gallade
Hit d20=15 / Crit d24=22
(6 +7 -8)*2/3 = 3 Damage
-1 SPE (3) Turns

Step 3
:politoed: 70 Spe > :xurkitree: 83/1.75 Spe

:sv/politoed:
Bounce
Vs Gallade
Hit d20(4-20)=17 / Crit d24=6 / Eff d10(8-10)=
(9 +6 -5)*1.5 = 15 Damage

:sv/xurkitree:
Solar Beam -8 EN
Vs Politoed
Crit d24=24 CRIT
(6 +3 +13 -7)*1.5 = 23 Damage

:ultra ball: d4=1= +4 Fatigue
End of Round 1


:pmd/gallade:
67/93
9/5/5/8/80
-1 Spe (3) Turns

:pmd/xurkitree:
85/82
5/5/13/5/83
-1 Spe (2) Turns
V.S.
Rain (4) Rounds
Electric Terrain (4) Rounds

:pmd/politoed:
47/100
Fatigue = 4
6/6/7/7/70
Taunt (1) Turn

Wild Politoed to order 1st
The Faz to order Odd
Ayush to order Even
 

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