So you can use different Silvally types with a different item and ability?
imposter copies the crowned form, just like it copies mega forms back in xy-usumhow does this change affect imposter? does imposter w/o rusted sword/shield copy base form or crowned form?
Dynamax and Gigantamax mons aren’t treated as alternate forms that the game recognizes, instead gmax is indentified by a special mark in game or just the mon with -gmax at the end of its name on Showdown. genning perma dyna/gmax mons is not possibleI'm going to assume these function the same, but is it possible to gen perma Dynamax/Gigantamax mons?
What about Aegilash-Blade? Can it start a battle in Blade form or will it only ever be in Shield form?
Does normal Darmanitan-Zen function like Galarian?
Yep, no RKS System or Memory needed!So you can use different Silvally types with a different item and ability?
Eternamax is unusable in multiplayer.What's the stance on Eternamax dude? The one with the best bulk IN THE GAME.
Well then, how about making it available in a metagame. Can I do that?Eternamax is unusable in multiplayer.
You can just play it in Custom Game. Eternamax is just too OP compared to anything right now.Well then, how about making it available in a metagame. Can I do that?
Imposter Pikachu should work just as well as in Gen 7.Is Imposter still relevant at all in BH?
Maybe also a good reason it doesn't exist in main game. It makes Zygarde-Complete cry for that bulk.You can just play it in Custom Game. Eternamax is just too OP compared to anything right now.
Usually, alternate OUs are not accepted. However, due to Dynamax being such a big feature of gen 8, I can see the demand for it. I can't say for certain as tiering admins could be against it but we'll see.If Dynamax is banned in Galar OU, could there be an OM where Dynamax is allowed as a “replacement”?
Suppose the opposite happens: That Dynamax survives the suspect. Would something similar to this statement apply for a potential "Dynamaxless OU" meta? I know that in that scenario there would be a TON of disgruntled players, likely much more than in a Dynamax ban scenario who would be interested in such a thing and willing to make it happen.Usually, alternate OUs are not accepted. However, due to Dynamax being such a big feature of gen 8, I can see the demand for it. I can't say for certain as tiering admins could be against it but we'll see.
There will not be two versions of OMs.The Immortal Can we have a Natdex Gen8 Balanced Hackmons in maybe like January? There seems to be a high demand for it, at least everyone I asked wanted it to happen. I think there will be a solid community that will play it. If a poll of some sort is necessary as proof, then I will work to provide it.
No.Suppose the opposite happens: That Dynamax survives the suspect. Would something similar to this statement apply for a potential "Dynamaxless OU" meta? I know that in that scenario there would be a TON of disgruntled players, likely much more than in a Dynamax ban scenario who would be interested in such a thing and willing to make it happen.
Zovrah and I are developing MBH to be a NatDex BH, come check it out (we need more discussion lol)The Immortal Can we have a Natdex Gen8 Balanced Hackmons in maybe like January? There seems to be a high demand for it, at least everyone I asked wanted it to happen. I think there will be a solid community that will play it. If a poll of some sort is necessary as proof, then I will work to provide it.
Balanced Hackmons: a Primer
Overview on popular mechanics in the Balanced Hackmons scene!
(construction ongoing - will be moved to BH8's Central Resources)
- Also Eternatus-Eternamaxed cannot be used(game crashes if it is put on a player's team)
Editing wild Pokémon is a rom edit, in other words a rom hack. That is outside the boundaries of BH. However, if it were possible to edit the game while it’s live to insert the Pokémon into your party, perhaps that would bypass the on-boot reversion. I’ll have someone test it.This video appears to demonstrate evidence towards the contrary. Though the forme resets to the base version upon rebooting the game, that same thing happened with Mega Evolutions in gens 6 and 7 apparently. Has there been any further research into whether this is usable in LAN battles and therefore theoretically allowable in Hackmons? (obviously would be QBed from BH but at least for PH lol.)
I know the Switch has live memory editing capabilities via custom firmware (à la Cheat Engine), but yeah, unfortunately I'm not well-equipped enough myself to figure out how to use that.Editing wild Pokémon is a rom edit, in other words a rom hack. That is outside the boundaries of BH. However, if it were possible to edit the game while it’s live to insert the Pokémon into your party, perhaps that would bypass the on-boot reversion. I’ll have someone test it.
That's true, the problem is we don't know where the specific info lies for the Pokemon, in this case, the available form. If we knew where the memory address for the current Pokemon's form is, we could in theory gen a mon, give it all sorts of balanced hackmons stuff, and then use that sort of code to change the Pokemon's form manually. But until that info is found, I don't think it will be very possible at the moment, unless someone can prove me wrong with the location of the current mon's form in memory. Although I have been doing some digging, and codes for modifying the Pokemon in your party's stats currently exist, so I think we are getting there. More research to come.I know the Switch has live memory editing capabilities via custom firmware (à la Cheat Engine), but yeah, unfortunately I'm not well-equipped enough myself to figure out how to use that.
Does that mean codes for modifying a Pokémon’s code would lead to legalizing an adjustment for a Pokemon to match its other region form equivalent?That's true, the problem is we don't know where the specific info lies for the Pokemon, in this case, the available form. If we knew where the memory address for the current Pokemon's form is, we could in theory gen a mon, give it all sorts of balanced hackmons stuff, and then use that sort of code to change the Pokemon's form manually. But until that info is found, I don't think it will be very possible at the moment, unless someone can prove me wrong with the location of the current mon's form in memory. Although I have been doing some digging, and codes for modifying the Pokemon in your party's stats currently exist, so I think we are getting there. More research to come.