ryan
Jojo Siwa enthusiast
introduction
If you've ever wondered how you, too, can become a drag queen, this RMT probably won't help much, but using it will cause your opponents to call you a (BAN ME PLEASE) so take what you can get. The art of drag dates back to Shakespearean times, where men would play both the male and female rolls in his plays. Even the term drag originated in these times, where it was coined to mean "Dressed Resembling A Girl." As time progressed, drag died out. Women were, for reasons beyond modern knowledge, given rights, including the right to vote, to leave the kitchen, and even to perform female rolls in plays. But beyond those dark ages you can find modern society, where men wear women's clothing, more paint than a newly constructed house, and half a roll of packing tape over their genitalia so that they can slip into even the tightest of body suits.
These days, drag is all about pop culture. In order to be a successful drag queen, you have to know a lot--top female singers and music groups, famous female actresses and TV and movie rolls, and about as many snappy one-liners as Tina Fey. But there's more to it than that, something that even I, the mentor of RuPaul, Lady Bunny, and Hedda Lettuce, cannot teach you: in order to be successful, you must drink copious amounts of alcohol. This RMT is not for the light-hearted, so proceed only if your feet are ready to squeeze into size 11 heels.
teambuilding process
This team didn't go through any major changes throughout my time using it, and the six Pokemon I slapped together actually never changed--only sets were modified to help cover things I didn't account for well enough during teambuilding. The premise of the team was simple: spam Thunder Wave and take advantage of it. With this in mind, I knew taking advantage of it was going to mean using some slower offensive Pokemon that could bust through teams, so pivot support was also going to be very important. The first two Pokemon I put on the team were Choice Band Sawk and Sub Nasty Plot Chatot, which were about the best possible Pokemon to take advantage of paralysis. After that, I decided to use support Uxie and defensive Lanturn to cover the Thunder Wave and pivot portions of the team. With both Sturdy Sawk and Chatot, as well as a Toxic Spike weakness, I added Togetic as a backup Fighting check, Defogger, and third Thunder Wave user. Finally, the two Pokemon that could break through Seismitoad didn't really want to switch into it in fear of a burn or taking a lot of damage, so I added Lilligant as an answer to both Seismitoad and general Ground-types that I couldn't cripple with Thunder Wave.
in-depth
Adore Delano @ Leftovers | Levitate
248 HP / 8 Def / 252 Spe | Timid
Stealth Rock | Psychic | Thunder Wave | U-turn
Finding a Stealth Rock setter than can pivot and paralyze stuff is difficult (seriously it's just like Probopass, Uxie, and Mesprit), but thankfully Uxie does all of these things and does them really well. With this team structure, it's crucial to get off a Thunder Wave against fast offensive Pokemon, and Uxie has stellar mixed bulk that allows it to get off the paralysis against pretty much every faster Pokemon except for Sneasel, which can be handled by Lanturn.
I originally used Knock Off over Psychic, but because the team struggles quite a bit with Garbodor, it's really important to have something other than Sawk that can both take a couple Gunk Shots and threaten it back. I went with Timid max Speed rather than running more bulk because of how important it is to pull of the Thunder Wave against Pokemon like Jynx and Leafeon which can be difficult if other members of the team are weakened. Still, more bulk can probably worth as well.
Alaska 5000 @ Leftovers | Volt Absorb
104 HP / 244 Def / 160 SpD | Calm
Scald | Volt Switch | Soak | Thunder Wave
Heal Bell was originally used over Soak on Lanturn because what the hell else do you use on Lanturn. However, I eventually changed it to Soak because having something to paralyze fast Electric-types is nice to alleviate pressure from Lanturn. It also used to allow Lanturn to paralyze or Volt Switch against Seismitoad, though now that it's RU, Soak is pretty much for Electric-types.
Miss Fame @ Eviolite | Hustle
216 HP / 244 Def / 48 SpA | Bold
Dazzling Gleam | Defog | Roost | Thunder Wave
With a Pokemon with Sturdy and another with a Stealth Rock weakness, having a Defog user is pretty important to allow these Pokemon to perform to their full potential. Having another Thunder Wave user is also nice, though it probably isn't quite as necessary when it gets to the third slot. Togetic offers a second Fighting resist and a Malamar check in the event that Sawk gets taken out early while breaking walls.
The set is pretty straight-forward. Thunder Wave is actually necessary for Togetic despite it being a para-spam team because Lilligant is difficult to beat unless I can paralyze it. 48 SpA EVs allow Togetic to beat SpDef RestTalk Malamar by guaranteeing the 3HKO after Leftovers recovery. Without the investment, there's a pretty decent chance for Malamar to win 1v1 against Togetic, which is disgusting.
Pearl @ Meadow Plate | Chlorophyll
252 SpA / 4 SpD / 252 Spe | Timid
Giga Drain | HP Ice | Quiver Dance | Substitute
The choice of Hidden Power Ice over Hidden Power Fire was mostly a metagame call. Even without Typhlosion and Mega Camerupt in the tier, Ferroseed is still really unpopular, and the most common Steel-type, Klinklang, is pretty easy for my team to handle because I have Lanturn. HP Ice, however, hits Xatu without losing coverage on bulky Grass-types like HP Rock does. Substitute was a pretty obvious choice for this team. With three Thunder Wave users, the likelihood of having Sleep Powder targets is pretty low, and I have a 25% chance to get up a free Substitute against anything paralyzed. It's also good against Pokemon that rely on status to beat Lilligant.
