First of id like to say there is no high peak for this team one because i'm lazy two because were in the middle of suspect testing and i've all faced my dosage of try hards (AKA good players) when I gots reqs lol xD but mainly just because im lazy.
The reason being making this team is because I think offensive mega venuasuar is a under used and over looked treat and that I wont more people to use it and I just thought it would make for a really fun and competitive team , now that out of the ways lets move onto the team.
Now i'm going to try and go though team building proses feel free to skip it because its probably going to be awful because it my first time doing team building although it would be awesome if you read it so here we go
So I started of with mega venu and for once i went and read what smogon had to say about the about mega venu (only the team option bit) and it said you should run pokemon to adsorb burn with mega vena i then there was a list of mons that could do that and i came across clefable and yea you dint need to tell me to use clef twice so bam it was on the team.
So then i had clef and mega vena and i thought i need a phy's def mon i then i though lando-t (such depth) but thats literally what happend
So Mega vena clef and lando , I though i need a defoger then i thought what the best defogger in the tier latios (again such depth) but really this is why i said you could skip it lol and this is actually how I though of this also it said that you should run hazard removal with vena on smogon which i do with most teams any way
So at this point i came to the realisation that i'm weak to Mega gard so i though since we have a defogger let go with talon flame which also brings priority
then i though what work well with theses mons thats broken as well , Keldeo! (again such depth)
Now your scared by my horrible attempt at a bit of humour and how brain less the team building proses was let go into a bit analysis of the set and the team in general
First Mega venusaur
Venusaur-Mega @ Venusaurite
Ability: Chlorophyll
EVs: 232 HP / 252 SpA / 4 SpD / 20 Spe
Modest Nature
- Giga Drain
- Sludge Bomb
- Hidden Power [Fire]
- Synthesis
This venasaur set is what the team is build around it is an offensive tank i can deal with many pokemon like clefable and ferro with out a sweat and is generally just purpose to hit stuff and heal when it get low
Second Clefable
Clefable @ Leftovers
Ability: Magic Guard
EVs: 252 HP / 172 Def / 84 SpD
Calm Nature
- Moonblast
- Thunder Wave
- Soft-Boiled
- Calm Mind
clefable is my spdef wall its primory job is asorbing burns for mega venusaur and t-waving things and dealing with latios and various other special threats but you probably know all this so no need to go into much depth the defensive evs lets you take two Psyshock from latios but its just the standard set
thirdly Lando-t
Landorus-Therian (M) @ Leftovers
Ability: Intimidate
EVs: 248 HP / 236 Def / 16 SpD / 8 Spe
Impish Nature
- Earthquake
- Stone Edge
- U-turn
- Stealth Rock
Lando-t my phy's def wall good wall partner for clef deal with physical threats u-turn bring momentum
and it sets up rocks the speed if for jolly azu and rotom-w trying to out speed jolly azu spdef is so you can live a hp ice from Mega manectric at full hp
fourth latios
Latios @ Life Orb
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Draco Meteor
- Psyshock
- Defog
- Recover
latios is really good offensive mon hitting on both the physical and special side thanks to Psyshock and it defogs for talon flame Roost becuase since it the only hazard removal mon i cant afford to lose it early in games
firth talon flame
Talonflame @ Leftovers
Ability: Gale Wings
EVs: 248 HP / 196 SpD / 64 Spe
Jolly Nature
- Brave Bird
- Roost
- Taunt
- Will-O-Wisp
talon flame is my check to Mega gard and my stall breaking pokemon and my priority user the speed it to out speed garchomp running max speed and lando's running max speed and base 100 running max speed to you can burn and taunt them before they move
Last but not least Keldeo
Keldeo-Resolute @ Choice Specs
Ability: Justified
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Hydro Pump
- Secret Sword
- Scald
- Hidden Power [Electric]
keldeo its just a really good mon amazing power counter bish and weavile for me .HP electric because it hit more things than icy wind does e,g slowbro starmie gyrados
hope that was bearably here's the importable and any suggestion and comment are welcome even if it just saying that team is awesome ;) (very unlikely) Also one last thing I made this at mid night so sorry if there some mistakes
replays (there not the best tbh)
http://replay.pokemonshowdown.com/oususpecttest-354506862
http://replay.pokemonshowdown.com/oususpecttest-354504824
The reason being making this team is because I think offensive mega venuasuar is a under used and over looked treat and that I wont more people to use it and I just thought it would make for a really fun and competitive team , now that out of the ways lets move onto the team.
Now i'm going to try and go though team building proses feel free to skip it because its probably going to be awful because it my first time doing team building although it would be awesome if you read it so here we go
So I started of with mega venu and for once i went and read what smogon had to say about the about mega venu (only the team option bit) and it said you should run pokemon to adsorb burn with mega vena i then there was a list of mons that could do that and i came across clefable and yea you dint need to tell me to use clef twice so bam it was on the team.
