I have had an equal amount of wins and losses (ha ha meme) with this team, a nearly 50/50 ratio. Frankly, I'd like to make that a 60/40 ratio at least, so I've come here to ask for strangers' advice!
So here's the team:
Landorus-Therian @ Leftovers
Ability: Intimidate
EVs: 252 HP / 240 Def / 16 Spe
Impish Nature
- Stealth Rock
- Earthquake
- Hidden Power [Ice]
- Defog
Lando-T is a classic in any OU team. In this case he works as a Stealth Rock Setter, a hazard remover, and a counter against other more offensive Lando-T's with the Hidden Power Ice. He also functions as an electric counter in this team (mostly to Tapu Koko and Zeroara). He's very flexible.
Tapu Lele @ Psychium Z
Ability: Psychic Surge
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Psyshock
- Moonblast
- Calm Mind
- Hidden Power [Fire]
Tapu Lele is always kinda scary (unless you have a Celesteela). In my team she functions as a special sweeper and the Z-Move user. I've included her as a counter to threats of the steel, grass, or dragon variety (especially Zygarde). I also use her as a wallbreaker for Pokemon like Chansey or Clefairy.
Greninja @ Choice Scarf
Ability: Protean
EVs: 176 Atk / 80 SpA / 252 Spe
Naive Nature
- Rock Slide
- Hydro Pump
- Ice Beam
- U-Turn
Greninja was actually my first fully-evolved starter Pokemon (I started with Pokemon X, fight me.) I use him in this team as a special attack oriented sweeper, especially against a Volcarona. I tend to use him as a revenge killer too. Once he even 2 HKO'ed a Celesteela. He's such a good boy.
Tapu Koko @ Shuca Berry
Ability: Electric Surge
Shiny: Yes
EVs: 104 HP / 12 Def / 176 SpA / 216 Spe
Timid Nature
- Thunderbolt
- Volt Switch
- Hidden Power [Ice]
- Roost
I tend to use Koko here as a pivot with Lele. It helps to refresh terrains and keep counters for either in check. Koko also finds a good spot in my team as a water-killer, especially against Ash-Greninja and Keldeo.
Medicham @ Medichamite
Ability: Telepathy
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Fake Out
- High Jump Kick
- Ice Punch
- Zen Headbutt
I used to think Medicham was a weird and bad Pokemon. Oh how wrong I was. Mega Medicham is the beef of this team, benefiting majorly from Lele's Psychic Terrain. Medicham here has proven itself a good counter against Zygarde, Dragonite, Bisharp, and Landorus-T. Arceus bless this boi.
Ferrothorn @ Leftovers
Ability: Iron Barbs
EVs: 252 HP / 92 Def / 164 SpD
Sassy Nature
IVs: 0 Spe
- Spikes
- Leech Seed
- Power Whip
- Gyro Ball
Ferrothorn is my tank and a good fairy and water type check. I set the hazards, and then I get the hell out of dodge (unless there's a physical attacker). Plain and simple.
Give me suggestions on how this can improve! Thanks!
So here's the team:
Landorus-Therian @ Leftovers
Ability: Intimidate
EVs: 252 HP / 240 Def / 16 Spe
Impish Nature
- Stealth Rock
- Earthquake
- Hidden Power [Ice]
- Defog
Lando-T is a classic in any OU team. In this case he works as a Stealth Rock Setter, a hazard remover, and a counter against other more offensive Lando-T's with the Hidden Power Ice. He also functions as an electric counter in this team (mostly to Tapu Koko and Zeroara). He's very flexible.
Tapu Lele @ Psychium Z
Ability: Psychic Surge
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Psyshock
- Moonblast
- Calm Mind
- Hidden Power [Fire]
Tapu Lele is always kinda scary (unless you have a Celesteela). In my team she functions as a special sweeper and the Z-Move user. I've included her as a counter to threats of the steel, grass, or dragon variety (especially Zygarde). I also use her as a wallbreaker for Pokemon like Chansey or Clefairy.
Greninja @ Choice Scarf
Ability: Protean
EVs: 176 Atk / 80 SpA / 252 Spe
Naive Nature
- Rock Slide
- Hydro Pump
- Ice Beam
- U-Turn
Greninja was actually my first fully-evolved starter Pokemon (I started with Pokemon X, fight me.) I use him in this team as a special attack oriented sweeper, especially against a Volcarona. I tend to use him as a revenge killer too. Once he even 2 HKO'ed a Celesteela. He's such a good boy.
Tapu Koko @ Shuca Berry
Ability: Electric Surge
Shiny: Yes
EVs: 104 HP / 12 Def / 176 SpA / 216 Spe
Timid Nature
- Thunderbolt
- Volt Switch
- Hidden Power [Ice]
- Roost
I tend to use Koko here as a pivot with Lele. It helps to refresh terrains and keep counters for either in check. Koko also finds a good spot in my team as a water-killer, especially against Ash-Greninja and Keldeo.
Medicham @ Medichamite
Ability: Telepathy
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Fake Out
- High Jump Kick
- Ice Punch
- Zen Headbutt
I used to think Medicham was a weird and bad Pokemon. Oh how wrong I was. Mega Medicham is the beef of this team, benefiting majorly from Lele's Psychic Terrain. Medicham here has proven itself a good counter against Zygarde, Dragonite, Bisharp, and Landorus-T. Arceus bless this boi.
Ferrothorn @ Leftovers
Ability: Iron Barbs
EVs: 252 HP / 92 Def / 164 SpD
Sassy Nature
IVs: 0 Spe
- Spikes
- Leech Seed
- Power Whip
- Gyro Ball
Ferrothorn is my tank and a good fairy and water type check. I set the hazards, and then I get the hell out of dodge (unless there's a physical attacker). Plain and simple.
Give me suggestions on how this can improve! Thanks!