Sharon Needles @ Leftovers | Tangled Feet
252 SpA / 4 SpD / 252 Spe | Timid
Chatter | Boomburst | Nasty Plot | Substitute
Chatot is about the only thing more disgusting than Lilligant. When you have a Chatot out against a paralyzed Pokemon, your opponent is going to shit his pants so hard that you'll probably smell it from your bedroom. Your opponent has roughly a 63% chance to give you a free turn while both paralyzed and confused, which gives you a 63% chance every turn either to get up a free Substitute or set up a free Nasty Plot and then ravage the rest of your opponent's team. On top of this, there are pretty good odds that you'll outspeed the majority of the opponent's team by the time you bring out Chatot, thus furthering your odds.
There's absolutely nothing to explain about this set. You don't care pretty much at all about Chatot's bulk. You just want to be fast and hit hard so that you can get up free Substitutes because Chatot's bulk and defensive typing are both terrible. There's really no need for coverage either. Boomburst is so powerful that you can muscle through resists as long as you get the chance to set up. The reason why this set works so well is because even though you are relying on luck, the odds are almost always in your favor. Just click buttons and win.
Willam @ Choice Band | Sturdy
252 Atk / 4 SpD / 252 Spe | Adamant
Close Combat | Knock Off | Zen Headbutt | Reversal
This set is pretty much the new standard. Earthquake would be really nice, but without Mold Breaker to hit allow it to hit Weezing, it's just not quite as good as Zen Headbutt, which hits every Earthquake target anyways. The only reason why you'd want to run Earthquake on this set is to ignore Garbodor's Sturdy and Aftermath, but with Psychic Uxie in the back, I don't think it's necessary. Reversal is here because if you were worried about anything living through a Close Combat, once the opponent brings you down to 1 HP thanks to Sturdy, you can just spam a nice 200 Base Power STAB attack instead. The last slot is just filler; you could run Protect in this slot, and you'd click it just about as much as anything else you could put here.
closing
Don't feel bad if you play against this team and the opponent doesn't apologize for the hax. It gets really old apologizing 40 times every time you use it, and frankly, they probably aren't sorry anyways. Welcome to Pokemon.
The team can struggle with fast Pokemon if you don't manage to pull off the Thunder Wave against them. Tauros and Sneasel in particular are pretty annoying because there is no Normal resist on this team and the only Ice resist doesn't like to switch into a Choice Band Knock Off. Prioritize paralyzing these Pokemon, and you should be ok. Healing Wish Mesprit could also be a problem, but thankfully, its popularity is waning with the downtrend of bulky Fighting-types and a much larger Pursuit Sneasel presence in the metagame.
This team was actually built pre-drops and has not been adjusted since, but it actually works remarkably well in this metagame. A huge annoyance to the team, Seismitoad, moved up to RU, while none of the new drops are particularly problematic for the team. Kabutops is easily paralyzed by Uxie and loses to Lilligant, Magneton and Fletchinder are destroyed by Lanturn, and most Pinsir can't touch Togetic. Plus, Sawk beats every Pokemon in the game, including bulky Garchomp.
Shoutouts to The Goomy for mentioning Thunder Wave spam, even if he used Scarf Glare Servine to hit Electric-types instead of Soak Lanturn. Props to Beastly Grant for the sick RMT layout, which I incredibly shamelessly stole. Fuck Raseri for not making drag queen music the new np song. Holla at ya girl (makeup) for finally watching RuPaul's Drag Race and Eevee General, junior, and that one person in bof for dishing the drag race T with me. Call me Pearl Delano. Go Mesprits.
importable
Now sashay away.Adore Delano (Uxie) @ Leftovers
Ability: Levitate
EVs: 248 HP / 8 Def / 252 Spe
Timid Nature
- Stealth Rock
- Psychic
- Thunder Wave
- U-turn
Delta Work (Lanturn) @ Leftovers
Ability: Volt Absorb
EVs: 104 HP / 244 Def / 160 SpD
Calm Nature
- Scald
- Volt Switch
- Soak
- Thunder Wave
Miss Fame (Togetic) @ Eviolite
Ability: Hustle
EVs: 216 HP / 244 Def / 48 SpA
Bold Nature
- Dazzling Gleam
- Thunder Wave
- Roost
- Defog
Pearl (Lilligant) (F) @ Meadow Plate
Ability: Chlorophyll
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Giga Drain
- Hidden Power [Ice]
- Quiver Dance
- Substitute
Sharon Needles (Chatot) @ Leftovers
Ability: Tangled Feet
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Chatter
- Boomburst
- Substitute
- Nasty Plot
Willam (Sawk) (M) @ Choice Band
Ability: Sturdy
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Close Combat
- Knock Off
- Zen Headbutt
- Reversal
Ability: Levitate
EVs: 248 HP / 8 Def / 252 Spe
Timid Nature
- Stealth Rock
- Psychic
- Thunder Wave
- U-turn
Delta Work (Lanturn) @ Leftovers
Ability: Volt Absorb
EVs: 104 HP / 244 Def / 160 SpD
Calm Nature
- Scald
- Volt Switch
- Soak
- Thunder Wave
Miss Fame (Togetic) @ Eviolite
Ability: Hustle
EVs: 216 HP / 244 Def / 48 SpA
Bold Nature
- Dazzling Gleam
- Thunder Wave
- Roost
- Defog
Pearl (Lilligant) (F) @ Meadow Plate
Ability: Chlorophyll
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Giga Drain
- Hidden Power [Ice]
- Quiver Dance
- Substitute
Sharon Needles (Chatot) @ Leftovers
Ability: Tangled Feet
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Chatter
- Boomburst
- Substitute
- Nasty Plot
Willam (Sawk) (M) @ Choice Band
Ability: Sturdy
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Close Combat
- Knock Off
- Zen Headbutt
- Reversal