As you may have guessed, I couldn't really think of a name for this team so I used a famous Joker line. I've been doing competitive battling for a while now and some of you people may know me as shadow and jolteon from serebii (and for the extremely smart people from here ages ago). If you do remember me from here, then you would remember I was such an amature who thought a team of random pokemon was amazing when it really was not. Anyway, I've been shiftng and changing my team constantly and found it hard to get all the weaknesses sorted, the jobs, the right pokemon ect but I think i have found a team that can probably cover all this and more. I think I have all the roles a pokemon team should have and all the right pokemon in all the right places. But thats is for you guy's to decide. I thank all of you who decide to rate this team and I will take your comments on board so here we go:)
The Lead
Forretress@ Leftovers
Ability: Sturdy
Nature: Bold
EV's: 252 HP / 176 Def / 80 SpD
~ Stealth Rock
~ Spikes
~ Rapid Spin
~ Volt Switch
Really like Forrestress as a lead because she can set-up and spin entry hazards away with ease and keeps the team on a whole alive. I choose Stealth Rock over Toxic Spikes as it effects all pokemon as with Toic Spikes may benefit some pokemon. Volt Switch was chosen over the other options as it let her switch out with ease. Overall, a very good lead.
The Special Wall/Spin Blocker
Jellicent@ Leftovers
Ability: Water Absorb
Nature: Calm
EV's: 252 HP / 60 Def / 196 SDef
~ Surf
~ Will-O-Wisp
~ Recover
~ Taunt
I'm sorry but this thing is so epic as it is fat, has a moustache and has a crown. Just plain epicness. Not only is its design epic, but also his purpose which is to take special attack hits and block rapid spin which he does extremely well. Surf is for clear STAB. Will-O-Wisp get the opponent a nasty burn(brilliant for Scizor). Recover helps him last longer. Taunt helps him block opponents recovery moves which will help the team a lot. As for the EV's, they help him takes hit's a lot more and help's his stay alive a lot longer.
The Tank
Gliscor@ Toxic Orb
Ability: Poison Heal
Nature: Impish
EV's: 248 HP / 216 Def / 44 Spe
~ Swords Dance
~ Earthquake
~ Ice Fang
~ Taunt
Now this is where the battle starts to get fun! After everything's set up and theres no more entry hazards on my side, Gliscor comes in to get some sweeps down, and with his bulk he can be hard to stop. After at least one Sword Dance, he will be able to 2HKO/OHKO any dragon type after Stealth Rock and possibly Spikes damage. STAB Earthquake can handle a lot of pokemon after Sword Dance also. Taunt stops pokemon in their tracks and helps him sweep easier.
The Physical Attacker
Salamence@ Life Orb
Ability: Intimidate
Nature: Naive
EV's: 252 Atk / 4 SpA / 252 Spe
~ Dragon Dance
~ Dragon Claw
~ Earthquake
~ Fire Blast
My Physical Attacker who kills basically anything to be honest. After one Dragon Dance, he is unstopable. Dragon Claw was picked over Outrage because I didnt like the after effect. Eathquake handles steel types. Fire Blast hits scizor and other physically defensive steel types.
The Mixed Attacker
Infernape@ Life Orb
Ability: Blaze
Nature: Naive
EV's: 252 Atk / 4 SpA / 252 Spe
~ Overheat
~ Close Combat
~ Grass Knot
~ Stone Edge
The Mixed Attacker who can break walls easily. STAB Overheat OHKO's steel types easily. STAB Close Combat does the same but also handles dark types. Grass Knot is for ground and water types coverage. Stone Edge handles varios Dragon/Flying types.
The Main Attraction/Special Attacker
Jolteon@ Choice Specs
Ability: Volt Absorb
Nature: Timid
EV's: 252 SpA / 4 SpD / 252 Spe
~ Thunderbolt
~ Volt Switch
~ Shadow Ball
~ Hidden Power[Grass]
My Special Attacker and my all time favourite pokemon. He can sweep pokemon who aren't prepared for his power. Thunderbolt is for a strong STAB. Volt switch helps him switch out when hes in trouble. Shadow Ball deals with ghost types. Hidden Power[Grass] deals with ground types, mainly Swampert. Also, with Thundorous being moved to Uber this is Jolteon's chance to shine and possibly be moved back up to OU!!
