Terrain Pulse
Diancie @ Life Orb
Ability: Clear Body
EVs: 128 HP / 252 SpA / 128 Spe
Modest Nature
IVs: 0 Atk
- Terrain Pulse
- Moonblast / Power Gem / Mystical Fire / Psychic / Psyshock
- Moonblast / Power Gem / Mystical Fire / Psychic / Psyshock
- Calm Mind / an attack
People are able to find some use for semi/full Terrain teams. And as Diancie often lures Vaporeon in, both Grass & Electric terrains can pose trouble to Vaporeon. 128 Spe EVs creep Vaporeon, and the SpA is maximised. Another offensive item can be selected; if your terrain is grass then the terrain will somewhat mitigate the health drop. You also have the option to have CM to boost or have an AOA set to maximise Diancie's coverage.
252+ SpA Life Orb Diancie Terrain Pulse (100 BP) vs. 252 HP / 4 SpD Vaporeon in Grassy Terrain: 351-413 (75.6 - 89%) -- guaranteed 2HKO after Grassy Terrain recovery
Diancie @ Life Orb
Ability: Clear Body
EVs: 128 HP / 252 SpA / 128 Spe
Modest Nature
IVs: 0 Atk
- Terrain Pulse
- Moonblast / Power Gem / Mystical Fire / Psychic / Psyshock
- Moonblast / Power Gem / Mystical Fire / Psychic / Psyshock
- Calm Mind / an attack
People are able to find some use for semi/full Terrain teams. And as Diancie often lures Vaporeon in, both Grass & Electric terrains can pose trouble to Vaporeon. 128 Spe EVs creep Vaporeon, and the SpA is maximised. Another offensive item can be selected; if your terrain is grass then the terrain will somewhat mitigate the health drop. You also have the option to have CM to boost or have an AOA set to maximise Diancie's coverage.
252+ SpA Life Orb Diancie Terrain Pulse (100 BP) vs. 252 HP / 4 SpD Vaporeon in Grassy Terrain: 351-413 (75.6 - 89%) -- guaranteed 2HKO after Grassy Terrain recovery