So then i had clef and mega vena and i thought i need a phy's def mon i then i though lando-t (such depth) but thats literally what happend
So Mega vena clef and lando , I though i need a defoger then i thought what the best defogger in the tier latios (again such depth) but really this is why i said you could skip it lol and this is actually how I though of this also it said that you should run hazard removal with vena on smogon which i do with most teams any way
So at this point i came to the realisation that i'm weak to Mega gard so i though since we have a defogger let go with talon flame which also brings priority
then i though what work well with theses mons thats broken as well , Keldeo! (again such depth)
Now your scared by my horrible attempt at a bit of humour and how brain less the team building proses was let go into a bit analysis of the set and the team in general
First Mega venusaur
Venusaur-Mega @ Venusaurite
Ability: Chlorophyll
EVs: 232 HP / 252 SpA / 4 SpD / 20 Spe
Modest Nature
- Giga Drain
- Sludge Bomb
- Hidden Power [Fire]
- Synthesis
This venasaur set is what the team is build around it is an offensive tank i can deal with many pokemon like clefable and ferro with out a sweat and is generally just purpose to hit stuff and heal when it get low
Second Clefable
Clefable @ Leftovers
Ability: Magic Guard
EVs: 252 HP / 172 Def / 84 SpD
Calm Nature
- Moonblast
- Thunder Wave
- Soft-Boiled
- Calm Mind
clefable is my spdef wall its primory job is asorbing burns for mega venusaur and t-waving things and dealing with latios and various other special threats but you probably know all this so no need to go into much depth the defensive evs lets you take two Psyshock from latios but its just the standard set
thirdly Lando-t
Landorus-Therian (M) @ Leftovers
Ability: Intimidate
EVs: 248 HP / 236 Def / 16 SpD / 8 Spe
Impish Nature
- Earthquake
- Stone Edge
- U-turn
- Stealth Rock
Lando-t my phy's def wall good wall partner for clef deal with physical threats u-turn bring momentum
and it sets up rocks the speed if for jolly azu and rotom-w trying to out speed jolly azu spdef is so you can live a hp ice from Mega manectric at full hp
fourth latios
Latios @ Life Orb
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Draco Meteor
- Psyshock
- Defog
- Recover
latios is really good offensive mon hitting on both the physical and special side thanks to Psyshock and it defogs for talon flame Roost becuase since it the only hazard removal mon i cant afford to lose it early in games
firth talon flame
Talonflame @ Leftovers
Ability: Gale Wings
EVs: 248 HP / 196 SpD / 64 Spe
Jolly Nature
- Brave Bird
- Roost
- Taunt
- Will-O-Wisp
talon flame is my check to Mega gard and my stall breaking pokemon and my priority user the speed it to out speed garchomp running max speed and lando's running max speed and base 100 running max speed to you can burn and taunt them before they move
Last but not least Keldeo
Keldeo-Resolute @ Choice Specs
Ability: Justified
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Hydro Pump
- Secret Sword
- Scald
- Hidden Power [Electric]
keldeo its just a really good mon amazing power counter bish and weavile for me .HP electric because it hit more things than icy wind does e,g slowbro starmie gyrados
hope that was bearably here's the importable and any suggestion and comment are welcome even if it just saying that team is awesome ;) (very unlikely) Also one last thing I made this at mid night so sorry if there some mistakes
Venusaur-Mega @ Venusaurite
Ability: Chlorophyll
EVs: 232 HP / 252 SpA / 4 SpD / 20 Spe
Modest Nature
- Giga Drain
- Sludge Bomb
- Hidden Power [Fire]
- Synthesis
Clefable @ Leftovers
Ability: Magic Guard
EVs: 252 HP / 172 Def / 84 SpD
Calm Nature
- Moonblast
- Thunder Wave
- Soft-Boiled
- Calm Mind
Landorus-Therian (M) @ Leftovers
Ability: Intimidate
EVs: 248 HP / 236 Def / 16 SpD / 8 Spe
Impish Nature
- Earthquake
- Stone Edge
- U-turn
- Stealth Rock
Latios @ Life Orb
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Draco Meteor
- Psyshock
- Defog
- Recover
Talonflame @ Leftovers
Ability: Gale Wings
EVs: 248 HP / 196 SpD / 64 Spe
Jolly Nature
- Brave Bird
- Roost
- Taunt
- Will-O-Wisp
Keldeo-Resolute @ Choice Specs
Ability: Justified
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Hydro Pump
- Secret Sword
- Scald
- Hidden Power [Electric]
Ability: Chlorophyll
EVs: 232 HP / 252 SpA / 4 SpD / 20 Spe
Modest Nature
- Giga Drain
- Sludge Bomb
- Hidden Power [Fire]
- Synthesis
Clefable @ Leftovers
Ability: Magic Guard
EVs: 252 HP / 172 Def / 84 SpD
Calm Nature
- Moonblast
- Thunder Wave
- Soft-Boiled
- Calm Mind
Landorus-Therian (M) @ Leftovers
Ability: Intimidate
EVs: 248 HP / 236 Def / 16 SpD / 8 Spe
Impish Nature
- Earthquake
- Stone Edge
- U-turn
- Stealth Rock
Latios @ Life Orb
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Draco Meteor
- Psyshock
- Defog
- Recover
Talonflame @ Leftovers
Ability: Gale Wings
EVs: 248 HP / 196 SpD / 64 Spe
Jolly Nature
- Brave Bird
- Roost
- Taunt
- Will-O-Wisp
Keldeo-Resolute @ Choice Specs
Ability: Justified
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Hydro Pump
- Secret Sword
- Scald
- Hidden Power [Electric]
replays (there not the best tbh)
http://replay.pokemonshowdown.com/oususpecttest-354506862
http://replay.pokemonshowdown.com/oususpecttest-354504824
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