So thats the team guys:) and again, thanks to the people who rate this:)
Team At A Glance
The Lead
Forretress@ Leftovers
Ability: Sturdy
Nature: Bold
EV's: 252 HP / 176 Def / 80 SpD
~ Stealth Rock
~ Spikes
~ Rapid Spin
~ Volt Switch
Really like Forrestress as a lead because she can set-up and spin entry hazards away with ease and keeps the team on a whole alive. I choose Stealth Rock over Toxic Spikes as it effects all pokemon as with Toic Spikes may benefit some pokemon. Volt Switch was chosen over the other options as it let her switch out with ease. Overall, a very good lead.
The Special Wall/Spin Blocker
Jellicent@ Leftovers
Ability: Water Absorb
Nature: Calm
EV's: 252 HP / 60 Def / 196 SDef
~ Surf
~ Will-O-Wisp
~ Recover
~ Taunt
I'm sorry but this thing is so epic as it is fat, has a moustache and has a crown. Just plain epicness. Not only is its design epic, but also his purpose which is to take special attack hits and block rapid spin which he does extremely well. Surf is for clear STAB. Will-O-Wisp get the opponent a nasty burn(brilliant for Scizor). Recover helps him last longer. Taunt helps him block opponents recovery moves which will help the team a lot. As for the EV's, they help him takes hit's a lot more and help's his stay alive a lot longer.
The Tank
Gliscor@ Toxic Orb
Ability: Poison Heal
Nature: Impish
EV's: 248 HP / 216 Def / 44 Spe
~ Swords Dance
~ Earthquake
~ Ice Fang
~ Taunt
Now this is where the battle starts to get fun! After everything's set up and theres no more entry hazards on my side, Gliscor comes in to get some sweeps down, and with his bulk he can be hard to stop. After at least one Sword Dance, he will be able to 2HKO/OHKO any dragon type after Stealth Rock and possibly Spikes damage. STAB Earthquake can handle a lot of pokemon after Sword Dance also. Taunt stops pokemon in their tracks and helps him sweep easier.
The Physical Attacker
Salamence@ Life Orb
Ability: Intimidate
Nature: Naive
EV's: 252 Atk / 4 SpA / 252 Spe
~ Dragon Dance
~ Dragon Claw
~ Earthquake
~ Fire Blast
My Physical Attacker who kills basically anything to be honest. After one Dragon Dance, he is unstopable. Dragon Claw was picked over Outrage because I didnt like the after effect. Eathquake handles steel types. Fire Blast hits scizor and other physically defensive steel types.
The Mixed Attacker
Infernape@ Life Orb
Ability: Blaze
Nature: Naive
EV's: 252 Atk / 4 SpA / 252 Spe
~ Overheat
~ Close Combat
~ Grass Knot
~ Stone Edge
The Mixed Attacker who can break walls easily. STAB Overheat OHKO's steel types easily. STAB Close Combat does the same but also handles dark types. Grass Knot is for ground and water types coverage. Stone Edge handles varios Dragon/Flying types.
The Main Attraction/Special Attacker
Jolteon@ Choice Specs
Ability: Volt Absorb
Nature: Timid
EV's: 252 SpA / 4 SpD / 252 Spe
~ Thunderbolt
~ Volt Switch
~ Shadow Ball
~ Hidden Power[Grass]
My Special Attacker and my all time favourite pokemon. He can sweep pokemon who aren't prepared for his power. Thunderbolt is for a strong STAB. Volt switch helps him switch out when hes in trouble. Shadow Ball deals with ghost types. Hidden Power[Grass] deals with ground types, mainly Swampert. Also, with Thundorous being moved to Uber this is Jolteon's chance to shine and possibly be moved back up to OU!!
So thats the team guys:) and again, thanks to the people who rate this:)