this is my first trick room team so improvement is welcome in all areas.
My team obviously is weak to fairy also I’m very open to swapping out wishi washi as it pulls no weight usually and scrafty though i haven't found a pokemon that fills it's role better
Cresselia @ Lum Berry
Ability: Levitate
EVs: 252 HP / 12 Def / 228 SpA / 16 SpD
Sassy Nature
- Psychic
- Ice Beam
- Shadow Ball
- Trick Room
cresselia is a classic trick room mon on showdown so i choose it cause it must be good to be classic. it is never OHKO'd by a super effective move in my experience, the berry is for spore back-up and also last i checked there was no sleep clause so that worries me more than a taunt, the EV and moves are from the smogon ORAS recommendations expect shadow ball this is because hidden power felt too weak.
Ability: Levitate
EVs: 252 HP / 12 Def / 228 SpA / 16 SpD
Sassy Nature
- Psychic
- Ice Beam
- Shadow Ball
- Trick Room
cresselia is a classic trick room mon on showdown so i choose it cause it must be good to be classic. it is never OHKO'd by a super effective move in my experience, the berry is for spore back-up and also last i checked there was no sleep clause so that worries me more than a taunt, the EV and moves are from the smogon ORAS recommendations expect shadow ball this is because hidden power felt too weak.
Scrafty @ Life Orb
Ability: Intimidate
EVs: 252 HP / 212 Atk / 44 Def
Brave Nature
- Fake Out
- Rock Slide
- Drain Punch
- Knock Off
scrafty job and reason for choice was to help cresselia use trick room. first off cresselia weakness are covered by him and intimidate help soften first blows. was originally the smogon recommend i felt a lack of umph so i replaced a berry with life orb and quick guard with rock slide for bug coverage
Ability: Intimidate
EVs: 252 HP / 212 Atk / 44 Def
Brave Nature
- Fake Out
- Rock Slide
- Drain Punch
- Knock Off
scrafty job and reason for choice was to help cresselia use trick room. first off cresselia weakness are covered by him and intimidate help soften first blows. was originally the smogon recommend i felt a lack of umph so i replaced a berry with life orb and quick guard with rock slide for bug coverage
Buzzwole @ Expert Belt
Ability: Beast Boost
EVs: 252 HP / 252 Atk / 4 SpD
Brave Nature
- Roost
- Hammer Arm
- Earthquake
- Ice Punch
Buzzwole was included because I felt like using it the moveset is form a smogon thread for him along with EV’s though changed for trick room. Roost kinda helps as he is relatively bulky, Hammer Arm for stabs and beast boost power up and in trick room the speed loss is good, ice punch and earth quake for coverage and killing moves.
Ability: Beast Boost
EVs: 252 HP / 252 Atk / 4 SpD
Brave Nature
- Roost
- Hammer Arm
- Earthquake
- Ice Punch
Buzzwole was included because I felt like using it the moveset is form a smogon thread for him along with EV’s though changed for trick room. Roost kinda helps as he is relatively bulky, Hammer Arm for stabs and beast boost power up and in trick room the speed loss is good, ice punch and earth quake for coverage and killing moves.
Wishiwashi-School @ Sitrus Berry
Ability: Schooling
EVs: 252 HP / 252 SpA / 4 SpD
Quiet Nature
IVs: 1 Atk / 30 SpA
- Hydro Pump
- Ice Beam
- Protect
- Hidden Power [Electric]
the sole reason i made a trick room is because i wanted to use wishiwashi. he has now kinda taken the very backseat though as vikavolt and buzzwole are very good sweepers. the specifics are from a competitive discussion forum for it with one move i didn't like replaced with protect.
Ability: Schooling
EVs: 252 HP / 252 SpA / 4 SpD
Quiet Nature
IVs: 1 Atk / 30 SpA
- Hydro Pump
- Ice Beam
- Protect
- Hidden Power [Electric]
the sole reason i made a trick room is because i wanted to use wishiwashi. he has now kinda taken the very backseat though as vikavolt and buzzwole are very good sweepers. the specifics are from a competitive discussion forum for it with one move i didn't like replaced with protect.
Vikavolt @ Electrium Z
Ability: Levitate
EVs: 252 HP / 252 SpA / 4 SpD
Quiet Nature
- Bug Buzz
- Thunderbolt
- Air Slash
- Roost
I choose it because I wanted to use gen 7 pokemon but also it fit perfectly in a trick room team bulkish slow and strong. It really is jut a pokemon that deals massive damge and usually faints a few pokemon before it faints. the EV's and nature were really just ones i found in the dicussion forums for it but modified for better trick room play, the moves don't have anything crazy just the better moves it has. the z-move is for when i'm scared of a threat and want to nuke it unless it resist lighting.
Ability: Levitate
EVs: 252 HP / 252 SpA / 4 SpD
Quiet Nature
- Bug Buzz
- Thunderbolt
- Air Slash
- Roost
I choose it because I wanted to use gen 7 pokemon but also it fit perfectly in a trick room team bulkish slow and strong. It really is jut a pokemon that deals massive damge and usually faints a few pokemon before it faints. the EV's and nature were really just ones i found in the dicussion forums for it but modified for better trick room play, the moves don't have anything crazy just the better moves it has. the z-move is for when i'm scared of a threat and want to nuke it unless it resist lighting.
Landorus-Therian @ Assault Vest
Ability: Intimidate
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Earthquake
- U-turn
- Rock Slide
- Superpower
Landorus i choose because i felt like I needed a strong pokemon in case trick room ends and i can't set up new one. usually though i send it in at the end when trick room goes away and they are weak. this set is one i used in a ORAS tailwind team served me well, with it's strong spread moves nifty coverage superpower and a u turn to switch out after superpower and deal damage, though i lowered the speed since landorus main function is to clean up it works.
Ability: Intimidate
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Earthquake
- U-turn
- Rock Slide
- Superpower
Landorus i choose because i felt like I needed a strong pokemon in case trick room ends and i can't set up new one. usually though i send it in at the end when trick room goes away and they are weak. this set is one i used in a ORAS tailwind team served me well, with it's strong spread moves nifty coverage superpower and a u turn to switch out after superpower and deal damage, though i lowered the speed since landorus main function is to clean up it works.
My team obviously is weak to fairy also I’m very open to swapping out wishi washi as it pulls no weight usually and scrafty though i haven't found a pokemon that fills it's role better